From a364b082d7dcc587d4e99c4dabef1a990080f32b Mon Sep 17 00:00:00 2001 From: Vasilis Date: Mon, 25 Mar 2024 21:02:14 +0100 Subject: [PATCH] Steps for enabling a potencially disabled plugin loader Had this happen to me, but ended up figuring out I had somehow disabled the plugin loader. Thought it would be useful to add some instructions for this case. --- docs/en_US/network-dumps.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en_US/network-dumps.md b/docs/en_US/network-dumps.md index 60748bd..ad52d12 100644 --- a/docs/en_US/network-dumps.md +++ b/docs/en_US/network-dumps.md @@ -42,7 +42,7 @@ The easiest way to dump game server packets from a 3DS is to use [HokakuCTR](htt To use HokakuCTR, ensure you are updated to the latest Luma release. The latest Luma release now supports 3GX plugins. Download the [latest release](https://github.com/PretendoNetwork/HokakuCTR/releases/latest). Place this file on the SD card at `luma/plugins` and rename it `default.3gx`. -When launching a game you will see 1 of 2 notifications on screen. You will either see `Not Ready` or `Ready`. If you see `Not Ready`, your game is not compatible. If you see `Ready`, your game is compatible but has not necessarily started sending data. If you see nothing, either your game is not compatible or the plugin is not installed. If your game is compatible, it will start dumping game traffic to a PCAP file once the game has connected to the server and begun sending data. You will know the game has connected to the server when you see either `Detected NEX buffer type: V0` or `Detected NEX buffer type: V1` on screen. These notifications indicate that the game has begun sending data. If you do not see one of these notifications, no data will be in your dump. +When launching a game you will see 1 of 2 notifications on screen. You will either see `Not Ready` or `Ready`. If you see `Not Ready`, your game is not compatible. If you see `Ready`, your game is compatible but has not necessarily started sending data. If you see nothing, either your game is not compatible, the plugin loader is disabled or the plugin is not installed. You can check if the plugin loader is disabled by opening the Rosalina menu (L + D-Pad down + Select) and ensure "Plugin Loader" is enabled. If your game is compatible, it will start dumping game traffic to a PCAP file once the game has connected to the server and begun sending data. You will know the game has connected to the server when you see either `Detected NEX buffer type: V0` or `Detected NEX buffer type: V1` on screen. These notifications indicate that the game has begun sending data. If you do not see one of these notifications, no data will be in your dump. The PCAP is written to the SD card located at `HokakuCTR/[GAME NAME]`. HokakuCTR dumps are already decrypted, no additional data is required to decrypt them. They may be submitted as-is.