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wut v1.9.1
Wii U Toolchain
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Contains all core operating system functions such as threads, synchronisation objects, filesystem, memory, exception handling, etc... More...
Modules | |
| Alarms | |
| The alarm family of functions are used for creating alarms which call a callback or wake up waiting threads after a period of time. | |
| Atomic Operations | |
| These functions are used for atomically operating on 32 bit values in memory. | |
| Atomic Operations 64 bit | |
| These functions are used for atomically operating on 64 bit values in memory. | |
| BSP | |
| Cache | |
| Interface to the low-level caching system of the PowerPC processor. | |
| Codegen | |
| Controls a memory area that can switch between writable and executable states, allowing dynamic code generation. | |
| Condition Variable | |
| Standard condition variable implementation. | |
| Context | |
| CopyData | |
| Core | |
| Provides information about each core of the system's processor. | |
| Coroutines | |
| COS Report | |
| Debug | |
| Dynamic Loading | |
| Energy saver | |
| Event Object | |
| Standard event object implementation. | |
| Exception Handling | |
| Exit | |
| Fast Condition Variable | |
| A condition variable to be used with an OSFastMutex. | |
| Fast Mutex | |
| Similar to OSMutex but tries to acquire the mutex without using the global scheduler lock, and does not test for thread cancel. | |
| Fiber | |
| Filesystem | |
| Mount, access and modify filesystems directly. | |
| Foreground Management | |
| IM | |
| Interrupt Management | |
| IOS | |
| Coreinit_kernel | |
| Launch | |
| MCP | |
| Allocator | |
| Functions for managing generic allocator objects. | |
| Block Heap | |
| Default Heap | |
| Expanded Heap | |
| Frame Heap | |
| Common Memory Heap | |
| Common memory heap functions. | |
| Memory List | |
| Memory | |
| Memory Map | |
| Unit Heap | |
| Message Queue | |
| Mutex | |
| Standard mutex object, supports recursive locking. | |
| Performance Monitor | |
| Rendezvous | |
| Coreinit_savedframe | |
| Scheduler | |
| Screen | |
| Software-rendered graphics system, suitable for text output and simple graphics. | |
| Semaphore | |
| Similar to Windows Semaphore Objects. | |
| SMD | |
| IOS <-> PPC message dequeue. | |
| Spinlock | |
| Lock-based Stopwatch | |
| Atomic Stopwatch | |
| System Info | |
| Task Queue | |
| Thread | |
| Manage and run threads on each of the system's cores. | |
| Thread Queue | |
| Time | |
| Title | |
| User Config | |
Contains all core operating system functions such as threads, synchronisation objects, filesystem, memory, exception handling, etc...