wfc-server/common/encoding.go
Palapeli 865d8a8df2
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SAKE: Create game-specific table definitions
Additionally adds verification and sanity checks for all values passed to Sake from the client
2026-04-03 00:22:15 -04:00

43 lines
956 B
Go

package common
import (
"encoding/base64"
)
var (
Base64DwcEncoding = base64.NewEncoding("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.-").WithPadding('*')
Base64GamespyAlternativeEncoding = base64.NewEncoding("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789[]").WithPadding('_')
)
func Base32Encode(value uint64) string {
alpha := "0123456789abcdefghijklmnopqrstuv"
encoded := ""
for value > 0 {
encoded += string(alpha[value&0x1f])
value >>= 5
}
encoded = reverse(encoded)
return encoded
}
func Base64Convert(input string, fromEncoding, toEncoding *base64.Encoding) (string, error) {
decoded, err := fromEncoding.DecodeString(input)
if err != nil {
return "", err
}
return toEncoding.EncodeToString(decoded), nil
}
func reverse(s string) string {
rns := []rune(s)
for i, j := 0, len(rns)-1; i < j; i, j = i+1, j-1 {
rns[i], rns[j] = rns[j], rns[i]
}
return string(rns)
}