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gx2: Add GX2GetLastFrame, GX2GetLastFrameGamma documentation
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@ -22,10 +22,34 @@ GX2CopyColorBufferToScanBuffer(const GX2ColorBuffer *buffer,
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void
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GX2SwapScanBuffers();
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/**
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* Gets the last frame displayed before exiting foreground.
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* This can be used for transition effects with the splash.
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*
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* \param scanTarget
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* The scan-target to source from.
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*
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* \param texture
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* A pointer to the texture to store the frame. The resulting surface format is #GX2_SURFACE_FORMAT_SRGB_R8_G8_B8_A8.
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*
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* \sa
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* - GX2GetLastFrameGamma()
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*/
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BOOL
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GX2GetLastFrame(GX2ScanTarget scanTarget,
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GX2Texture *texture);
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/**
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* Gets the gamma of the last frame displayed before exiting foreground.
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* \param scanTarget
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* The scan-target to source from.
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*
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* \param gammaOut
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* A pointer to store the gamma.
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*
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* \sa
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* - GX2GetLastFrame()
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*/
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BOOL
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GX2GetLastFrameGamma(GX2ScanTarget scanTarget,
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float *gammaOut);
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