diff --git a/docs/games/konami/iidx/16_empress/extras.md b/docs/games/konami/iidx/16_empress/extras.md
new file mode 100644
index 00000000..189ce4d7
--- /dev/null
+++ b/docs/games/konami/iidx/16_empress/extras.md
@@ -0,0 +1,34 @@
+
+# Extra Information
+
+## Output modes
+!!! info "Output Mode"
+
+ This game supports two output modes: `S-VIDEO` and `VGA`.
+ The difference between these two is:
+
+ - `S-VIDEO` runs at 59.95hz
+ - `VGA` runs at 60.05hz
+
+ By default, the output mode is set automatically by the game.
+ !!! tip "If for some reason you want to change the output mode of your game, do the following:"
+ Open your `iidxhook-xx.conf`. Find a line that says:
+ ```
+ gfx.frame_rate_limit=xx.xx
+ ```
+
+ - Depending on the output mode of your choice, replace `xx.xx` with either 59.95 or 60.05
+
+ Now, in the service menu of your game:
+
+ - Go to `GAME OPTIONS`
+
+
+
+ - Go to the line that says `OUTPUT MODE` and change it to your desired mode
+
+ - Select `SAVE AND EXIT`
+
+ That's it!
+
+
\ No newline at end of file
diff --git a/docs/games/konami/iidx/16_empress/setup.md b/docs/games/konami/iidx/16_empress/setup.md
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index 00000000..069f9ee6
--- /dev/null
+++ b/docs/games/konami/iidx/16_empress/setup.md
@@ -0,0 +1,172 @@
+
+# Game Setup
+
+--8<-- "docs/snippets/common/data_warning.md"
+
+## Preparing data
+
+--8<-- "docs/snippets/common/data_readonly.md"
+
+ The **complete game data** should be approximately **26 GB or larger**.
+ If your data is significantly smaller, you likely have an update archive instead of the full game data.
+
+ Here's what the expected data structure should look like:
+
+ ```
+ 📂yyyymmddrr (revision folder, y = year digit, m = month digit, d = day digit, r = revision digit)
+ 📂data
+ 📄sidcode.txt
+ ```
+
+## Installing Bemanitools
+
+!!! tip ""
+
+ - Download the latest Bemanitools release zip [here](https://github.com/djhackersdev/bemanitools/releases/latest)
+
+ - Inside `bemanitools-x.xx.zip` locate `iidx-14-to-17.zip`
+
+ - Extract all files from `iidx-14-to-17.zip` into your revision folder (yyyymmddrr)
+ - (Hint: you only need one of the `gamestart-**.bat` and `iidxhook-**.bat` files, specific to your game version number)
+
+--8<-- "docs/snippets/konami/iidx/btools_d3d8to9.md"
+
+--8<-- "docs/snippets/konami/iidx/clvsd.md"
+
+!!! tip ""
+
+ - After all this, here's what the expected data structure should look like:
+ ``` hl_lines="2 3 4 7 8 10 11 12 13 14 18 19"
+ 📄bm2dx.exe
+ 📄config.bat
+ 📄config.exe
+ 📄d3d8.dll
+ 📄d3dx9_24.dll
+ 📄dbghelp.dll
+ 📄eamio.dll
+ 📄gamestart-16.bat
+ 📄gcidata.nsd
+ 📄geninput.dll
+ 📄iidxhook3.dll
+ 📄iidxhook-16.conf
+ 📄iidxio.dll
+ 📄inject.exe
+ 📄libacio.dll
+ 📄libavs-win32.dll
+ 📄libavs-win32-ea3.dll
+ 📄vefx.txt
+ 📄vefxio.dll
+ ```
+
+## Configuring Bemanitools
+
+!!! info "Open the `config.bat` file. The following tabs correspond to the ones in the configuration window."
+
+=== "Buttons"
+
+--8<-- "docs/snippets/konami/iidx/btools_buttons.md"
+
+--8<-- "docs/snippets/konami/common/spicecfg_buttons_additionalinfo.md"
+
+=== "Lights"
+
+--8<-- "docs/snippets/konami/common/btools_lights.md"
+
+=== "Analogs"
+
+--8<-- "docs/snippets/konami/iidx/btools_analogs.md"
+
+=== "Network"
+
+--8<-- "docs/snippets/konami/common/btools_cards.md"
+
+## Connecting to a network
+
+--8<-- "docs/snippets/konami/iidx/btools_connecting_network.md"
+
+## Game resolution and locking FPS
+
+!!! tip ""
+ We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
+
+ Below is an example of how both look like.
+
+ ??? info "Linear"
+
+
+ ??? info "Point"
+
+
+ It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
+
+--8<-- "docs/snippets/konami/iidx/btools_resolution_fps.md"
+
+## Before playing
+
+--8<-- "docs/snippets/common/before_playing.md"
+
+## First launch
+
+!!! tip ""
+
+ If you've followed all instructions correctly, you're now finally ready to launch the game!
+
+ **First plug your controller if you have one** and run `gamestart.bat` **as Administrator**.
+
+ If it's your first time running the game, you'll soon be greeted with this screen.
+
+
+
+ Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
+
+ !!! warning ""
+ If right here you get `USB I/O ERROR ERROR(FM TRNS-OUT)` or `USB I/O ERROR ERROR(FM-DL TIMEOUT)` instead of the `BACKUP DATA ERROR`, reboot the game and it should get fixed.
+
+ Next, you'll get another error.
+
+
+
+ Press your `Test` key again and let the game run for a bit until the monitor check is complete.
+
+ You will now be taken to the service menu.
+
+
+
+ Instructions on how to navigate the menu are shown at the bottom of the screen:
+
+ - Press `1` and `2` to go up and down
+ - Press `6` to select/execute
+
+ Start by going up to `CLOCK`.
+
+
+
+ Here, simply select `SAVE AND EXIT` and the clock will be set.
+
+ You'll be back in the service menu.
+
+ Go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
+
+
+
+
+ You will need to set a shop name.
+
+ - Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen
+ - Go to `EXIT` then `SAVE AND EXIT`
+
+ Select `GAME OPTIONS`.
+
+
+ Here, you need to select a display type.
+ !!! tip "This setting affects timing offset in the song."
+ - For lower offset, select `TYPE B`. If your monitor has high latency, select `TYPE A`. If you're not sure what to pick, remember that you can always change this setting later depending on how the game feels
+ - Go to `SAVE AND EXIT`
+
+ Select `GAME MODE`.
+
+!!! success "You're all done! The game should load up properly now. Make sure to insert credits by pressing your `SERVICE` key!"
+
+## Help
+
+--8<-- "docs/snippets/common/help.md"
\ No newline at end of file
diff --git a/docs/games/konami/iidx/16_empress/troubleshooting.md b/docs/games/konami/iidx/16_empress/troubleshooting.md
new file mode 100644
index 00000000..a1063cde
--- /dev/null
+++ b/docs/games/konami/iidx/16_empress/troubleshooting.md
@@ -0,0 +1,45 @@
+
+# Troubleshooting
+
+--8<-- "docs/snippets/common/data_warning.md"
+
+!!! warning "If you get any error codes that weren't listed in the guides here, check out [this](https://github.com/djhackersdev/bemanitools/blob/master/doc/game-error-codes.md) Bemanitools documentation page"
+
+## Technical problems
+
+### Crashes
+
+!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.
If you have them installed, close them both before starting any arcade game"
+
+??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
+
+ Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
+
+ There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
+
+### Performance
+
+??? tip "Game is running too slow/fast"
+
+ Your game is likely running at an incorrect framerate. The expected framerates is 59.95fps for S-VIDEO output mode, and 60.05fps for VGA output mode.
+ !!! tip "For more information regarding output modes, check out the [Extra Information](https://two-torial.xyz/games/konami/iidx/16_empress/extras/) page"
+ Try these steps to resolve framerate issues:
+
+ - Double-check that your selected output mode in the service menu matches the refresh rate in your `iidxhook-xx.conf` file.
+ - Close any software that can affect framerates (like RTSS)
+ - Close unnecessary background programs
+ - Ensure V-SYNC is not forcefully disabled in your graphics card control panel
+
+ If issues persist:
+
+ - Double-check that you followed all steps in the setup guide correctly
+ - Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources
+
+!!! info "For issues with desync and the such, check out Bemanitools' performance guide [here](https://github.com/djhackersdev/bemanitools/blob/master/doc/iidxhook/iidx-syncbook.md)"
+
+### Other
+
+??? tip "Background videos not working"
+
+ The CLVSD codec is not installed. Install it by following the correct section in the setup guide.
+
\ No newline at end of file
diff --git a/docs/img/konami/iidx/16_empress/11.webp b/docs/img/konami/iidx/16_empress/11.webp
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index 00000000..f6bcf407
Binary files /dev/null and b/docs/img/konami/iidx/16_empress/11.webp differ
diff --git a/docs/img/konami/iidx/16_empress/logo.webp b/docs/img/konami/iidx/16_empress/logo.webp
new file mode 100644
index 00000000..003bd599
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diff --git a/docs/snippets/konami/common/btools_cards.md b/docs/snippets/konami/common/btools_cards.md
new file mode 100644
index 00000000..903f268f
--- /dev/null
+++ b/docs/snippets/konami/common/btools_cards.md
@@ -0,0 +1,15 @@
+ !!! info "This tab lets you configure which cards are used to save your game profile to"
+
+ !!! warning "If you haven't generated a card number before, you can grab one from [here](https://kawashi.ro/card)"
+
+ !!! tip ""
+ Now we will set up our PIN pad and card.
+
+ - Click on `Keyboard device` for whichever player's card reader you want to use
+ - You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad
+ - Once you have found your correct device, the `Keypad status` will change **(the number and location of the number does not matter, it only matters that it changed)**
+ - Create a `.txt` file in a location that is easily accessible, and name it however you like
+ - Inside the file, paste in your card number. Example: `E0045812F8AFB2DE`
+ - Point to the file you created by clicking `Browse...` and selecting it
+
+ !!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`"
\ No newline at end of file
diff --git a/docs/snippets/konami/common/btools_lights.md b/docs/snippets/konami/common/btools_lights.md
new file mode 100644
index 00000000..4777c20d
--- /dev/null
+++ b/docs/snippets/konami/common/btools_lights.md
@@ -0,0 +1,8 @@
+ !!! info "This tab allows you to configure controller lights to sync with the game"
+ Not all controllers support this, but it does not affect gameplay and is completely optional.
+
+ !!! tip ""
+
+ - In `Device`, pick your controller
+ - In `Game Light`, select the corresponding button that will be used for that light
+ - Repeat for your other lights
\ No newline at end of file
diff --git a/docs/snippets/konami/iidx/btools_analogs.md b/docs/snippets/konami/iidx/btools_analogs.md
new file mode 100644
index 00000000..f5aae17b
--- /dev/null
+++ b/docs/snippets/konami/iidx/btools_analogs.md
@@ -0,0 +1,13 @@
+ !!! info "This tab is used to bind analog controls like the turntable"
+
+ !!! warning "Ignore this tab if you play with a keyboard"
+
+ !!! tip "Bind your controller's turntable"
+
+ With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
+
+ - Head to the `Analogs` tab at the top
+ - In `Device`, pick your controller
+ - In `Control`, pick whichever one corresponds to the turntable
+ - Turn your turntable ensuring that the preview turns along with it
+ - Click `OK`, leaving the rest of the settings alone
\ No newline at end of file
diff --git a/docs/snippets/konami/iidx/btools_buttons.md b/docs/snippets/konami/iidx/btools_buttons.md
new file mode 100644
index 00000000..5337c2b3
--- /dev/null
+++ b/docs/snippets/konami/iidx/btools_buttons.md
@@ -0,0 +1,15 @@
+ !!! info "This tab is used to bind your keyboard and controller buttons"
+
+ !!! tip ""
+
+ Double click on the right on a button that you wish to bind, then press the key you want associated with the action.
+
+ With your controller and/or keyboard plugged in, configure your keys for:
+
+ - **Maintenance**: `Service, Test`
+ - **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
+ - **P1 Keypad**: `Keypad Insert Card`
+
+ **Only if** you're playing using a keyboard:
+
+ - **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
\ No newline at end of file
diff --git a/docs/snippets/konami/iidx/btools_connecting_network.md b/docs/snippets/konami/iidx/btools_connecting_network.md
new file mode 100644
index 00000000..ed1808e6
--- /dev/null
+++ b/docs/snippets/konami/iidx/btools_connecting_network.md
@@ -0,0 +1,42 @@
+!!! danger "Pick one or the other, not both!"
+
+??? tip "Option 1: Remote (Online Network)"
+
+ Remote networks typically require an invitation to join.
+ You'll need to connect with members of the community who can provide you with an invite.
+
+ Your network should provide you with the necessary information to proceed:
+
+ - Open `iidxhook-xx.conf` (xx being your game version) with a text editor
+
+ - In the line `eamuse.server=localhost:80`, replace `localhost:80` with your provided network url
+
+ - In the lines `eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX` **and** `eamuse.eamid=XXXXXXXXXXXXXXXXXXXX`, replace the part after `=` with your provided PCBID
+
+ - Example:
+ ```
+ # URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
+ eamuse.server=http://be.ma.ni/
+
+ # PCBID
+ eamuse.pcbid=ABMYPRECIOUSPCBIDCDE
+
+ # EAMID
+ eamuse.eamid=ABMYPRECIOUSPCBIDCDE
+ ```
+
+??? tip "Option 2: Local e-amuse Emulator (Asphyxia)"
+
+ For instructions on setting up Asphyxia, please refer to our [Asphyxia setup guide](/extras/asphyxia.md).
+
+ After Asphyxia is setup with the proper plugin for your game:
+
+ - Open `iidxhook-xx.conf` (xx being your game version) with a text editor
+
+ - In the line `eamuse.server=localhost:80`, replace `localhost:80` to point to your asphyxia server, typically `localhost:8083`
+
+ - Example:
+ ```
+ # URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
+ eamuse.server=localhost:8083
+ ```
\ No newline at end of file
diff --git a/docs/snippets/konami/iidx/btools_d3d8to9.md b/docs/snippets/konami/iidx/btools_d3d8to9.md
new file mode 100644
index 00000000..7e0a3522
--- /dev/null
+++ b/docs/snippets/konami/iidx/btools_d3d8to9.md
@@ -0,0 +1,9 @@
+!!! tip ""
+
+ - Download the latest Bemanitools supplements release [here](https://github.com/djhackersdev/bemanitools-supplement/releases/latest)
+
+ - Inside `bemanitools-supplement-vx.x.zip` locate `misc.zip`
+
+ - Inside `misc\d3d8to9\`, extract `d3d8.dll` into your revision folder.
+
+ This enables us to use the graphic options inside `iidxhook-xx.conf` (xx being your game version number) which we will take advantage of.
diff --git a/docs/snippets/konami/iidx/btools_resolution_fps.md b/docs/snippets/konami/iidx/btools_resolution_fps.md
new file mode 100644
index 00000000..f5a8f5de
--- /dev/null
+++ b/docs/snippets/konami/iidx/btools_resolution_fps.md
@@ -0,0 +1,50 @@
+!!! tip ""
+ Next up, we'll setup borderless window and configure the proper resolution. We're using a `1920x1080` monitor so we will use that.
+
+ Open your `iidxhook-xx.conf` (xx being your game version). We want to find these lines:
+
+ ```
+ # Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
+ gfx.frame_rate_limit=0.0
+
+ # Run the game windowed
+ gfx.windowed=false
+
+ # Windowed width, 0 for default size
+ gfx.window_width=0
+
+ # Windowed height, 0 for default size
+ gfx.window_height=0
+
+ # Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
+ gfx.scale_back_buffer_width=0
+
+ # Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
+ gfx.scale_back_buffer_height=0
+
+ # Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
+ gfx.scale_back_buffer_filter=none
+ ```
+
+ If you can't seem to find them, press `CTRL` + `F` and search for `gfx.frame_rate_limit=0.0`. This will bring you to the first line we want to edit.
+
+!!! tip ""
+ Listed below are the values we want to change them to.
+
+ ```
+ gfx.frame_rate_limit=59.95
+ gfx.windowed=true
+ gfx.window_width=1920
+ gfx.window_height=1080
+ gfx.scale_back_buffer_width=1920
+ gfx.scale_back_buffer_height=1080
+ gfx.scale_back_buffer_filter=linear
+ ```
+ Unless you'd like to have the game properly windowed you can safely ignore `gfx.framed=false`.
+
+ Make sure to decide on whether you want `Linear` or `Point` rendering.
+
+ ```
+ gfx.scale_back_buffer_filter=linear
+ gfx.scale_back_buffer_filter=point
+ ```
diff --git a/docs/snippets/konami/iidx/clvsd.md b/docs/snippets/konami/iidx/clvsd.md
new file mode 100644
index 00000000..42c18ed7
--- /dev/null
+++ b/docs/snippets/konami/iidx/clvsd.md
@@ -0,0 +1,16 @@
+!!! tip ""
+
+ In order to have background videos work, we need to install a codec.
+
+ - Inside `bemanitools-supplement-vx.x.zip` that you downloaded locate `iidx.zip`
+
+ - From inside `iidx\misc\`, extract `CLVSD.ax` into any folder on your computer that won't get moved or renamed
+ - An example to this can be your Documents folder
+
+ - Open the command prompt as ***administrator***, and type `regsvr32 "[File location]\CLVSD.ax"`
+ - In the case of the documents folder, the command will be `regsvr32 "C:\Users\YourUsername\Documents\CLVSD.ax"`
+
+ A prompt should appear telling you that it has been installed successfully.
+ This applies for game styles between 12 and 18, if you did it once you don't have to again.
+
+ If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
\ No newline at end of file
diff --git a/mkdocs.yml b/mkdocs.yml
index d11b6736..eb8f886a 100644
--- a/mkdocs.yml
+++ b/mkdocs.yml
@@ -28,6 +28,10 @@ nav:
- "14 GOLD":
- "Game Setup": "games/konami/iidx/14_gold/setup.md"
- "Troubleshooting": "games/konami/iidx/14_gold/troubleshooting.md"
+ - "16 EMPRESS":
+ - "Game Setup": "games/konami/iidx/16_empress/setup.md"
+ - "Extra Information": "games/konami/iidx/16_empress/extras.md"
+ - "Troubleshooting": "games/konami/iidx/16_empress/troubleshooting.md"
- "24 SINOBUZ":
- "Game Setup": "games/konami/iidx/24_sinobuz/setup.md"
- "Extra Information": "games/konami/iidx/24_sinobuz/extras.md"