wc-tool/wc3_tool/WC3/TV_editor.Designer.cs

4699 lines
94 KiB
C#

/*
* Created by SharpDevelop.
* User: suloku
* Date: 13/05/2016
* Time: 14:03
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
namespace WC3_TOOL
{
partial class TV_editor
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
private System.Windows.Forms.Button save_but;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.NumericUpDown event_days;
private System.Windows.Forms.ComboBox event_id;
private System.Windows.Forms.ComboBox event_status;
private System.Windows.Forms.NumericUpDown event_slot;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.NumericUpDown current_appearance;
private System.Windows.Forms.NumericUpDown current_map;
private System.Windows.Forms.NumericUpDown current_level;
private System.Windows.Forms.ComboBox current_species;
private System.Windows.Forms.ComboBox current_move4;
private System.Windows.Forms.ComboBox current_move3;
private System.Windows.Forms.ComboBox current_move2;
private System.Windows.Forms.ComboBox current_move1;
private System.Windows.Forms.NumericUpDown current_remaining;
private System.Windows.Forms.Label label14;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.Label label11;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.Label label13;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.GroupBox groupBox3;
private System.Windows.Forms.Button swarm_delete;
private System.Windows.Forms.NumericUpDown tv_mix_tid;
private System.Windows.Forms.Label label15;
private System.Windows.Forms.NumericUpDown tv_tid;
private System.Windows.Forms.Label label16;
private System.Windows.Forms.NumericUpDown tv_id;
private System.Windows.Forms.Label label17;
private System.Windows.Forms.Label label18;
private System.Windows.Forms.ComboBox tv_status;
private System.Windows.Forms.NumericUpDown tv_slot;
private System.Windows.Forms.Label label19;
private System.Windows.Forms.Label label20;
private System.Windows.Forms.GroupBox tv_outbreak_group;
private System.Windows.Forms.NumericUpDown outbreak_activation;
private System.Windows.Forms.Label label31;
private System.Windows.Forms.Label label28;
private System.Windows.Forms.Label label29;
private System.Windows.Forms.Label label24;
private System.Windows.Forms.NumericUpDown outbreak_level;
private System.Windows.Forms.NumericUpDown outbreak_remaining;
private System.Windows.Forms.ComboBox outbreak_species;
private System.Windows.Forms.Label label25;
private System.Windows.Forms.Label label23;
private System.Windows.Forms.Label label26;
private System.Windows.Forms.Label label21;
private System.Windows.Forms.Label label27;
private System.Windows.Forms.ComboBox outbreak_move4;
private System.Windows.Forms.NumericUpDown outbreak_map;
private System.Windows.Forms.ComboBox outbreak_move3;
private System.Windows.Forms.Label label22;
private System.Windows.Forms.ComboBox outbreak_move2;
private System.Windows.Forms.NumericUpDown outbreak_availability;
private System.Windows.Forms.ComboBox outbreak_move1;
private System.Windows.Forms.Button outbreak_apply;
private System.Windows.Forms.Button swarm_apply;
private System.Windows.Forms.Button event_apply;
private System.Windows.Forms.Label label30;
private System.Windows.Forms.Label label32;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.save_but = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.event_apply = new System.Windows.Forms.Button();
this.label5 = new System.Windows.Forms.Label();
this.event_days = new System.Windows.Forms.NumericUpDown();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.event_id = new System.Windows.Forms.ComboBox();
this.event_status = new System.Windows.Forms.ComboBox();
this.event_slot = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.swarm_apply = new System.Windows.Forms.Button();
this.swarm_delete = new System.Windows.Forms.Button();
this.current_remaining = new System.Windows.Forms.NumericUpDown();
this.label14 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
this.label12 = new System.Windows.Forms.Label();
this.label13 = new System.Windows.Forms.Label();
this.label9 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.current_appearance = new System.Windows.Forms.NumericUpDown();
this.current_map = new System.Windows.Forms.NumericUpDown();
this.current_level = new System.Windows.Forms.NumericUpDown();
this.current_species = new System.Windows.Forms.ComboBox();
this.current_move4 = new System.Windows.Forms.ComboBox();
this.current_move3 = new System.Windows.Forms.ComboBox();
this.current_move2 = new System.Windows.Forms.ComboBox();
this.current_move1 = new System.Windows.Forms.ComboBox();
this.groupBox3 = new System.Windows.Forms.GroupBox();
this.tv_id = new System.Windows.Forms.NumericUpDown();
this.label20 = new System.Windows.Forms.Label();
this.tv_mix_tid = new System.Windows.Forms.NumericUpDown();
this.label15 = new System.Windows.Forms.Label();
this.tv_tid = new System.Windows.Forms.NumericUpDown();
this.label16 = new System.Windows.Forms.Label();
this.label17 = new System.Windows.Forms.Label();
this.label18 = new System.Windows.Forms.Label();
this.tv_status = new System.Windows.Forms.ComboBox();
this.tv_slot = new System.Windows.Forms.NumericUpDown();
this.label19 = new System.Windows.Forms.Label();
this.tv_outbreak_group = new System.Windows.Forms.GroupBox();
this.outbreak_apply = new System.Windows.Forms.Button();
this.outbreak_activation = new System.Windows.Forms.NumericUpDown();
this.label31 = new System.Windows.Forms.Label();
this.label28 = new System.Windows.Forms.Label();
this.label29 = new System.Windows.Forms.Label();
this.label24 = new System.Windows.Forms.Label();
this.outbreak_level = new System.Windows.Forms.NumericUpDown();
this.outbreak_remaining = new System.Windows.Forms.NumericUpDown();
this.outbreak_species = new System.Windows.Forms.ComboBox();
this.label25 = new System.Windows.Forms.Label();
this.label23 = new System.Windows.Forms.Label();
this.label26 = new System.Windows.Forms.Label();
this.label21 = new System.Windows.Forms.Label();
this.label27 = new System.Windows.Forms.Label();
this.outbreak_move4 = new System.Windows.Forms.ComboBox();
this.outbreak_map = new System.Windows.Forms.NumericUpDown();
this.outbreak_move3 = new System.Windows.Forms.ComboBox();
this.label22 = new System.Windows.Forms.Label();
this.outbreak_move2 = new System.Windows.Forms.ComboBox();
this.outbreak_availability = new System.Windows.Forms.NumericUpDown();
this.outbreak_move1 = new System.Windows.Forms.ComboBox();
this.label30 = new System.Windows.Forms.Label();
this.label32 = new System.Windows.Forms.Label();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.event_days)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.event_slot)).BeginInit();
this.groupBox2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.current_remaining)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.current_appearance)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.current_map)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.current_level)).BeginInit();
this.groupBox3.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.tv_id)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.tv_mix_tid)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.tv_tid)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.tv_slot)).BeginInit();
this.tv_outbreak_group.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.outbreak_activation)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_level)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_remaining)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_map)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_availability)).BeginInit();
this.SuspendLayout();
//
// save_but
//
this.save_but.Location = new System.Drawing.Point(265, 511);
this.save_but.Name = "save_but";
this.save_but.Size = new System.Drawing.Size(75, 23);
this.save_but.TabIndex = 7;
this.save_but.Text = "Save";
this.save_but.UseVisualStyleBackColor = true;
this.save_but.Click += new System.EventHandler(this.Save_butClick);
//
// groupBox1
//
this.groupBox1.Controls.Add(this.event_apply);
this.groupBox1.Controls.Add(this.label5);
this.groupBox1.Controls.Add(this.event_days);
this.groupBox1.Controls.Add(this.label4);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.event_id);
this.groupBox1.Controls.Add(this.event_status);
this.groupBox1.Controls.Add(this.event_slot);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(17, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(383, 152);
this.groupBox1.TabIndex = 8;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "TV Events";
//
// event_apply
//
this.event_apply.Location = new System.Drawing.Point(271, 110);
this.event_apply.Name = "event_apply";
this.event_apply.Size = new System.Drawing.Size(97, 23);
this.event_apply.TabIndex = 31;
this.event_apply.Text = "Apply changes";
this.event_apply.UseVisualStyleBackColor = true;
this.event_apply.Click += new System.EventHandler(this.Event_applyClick);
//
// label5
//
this.label5.Location = new System.Drawing.Point(6, 125);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(247, 18);
this.label5.TabIndex = 8;
this.label5.Text = "Note: annoucement starts 2 days before activation";
//
// event_days
//
this.event_days.Location = new System.Drawing.Point(114, 99);
this.event_days.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.event_days.Name = "event_days";
this.event_days.Size = new System.Drawing.Size(71, 20);
this.event_days.TabIndex = 4;
this.event_days.ValueChanged += new System.EventHandler(this.Event_daysValueChanged);
//
// label4
//
this.label4.Location = new System.Drawing.Point(6, 101);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(115, 21);
this.label4.TabIndex = 7;
this.label4.Text = "Days until activation:";
//
// label3
//
this.label3.Location = new System.Drawing.Point(6, 75);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(39, 21);
this.label3.TabIndex = 6;
this.label3.Text = "Event:";
//
// label2
//
this.label2.Location = new System.Drawing.Point(6, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(48, 21);
this.label2.TabIndex = 5;
this.label2.Text = "Status:";
//
// event_id
//
this.event_id.FormattingEnabled = true;
this.event_id.Items.AddRange(new object[] {
"None",
"Big Sale (Slateport Energy Guru)",
"Service Day (Mauville Game Corner)",
"Clear-Out-Sale (Lilycove Department Store)",
"Blend Master (Lilycove Contest Hall) (Emerald only!)"});
this.event_id.Location = new System.Drawing.Point(114, 72);
this.event_id.Name = "event_id";
this.event_id.Size = new System.Drawing.Size(263, 21);
this.event_id.TabIndex = 3;
this.event_id.SelectedIndexChanged += new System.EventHandler(this.Event_idSelectedIndexChanged);
//
// event_status
//
this.event_status.FormattingEnabled = true;
this.event_status.Items.AddRange(new object[] {
"Seen",
"Not yet seen",
"Seen + event active"});
this.event_status.Location = new System.Drawing.Point(114, 45);
this.event_status.Name = "event_status";
this.event_status.Size = new System.Drawing.Size(263, 21);
this.event_status.TabIndex = 2;
this.event_status.SelectedIndexChanged += new System.EventHandler(this.Event_statusSelectedIndexChanged);
//
// event_slot
//
this.event_slot.Location = new System.Drawing.Point(114, 19);
this.event_slot.Maximum = new decimal(new int[] {
15,
0,
0,
0});
this.event_slot.Name = "event_slot";
this.event_slot.Size = new System.Drawing.Size(71, 20);
this.event_slot.TabIndex = 0;
this.event_slot.ValueChanged += new System.EventHandler(this.Event_slotValueChanged);
//
// label1
//
this.label1.Location = new System.Drawing.Point(6, 21);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(39, 21);
this.label1.TabIndex = 1;
this.label1.Text = "Slot:";
//
// groupBox2
//
this.groupBox2.Controls.Add(this.swarm_apply);
this.groupBox2.Controls.Add(this.swarm_delete);
this.groupBox2.Controls.Add(this.current_remaining);
this.groupBox2.Controls.Add(this.label14);
this.groupBox2.Controls.Add(this.label10);
this.groupBox2.Controls.Add(this.label11);
this.groupBox2.Controls.Add(this.label12);
this.groupBox2.Controls.Add(this.label13);
this.groupBox2.Controls.Add(this.label9);
this.groupBox2.Controls.Add(this.label8);
this.groupBox2.Controls.Add(this.label7);
this.groupBox2.Controls.Add(this.label6);
this.groupBox2.Controls.Add(this.current_appearance);
this.groupBox2.Controls.Add(this.current_map);
this.groupBox2.Controls.Add(this.current_level);
this.groupBox2.Controls.Add(this.current_species);
this.groupBox2.Controls.Add(this.current_move4);
this.groupBox2.Controls.Add(this.current_move3);
this.groupBox2.Controls.Add(this.current_move2);
this.groupBox2.Controls.Add(this.current_move1);
this.groupBox2.Location = new System.Drawing.Point(406, 12);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(217, 310);
this.groupBox2.TabIndex = 9;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Current Outbreak";
//
// swarm_apply
//
this.swarm_apply.Location = new System.Drawing.Point(7, 275);
this.swarm_apply.Name = "swarm_apply";
this.swarm_apply.Size = new System.Drawing.Size(97, 23);
this.swarm_apply.TabIndex = 30;
this.swarm_apply.Text = "Apply changes";
this.swarm_apply.UseVisualStyleBackColor = true;
this.swarm_apply.Click += new System.EventHandler(this.Swarm_applyClick);
//
// swarm_delete
//
this.swarm_delete.Location = new System.Drawing.Point(114, 275);
this.swarm_delete.Name = "swarm_delete";
this.swarm_delete.Size = new System.Drawing.Size(97, 23);
this.swarm_delete.TabIndex = 18;
this.swarm_delete.Text = "Delete";
this.swarm_delete.UseVisualStyleBackColor = true;
this.swarm_delete.Click += new System.EventHandler(this.Swarm_deleteClick);
//
// current_remaining
//
this.current_remaining.Location = new System.Drawing.Point(89, 227);
this.current_remaining.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.current_remaining.Name = "current_remaining";
this.current_remaining.Size = new System.Drawing.Size(120, 20);
this.current_remaining.TabIndex = 8;
//
// label14
//
this.label14.Location = new System.Drawing.Point(7, 224);
this.label14.Name = "label14";
this.label14.Size = new System.Drawing.Size(86, 23);
this.label14.TabIndex = 17;
this.label14.Text = "Days remaining";
this.label14.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label10
//
this.label10.Location = new System.Drawing.Point(7, 202);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(78, 23);
this.label10.TabIndex = 16;
this.label10.Text = "Availability %";
this.label10.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label11
//
this.label11.Location = new System.Drawing.Point(7, 175);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(78, 23);
this.label11.TabIndex = 15;
this.label11.Text = "Map";
this.label11.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label12
//
this.label12.Location = new System.Drawing.Point(7, 148);
this.label12.Name = "label12";
this.label12.Size = new System.Drawing.Size(78, 23);
this.label12.TabIndex = 14;
this.label12.Text = "Move 4";
this.label12.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label13
//
this.label13.Location = new System.Drawing.Point(7, 122);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(78, 23);
this.label13.TabIndex = 13;
this.label13.Text = "Move 3";
this.label13.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label9
//
this.label9.Location = new System.Drawing.Point(7, 96);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(78, 23);
this.label9.TabIndex = 12;
this.label9.Text = "Move 2";
this.label9.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label8
//
this.label8.Location = new System.Drawing.Point(7, 69);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(78, 23);
this.label8.TabIndex = 11;
this.label8.Text = "Move 1";
this.label8.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label7
//
this.label7.Location = new System.Drawing.Point(7, 42);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(78, 23);
this.label7.TabIndex = 10;
this.label7.Text = "Level";
this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label6
//
this.label6.Location = new System.Drawing.Point(7, 16);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(78, 23);
this.label6.TabIndex = 9;
this.label6.Text = "Species";
this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// current_appearance
//
this.current_appearance.Location = new System.Drawing.Point(89, 201);
this.current_appearance.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.current_appearance.Name = "current_appearance";
this.current_appearance.Size = new System.Drawing.Size(120, 20);
this.current_appearance.TabIndex = 7;
//
// current_map
//
this.current_map.Location = new System.Drawing.Point(89, 175);
this.current_map.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.current_map.Name = "current_map";
this.current_map.Size = new System.Drawing.Size(120, 20);
this.current_map.TabIndex = 6;
//
// current_level
//
this.current_level.Location = new System.Drawing.Point(91, 45);
this.current_level.Name = "current_level";
this.current_level.Size = new System.Drawing.Size(120, 20);
this.current_level.TabIndex = 5;
this.current_level.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// current_species
//
this.current_species.FormattingEnabled = true;
this.current_species.Items.AddRange(new object[] {
"NONE",
"Bulbasaur",
"Ivysaur",
"Venusaur",
"Charmander",
"Charmeleon",
"Charizard",
"Squirtle",
"Wartortle",
"Blastoise",
"Caterpie",
"Metapod",
"Butterfree",
"Weedle",
"Kakuna",
"Beedrill",
"Pidgey",
"Pidgeotto",
"Pidgeot",
"Rattata",
"Raticate",
"Spearow",
"Fearow",
"Ekans",
"Arbok",
"Pikachu",
"Raichu",
"Sandshrew",
"Sandslash",
"Nidoran♀",
"Nidorina",
"Nidoqueen",
"Nidoran♂",
"Nidorino",
"Nidoking",
"Clefairy",
"Clefable",
"Vulpix",
"Ninetales",
"Jigglypuff",
"Wigglytuff",
"Zubat",
"Golbat",
"Oddish",
"Gloom",
"Vileplume",
"Paras",
"Parasect",
"Venonat",
"Venomoth",
"Diglett",
"Dugtrio",
"Meowth",
"Persian",
"Psyduck",
"Golduck",
"Mankey",
"Primeape",
"Growlithe",
"Arcanine",
"Poliwag",
"Poliwhirl",
"Poliwrath",
"Abra",
"Kadabra",
"Alakazam",
"Machop",
"Machoke",
"Machamp",
"Bellsprout",
"Weepinbell",
"Victreebel",
"Tentacool",
"Tentacruel",
"Geodude",
"Graveler",
"Golem",
"Ponyta",
"Rapidash",
"Slowpoke",
"Slowbro",
"Magnemite",
"Magneton",
"Farfetch\'d",
"Doduo",
"Dodrio",
"Seel",
"Dewgong",
"Grimer",
"Muk",
"Shellder",
"Cloyster",
"Gastly",
"Haunter",
"Gengar",
"Onix",
"Drowzee",
"Hypno",
"Krabby",
"Kingler",
"Voltorb",
"Electrode",
"Exeggcute",
"Exeggutor",
"Cubone",
"Marowak",
"Hitmonlee",
"Hitmonchan",
"Lickitung",
"Koffing",
"Weezing",
"Rhyhorn",
"Rhydon",
"Chansey",
"Tangela",
"Kangaskhan",
"Horsea",
"Seadra",
"Goldeen",
"Seaking",
"Staryu",
"Starmie",
"Mr. Mime",
"Scyther",
"Jynx",
"Electabuzz",
"Magmar",
"Pinsir",
"Tauros",
"Magikarp",
"Gyarados",
"Lapras",
"Ditto",
"Eevee",
"Vaporeon",
"Jolteon",
"Flareon",
"Porygon",
"Omanyte",
"Omastar",
"Kabuto",
"Kabutops",
"Aerodactyl",
"Snorlax",
"Articuno",
"Zapdos",
"Moltres",
"Dratini",
"Dragonair",
"Dragonite",
"Mewtwo",
"Mew",
"Chikorita",
"Bayleef",
"Meganium",
"Cyndaquil",
"Quilava",
"Typhlosion",
"Totodile",
"Croconaw",
"Feraligatr",
"Sentret",
"Furret",
"Hoothoot",
"Noctowl",
"Ledyba",
"Ledian",
"Spinarak",
"Ariados",
"Crobat",
"Chinchou",
"Lanturn",
"Pichu",
"Cleffa",
"Igglybuff",
"Togepi",
"Togetic",
"Natu",
"Xatu",
"Mareep",
"Flaaffy",
"Ampharos",
"Bellossom",
"Marill",
"Azumarill",
"Sudowoodo",
"Politoed",
"Hoppip",
"Skiploom",
"Jumpluff",
"Aipom",
"Sunkern",
"Sunflora",
"Yanma",
"Wooper",
"Quagsire",
"Espeon",
"Umbreon",
"Murkrow",
"Slowking",
"Misdreavus",
"Unown A",
"Wobbuffet",
"Girafarig",
"Pineco",
"Forretress",
"Dunsparce",
"Gligar",
"Steelix",
"Snubbull",
"Granbull",
"Qwilfish",
"Scizor",
"Shuckle",
"Heracross",
"Sneasel",
"Teddiursa",
"Ursaring",
"Slugma",
"Magcargo",
"Swinub",
"Piloswine",
"Corsola",
"Remoraid",
"Octillery",
"Delibird",
"Mantine",
"Skarmory",
"Houndour",
"Houndoom",
"Kingdra",
"Phanpy",
"Donphan",
"Porygon2",
"Stantler",
"Smeargle",
"Tyrogue",
"Hitmontop",
"Smoochum",
"Elekid",
"Magby",
"Miltank",
"Blissey",
"Raikou",
"Entei",
"Suicune",
"Larvitar",
"Pupitar",
"Tyranitar",
"Lugia",
"Ho-oh",
"Celebi",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"Treecko",
"Grovyle",
"Sceptile",
"Torchic",
"Combusken",
"Blaziken",
"Mudkip",
"Marshtomp",
"Swampert",
"Poochyena",
"Mightyena",
"Zigzagoon",
"Linoone",
"Wurmple",
"Silcoon",
"Beautifly",
"Cascoon",
"Dustox",
"Lotad",
"Lombre",
"Ludicolo",
"Seedot",
"Nuzleaf",
"Shiftry",
"Nincada",
"Ninjask",
"Shedinja",
"Taillow",
"Swellow",
"Shroomish",
"Breloom",
"Spinda",
"Wingull",
"Pelipper",
"Surskit",
"Masquerain",
"Wailmer",
"Wailord",
"Skitty",
"Delcatty",
"Kecleon",
"Baltoy",
"Claydol",
"Nosepass",
"Torkoal",
"Sableye",
"Barboach",
"Whiscash",
"Luvdisc",
"Corphish",
"Crawdaunt",
"Feebas",
"Milotic",
"Carvanha",
"Sharpedo",
"Trapinch",
"Vibrava",
"Flygon",
"Makuhita",
"Hariyama",
"Electrike",
"Manectric",
"Numel",
"Camerupt",
"Spheal",
"Sealeo",
"Walrein",
"Cacnea",
"Cacturne",
"Snorunt",
"Glalie",
"Lunatone",
"Solrock",
"Azurill",
"Spoink",
"Grumpig",
"Plusle",
"Minun",
"Mawile",
"Meditite",
"Medicham",
"Swablu",
"Altaria",
"Wynaut",
"Duskull",
"Dusclops",
"Roselia",
"Slakoth",
"Vigoroth",
"Slaking",
"Gulpin",
"Swalot",
"Tropius",
"Whismur",
"Loudred",
"Exploud",
"Clamperl",
"Huntail",
"Gorebyss",
"Absol",
"Shuppet",
"Banette",
"Seviper",
"Zangoose",
"Relicanth",
"Aron",
"Lairon",
"Aggron",
"Castform",
"Volbeat",
"Illumise",
"Lileep",
"Cradily",
"Anorith",
"Armaldo",
"Ralts",
"Kirlia",
"Gardevoir",
"Bagon",
"Shelgon",
"Salamence",
"Beldum",
"Metang",
"Metagross",
"Regirock",
"Regice",
"Registeel",
"Kyogre",
"Groudon",
"Rayquaza",
"Latias",
"Latios",
"Jirachi",
"Deoxys",
"Chimecho",
"Pokémon Egg",
"Unown B",
"Unown C",
"Unown D",
"Unown E",
"Unown F",
"Unown G",
"Unown H",
"Unown I",
"Unown J",
"Unown K",
"Unown L",
"Unown M",
"Unown N",
"Unown O",
"Unown P",
"Unown Q",
"Unown R",
"Unown S",
"Unown T",
"Unown U",
"Unown V",
"Unown W",
"Unown X",
"Unown Y",
"Unown Z",
"Unown !",
"Unown ?"});
this.current_species.Location = new System.Drawing.Point(90, 18);
this.current_species.Name = "current_species";
this.current_species.Size = new System.Drawing.Size(121, 21);
this.current_species.TabIndex = 4;
//
// current_move4
//
this.current_move4.FormattingEnabled = true;
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"Thunder Punch",
"Scratch",
"Vice Grip",
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"Cut",
"Gust*",
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"Hyper Beam",
"Peck",
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"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
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"Growth",
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"Solar Beam",
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"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
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"Poison Gas",
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"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
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"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.current_move4.Location = new System.Drawing.Point(89, 148);
this.current_move4.Name = "current_move4";
this.current_move4.Size = new System.Drawing.Size(121, 21);
this.current_move4.TabIndex = 3;
//
// current_move3
//
this.current_move3.FormattingEnabled = true;
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"Seismic Toss",
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"Screech",
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"Lovely Kiss",
"Sky Attack",
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"Bubble",
"Dizzy Punch",
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"Flash",
"Psywave",
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"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
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"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
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"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
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"Zap Cannon",
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"Destiny Bond",
"Perish Song",
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"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
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"Charm*",
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"Fury Cutter",
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"Mean Look",
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"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
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"Pursuit",
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"Memento",
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"Follow Me",
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"Trick",
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"Assist",
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"Superpower",
"Magic Coat",
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"Revenge",
"Brick Break",
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"Knock Off",
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"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.current_move3.Location = new System.Drawing.Point(89, 124);
this.current_move3.Name = "current_move3";
this.current_move3.Size = new System.Drawing.Size(121, 21);
this.current_move3.TabIndex = 2;
//
// current_move2
//
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"Substitute",
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"Nightmare",
"Flame Wheel",
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"Curse*",
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"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.current_move2.Location = new System.Drawing.Point(89, 98);
this.current_move2.Name = "current_move2";
this.current_move2.Size = new System.Drawing.Size(121, 21);
this.current_move2.TabIndex = 1;
//
// current_move1
//
this.current_move1.FormattingEnabled = true;
this.current_move1.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.current_move1.Location = new System.Drawing.Point(89, 71);
this.current_move1.Name = "current_move1";
this.current_move1.Size = new System.Drawing.Size(121, 21);
this.current_move1.TabIndex = 0;
//
// groupBox3
//
this.groupBox3.Controls.Add(this.tv_id);
this.groupBox3.Controls.Add(this.label20);
this.groupBox3.Controls.Add(this.tv_mix_tid);
this.groupBox3.Controls.Add(this.label15);
this.groupBox3.Controls.Add(this.tv_tid);
this.groupBox3.Controls.Add(this.label16);
this.groupBox3.Controls.Add(this.label17);
this.groupBox3.Controls.Add(this.label18);
this.groupBox3.Controls.Add(this.tv_status);
this.groupBox3.Controls.Add(this.tv_slot);
this.groupBox3.Controls.Add(this.label19);
this.groupBox3.Location = new System.Drawing.Point(17, 170);
this.groupBox3.Name = "groupBox3";
this.groupBox3.Size = new System.Drawing.Size(383, 152);
this.groupBox3.TabIndex = 9;
this.groupBox3.TabStop = false;
this.groupBox3.Text = "TV Shows";
//
// tv_id
//
this.tv_id.Hexadecimal = true;
this.tv_id.Location = new System.Drawing.Point(114, 43);
this.tv_id.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.tv_id.Name = "tv_id";
this.tv_id.ReadOnly = true;
this.tv_id.Size = new System.Drawing.Size(71, 20);
this.tv_id.TabIndex = 17;
this.tv_id.ValueChanged += new System.EventHandler(this.Tv_idValueChanged);
//
// label20
//
this.label20.Location = new System.Drawing.Point(201, 17);
this.label20.Name = "label20";
this.label20.Size = new System.Drawing.Size(167, 42);
this.label20.TabIndex = 16;
this.label20.Text = "Note: slot 0 corresponds to the in-game generated Pokémon outbreak TV show";
//
// tv_mix_tid
//
this.tv_mix_tid.Hexadecimal = true;
this.tv_mix_tid.Location = new System.Drawing.Point(114, 120);
this.tv_mix_tid.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.tv_mix_tid.Name = "tv_mix_tid";
this.tv_mix_tid.Size = new System.Drawing.Size(71, 20);
this.tv_mix_tid.TabIndex = 14;
this.tv_mix_tid.ValueChanged += new System.EventHandler(this.Tv_mix_tidValueChanged);
//
// label15
//
this.label15.Location = new System.Drawing.Point(6, 122);
this.label15.Name = "label15";
this.label15.Size = new System.Drawing.Size(102, 21);
this.label15.TabIndex = 15;
this.label15.Text = "Record Mixing TID:";
//
// tv_tid
//
this.tv_tid.Location = new System.Drawing.Point(114, 96);
this.tv_tid.Maximum = new decimal(new int[] {
65535,
0,
0,
0});
this.tv_tid.Name = "tv_tid";
this.tv_tid.Size = new System.Drawing.Size(71, 20);
this.tv_tid.TabIndex = 12;
this.tv_tid.ValueChanged += new System.EventHandler(this.Tv_tidValueChanged);
//
// label16
//
this.label16.Location = new System.Drawing.Point(6, 98);
this.label16.Name = "label16";
this.label16.Size = new System.Drawing.Size(90, 21);
this.label16.TabIndex = 13;
this.label16.Text = "Game TID:";
//
// label17
//
this.label17.Location = new System.Drawing.Point(6, 45);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(90, 21);
this.label17.TabIndex = 10;
this.label17.Text = "ID (hexadecimal):";
//
// label18
//
this.label18.Location = new System.Drawing.Point(6, 71);
this.label18.Name = "label18";
this.label18.Size = new System.Drawing.Size(39, 21);
this.label18.TabIndex = 5;
this.label18.Text = "Status:";
//
// tv_status
//
this.tv_status.FormattingEnabled = true;
this.tv_status.Items.AddRange(new object[] {
"Seen",
"Not yet seen"});
this.tv_status.Location = new System.Drawing.Point(114, 69);
this.tv_status.Name = "tv_status";
this.tv_status.Size = new System.Drawing.Size(263, 21);
this.tv_status.TabIndex = 2;
this.tv_status.SelectedIndexChanged += new System.EventHandler(this.Tv_statusSelectedIndexChanged);
//
// tv_slot
//
this.tv_slot.Location = new System.Drawing.Point(114, 19);
this.tv_slot.Maximum = new decimal(new int[] {
7,
0,
0,
0});
this.tv_slot.Name = "tv_slot";
this.tv_slot.Size = new System.Drawing.Size(71, 20);
this.tv_slot.TabIndex = 0;
this.tv_slot.ValueChanged += new System.EventHandler(this.Tv_slotValueChanged);
//
// label19
//
this.label19.Location = new System.Drawing.Point(6, 21);
this.label19.Name = "label19";
this.label19.Size = new System.Drawing.Size(39, 21);
this.label19.TabIndex = 1;
this.label19.Text = "Slot:";
//
// tv_outbreak_group
//
this.tv_outbreak_group.Controls.Add(this.outbreak_apply);
this.tv_outbreak_group.Controls.Add(this.outbreak_activation);
this.tv_outbreak_group.Controls.Add(this.label31);
this.tv_outbreak_group.Controls.Add(this.label28);
this.tv_outbreak_group.Controls.Add(this.label29);
this.tv_outbreak_group.Controls.Add(this.label24);
this.tv_outbreak_group.Controls.Add(this.outbreak_level);
this.tv_outbreak_group.Controls.Add(this.outbreak_remaining);
this.tv_outbreak_group.Controls.Add(this.outbreak_species);
this.tv_outbreak_group.Controls.Add(this.label25);
this.tv_outbreak_group.Controls.Add(this.label23);
this.tv_outbreak_group.Controls.Add(this.label26);
this.tv_outbreak_group.Controls.Add(this.label21);
this.tv_outbreak_group.Controls.Add(this.label27);
this.tv_outbreak_group.Controls.Add(this.outbreak_move4);
this.tv_outbreak_group.Controls.Add(this.outbreak_map);
this.tv_outbreak_group.Controls.Add(this.outbreak_move3);
this.tv_outbreak_group.Controls.Add(this.label22);
this.tv_outbreak_group.Controls.Add(this.outbreak_move2);
this.tv_outbreak_group.Controls.Add(this.outbreak_availability);
this.tv_outbreak_group.Controls.Add(this.outbreak_move1);
this.tv_outbreak_group.Enabled = false;
this.tv_outbreak_group.Location = new System.Drawing.Point(17, 328);
this.tv_outbreak_group.Name = "tv_outbreak_group";
this.tv_outbreak_group.Size = new System.Drawing.Size(606, 177);
this.tv_outbreak_group.TabIndex = 10;
this.tv_outbreak_group.TabStop = false;
this.tv_outbreak_group.Text = "TV Outbreak Show Editing";
//
// outbreak_apply
//
this.outbreak_apply.Location = new System.Drawing.Point(55, 133);
this.outbreak_apply.Name = "outbreak_apply";
this.outbreak_apply.Size = new System.Drawing.Size(106, 23);
this.outbreak_apply.TabIndex = 29;
this.outbreak_apply.Text = "Apply changes";
this.outbreak_apply.UseVisualStyleBackColor = true;
this.outbreak_apply.Click += new System.EventHandler(this.Outbreak_applyClick);
//
// outbreak_activation
//
this.outbreak_activation.Location = new System.Drawing.Point(114, 19);
this.outbreak_activation.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.outbreak_activation.Name = "outbreak_activation";
this.outbreak_activation.Size = new System.Drawing.Size(120, 20);
this.outbreak_activation.TabIndex = 27;
//
// label31
//
this.label31.Location = new System.Drawing.Point(6, 21);
this.label31.Name = "label31";
this.label31.Size = new System.Drawing.Size(115, 21);
this.label31.TabIndex = 28;
this.label31.Text = "Days until activation:";
//
// label28
//
this.label28.Location = new System.Drawing.Point(329, 42);
this.label28.Name = "label28";
this.label28.Size = new System.Drawing.Size(78, 23);
this.label28.TabIndex = 22;
this.label28.Text = "Level";
this.label28.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label29
//
this.label29.Location = new System.Drawing.Point(329, 16);
this.label29.Name = "label29";
this.label29.Size = new System.Drawing.Size(78, 23);
this.label29.TabIndex = 21;
this.label29.Text = "Species";
this.label29.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label24
//
this.label24.Location = new System.Drawing.Point(330, 148);
this.label24.Name = "label24";
this.label24.Size = new System.Drawing.Size(78, 23);
this.label24.TabIndex = 26;
this.label24.Text = "Move 4";
this.label24.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// outbreak_level
//
this.outbreak_level.Location = new System.Drawing.Point(413, 45);
this.outbreak_level.Name = "outbreak_level";
this.outbreak_level.Size = new System.Drawing.Size(120, 20);
this.outbreak_level.TabIndex = 20;
this.outbreak_level.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// outbreak_remaining
//
this.outbreak_remaining.Location = new System.Drawing.Point(114, 97);
this.outbreak_remaining.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.outbreak_remaining.Name = "outbreak_remaining";
this.outbreak_remaining.Size = new System.Drawing.Size(120, 20);
this.outbreak_remaining.TabIndex = 21;
//
// outbreak_species
//
this.outbreak_species.FormattingEnabled = true;
this.outbreak_species.Items.AddRange(new object[] {
"NONE",
"Bulbasaur",
"Ivysaur",
"Venusaur",
"Charmander",
"Charmeleon",
"Charizard",
"Squirtle",
"Wartortle",
"Blastoise",
"Caterpie",
"Metapod",
"Butterfree",
"Weedle",
"Kakuna",
"Beedrill",
"Pidgey",
"Pidgeotto",
"Pidgeot",
"Rattata",
"Raticate",
"Spearow",
"Fearow",
"Ekans",
"Arbok",
"Pikachu",
"Raichu",
"Sandshrew",
"Sandslash",
"Nidoran♀",
"Nidorina",
"Nidoqueen",
"Nidoran♂",
"Nidorino",
"Nidoking",
"Clefairy",
"Clefable",
"Vulpix",
"Ninetales",
"Jigglypuff",
"Wigglytuff",
"Zubat",
"Golbat",
"Oddish",
"Gloom",
"Vileplume",
"Paras",
"Parasect",
"Venonat",
"Venomoth",
"Diglett",
"Dugtrio",
"Meowth",
"Persian",
"Psyduck",
"Golduck",
"Mankey",
"Primeape",
"Growlithe",
"Arcanine",
"Poliwag",
"Poliwhirl",
"Poliwrath",
"Abra",
"Kadabra",
"Alakazam",
"Machop",
"Machoke",
"Machamp",
"Bellsprout",
"Weepinbell",
"Victreebel",
"Tentacool",
"Tentacruel",
"Geodude",
"Graveler",
"Golem",
"Ponyta",
"Rapidash",
"Slowpoke",
"Slowbro",
"Magnemite",
"Magneton",
"Farfetch\'d",
"Doduo",
"Dodrio",
"Seel",
"Dewgong",
"Grimer",
"Muk",
"Shellder",
"Cloyster",
"Gastly",
"Haunter",
"Gengar",
"Onix",
"Drowzee",
"Hypno",
"Krabby",
"Kingler",
"Voltorb",
"Electrode",
"Exeggcute",
"Exeggutor",
"Cubone",
"Marowak",
"Hitmonlee",
"Hitmonchan",
"Lickitung",
"Koffing",
"Weezing",
"Rhyhorn",
"Rhydon",
"Chansey",
"Tangela",
"Kangaskhan",
"Horsea",
"Seadra",
"Goldeen",
"Seaking",
"Staryu",
"Starmie",
"Mr. Mime",
"Scyther",
"Jynx",
"Electabuzz",
"Magmar",
"Pinsir",
"Tauros",
"Magikarp",
"Gyarados",
"Lapras",
"Ditto",
"Eevee",
"Vaporeon",
"Jolteon",
"Flareon",
"Porygon",
"Omanyte",
"Omastar",
"Kabuto",
"Kabutops",
"Aerodactyl",
"Snorlax",
"Articuno",
"Zapdos",
"Moltres",
"Dratini",
"Dragonair",
"Dragonite",
"Mewtwo",
"Mew",
"Chikorita",
"Bayleef",
"Meganium",
"Cyndaquil",
"Quilava",
"Typhlosion",
"Totodile",
"Croconaw",
"Feraligatr",
"Sentret",
"Furret",
"Hoothoot",
"Noctowl",
"Ledyba",
"Ledian",
"Spinarak",
"Ariados",
"Crobat",
"Chinchou",
"Lanturn",
"Pichu",
"Cleffa",
"Igglybuff",
"Togepi",
"Togetic",
"Natu",
"Xatu",
"Mareep",
"Flaaffy",
"Ampharos",
"Bellossom",
"Marill",
"Azumarill",
"Sudowoodo",
"Politoed",
"Hoppip",
"Skiploom",
"Jumpluff",
"Aipom",
"Sunkern",
"Sunflora",
"Yanma",
"Wooper",
"Quagsire",
"Espeon",
"Umbreon",
"Murkrow",
"Slowking",
"Misdreavus",
"Unown A",
"Wobbuffet",
"Girafarig",
"Pineco",
"Forretress",
"Dunsparce",
"Gligar",
"Steelix",
"Snubbull",
"Granbull",
"Qwilfish",
"Scizor",
"Shuckle",
"Heracross",
"Sneasel",
"Teddiursa",
"Ursaring",
"Slugma",
"Magcargo",
"Swinub",
"Piloswine",
"Corsola",
"Remoraid",
"Octillery",
"Delibird",
"Mantine",
"Skarmory",
"Houndour",
"Houndoom",
"Kingdra",
"Phanpy",
"Donphan",
"Porygon2",
"Stantler",
"Smeargle",
"Tyrogue",
"Hitmontop",
"Smoochum",
"Elekid",
"Magby",
"Miltank",
"Blissey",
"Raikou",
"Entei",
"Suicune",
"Larvitar",
"Pupitar",
"Tyranitar",
"Lugia",
"Ho-oh",
"Celebi",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"? (glitch Pokémon)",
"Treecko",
"Grovyle",
"Sceptile",
"Torchic",
"Combusken",
"Blaziken",
"Mudkip",
"Marshtomp",
"Swampert",
"Poochyena",
"Mightyena",
"Zigzagoon",
"Linoone",
"Wurmple",
"Silcoon",
"Beautifly",
"Cascoon",
"Dustox",
"Lotad",
"Lombre",
"Ludicolo",
"Seedot",
"Nuzleaf",
"Shiftry",
"Nincada",
"Ninjask",
"Shedinja",
"Taillow",
"Swellow",
"Shroomish",
"Breloom",
"Spinda",
"Wingull",
"Pelipper",
"Surskit",
"Masquerain",
"Wailmer",
"Wailord",
"Skitty",
"Delcatty",
"Kecleon",
"Baltoy",
"Claydol",
"Nosepass",
"Torkoal",
"Sableye",
"Barboach",
"Whiscash",
"Luvdisc",
"Corphish",
"Crawdaunt",
"Feebas",
"Milotic",
"Carvanha",
"Sharpedo",
"Trapinch",
"Vibrava",
"Flygon",
"Makuhita",
"Hariyama",
"Electrike",
"Manectric",
"Numel",
"Camerupt",
"Spheal",
"Sealeo",
"Walrein",
"Cacnea",
"Cacturne",
"Snorunt",
"Glalie",
"Lunatone",
"Solrock",
"Azurill",
"Spoink",
"Grumpig",
"Plusle",
"Minun",
"Mawile",
"Meditite",
"Medicham",
"Swablu",
"Altaria",
"Wynaut",
"Duskull",
"Dusclops",
"Roselia",
"Slakoth",
"Vigoroth",
"Slaking",
"Gulpin",
"Swalot",
"Tropius",
"Whismur",
"Loudred",
"Exploud",
"Clamperl",
"Huntail",
"Gorebyss",
"Absol",
"Shuppet",
"Banette",
"Seviper",
"Zangoose",
"Relicanth",
"Aron",
"Lairon",
"Aggron",
"Castform",
"Volbeat",
"Illumise",
"Lileep",
"Cradily",
"Anorith",
"Armaldo",
"Ralts",
"Kirlia",
"Gardevoir",
"Bagon",
"Shelgon",
"Salamence",
"Beldum",
"Metang",
"Metagross",
"Regirock",
"Regice",
"Registeel",
"Kyogre",
"Groudon",
"Rayquaza",
"Latias",
"Latios",
"Jirachi",
"Deoxys",
"Chimecho",
"Pokémon Egg",
"Unown B",
"Unown C",
"Unown D",
"Unown E",
"Unown F",
"Unown G",
"Unown H",
"Unown I",
"Unown J",
"Unown K",
"Unown L",
"Unown M",
"Unown N",
"Unown O",
"Unown P",
"Unown Q",
"Unown R",
"Unown S",
"Unown T",
"Unown U",
"Unown V",
"Unown W",
"Unown X",
"Unown Y",
"Unown Z",
"Unown !",
"Unown ?"});
this.outbreak_species.Location = new System.Drawing.Point(412, 18);
this.outbreak_species.Name = "outbreak_species";
this.outbreak_species.Size = new System.Drawing.Size(121, 21);
this.outbreak_species.TabIndex = 19;
//
// label25
//
this.label25.Location = new System.Drawing.Point(330, 122);
this.label25.Name = "label25";
this.label25.Size = new System.Drawing.Size(78, 23);
this.label25.TabIndex = 25;
this.label25.Text = "Move 3";
this.label25.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label23
//
this.label23.Location = new System.Drawing.Point(6, 45);
this.label23.Name = "label23";
this.label23.Size = new System.Drawing.Size(78, 23);
this.label23.TabIndex = 22;
this.label23.Text = "Map";
this.label23.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label26
//
this.label26.Location = new System.Drawing.Point(330, 96);
this.label26.Name = "label26";
this.label26.Size = new System.Drawing.Size(78, 23);
this.label26.TabIndex = 24;
this.label26.Text = "Move 2";
this.label26.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label21
//
this.label21.Location = new System.Drawing.Point(6, 94);
this.label21.Name = "label21";
this.label21.Size = new System.Drawing.Size(86, 23);
this.label21.TabIndex = 24;
this.label21.Text = "Days remaining";
this.label21.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// label27
//
this.label27.Location = new System.Drawing.Point(330, 69);
this.label27.Name = "label27";
this.label27.Size = new System.Drawing.Size(78, 23);
this.label27.TabIndex = 23;
this.label27.Text = "Move 1";
this.label27.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// outbreak_move4
//
this.outbreak_move4.FormattingEnabled = true;
this.outbreak_move4.Items.AddRange(new object[] {
"-NONE-",
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"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
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"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
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"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
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"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
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"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.outbreak_move4.Location = new System.Drawing.Point(412, 148);
this.outbreak_move4.Name = "outbreak_move4";
this.outbreak_move4.Size = new System.Drawing.Size(121, 21);
this.outbreak_move4.TabIndex = 22;
//
// outbreak_map
//
this.outbreak_map.Location = new System.Drawing.Point(114, 45);
this.outbreak_map.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.outbreak_map.Name = "outbreak_map";
this.outbreak_map.Size = new System.Drawing.Size(120, 20);
this.outbreak_map.TabIndex = 19;
//
// outbreak_move3
//
this.outbreak_move3.FormattingEnabled = true;
this.outbreak_move3.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
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"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
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"Vine Whip",
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"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
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"Horn Attack",
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"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.outbreak_move3.Location = new System.Drawing.Point(412, 124);
this.outbreak_move3.Name = "outbreak_move3";
this.outbreak_move3.Size = new System.Drawing.Size(121, 21);
this.outbreak_move3.TabIndex = 21;
//
// label22
//
this.label22.Location = new System.Drawing.Point(6, 72);
this.label22.Name = "label22";
this.label22.Size = new System.Drawing.Size(78, 23);
this.label22.TabIndex = 23;
this.label22.Text = "Availability %";
this.label22.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// outbreak_move2
//
this.outbreak_move2.FormattingEnabled = true;
this.outbreak_move2.Items.AddRange(new object[] {
"-NONE-",
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"Karate Chop*",
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"Scratch",
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"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.outbreak_move2.Location = new System.Drawing.Point(412, 98);
this.outbreak_move2.Name = "outbreak_move2";
this.outbreak_move2.Size = new System.Drawing.Size(121, 21);
this.outbreak_move2.TabIndex = 20;
//
// outbreak_availability
//
this.outbreak_availability.Location = new System.Drawing.Point(114, 71);
this.outbreak_availability.Maximum = new decimal(new int[] {
255,
0,
0,
0});
this.outbreak_availability.Name = "outbreak_availability";
this.outbreak_availability.Size = new System.Drawing.Size(120, 20);
this.outbreak_availability.TabIndex = 20;
//
// outbreak_move1
//
this.outbreak_move1.FormattingEnabled = true;
this.outbreak_move1.Items.AddRange(new object[] {
"-NONE-",
"Pound",
"Karate Chop*",
"Double Slap",
"Comet Punch",
"Mega Punch",
"Pay Day",
"Fire Punch",
"Ice Punch",
"Thunder Punch",
"Scratch",
"Vice Grip",
"Guillotine",
"Razor Wind",
"Swords Dance",
"Cut",
"Gust*",
"Wing Attack",
"Whirlwind",
"Fly",
"Bind",
"Slam",
"Vine Whip",
"Stomp",
"Double Kick",
"Mega Kick",
"Jump Kick",
"Rolling Kick",
"Sand Attack*",
"Headbutt",
"Horn Attack",
"Fury Attack",
"Horn Drill",
"Tackle",
"Body Slam",
"Wrap",
"Take Down",
"Thrash",
"Double-Edge",
"Tail Whip",
"Poison Sting",
"Twineedle",
"Pin Missile",
"Leer",
"Bite*",
"Growl",
"Roar",
"Sing",
"Supersonic",
"Sonic Boom",
"Disable",
"Acid",
"Ember",
"Flamethrower",
"Mist",
"Water Gun",
"Hydro Pump",
"Surf",
"Ice Beam",
"Blizzard",
"Psybeam",
"Bubble Beam",
"Aurora Beam",
"Hyper Beam",
"Peck",
"Drill Peck",
"Submission",
"Low Kick",
"Counter",
"Seismic Toss",
"Strength",
"Absorb",
"Mega Drain",
"Leech Seed",
"Growth",
"Razor Leaf",
"Solar Beam",
"Poison Powder",
"Stun Spore",
"Sleep Powder",
"Petal Dance",
"String Shot",
"Dragon Rage",
"Fire Spin",
"Thunder Shock",
"Thunderbolt",
"Thunder Wave",
"Thunder",
"Rock Throw",
"Earthquake",
"Fissure",
"Dig",
"Toxic",
"Confusion",
"Psychic",
"Hypnosis",
"Meditate",
"Agility",
"Quick Attack",
"Rage",
"Teleport",
"Night Shade",
"Mimic",
"Screech",
"Double Team",
"Recover",
"Harden",
"Minimize",
"Smokescreen",
"Confuse Ray",
"Withdraw",
"Defense Curl",
"Barrier",
"Light Screen",
"Haze",
"Reflect",
"Focus Energy",
"Bide",
"Metronome",
"Mirror Move",
"Self-Destruct",
"Egg Bomb",
"Lick",
"Smog",
"Sludge",
"Bone Club",
"Fire Blast",
"Waterfall",
"Clamp",
"Swift",
"Skull Bash",
"Spike Cannon",
"Constrict",
"Amnesia",
"Kinesis",
"Soft-Boiled",
"High Jump Kick",
"Glare",
"Dream Eater",
"Poison Gas",
"Barrage",
"Leech Life",
"Lovely Kiss",
"Sky Attack",
"Transform",
"Bubble",
"Dizzy Punch",
"Spore",
"Flash",
"Psywave",
"Splash",
"Acid Armor",
"Crabhammer",
"Explosion",
"Fury Swipes",
"Bonemerang",
"Rest",
"Rock Slide",
"Hyper Fang",
"Sharpen",
"Conversion",
"Tri Attack",
"Super Fang",
"Slash",
"Substitute",
"Struggle",
"Sketch",
"Triple Kick",
"Thief",
"Spider Web",
"Mind Reader",
"Nightmare",
"Flame Wheel",
"Snore",
"Curse*",
"Flail",
"Conversion 2",
"Aeroblast",
"Cotton Spore",
"Reversal",
"Spite",
"Powder Snow",
"Protect",
"Mach Punch",
"Scary Face",
"Feint Attack",
"Sweet Kiss*",
"Belly Drum",
"Sludge Bomb",
"Mud-Slap",
"Octazooka",
"Spikes",
"Zap Cannon",
"Foresight",
"Destiny Bond",
"Perish Song",
"Icy Wind",
"Detect",
"Bone Rush",
"Lock-On",
"Outrage",
"Sandstorm",
"Giga Drain",
"Endure",
"Charm*",
"Rollout",
"False Swipe",
"Swagger",
"Milk Drink",
"Spark",
"Fury Cutter",
"Steel Wing",
"Mean Look",
"Attract",
"Sleep Talk",
"Heal Bell",
"Return",
"Present",
"Frustration",
"Safeguard",
"Pain Split",
"Sacred Fire",
"Magnitude",
"Dynamic Punch",
"Megahorn",
"Dragon Breath",
"Baton Pass",
"Encore",
"Pursuit",
"Rapid Spin",
"Sweet Scent",
"Iron Tail",
"Metal Claw",
"Vital Throw",
"Morning Sun",
"Synthesis",
"Moonlight*",
"Hidden Power",
"Cross Chop",
"Twister",
"Rain Dance",
"Sunny Day",
"Crunch",
"Mirror Coat",
"Psych Up",
"Extreme Speed",
"Ancient Power",
"Shadow Ball",
"Future Sight",
"Rock Smash",
"Whirlpool",
"Beat Up",
"Fake Out",
"Uproar",
"Stockpile",
"Spit Up",
"Swallow",
"Heat Wave",
"Hail",
"Torment",
"Flatter",
"Will-O-Wisp",
"Memento",
"Facade",
"Focus Punch",
"Smelling Salts",
"Follow Me",
"Nature Power",
"Charge",
"Taunt",
"Helping Hand",
"Trick",
"Role Play",
"Wish",
"Assist",
"Ingrain",
"Superpower",
"Magic Coat",
"Recycle",
"Revenge",
"Brick Break",
"Yawn",
"Knock Off",
"Endeavor",
"Eruption",
"Skill Swap",
"Imprison",
"Refresh",
"Grudge",
"Snatch",
"Secret Power",
"Dive",
"Arm Thrust",
"Camouflage",
"Tail Glow",
"Luster Purge",
"Mist Ball",
"Feather Dance",
"Teeter Dance",
"Blaze Kick",
"Mud Sport",
"Ice Ball",
"Needle Arm",
"Slack Off",
"Hyper Voice",
"Poison Fang",
"Crush Claw",
"Blast Burn",
"Hydro Cannon",
"Meteor Mash",
"Astonish",
"Weather Ball",
"Aromatherapy",
"Fake Tears",
"Air Cutter",
"Overheat",
"Odor Sleuth",
"Rock Tomb",
"Silver Wind",
"Metal Sound",
"Grass Whistle",
"Tickle",
"Cosmic Power",
"Water Spout",
"Signal Beam",
"Shadow Punch",
"Extrasensory",
"Sky Uppercut",
"Sand Tomb",
"Sheer Cold",
"Muddy Water",
"Bullet Seed",
"Aerial Ace",
"Icicle Spear",
"Iron Defense",
"Block",
"Howl",
"Dragon Claw",
"Frenzy Plant",
"Bulk Up",
"Bounce",
"Mud Shot",
"Poison Tail",
"Covet",
"Volt Tackle",
"Magical Leaf",
"Water Sport",
"Calm Mind",
"Leaf Blade",
"Dragon Dance",
"Rock Blast",
"Shock Wave",
"Water Pulse",
"Doom Desire",
"Psycho Boost"});
this.outbreak_move1.Location = new System.Drawing.Point(412, 71);
this.outbreak_move1.Name = "outbreak_move1";
this.outbreak_move1.Size = new System.Drawing.Size(121, 21);
this.outbreak_move1.TabIndex = 19;
//
// label30
//
this.label30.Location = new System.Drawing.Point(419, 523);
this.label30.Name = "label30";
this.label30.Size = new System.Drawing.Size(235, 23);
this.label30.TabIndex = 11;
this.label30.Text = "Note: use Advance Map to see map values";
//
// label32
//
this.label32.ForeColor = System.Drawing.Color.Red;
this.label32.Location = new System.Drawing.Point(-2, 523);
this.label32.Name = "label32";
this.label32.Size = new System.Drawing.Size(242, 23);
this.label32.TabIndex = 12;
this.label32.Text = "Still a WIP! Make sure you have a save backup!";
//
// TV_editor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(635, 539);
this.Controls.Add(this.label32);
this.Controls.Add(this.label30);
this.Controls.Add(this.tv_outbreak_group);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.save_but);
this.Controls.Add(this.groupBox3);
this.Name = "TV_editor";
this.Text = "TV Program & Swarm Editor";
this.groupBox1.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.event_days)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.event_slot)).EndInit();
this.groupBox2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.current_remaining)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.current_appearance)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.current_map)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.current_level)).EndInit();
this.groupBox3.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.tv_id)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.tv_mix_tid)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.tv_tid)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.tv_slot)).EndInit();
this.tv_outbreak_group.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.outbreak_activation)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_level)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_remaining)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_map)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.outbreak_availability)).EndInit();
this.ResumeLayout(false);
}
}
}