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wut v1.9.1
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Macros | |
| #define | OS_TITLE_ID_COLDBOOT 0xFFFFFFFFFFFFFFFDllu |
| Magic title ID used for launching the current coldboot title. | |
| #define | OS_TITLE_ID_REBOOT 0xFFFFFFFFFFFFFFFEllu |
| Magic title ID used for triggering a full system reboot. | |
Functions | |
| void | OSForceFullRelaunch () |
| Forces a OS relaunch on the next title launch. | |
| void | OSRestartGame (int argc, char *argv[]) |
| Restarts the currently running title. | |
| BOOL | OSShutdown () |
| Shuts down the system. | |
| void | OSLaunchTitleByPathl (const char *path, uint32_t pathSize, int argc,...) |
| Launches a title by path. | |
| void | OSLaunchTitleByPathv (const char *path, uint32_t pathSize, int argc, char *argv[]) |
| Launches a title by path. | |
| void | OSLaunchTitlel (uint64_t titleId, int argc,...) |
| Launches a title by its title ID. | |
| void | OSLaunchTitlev (uint64_t titleId, int argc, char *argv[]) |
| Launches a title by its title ID. | |