Apply WUT_SIZED_ACCESS to wpad.h

This commit is contained in:
capitalistspz 2025-09-04 16:53:23 +01:00
parent 71371d3fbb
commit 5f7ff6ae20

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@ -903,7 +903,7 @@ WPADCanSendStreamData(WPADChan channel);
WPADError
WPADSendStreamData(WPADChan channel,
const void *data,
uint32_t size);
uint32_t size) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Encode 16-bit LPCM as 4-bit Yamaha ADPCM
@ -921,7 +921,7 @@ WENCGetEncodeData(WENCParams *params,
BOOL continuing,
const int16_t *samples,
uint32_t sampleCount,
uint8_t *outEncodedData);
uint8_t *outEncodedData) WUT_SIZED_ACCESS(read_only, 3, 4);
/**
* Returns the global Wii Remote speaker volume
@ -989,7 +989,7 @@ WPADReadMemoryAsync(WPADChan channel,
void *destination,
uint16_t size,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(write_only, 2, 3);
/**
* Writes to the device's memory
@ -1005,10 +1005,10 @@ WPADReadMemoryAsync(WPADChan channel,
*/
WPADError
WPADWriteMemoryAsync(WPADChan channel,
void *source,
const void *source,
uint32_t size,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Reads from the registers of the Wii Remote's peripherals
@ -1023,7 +1023,7 @@ WPADReadExtReg(WPADChan channel,
uint16_t size,
WPADPeripheralSpace peripheral,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(write_only, 2, 3);
/**
* Writes to the registers of the Wii Remote's peripherals
@ -1046,7 +1046,7 @@ WPADWriteExtReg(WPADChan channel,
uint32_t size,
WPADPeripheralSpace peripheral,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Read Balance Board calibration.
@ -1059,7 +1059,7 @@ WPADGetBLCalibration(WPADChan channel,
void *destination,
uint32_t address,
uint32_t size,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(write_only, 2, 4);
/**
* Sets power save mode, this makes the controller only report input data
@ -1324,8 +1324,8 @@ WPADiSendMuteSpeaker(WPADiQueue *cmdQueue,
*/
BOOL
WPADiSendStreamData(WPADiQueue *cmdQueue,
void *source,
uint32_t size);
const void *source,
uint32_t size) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Queues HID Report for a single-byte memory write
@ -1344,10 +1344,10 @@ WPADiSendWriteDataCmd(WPADiQueue *cmdQueue,
*/
BOOL
WPADiSendWriteData(WPADiQueue *cmdQueue,
void *source,
const void *source,
uint32_t size,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Queues HID Report for a memory read
@ -1359,7 +1359,7 @@ WPADiSendReadData(WPADiQueue *cmdQueue,
void *destination,
uint16_t size,
uint32_t address,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(write_only, 2, 3);
/**
* Game code (identifier), which may be saved to the EEPROM of connected controllers
@ -1428,7 +1428,7 @@ WPADiWriteGameData(WPADChan channel,
const void *source,
uint16_t size,
uint32_t offset,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Read custom game data from the controller's EEPROM
@ -1446,7 +1446,7 @@ WPADiReadGameData(WPADChan channel,
void *destination,
uint16_t size,
uint32_t offset,
WPADCallback callback);
WPADCallback callback) WUT_SIZED_ACCESS(read_only, 2, 3);
/**
* Get MotionPlus mode