From 206c09e7e6a17ea1245d354f2158d48b8176fe9d Mon Sep 17 00:00:00 2001 From: William Oldham Date: Thu, 25 Dec 2025 18:05:00 +0000 Subject: [PATCH] fix: link not working in latest blog post --- blogposts/12-25-25.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/blogposts/12-25-25.md b/blogposts/12-25-25.md index e02afe3..351422a 100644 --- a/blogposts/12-25-25.md +++ b/blogposts/12-25-25.md @@ -133,7 +133,7 @@ When a client wants to join a multiplayer game, it has 2 options to do so: 1. Searching (internally called “browsing”) for active sessions to join manually 2. “Auto matchmaking”, which automatically puts you into a session -In both options, the client sends the server various details about the kind of session it wants (called ]“search criteria”](https://nintendo-wiki.pretendo.network/docs/nex/protocols/match-making/types#matchmakesessionsearchcriteria-structure)) and the various settings/capabilities of the game (such as how many players are joining). If no active sessions exist that match what the client wants/needs, the server creates a new one for the client and automatically assigns them as the host/owner. +In both options, the client sends the server various details about the kind of session it wants (called [“search criteria”](https://nintendo-wiki.pretendo.network/docs/nex/protocols/match-making/types#matchmakesessionsearchcriteria-structure)) and the various settings/capabilities of the game (such as how many players are joining). If no active sessions exist that match what the client wants/needs, the server creates a new one for the client and automatically assigns them as the host/owner. The key difference between the 2 matchmaking functions is that “browsing” can return a list of candidate sessions the client can pick from manually, whereas the “auto matchmaking” functions will always automatically join and return the 1st session possible, without user input.