mirror of
https://github.com/devkitPro/wut.git
synced 2026-08-24 11:44:17 -05:00
Buildsystem: add support for creating .wuhb files
This commit is contained in:
@@ -8,6 +8,15 @@ endif
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TOPDIR ?= $(CURDIR)
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#-------------------------------------------------------------------------------
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# APP_NAME sets the long name of the application
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# APP_SHORTNAME sets the short name of the application
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# APP_AUTHOR sets the author of the application
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#-------------------------------------------------------------------------------
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#APP_NAME := Application Name
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#APP_SHORTNAME := App Name
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#APP_AUTHOR := Built with devkitPPC & wut
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include $(DEVKITPRO)/wut/share/wut_rules
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#-------------------------------------------------------------------------------
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@@ -16,12 +25,20 @@ include $(DEVKITPRO)/wut/share/wut_rules
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# CONTENT is the path to the bundled folder that will be mounted as /vol/content/
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# ICON is the game icon, leave blank to use default rule
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# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule
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# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule
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#-------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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CONTENT :=
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ICON :=
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TV_SPLASH :=
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DRC_SPLASH :=
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#-------------------------------------------------------------------------------
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# options for code generation
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@@ -44,7 +61,6 @@ LIBS := -lwut
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#-------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(WUT_ROOT)
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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@@ -90,6 +106,34 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifneq (,$(strip $(CONTENT)))
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export APP_CONTENT := $(TOPDIR)/$(CONTENT)
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endif
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ifneq (,$(strip $(ICON)))
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export APP_ICON := $(TOPDIR)/$(ICON)
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else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else ifneq (,$(wildcard $(TOPDIR)/icon.png))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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ifneq (,$(strip $(TV_SPLASH)))
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export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
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else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
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export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
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else ifneq (,$(wildcard $(TOPDIR)/splash.png))
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export APP_TV_SPLASH := $(TOPDIR)/splash.png
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endif
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ifneq (,$(strip $(DRC_SPLASH)))
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export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
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else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
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export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
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else ifneq (,$(wildcard $(TOPDIR)/splash.png))
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export APP_DRC_SPLASH := $(TOPDIR)/splash.png
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endif
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.PHONY: $(BUILD) clean all
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#-------------------------------------------------------------------------------
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@@ -102,7 +146,7 @@ $(BUILD):
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#-------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
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@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf
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#-------------------------------------------------------------------------------
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else
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@@ -113,8 +157,9 @@ DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
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all : $(OUTPUT).rpx
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all : $(OUTPUT).wuhb
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$(OUTPUT).wuhb : $(OUTPUT).rpx
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$(OUTPUT).rpx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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