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Add declarations for some Wiimote audio stuff, +documentation (#433)
* Add declarations for some Wiimote audio stuff, +documentation * Small comment changes
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@ -741,7 +741,7 @@ struct WPADAddress
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WUT_CHECK_OFFSET(WPADAddress, 0x00, btDeviceAddress);
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WUT_CHECK_SIZE(WPADAddress, 0x6);
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//! Continuation parameters for WENCGetEncodeData
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//! Continuation parameters for \link WENCGetEncodeData
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struct WENCParams
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{
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WUT_UNKNOWN_BYTES(32);
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@ -909,11 +909,12 @@ WPADSendStreamData(WPADChan channel,
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* Encode 16-bit LPCM as 4-bit Yamaha ADPCM
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* \param params encoding continuation params, written on first call, and read and updated on each subsequent call
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* \param continuing should be TRUE if continuing encoding stream with the params produced via a prior call
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* \param samples 16-bit LPCM sample buffer
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* \param [in] samples 16-bit LPCM sample buffer
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* \param sampleCount number of 16-bit LPCM samples
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* \param outEncodedData buffer for the returned adpcm samples, buffer size should be equal to {(sampleCount + 1) / 2}
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* \param [out] outEncodedData buffer for the returned ADPCM samples, size should be {(sampleCount + 1) / 2}
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* \return Number of LPCM-16 samples
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*
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* \sa AXRmtGetSamples
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* \sa WPADSendStreamData
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*/
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uint32_t
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56
include/sndcore2/rmt.h
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56
include/sndcore2/rmt.h
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@ -0,0 +1,56 @@
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#pragma once
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/**
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* \defgroup sndcore2_rmt Remote
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* \ingroup sndcore2
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*
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* @{
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Consume samples for all Wiimotes
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* \param count number of samples to consume
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* \return number of samples actually consumed
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*
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* \see AXRmtGetSamplesLeft
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* \see AXRmtGetSamples
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* \note
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* Reduces number of available samples
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*/
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uint32_t
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AXRmtAdvancePtr(uint32_t count);
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/**
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* Gets 16-bit LPCM samples queued for a Wiimote
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* \param index WPAD channel of the device (0 - 3)
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* \param [out] samples 16-bit LPCM samples queued for specified device
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* \param sampleCount requested number of samples
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* \return actual number of 16-bit LPCM samples obtained
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*
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* \see WENCGetEncodeData
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* \see AXRmtGetSamplesLeft
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* \see AXRmtAdvancePtr
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* \see AXSetVoiceRmtOn
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* \note
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* Samples can be obtained while a voice with remote output enabled is playing
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*/
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uint32_t
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AXRmtGetSamples(uint32_t index, int16_t *samples, uint32_t sampleCount);
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/**
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* Get number of samples currently available to Wiimotes
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* \return number of available samples
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*
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* \see AXRmtGetSamples
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* \see AXRmtAdvancePtr
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*/
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uint32_t
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AXRmtGetSamplesLeft();
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#ifdef __cplusplus
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}
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#endif
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/** @} */
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@ -377,6 +377,16 @@ void
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AXSetVoiceVeDelta(AXVoice *voice,
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int16_t delta);
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/**
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* Enable generating samples for Wiimotes
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* \param voice voice to generate samples from
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* \param on set TRUE to generate samples for Wiimotes
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*
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* \see AXRmtGetSamples
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*/
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void
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AXSetVoiceRmtOn(AXVoice *voice, uint16_t on);
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#ifdef __cplusplus
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}
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#endif
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