NATNEG: Handle preinit packets

This commit is contained in:
mkwcat 2024-05-10 21:13:57 -04:00
parent 9269eb4308
commit 97f4c74bd5
No known key found for this signature in database
GPG Key ID: 7A505679CE9E7AA9
5 changed files with 274 additions and 199 deletions

87
natneg/connect.go Normal file
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@ -0,0 +1,87 @@
package natneg
import (
"encoding/binary"
"net"
"time"
"wwfc/common"
"wwfc/logging"
"github.com/logrusorgru/aurora/v3"
)
func (session *NATNEGSession) sendConnectRequests(moduleName string) {
for id, sender := range session.Clients {
if !sender.isMapped() || sender.ConnectingIndex != id {
continue
}
for destID, destination := range session.Clients {
if id == destID || !destination.isMapped() || destination.ConnectingIndex != destID {
continue
}
if _, hasResult := destination.Result[id]; hasResult {
continue
}
logging.Notice(moduleName, "Exchange connect requests between", aurora.BrightCyan(id), "and", aurora.BrightCyan(destID))
sender.ConnectingIndex = destID
sender.ConnectAck = false
destination.ConnectingIndex = id
destination.ConnectAck = false
go func(session *NATNEGSession, sender *NATNEGClient, destination *NATNEGClient) {
for {
if !session.Open {
return
}
check := false
if !destination.ConnectAck && destination.ConnectingIndex == sender.Index {
check = true
sender.sendConnectRequestPacket(natnegConn, destination, session.Version)
}
if !sender.ConnectAck && sender.ConnectingIndex == destination.Index {
check = true
destination.sendConnectRequestPacket(natnegConn, sender, session.Version)
}
if !check {
return
}
time.Sleep(500 * time.Millisecond)
}
}(session, sender, destination)
}
}
}
func (client *NATNEGClient) sendConnectRequestPacket(conn net.PacketConn, destination *NATNEGClient, version byte) {
connectHeader := createPacketHeader(version, NNConnectRequest, destination.Cookie)
connectHeader = append(connectHeader, common.IPFormatBytes(client.ServerIP)...)
_, port := common.IPFormatToInt(client.ServerIP)
connectHeader = binary.BigEndian.AppendUint16(connectHeader, port)
// Two bytes: "gotyourdata" and "finished"
connectHeader = append(connectHeader, 0x42, 0x00)
destIPAddr, err := net.ResolveUDPAddr("udp", destination.NegotiateIP)
if err != nil {
panic(err)
}
conn.WriteTo(connectHeader, destIPAddr)
}
func (session *NATNEGSession) handleConnectReply(conn net.PacketConn, addr net.Addr, buffer []byte, moduleName string, version byte) {
// portType := buffer[0]
clientIndex := buffer[1]
// useGamePort := buffer[2]
// localIPBytes := buffer[3:7]
if client, exists := session.Clients[clientIndex]; exists {
client.ConnectAck = true
}
}

99
natneg/init.go Normal file
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@ -0,0 +1,99 @@
package natneg
import (
"encoding/binary"
"fmt"
"net"
"wwfc/common"
"wwfc/logging"
"github.com/logrusorgru/aurora/v3"
)
func (session *NATNEGSession) handleInit(conn net.PacketConn, addr net.Addr, buffer []byte, moduleName string, version byte) {
if len(buffer) < 10 {
logging.Error(moduleName, "Invalid packet size")
return
}
portType := buffer[0]
clientIndex := buffer[1]
useGamePort := buffer[2]
localIPBytes := buffer[3:7]
localPort := binary.BigEndian.Uint16(buffer[7:9])
gameName, err := common.GetString(buffer[9:])
if err != nil {
logging.Error(moduleName, "Invalid gameName")
return
}
expectedSize := 9 + len(gameName) + 1
if len(buffer) != expectedSize {
logging.Warn(moduleName, "Stray", aurora.BrightCyan(len(buffer)-expectedSize), "bytes after packet")
}
localIPStr := fmt.Sprintf("%d.%d.%d.%d:%d", localIPBytes[0], localIPBytes[1], localIPBytes[2], localIPBytes[3], localPort)
if portType > 0x03 {
logging.Error(moduleName, "Invalid port type")
return
}
if useGamePort > 1 {
logging.Error(moduleName, "Invalid", aurora.BrightGreen("Use Game Port"), "value")
return
}
if useGamePort == 0 && portType == PortTypeGamePort {
logging.Error(moduleName, "Request uses game port but use game port is disabled")
return
}
// Write the init acknowledgement to the requester address
ackHeader := createPacketHeader(version, NNInitReply, session.Cookie)
ackHeader = append(ackHeader, portType, clientIndex)
ackHeader = append(ackHeader, 0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea)
conn.WriteTo(ackHeader, addr)
sender, exists := session.Clients[clientIndex]
if !exists {
logging.Notice(moduleName, "Creating client index", aurora.Cyan(clientIndex))
for _, other := range session.Clients {
if other.GameName != gameName {
logging.Error(moduleName, "Game name mismatch", aurora.Cyan(other.GameName), "!=", aurora.Cyan(gameName))
return
}
}
sender = &NATNEGClient{
Cookie: session.Cookie,
Index: clientIndex,
ConnectingIndex: clientIndex,
Result: map[byte]byte{},
NegotiateIP: "",
LocalIP: "",
ServerIP: "",
GameName: "",
}
session.Clients[clientIndex] = sender
}
sender.GameName = gameName
if portType != PortTypeGamePort {
sender.NegotiateIP = addr.String()
}
if localPort != 0 {
sender.LocalIP = localIPStr
}
if useGamePort == 0 || portType == PortTypeGamePort {
sender.ServerIP = addr.String()
}
if !sender.isMapped() {
return
}
// logging.Info(moduleName, "Mapped", aurora.BrightCyan(sender.NegotiateIP), aurora.BrightCyan(sender.LocalIP), aurora.BrightCyan(sender.ServerIP))
// Send the connect requests
session.sendConnectRequests(moduleName)
}

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@ -11,7 +11,6 @@ import (
"time"
"wwfc/common"
"wwfc/logging"
"wwfc/qr2"
"github.com/logrusorgru/aurora/v3"
)
@ -287,6 +286,7 @@ func handleConnection(conn net.PacketConn, addr net.Addr, buffer []byte) {
case NNPreInitRequest:
logging.Info(moduleName, "Command:", aurora.Yellow("NN_PREINIT"))
session.handlePreinit(conn, addr, buffer[12:], moduleName, version)
case NNPreInitReply:
logging.Warn(moduleName, "Received server command:", aurora.Yellow("NN_PREINIT_ACK"))
@ -349,94 +349,6 @@ func getPortTypeName(portType byte) string {
}
}
func (session *NATNEGSession) handleInit(conn net.PacketConn, addr net.Addr, buffer []byte, moduleName string, version byte) {
if len(buffer) < 10 {
logging.Error(moduleName, "Invalid packet size")
return
}
portType := buffer[0]
clientIndex := buffer[1]
useGamePort := buffer[2]
localIPBytes := buffer[3:7]
localPort := binary.BigEndian.Uint16(buffer[7:9])
gameName, err := common.GetString(buffer[9:])
if err != nil {
logging.Error(moduleName, "Invalid gameName")
return
}
expectedSize := 9 + len(gameName) + 1
if len(buffer) != expectedSize {
logging.Warn(moduleName, "Stray", aurora.BrightCyan(len(buffer)-expectedSize), "bytes after packet")
}
localIPStr := fmt.Sprintf("%d.%d.%d.%d:%d", localIPBytes[0], localIPBytes[1], localIPBytes[2], localIPBytes[3], localPort)
if portType > 0x03 {
logging.Error(moduleName, "Invalid port type")
return
}
if useGamePort > 1 {
logging.Error(moduleName, "Invalid", aurora.BrightGreen("Use Game Port"), "value")
return
}
if useGamePort == 0 && portType == PortTypeGamePort {
logging.Error(moduleName, "Request uses game port but use game port is disabled")
return
}
// Write the init acknowledgement to the requester address
ackHeader := createPacketHeader(version, NNInitReply, session.Cookie)
ackHeader = append(ackHeader, portType, clientIndex)
ackHeader = append(ackHeader, 0xff, 0xff, 0x6d, 0x16, 0xb5, 0x7d, 0xea)
conn.WriteTo(ackHeader, addr)
sender, exists := session.Clients[clientIndex]
if !exists {
logging.Notice(moduleName, "Creating client index", aurora.Cyan(clientIndex))
for _, other := range session.Clients {
if other.GameName != gameName {
logging.Error(moduleName, "Game name mismatch", aurora.Cyan(other.GameName), "!=", aurora.Cyan(gameName))
return
}
}
sender = &NATNEGClient{
Cookie: session.Cookie,
Index: clientIndex,
ConnectingIndex: clientIndex,
Result: map[byte]byte{},
NegotiateIP: "",
LocalIP: "",
ServerIP: "",
GameName: "",
}
session.Clients[clientIndex] = sender
}
sender.GameName = gameName
if portType != PortTypeGamePort {
sender.NegotiateIP = addr.String()
}
if localPort != 0 {
sender.LocalIP = localIPStr
}
if useGamePort == 0 || portType == PortTypeGamePort {
sender.ServerIP = addr.String()
}
if !sender.isMapped() {
return
}
// logging.Info(moduleName, "Mapped", aurora.BrightCyan(sender.NegotiateIP), aurora.BrightCyan(sender.LocalIP), aurora.BrightCyan(sender.ServerIP))
// Send the connect requests
session.sendConnectRequests(moduleName)
}
func (client *NATNEGClient) isMapped() bool {
if client.NegotiateIP == "" || client.ServerIP == "" {
return false
@ -449,113 +361,3 @@ func createPacketHeader(version byte, command byte, cookie uint32) []byte {
header := []byte{0xfd, 0xfc, 0x1e, 0x66, 0x6a, 0xb2, version, command}
return binary.BigEndian.AppendUint32(header, cookie)
}
func (session *NATNEGSession) sendConnectRequests(moduleName string) {
for id, sender := range session.Clients {
if !sender.isMapped() || sender.ConnectingIndex != id {
continue
}
for destID, destination := range session.Clients {
if id == destID || !destination.isMapped() || destination.ConnectingIndex != destID {
continue
}
if _, hasResult := destination.Result[id]; hasResult {
continue
}
logging.Notice(moduleName, "Exchange connect requests between", aurora.BrightCyan(id), "and", aurora.BrightCyan(destID))
sender.ConnectingIndex = destID
sender.ConnectAck = false
destination.ConnectingIndex = id
destination.ConnectAck = false
go func(session *NATNEGSession, sender *NATNEGClient, destination *NATNEGClient) {
for {
if !session.Open {
return
}
check := false
if !destination.ConnectAck && destination.ConnectingIndex == sender.Index {
check = true
sender.sendConnectRequestPacket(natnegConn, destination, session.Version)
}
if !sender.ConnectAck && sender.ConnectingIndex == destination.Index {
check = true
destination.sendConnectRequestPacket(natnegConn, sender, session.Version)
}
if !check {
return
}
time.Sleep(500 * time.Millisecond)
}
}(session, sender, destination)
}
}
}
func (client *NATNEGClient) sendConnectRequestPacket(conn net.PacketConn, destination *NATNEGClient, version byte) {
connectHeader := createPacketHeader(version, NNConnectRequest, destination.Cookie)
connectHeader = append(connectHeader, common.IPFormatBytes(client.ServerIP)...)
_, port := common.IPFormatToInt(client.ServerIP)
connectHeader = binary.BigEndian.AppendUint16(connectHeader, port)
// Two bytes: "gotyourdata" and "finished"
connectHeader = append(connectHeader, 0x42, 0x00)
destIPAddr, err := net.ResolveUDPAddr("udp", destination.NegotiateIP)
if err != nil {
panic(err)
}
conn.WriteTo(connectHeader, destIPAddr)
}
func (session *NATNEGSession) handleConnectReply(conn net.PacketConn, addr net.Addr, buffer []byte, moduleName string, version byte) {
// portType := buffer[0]
clientIndex := buffer[1]
// useGamePort := buffer[2]
// localIPBytes := buffer[3:7]
if client, exists := session.Clients[clientIndex]; exists {
client.ConnectAck = true
}
}
func (session *NATNEGSession) handleReport(conn net.PacketConn, addr net.Addr, buffer []byte, _ string, version byte) {
response := createPacketHeader(version, NNReportReply, session.Cookie)
response = append(response, buffer[:9]...)
response[14] = 0
conn.WriteTo(response, addr)
// portType := buffer[0]
clientIndex := buffer[1]
result := buffer[2]
// natType := buffer[3]
// mappingScheme := buffer[7]
// gameName, err := common.GetString(buffer[11:])
moduleName := "NATNEG:" + fmt.Sprintf("%08x/", session.Cookie) + addr.String()
logging.Notice(moduleName, "Report from", aurora.BrightCyan(clientIndex), "result:", aurora.Cyan(result))
if client, exists := session.Clients[clientIndex]; exists {
client.Result[client.ConnectingIndex] = result
connecting := session.Clients[client.ConnectingIndex]
client.ConnectingIndex = clientIndex
client.ConnectAck = false
if otherResult, hasResult := connecting.Result[clientIndex]; hasResult {
if otherResult != 1 {
result = otherResult
}
qr2.ProcessNATNEGReport(result, client.ServerIP, connecting.ServerIP)
}
}
// Send remaining requests
session.sendConnectRequests(moduleName)
}

43
natneg/preinit.go Normal file
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@ -0,0 +1,43 @@
package natneg
import (
"net"
"wwfc/logging"
)
const (
NNPreInitWaitingForClient = 0x00
NNPreInitWaitingForMatchup = 0x01
NNPreInitReady = 0x02
)
// typedef struct _PreinitPacket
// {
// unsigned char clientindex;
// unsigned char state;
// int clientID;
// } PreinitPacket;
func (session *NATNEGSession) handlePreinit(conn net.PacketConn, addr net.Addr, buffer []byte, moduleName string, version byte) {
if len(buffer) < 6 {
logging.Error(moduleName, "Invalid packet size")
return
}
if len(buffer) > 6 {
logging.Warn(moduleName, "Stray", len(buffer)-6, "bytes after packet")
}
// clientIndex := buffer[0]
// state := buffer[1]
// clientID := binary.BigEndian.Uint32(buffer[2:6])
// Not exactly sure how this is supposed to work.
// NATNEG internally calls it "ACE queuing", but the games don't seem to take advantage of any potential "queuing" functionality.
// Hopefully just returning "ready" will cause the games to continue with NATNEG as normal.
packet := createPacketHeader(version, NNPreInitReply, session.Cookie)
packet = append(packet, buffer[:6]...)
packet[1] = NNPreInitReady
conn.WriteTo(packet, addr)
}

44
natneg/report.go Normal file
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@ -0,0 +1,44 @@
package natneg
import (
"fmt"
"net"
"wwfc/logging"
"wwfc/qr2"
"github.com/logrusorgru/aurora/v3"
)
func (session *NATNEGSession) handleReport(conn net.PacketConn, addr net.Addr, buffer []byte, _ string, version byte) {
response := createPacketHeader(version, NNReportReply, session.Cookie)
response = append(response, buffer[:9]...)
response[14] = 0
conn.WriteTo(response, addr)
// portType := buffer[0]
clientIndex := buffer[1]
result := buffer[2]
// natType := buffer[3]
// mappingScheme := buffer[7]
// gameName, err := common.GetString(buffer[11:])
moduleName := "NATNEG:" + fmt.Sprintf("%08x/", session.Cookie) + addr.String()
logging.Notice(moduleName, "Report from", aurora.BrightCyan(clientIndex), "result:", aurora.Cyan(result))
if client, exists := session.Clients[clientIndex]; exists {
client.Result[client.ConnectingIndex] = result
connecting := session.Clients[client.ConnectingIndex]
client.ConnectingIndex = clientIndex
client.ConnectAck = false
if otherResult, hasResult := connecting.Result[clientIndex]; hasResult {
if otherResult != 1 {
result = otherResult
}
qr2.ProcessNATNEGReport(result, client.ServerIP, connecting.ServerIP)
}
}
// Send remaining requests
session.sendConnectRequests(moduleName)
}