mirror of
https://github.com/suloku/wc-tool.git
synced 2026-03-21 17:44:07 -05:00
164 lines
6.6 KiB
XML
164 lines
6.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<PropertyGroup>
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<ProjectGuid>{1E65C335-2DE3-410B-B713-5F7B023106CD}</ProjectGuid>
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<ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>WinExe</OutputType>
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<RootNamespace>WC3_TOOL</RootNamespace>
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<AssemblyName>WC3_TOOL</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EventTool.cs" />
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<Compile Include="EventTool.Designer.cs">
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<DependentUpon>EventTool.cs</DependentUpon>
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</Compile>
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<Compile Include="MainScreen.cs" />
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<Compile Include="MainScreen.Designer.cs">
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<DependentUpon>MainScreen.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\Decor_editor.cs" />
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<Compile Include="WC3\Decor_editor.Designer.cs">
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<DependentUpon>Decor_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\ECB.cs" />
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<Compile Include="WC3\ECB_editor.cs" />
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<Compile Include="WC3\ECB_editor.Designer.cs">
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<DependentUpon>ECB_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\ECT.cs" />
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<Compile Include="WC3\ECT_editor.cs" />
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<Compile Include="WC3\ECT_editor.Designer.cs">
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<DependentUpon>ECT_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\ECT_editor_text.cs" />
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<Compile Include="WC3\ECT_pkedit.cs" />
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<Compile Include="WC3\ECT_pkedit.Designer.cs">
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<DependentUpon>ECT_pkedit.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\ME3.cs" />
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<Compile Include="WC3\ME3_editor.cs" />
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<Compile Include="WC3\ME3_editor.Designer.cs">
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<DependentUpon>ME3_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\PKHEX\PKM.cs" />
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<Compile Include="WC3\SAV3.cs" />
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<Compile Include="WC3\TV.cs" />
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<Compile Include="WC3\TV_editor.cs" />
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<Compile Include="WC3\TV_editor.Designer.cs">
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<DependentUpon>TV_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\WC3_editor.cs" />
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<Compile Include="WC3\WC3_editor.Designer.cs">
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<DependentUpon>WC3_editor.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="WC3\FILEIO.cs" />
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<Compile Include="WC3\wc3.cs" />
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<Compile Include="WC3\WC3_editor_givegg.cs" />
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<Compile Include="WC3\WC3_editor_givegg.Designer.cs">
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<DependentUpon>WC3_editor_givegg.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\WC3_editor_giveggExt.cs" />
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<Compile Include="WC3\WC3_editor_giveggExt.Designer.cs">
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<DependentUpon>WC3_editor_giveggExt.cs</DependentUpon>
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</Compile>
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<Compile Include="WC3\WCN_editor.cs" />
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<Compile Include="WC3\WCN_editor.Designer.cs">
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<DependentUpon>WCN_editor.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="WC3" />
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<Folder Include="WC3\Image" />
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<Folder Include="WC3\PKHEX" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="EventTool.resx">
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<DependentUpon>EventTool.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="MainScreen.resx">
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<DependentUpon>MainScreen.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\Decor_editor.resx">
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<DependentUpon>Decor_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\ECB_editor.resx">
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<DependentUpon>ECB_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\ECT_editor.resx">
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<DependentUpon>ECT_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\ECT_pkedit.resx">
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<DependentUpon>ECT_pkedit.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\GiveEggOrg.resx" />
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<EmbeddedResource Include="WC3\Image\Cards.resx" />
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<EmbeddedResource Include="WC3\Image\Icons.resx" />
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<EmbeddedResource Include="WC3\ME3_editor.resx">
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<DependentUpon>ME3_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\Tickets.resx" />
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<EmbeddedResource Include="WC3\TV_editor.resx">
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<DependentUpon>TV_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\WC3_editor.resx">
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<DependentUpon>WC3_editor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\WC3_editor_givegg.resx">
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<DependentUpon>WC3_editor_givegg.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\WC3_editor_giveggExt.resx">
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<DependentUpon>WC3_editor_giveggExt.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="WC3\WCN_editor.resx">
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<DependentUpon>WCN_editor.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project> |