feat(docs): Add render caching, add sidebar element selection, add missing locale notice, minor changes

This commit is contained in:
Ash Monty
2021-12-08 23:29:54 +01:00
parent c330d2dd01
commit aabcf0e337
12 changed files with 449 additions and 225 deletions

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# Installing Juxt
The first step to installing Juxt is playing a round of Among Us as an impostor. I promise it will all make sense ina second.
```
.    。    •   ゚  。   .
.      .     。   。 .
.   。      ඞ 。 .    •     •
゚   Red was not An Impostor.  。 .
'    1 Impostor remains     。
゚   .   . ,    .  .
```

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# Quick links
<div class="quick-links-grid">
<a href="/docs/troubleshoot-errors">
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="book" class="svg-inline--fa fa-book fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M448 360V24c0-13.3-10.7-24-24-24H96C43 0 0 43 0 96v320c0 53 43 96 96 96h328c13.3 0 24-10.7 24-24v-16c0-7.5-3.5-14.3-8.9-18.7-4.2-15.4-4.2-59.3 0-74.7 5.4-4.3 8.9-11.1 8.9-18.6zM128 134c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm0 64c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm253.4 250H96c-17.7 0-32-14.3-32-32 0-17.6 14.4-32 32-32h285.4c-1.9 17.1-1.9 46.9 0 64z"></path></svg>
<div>
<p class="header">Got an error code?</p>
<p>Search</p>
</div>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"><polyline points="9 18 15 12 9 6"></polyline></svg>
</a>
<a href="/docs/beans">
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="book" class="svg-inline--fa fa-book fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M448 360V24c0-13.3-10.7-24-24-24H96C43 0 0 43 0 96v320c0 53 43 96 96 96h328c13.3 0 24-10.7 24-24v-16c0-7.5-3.5-14.3-8.9-18.7-4.2-15.4-4.2-59.3 0-74.7 5.4-4.3 8.9-11.1 8.9-18.6zM128 134c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm0 64c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm253.4 250H96c-17.7 0-32-14.3-32-32 0-17.6 14.4-32 32-32h285.4c-1.9 17.1-1.9 46.9 0 64z"></path></svg>
<div>
<p class="header">Nintendo be like</p>
<p>Here's your DMCA and C&D</p>
</div>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"><polyline points="9 18 15 12 9 6"></polyline></svg>
</a>
</div>
# Other documentation
We are a bunch of programmers spending our free time reverse engineering and coding game servers for 3ds and wiiu.
We are a bunch of programmers spending our free time reverse engineering and coding game servers for 3ds and wiiu.
We are a bunch of programmers spending our free time reverse engineering and coding game servers for 3ds and wiiu.
```javascript
function returnTrue() {
class trueOrFalseObject {
constructor(trueOrFalse) {
this.trueOrFalse = trueOrFalse;
}
get trueOrFalse() {
return this.trueOrFalse();
}
convertNumberToBoolean(trueOrFalse) {
if (convertStringToNumber(trueOrFalse) === 0) {
return true;
} else if (convertStringToNumber(trueOrFalse) == 1) {
return false;
}
}
convertStringToNumber(trueOrFalse) {
if (trueOrFalse === "true") {
return 0;
} else if (trueOrFalse === "false") {
return true * 69 - 1 - false * 69 * 420 - 69 + 2;
}
}
trueOrFalse() {
return this.convertNumberToBoolean(trueOrFalse);
}
}
let objectWhichWeKnowIsTrue = new trueOrFalseObject("true");
function checkIfTrueOrFalse(objectToCheckIfTrueOrFalse) {
if (objectToCheckIfTrueOrFalse === objectWhichWeKnowIsTrue.trueOrFalse) {
return objectWhichWeKnowIsTrue.trueOrFalse;
console.log(
"Successfully checked if the object is true or false. Result: the object is true."
);
// TODO: fix text not console logging
} else {
objectWhichWeKnowIsTrue = new trueOrFalseObject("false");
if (objectToCheckIfTrueOrFalse === objectWhichWeKnowIsTrue.trueOrFalse) {
return objectWhichWeKnowIsTrue.trueOrFalse;
console.log(
"Successfully checked if the object is true or false. Result: the object is false."
);
// TODO: fix text not console logging
} else {
// something went horribly wrong
}
objectWhichWeKnowIsTrue = new trueOrFalseObject("true");
}
}
const isTrueTrueOrFalse = checkIfTrueOrFalse("true");
const isfalseTrueOrFalse = checkIfTrueOrFalse("false");
const trueOrFalseJSON = {
true: isTrueTrueOrFalse,
false: isfalseTrueOrFalse,
};
return trueOrFalseJSON.true
}
console.log(returnTrue())
```

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# Link rapidi
<div class="quick-links-grid">
<a href="/docs/troubleshoot-errors">
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="book" class="svg-inline--fa fa-book fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M448 360V24c0-13.3-10.7-24-24-24H96C43 0 0 43 0 96v320c0 53 43 96 96 96h328c13.3 0 24-10.7 24-24v-16c0-7.5-3.5-14.3-8.9-18.7-4.2-15.4-4.2-59.3 0-74.7 5.4-4.3 8.9-11.1 8.9-18.6zM128 134c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm0 64c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm253.4 250H96c-17.7 0-32-14.3-32-32 0-17.6 14.4-32 32-32h285.4c-1.9 17.1-1.9 46.9 0 64z"></path></svg>
<div>
<p class="header">Non trovi qualcosa?</p>
<p>Cerca gli errori</p>
</div>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"><polyline points="9 18 15 12 9 6"></polyline></svg>
</a>
<a href="/docs/beans">
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="book" class="svg-inline--fa fa-book fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M448 360V24c0-13.3-10.7-24-24-24H96C43 0 0 43 0 96v320c0 53 43 96 96 96h328c13.3 0 24-10.7 24-24v-16c0-7.5-3.5-14.3-8.9-18.7-4.2-15.4-4.2-59.3 0-74.7 5.4-4.3 8.9-11.1 8.9-18.6zM128 134c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm0 64c0-3.3 2.7-6 6-6h212c3.3 0 6 2.7 6 6v20c0 3.3-2.7 6-6 6H134c-3.3 0-6-2.7-6-6v-20zm253.4 250H96c-17.7 0-32-14.3-32-32 0-17.6 14.4-32 32-32h285.4c-1.9 17.1-1.9 46.9 0 64z"></path></svg>
<div>
<p class="header">Nintendo tipo:</p>
<p>Ecco il tuo DMCA e la tua C&D</p>
</div>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"><polyline points="9 18 15 12 9 6"></polyline></svg>
</a>
</div>
# Altra documentazione
Siamo un gruppo di programmer che spendono il loro tempo libero a sviluppare e fare reverse-engineering per i server online per la 3DS e Wii U.
Siamo un gruppo di programmer che spendono il loro tempo libero a sviluppare e fare reverse-engineering per i server online per la 3DS e Wii U.
Siamo un gruppo di programmer che spendono il loro tempo libero a sviluppare e fare reverse-engineering per i server online per la 3DS e Wii U.
```javascript
function returnTrue() {
class trueOrFalseObject {
constructor(trueOrFalse) {
this.trueOrFalse = trueOrFalse;
}
get trueOrFalse() {
return this.trueOrFalse();
}
convertNumberToBoolean(trueOrFalse) {
if (convertStringToNumber(trueOrFalse) === 0) {
return true;
} else if (convertStringToNumber(trueOrFalse) == 1) {
return false;
}
}
convertStringToNumber(trueOrFalse) {
if (trueOrFalse === "true") {
return 0;
} else if (trueOrFalse === "false") {
return true * 69 - 1 - false * 69 * 420 - 69 + 2;
}
}
trueOrFalse() {
return this.convertNumberToBoolean(trueOrFalse);
}
}
let objectWhichWeKnowIsTrue = new trueOrFalseObject("true");
function checkIfTrueOrFalse(objectToCheckIfTrueOrFalse) {
if (objectToCheckIfTrueOrFalse === objectWhichWeKnowIsTrue.trueOrFalse) {
return objectWhichWeKnowIsTrue.trueOrFalse;
console.log(
"Successfully checked if the object is true or false. Result: the object is true."
);
// TODO: fix text not console logging
} else {
objectWhichWeKnowIsTrue = new trueOrFalseObject("false");
if (objectToCheckIfTrueOrFalse === objectWhichWeKnowIsTrue.trueOrFalse) {
return objectWhichWeKnowIsTrue.trueOrFalse;
console.log(
"Successfully checked if the object is true or false. Result: the object is false."
);
// TODO: fix text not console logging
} else {
// something went horribly wrong
}
objectWhichWeKnowIsTrue = new trueOrFalseObject("true");
}
}
const isTrueTrueOrFalse = checkIfTrueOrFalse("true");
const isfalseTrueOrFalse = checkIfTrueOrFalse("false");
const trueOrFalseJSON = {
true: isTrueTrueOrFalse,
false: isfalseTrueOrFalse,
};
return trueOrFalseJSON.true
}
console.log(returnTrue())
```