mirror of
https://github.com/two-torial/two-torial.git
synced 2026-07-17 18:46:27 -05:00
Merge pull request #89 from scrib-bler/feature/chunithm
Added an explainer for relative directories to CHUNITHM guides, also added VERSE while I was at it
This commit is contained in:
commit
fda614366b
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@ -178,6 +178,22 @@
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appdata=../../AppData
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||||
```
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!!! info "Relative Directories"
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The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
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For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
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Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
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The benefits of using this method include;
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- Avoiding issues that arise when folders have spaces in their names.
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- Being able to move your game folder without redefining the locations of your VFS folders.
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- A cleaner and easier to read segatools.ini, making spotting issues simpler.
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#### `[system] (formerly [gpio])`
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!!! warning
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|
|
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@ -190,6 +190,22 @@ Patches for :material-file-cog:`amdaemon.exe`
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appdata=../../AppData
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```
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!!! info "Relative Directories"
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The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
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For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
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Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
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The benefits of using this method include;
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- Avoiding issues that arise when folders have spaces in their names.
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- Being able to move your game folder without redefining the locations of your VFS folders.
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- A cleaner and easier to read segatools.ini, making spotting issues simpler.
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#### `[system] (formerly [gpio])`
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!!! warning
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|
|
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|||
|
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@ -178,6 +178,22 @@
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appdata=../../AppData
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```
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!!! info "Relative Directories"
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||||
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The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
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||||
|
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For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
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Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
|
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|
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The benefits of using this method include;
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||||
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- Avoiding issues that arise when folders have spaces in their names.
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||||
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- Being able to move your game folder without redefining the locations of your VFS folders.
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|
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- A cleaner and easier to read segatools.ini, making spotting issues simpler.
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|
||||
#### `[system] (formerly [gpio])`
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!!! warning
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|
|
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|
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@ -178,6 +178,22 @@
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appdata=../../AppData
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```
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!!! info "Relative Directories"
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The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
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|
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For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
|
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|
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Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
|
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|
||||
The benefits of using this method include;
|
||||
|
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- Avoiding issues that arise when folders have spaces in their names.
|
||||
|
||||
- Being able to move your game folder without redefining the locations of your VFS folders.
|
||||
|
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- A cleaner and easier to read segatools.ini, making spotting issues simpler.
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||||
|
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#### `[system] (formerly [gpio])`
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!!! warning
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|
|
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@ -177,6 +177,23 @@
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option=../../Option
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appdata=../../AppData
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```
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```
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||||
|
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!!! info "Relative Directories"
|
||||
|
||||
The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
|
||||
|
||||
For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
|
||||
|
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Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
|
||||
|
||||
The benefits of using this method include;
|
||||
|
||||
- Avoiding issues that arise when folders have spaces in their names.
|
||||
|
||||
- Being able to move your game folder without redefining the locations of your VFS folders.
|
||||
|
||||
- A cleaner and easier to read segatools.ini, making spotting issues simpler.
|
||||
|
||||
#### `[system] (formerly [gpio])`
|
||||
|
||||
|
|
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|||
|
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@ -178,6 +178,22 @@
|
|||
appdata=../../AppData
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||||
```
|
||||
|
||||
!!! info "Relative Directories"
|
||||
|
||||
The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
|
||||
|
||||
For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
|
||||
|
||||
Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
|
||||
|
||||
The benefits of using this method include;
|
||||
|
||||
- Avoiding issues that arise when folders have spaces in their names.
|
||||
|
||||
- Being able to move your game folder without redefining the locations of your VFS folders.
|
||||
|
||||
- A cleaner and easier to read segatools.ini, making spotting issues simpler.
|
||||
|
||||
#### `[system] (formerly [gpio])`
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||||
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||||
!!! warning
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||||
|
|
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|||
4
docs/games/chunithmverse/c2c.md
Normal file
4
docs/games/chunithmverse/c2c.md
Normal file
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@ -0,0 +1,4 @@
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# Cab-to-Cab Play over Internet (VERSE)
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<img src="/img/chunithm/sdhd/verse.png">
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--8<-- "docs/games/chusan/c2c.md"
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4
docs/games/chunithmverse/controllers.md
Normal file
4
docs/games/chunithmverse/controllers.md
Normal file
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@ -0,0 +1,4 @@
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# Controllers (VERSE)
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||||
<img src="/img/chunithm/sdhd/verse.png">
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||||
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||||
--8<-- "docs/games/chusan/controllers.md"
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404
docs/games/chunithmverse/setup.md
Normal file
404
docs/games/chunithmverse/setup.md
Normal file
|
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@ -0,0 +1,404 @@
|
|||
# Game Setup (VERSE)
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||||
<img src="/img/chunithm/sdhd/verse.png">
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||||
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||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
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||||
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!!! danger "If you're coming from a previous version of CHUNITHM"
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||||
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You'll want to create a new folder for the game and start from scratch.
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||||
CHUNITHM **DOES NOT** like being extracted over old data!
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||||
---
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||||
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### Preparing data
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||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
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!!! tip ""
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|
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After downloading and extracting your data, we need to make sure your files
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||||
aren't set to `Read-only`.
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- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
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- A popup will appear, select `Apply changes to this folder, subfolder and files`
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and press `OK`.
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- Finally, click `OK` again to exit out of properties.
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You should end up with a file structure as follows.
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<img width="500" src="/img/chunithm/sdhd/setup/0_chunithmdata.png">
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Create another empty folder named `AppData` next to them. It should now look like below.
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<img width="500" src="/img/chunithm/sdhd/setup/0_chunithmdata_withappdata.png">
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The `App` folder should have a file structure as follows.
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<img width="500" src="/img/chunithm/sdhd/setup/1_chunithmapp.png">
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??? warning "If your data doesn't look like this"
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If your data looks like the third image:
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- Create an `App` folder and move all files and folders from the image inside of it.
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- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
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If extra files are present next to your folders, such as executables, scripts, etc..
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**remove them. This also means your data was tampered with and we strongly recommend
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getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
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||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
|
||||
!!! tip ""
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||||
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CHUNITHM content updates are distributed through option folders instead of patching
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the base game. They are named `A???`, with each `?` being a number. Custom options
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||||
distributed by the community might use letters instead, to distinguish them from
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official ones.
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||||
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Extract any options you've downloaded into the `Option` folder. You should end up with
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a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
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<img width="500" src="/img/chunithm/sdhd/setup/2_chunithmoption.png">
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||||
|
||||
!!! warning "If you plan to connect to a network (Hosted or Local), the `A001` option folder for your specific game version is required. This option contains a special Event file that lets the game connect."
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||||
|
||||
#### Installing ICFs
|
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|
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!!! tip ""
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||||
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Install Configuration Files (ICFs) tell the game what version it is.
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**Without this your game cannot go online!**
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|
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If your `amfs` folder already has a file named `ICF1`, skip this step.
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|
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Otherwise, obtain copies of `ICF1` for your game version and place it in
|
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the `amfs` folder. If it is named something else, rename it to exactly
|
||||
`ICF1` **without any file extensions.**
|
||||
|
||||
!!! info "Showing file extensions"
|
||||
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
CHUNITHM executables are protected and will not run on a regular computer.
|
||||
|
||||
Obtain unprotected (also called "unpacked" or "decrypted" by the community)
|
||||
copies of `chusanApp.exe` and `amdaemon.exe` for your game version.
|
||||
|
||||
Copy `chusanApp.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
|
||||
to overwrite when asked.
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||||
|
||||
---
|
||||
|
||||
### Patching the game
|
||||
|
||||
!!! info "Go through the [Web Patching](../../extras/patchweb.md) guide to learn how to use a web patcher."
|
||||
|
||||
There are **many** patches for CHUNITHM.
|
||||
|
||||
We will only bring up the ones we think could be genuinely useful.
|
||||
|
||||
!!! danger "As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below."
|
||||
|
||||
Patches for :material-file-cog:`chusanApp.exe`
|
||||
|
||||
| Patch | Recommendation | Description |
|
||||
|------------------------------|----------------|-------------|
|
||||
| Force shared audio mode | Either | Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running **at the cost of audio latency.**
|
||||
| Force 2 channel audio output | Either | Try enabling this patch if you don't get audio output at all. |
|
||||
| Disable song select timer | Either | Disables the song select timer. |
|
||||
| Map selection timer | `30` or `-1` | Sets the map selection timer. |
|
||||
| Ticket selection timer | `60` or `-1` | Sets the ticket selection timer. |
|
||||
| Course selection timer | `30` or `-1` | Sets the course selection timer. |
|
||||
| No encryption | ON | Disable encrypting network requests. **Required if you plan to run a local server.** |
|
||||
| No TLS | ON | Disable checking if the server is `HTTPS` or not. **Required if you plan to run a local server.** |
|
||||
| Bypass 1080p monitor check | Either | Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. |
|
||||
| Bypass 120Hz monitor check | Either | Disable checking if the monitor is **exactly 120Hz** when enabling 120FPS. Enable if you cannot set your monitor to 120Hz. |
|
||||
|
||||
Patches for :material-file-cog:`amdaemon.exe`
|
||||
|
||||
| Patch | Recommendation | Description |
|
||||
|-------------------------------------------------|----------------|-------------------------------------------|
|
||||
| Allow 127.0.0.1/localhost as the network server | Either | Useful if you plan to run a local server. |
|
||||
| Infinite credits | Either | Prevent credits from being consumed. You still have to put in enough credits to start the game or purchase premium tickets. |
|
||||
|
||||
---
|
||||
|
||||
### Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
|
||||
and download `segatools.zip`. **Do not download the source code.**
|
||||
- Extracting the archive should give you a few more zip files. Find **`chusan.zip`**
|
||||
and extract it to the `App\bin` folder in your game data.
|
||||
|
||||
You should now have a few more files inside the folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/chunithm/sdhd/setup/3_segatools_installed.png">
|
||||
|
||||
---
|
||||
|
||||
### Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Since there is no graphical configuration tool for segatools, you will have to edit the
|
||||
configuration file by hand. It is found in `App\bin\segatools.ini`.
|
||||
|
||||
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
||||
|
||||
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
||||
section is not mentioned, you can skip them.
|
||||
|
||||
!!! warning
|
||||
|
||||
If a key already exists in the section, delete everything after `=` and replace it with your
|
||||
setting. Do not add another key.
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw2=1
|
||||
dipsw2=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
||||
section, you can fill in this section with the values below:
|
||||
|
||||
```ini
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
option=../../Option
|
||||
appdata=../../AppData
|
||||
```
|
||||
|
||||
!!! info "Relative Directories"
|
||||
|
||||
The `../` in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
|
||||
|
||||
For example, your segatools.ini is located at `/App/bin/segatools.ini` and your Option folder is located next to the App folder.
|
||||
|
||||
Since segatools.ini is in the `/bin/` folder, typing `../` would move you up to the App folder. Since the Option folder is next to the App folder, the second `../` takes you to `App`'s parent folder, which is the folder containing `App`, `Option`, etc.
|
||||
|
||||
The benefits of using this method include;
|
||||
|
||||
- Avoiding issues that arise when folders have spaces in their names.
|
||||
|
||||
- Being able to move your game folder without redefining the locations of your VFS folders.
|
||||
|
||||
- A cleaner and easier to read segatools.ini, making spotting issues simpler.
|
||||
|
||||
#### `[system] (formerly [gpio])`
|
||||
|
||||
!!! warning
|
||||
|
||||
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system].
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- If you have a 120Hz monitor, set `dipsw2` and `dipsw3` to 0:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw2=0
|
||||
dipsw3=0
|
||||
```
|
||||
|
||||
- If you have a 60Hz monitor, set `dipsw2` and `dipsw3` to 1:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw2=1
|
||||
dipsw3=1
|
||||
```
|
||||
|
||||
#### `[gfx]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Set `windowed` to `0` to run in fullscreen mode and `1` to run in windowed mode.
|
||||
- If you have multiple monitors and you're running in fullscreen mode (`windowed=0`),
|
||||
set `monitor` to the index of the monitor you want to run the game on.
|
||||
|
||||
??? info "Getting the monitor index"
|
||||
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
|
||||
|
||||
---
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
subnet=192.168.139.0
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App\bin\DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/4_access_code.png">
|
||||
|
||||
??? warning "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Right-click on the volume setting in your taskbar and select `Sounds`.
|
||||
- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/5_audio.png">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, right click `App\bin\start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
|
||||
pushd %~dp0
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../chunithmverse/troubleshooting.md) page."
|
||||
|
||||
!!! tip
|
||||
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
Start the game by running `App\bin\start.bat`. Let the game load until it reaches the screen below.
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/0_asettings.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
|
||||
(default `F2`) to navigate the menu, and `Test` button to select an option.
|
||||
|
||||
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 4th option).
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/1_gamesettings.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
|
||||
and toggle this setting to **基準機** (`STANDARD`).
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/2_reference.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/3_closingsetting.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
|
||||
to toggle the setting until it says **全時刻** (`ALL TIME`).
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/4_alltime.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
#### Waiting for Distribution Server
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're stuck at the `Waiting for Distribution Server` screen below, close the game and relaunch.
|
||||
|
||||
<img src="/img/chunithm/sdhd/setup/servicemenu/5_distserver.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
### Further configuration
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](../chunithmverse/controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](../chunithmverse/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
|
||||
4
docs/games/chunithmverse/troubleshooting.md
Normal file
4
docs/games/chunithmverse/troubleshooting.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Troubleshooting (VERSE)
|
||||
<img src="/img/chunithm/sdhd/verse.png">
|
||||
|
||||
--8<-- "docs/games/chusan/troubleshooting.md"
|
||||
BIN
docs/img/chunithm/sdhd/verse.png
Normal file
BIN
docs/img/chunithm/sdhd/verse.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 88 KiB |
|
|
@ -141,6 +141,11 @@ nav:
|
|||
- "Controllers": "games/chunithmluminousplus/controllers.md"
|
||||
- "Troubleshooting": "games/chunithmluminousplus/troubleshooting.md"
|
||||
- "Cab-to-Cab": "games/chunithmluminousplus/c2c.md"
|
||||
- "VERSE":
|
||||
- "Game Setup": "games/chunithmverse/setup.md"
|
||||
- "Controllers": "games/chunithmverse/controllers.md"
|
||||
- "Troubleshooting": "games/chunithmverse/troubleshooting.md"
|
||||
- "Cab-to-Cab": "games/chunithmverse/c2c.md"
|
||||
- "maimai DX":
|
||||
- "BUDDiES":
|
||||
- "Game Setup": "games/maimaidx/buddies/setup.md"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user