diff --git a/games/bemani/museca/1plushalf/setup/index.html b/games/bemani/museca/1plushalf/setup/index.html
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+++ b/games/bemani/museca/1plushalf/setup/index.html
@@ -7137,6 +7137,23 @@ Browse the available options and hover over each one to view descriptions and co
Configuring Audio
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+
Check out our general Audio guide to understand audio modes better, at least the TL;DR
+
+
+
This game only supports WASAPI Exclusive mode. Some audio devices may not support this.
+
+
+
+
Open spicecfg.exe
+
At the very top, click on Shortcuts then Audio Playback Devices
+
In the popup window, right click on your default audio device, and click on Properties
+
Go to the Advanced tab
+
Check both boxes under Exclusive Mode
+
Open the Default Format dropdown
+
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
The game times out when trying to communicate with I/O.
For home play: I/O emulation could be too slow due to background services (file sync, antivirus, Windows Updates) or bad hardware. Try running tools at higher process priority.
For cabinets: Hardware issue with I/O board. Check cables and power supply.
Missing/non-functional camera devices. Either connect necessary cameras, use the -iidxdisablecams Option or patch the game to bypass this check. Can be temporarily bypassed with Test button.
If your game files does not include config_hook.json, it is OK to create a new file. Then edit the launch script (usually start.bat) to tell the game about it:
This error occurs if the game detects an enabled DVD drive on the system. To resolve, either disable your computer's DVD drive, or enable DVD drive emulation in segatools.ini:
Make sure that the game files are not on the E: or Y: drive. If that is already the case, check if the config files passed to AM Daemon exists and are valid JSON files:
Runtime exception occurred.\nFile: D:\\Jenkins\\workspace\\amdaemon_all_build\\libs\\amdproc\\src\\ConfigFileLoader.cpp\nLine: 79\nFunction: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)\nMessage: Cannot open \"config_nonexistent.json\".\n
Runtime exception occurred.\nFile: D:\\Jenkins\\workspace\\amdaemon_all_build\\libs\\amdproc\\src\\ConfigFileLoader.cpp\nLine: 89\nFunction: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)\nMessage: Cannot parse \".\\config_hook.json\".\nsyntax error at line 6 near: }\n
This error occurs when the game times out trying to communicate with the I/O board.
When using segatools, this happens because I/O emulation took too long, which is usually caused by long-running background tasks (e.g. Windows Defender, Windows Update, file-syncing software). Try to see if this can be fixed by setting the game process and/or amdaemon.exe to high/realtime priority.
This error occurs when an Aime card reader is not found. Make sure you enabled Aime card reader emulation in segatools.ini if you don't have a physical reader connected:
This error occurs when the Aime card cannot be read. Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
If your game files does not include config_hook.json, it is OK to create a new file. Then edit the launch script (usually start.bat) to tell the game about it:
An unexpected error has occurred with the main deviceInitialization failure with the main device
This error occurs when the game fails to communicate with the controller. Check if your controller is connected properly and if ChuniIO DLLs are working.
Cannot confirm the connection with the side device sensor 1/2/3/4/5/6
This error occurs if the air sensors are not functional or blocked during system test. To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller. If the error still happens, your air sensors may be faulty.
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
[system]\ndipsw1=0\n
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD.
Change this by going to Test menu > Game Settings (4th option) > Reference machine settings (2nd option).
This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip switch 3 OFF) to run the game in 120fps. In segatools.ini this would be:
[system]\ndipsw3=0\n
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]
This error occurs because of a VFD port number mismatch.
Update segatools, or if you're using a real VFD, confirm that the VFD uses the same port as specified in config_common.json or config_sp.json (CHUNITHM) under emoney.display_port:
\"emoney\" :\n{ \n \"display_port\" : 2\n}\n
The value should match the COM port that your real VFD is connected to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
If this isn't your first time setting up Asphyxia, make sure to backup your savedata folder and place it somewhere safe.
"},{"location":"extras/asphyxia/#what-is-asphyxia-core","title":"What is Asphyxia CORE?","text":"
Asphyxia CORE is a local e-amuse emulator which includes score saving and customization. The software itself does not support any game out of the box. For this, you need plugins.
First, grab the latest release here. In almost all cases, you will use the asphyxia-core-win-x64.zip. Next, open the .zip file and extract the plugins folder and asphyxia-core-x64.exe into the contents folder of your desired game. We will use SDVX EG for this example.
Your contents folder should look like this then:
For Asphyxia to run properly, you will need a plugin for each game you want to use it with.
Join our Discord server by clicking the Discord logo at the bottom right of the page
Look for your game's channel, then the pinned Resources post.
Download the plugin archive and open it
It should contain a folder such as sdvx@asphyxia or iidx@asphyxia
Put that folder in your Asphyxia plugins folder
Note: We can't provide links to plugins for every game, only the ones that have known good plugins.
Run asphyxia-core-x64.exe to start the server. It will automatically open a browser tab. This is your WebUI.
"},{"location":"extras/asphyxia/#changing-service-url","title":"Changing Service URL","text":"
Run spicecfg.exe, head over to the Options tab and look for EA Service URL. In there, you need to input what is displayed on the Asphyxia WebUI on the Dashboard at the right side.
Here it's localhost:8083.
"},{"location":"extras/asphyxia/#setting-up-sdvx","title":"Setting up SDVX","text":"
On the WebUI, click on SDVX on the left-hand bar and on the right side under Plugin Settings, you should see an option named Exceed Gear Data Directory. In here, paste the path of your contents folder and press enter. In my case, it looks like this:
Next, click on Update Webui Assets on the left-hand bar. Make sure you're using the correct path as it won't work otherwise. When you've done that, click on Update and confirm that you've updated the datacode in your ea3-config.xml file. After a few seconds, the text console should say Done and say Successfully extracted textures if you input your path correctly.
Next, launch the game and card in. Go through the process of creating a profile, then close the game. After that, go to SDVX on the left-hand bar, then Profiles and click on the green Detail button on your preferred profile. Click on Setting on the top bar and try changing some customization settings at the bottom. If they are working, you're done and everything should function as intended if you set everything correctly.
If they appear broken, completely close Asphyxia and head to the contents folder of your game again. If you have inserted the correct path when Importing and everything worked without any errors, you will have a folder called webui. Copy this folder and paste it into plugins\\sdvx@asphyxia. Overwrite any files if prompted to. Now close then re-run asphyxia-core-x64.exe and everything should function as intended.
"},{"location":"extras/asphyxia/#setting-up-iidx","title":"Setting up IIDX","text":"
You have already done all the step required to have it working. Simply create a profile and it will be visible on the WebUI.
This guide explains the different audio modes commonly found in arcade games and their pros and cons, helping you choose the best option for your setup.
Important notice
Recordings and streams must only be shared privately:
Through unlisted videos
In private streams with friends
Within trusted data communities
Sharing content publicly puts you at serious risk of getting banned from arcade venues and communities. Please respect these guidelines.
"},{"location":"extras/audio/#audio-modes","title":"Audio modes","text":""},{"location":"extras/audio/#tldr","title":"TL;DR","text":"Mode DirectSound WASAPI Shared WASAPI Exclusive ASIO Latency Highest Medium Low Lowest when setup correctly Compatibility Highest High High Low Multiple audio streams with extra steps Audio capture with extra steps Recommended for Legacy games Most users Low latency needs Lower latency needs"},{"location":"extras/audio/#directsound","title":"DirectSound","text":"
The legacy Windows audio system, still used by older games.
\u2714\ufe0f Pros:
Extremely high compatibility, especially with older games
This guide provides an overview of popular arcade-style rhythm game controllers currently available to buy. Controllers are ranked based on their popularity within the rhythm game community.
This controller is widely considered the gold standard for IIDX controllers. With high-quality construction materials, a few spring and switch options, and an arcade-like textured turntable. The PHOENIXWAN's proven reliability makes it the top choice for both new and experienced players.
The DX6TH is a good alternative to the PHOENIXWAN, offering decent build quality at a lower price point. However, its glossy acrylic turntable attracts dust and fingerprints easily, and doesn't match the premium feel of the PHOENIXWAN's LMT surface.
The FAUCETWO+ probably is the most popular Sound Voltex controller on the market. It features improved knob durability compared to the original FAUCETWO, eliminating the need to regularly replace damping sheets. For microswitches, we recommend choosing Omron over LHS1F switches, as Omrons are generally more durable, cost-effective, and easier to source.
The SDVX12 is YuanCon's alternative to the FAUCETWO+. While well-built, its main limitation is restricted customization. You can only choose between Chinese buttons with 50g springs, or Sanwa buttons with 20g springs and LHS1F 100g microswitches. The LHS1F switches are generally less durable than the Omron switches available for the FAUCETWO+.
The SDVX LITE 3 is a more compact and affordable version of the SDVX12. By trimming its sides, it remains arcade-accurate without wasting space. Like its larger counterpart, it has limited customization options (see SDVX12 description above). Despite this, its lower price point makes it an excellent entry-level choice for players of all skill levels.
L-TEK produces high-quality DDR dance pads at various price points. Due to their extensive product lineup, we recommend browsing their catalog directly to find the pad that best suits your needs and budget.
YuanCon Pad Single/Double
Products: Single - Double Vendor: YuanCon Price range: $1199 ~ $2519 + High shipping/taxes
YuanCon proposes single and double DDR pads. While seemingly very well built, they also are extremely expensive.
The NOSTROLLER is the only dedicated controller option for NOSTALGIA. While information about this controller is limited due to its niche market, it's worth noting that any MIDI keyboard with enough keys can also be configured to work with the game.
The TASOLLER+ is widely regarded as the definitive CHUNITHM controller. Its premium aluminum construction, exceptional build quality, sleek aesthetics and customizable sensitivity and lighting make it the top choice for players looking for an authentic arcade experience at home.
Laverita 3
Products: Without stand - With stand Vendor: YuanCon Price: $328 + Shipping/Taxes Note: Shipping is much higher for the \"with stand\" version
The Laverita 3 is YuanCon's alternative to the TASOLLER+. While it's a fully functional controller that gets the job done, its build quality doesn't quite match the premium feel of the TASOLLER+. Users should also note that the controller's performance can be affected by high humidity environments.
The ONTROLLER is currently the only arcade-accurate O.N.G.E.K.I. controller available on the market. While its high price point may be a barrier for some, the controller's excellent build quality and five available configurations make it an attractive option for players seeking an authentic arcade experience.
The YUANGEKI is YuanCon's compact O.N.G.E.K.I. controller. While the side buttons are positioned closer together compared to the arcade layout, the controller offers solid performance at a more affordable price point.
"},{"location":"extras/controllers/#namco","title":"NAMCO","text":""},{"location":"extras/controllers/#taiko-no-tatsujin","title":"Taiko no Tatsujin","text":"
Many of these controllers offer different configurations. Make sure to pick the correct one for the plaform(s) you plan to play on.
ZhongTaiko offers the highest quality full-size Taiko controllers on the market. Their Pro version perfectly replicates the feel of arcade Nijiiro cabinets, while their more affordable Standard version still outperforms a lot of contenders in build quality and responsiveness.
The TDC17 is a solid arcade-style Taiko controller offering good build quality and responsiveness at a competitive price point. While it does not quite matching ZhongTaiko's quality, it provides a solid and authentic arcade experience for players seeking a high-end option at a great price point.
The TAIKOLLER is gamo2's arcade-style Taiko controller. It is very similar to YuanCon's TAIKO FORCE LV6, while being cheaper for customers outside of China.
The TAIKO FORCE LV6 is YuanCon's arcade-style Taiko controller. It is very similar to gamo2's TAIKOLLER. While the official store price is higher, it can be purchased at a significant discount through TaoBao (Chinese marketplace), though international buyers will need to use a proxy service.
"},{"location":"extras/controllers/#tatacons-much-smaller-than-arcade-but-plenty-capable","title":"Tatacons (much smaller than arcade but plenty capable)","text":"TDC10 Pro
The TDC10 Pro is a smaller, more affordable version of the TDC17. It stands out as the highest quality Tatacon controller currently available, delivering excellent build quality and responsiveness at a competitive price point. For players seeking a compact but premium Taiko controller, this is THE choice.
HORI Official Tatacons
Catalog Vendor: HORI Price range: $68 ~ 157 + Shipping/Taxes
HORI Tatacons are officially licensed controllers available for multiple platforms. While they are widely accessible, most models suffer from hit registration issues that require modifications to fix. Given these reliability concerns, we strongly recommend the TDC10 Pro as a better alternative.
IINE's Tatacon is a budget alternative to HORI's official controllers. While more affordable, it shares similar hit registration problems that require modifications to resolve. For a reliable, high-quality experience, we recommend investing in the TDC10 Pro instead.
"},{"location":"extras/controllers/#in-betweens-not-quite-ac-size-not-quite-tatacon","title":"In-betweens (not quite AC-size, not quite Tatacon)","text":"IINE Taiko Pro Max
IINE's Taiko Pro Max comes in at an odd spot between arcade-accurate controllers and Tatacons. It feels really cheap but might do the trick if the size and price point sound good to you.
Create a data_mods folder next to the others in your game files
Depending on how your mod is packaged, you may or may not need to create another folder to contain it. Inside that folder, the structure should follow the one in data/.
Place your files inside that data_mods/mod_folder/
If you're confused, the following may help you understand what this means.
\ud83d\udcc2data\n\u2523\u2501\ud83d\udcc2graphic\n\u2523\u2501\ud83d\udcc2info\n\u2523\u2501\ud83d\udcc2movie\n\u2517\u2501\ud83d\udcc2sound\n\ud83d\udcc2data_mods \n\u2517\u2501\ud83d\udcc2mod_folder\n \u2523\u2501\ud83d\udcc2graphic <--- Files that modify data/graphic go here\n \u2523\u2501\ud83d\udcc2info <--- Files that modify data/info go here\n \u2523\u2501\ud83d\udcc2movie <--- Files that modify data/movie go here\n \u2517\u2501\ud83d\udcc2sound <--- Files that modify data/sound go here\n\ud83d\udcc2dev\n\ud83d\udcc2modules\n\ud83d\udcc2prop\n
Decide on what hex edits you want to apply, you may find that information from the community or our Resources.
It's time to open our hex editor. If you're using HxD, you'll be greeted with the screen below.
Open your game's .dll file in the hex editor.
For the grand majority of hex edits, this is the main game file, such as bm2dx.dll, soundvoltex.dll, etc..
Pictured below, we've opened up bm2dx.dll inside HxD.
Attention
The edit we'll be applying is EXCLUSIVE to this version of the game and serves as an example.
This means it will not work on any other version of the game, nor any other game! Hex edits modify specific memory addresses that only apply to very specific game versions.
We'll be editing our game to Unlock All Songs and its edit is:
Offset: 0xB60B2
Original: 74 10
Modified: 90 90
In HxD we're going to hit Ctrl+G to open the Goto window.
From here, we'll input the offset B60B2 in the Offset section as shown below, and hit OK.
Our cursor should be taken to the offset at the exact location you want to edit.
As you can see, the numbers in front of the cursor are 74 and 10 which corresponds to what we need to replace.
If there's a mismatch, it's likely the offset you've put in was wrong, so be sure to double check!
Now all we need to do is select 74 10 and replace it with 90 90.
You can do this by either manually typing 90 90 or by copy and pasting.
It should now look as shown below.
Lastly, simply save your file and repeat these steps for any other edits you want to apply!
If at any point your game has issues due to your edits, restore your backup.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone.
After a successful import, your patches should now show up inside spice2x.
A new Patches folder has also been created, containing a .json file with your available patches for offline use.
Now you may pick and choose desired patches!
For game-specific instructions, refer to their respective dedicated pages.
"},{"location":"extras/patchsp2x/#auto-apply-overwrite-game-files","title":"Auto apply / Overwrite game files","text":"
Auto apply (recommended)
After picking your patches, it is strongly recommended to tick the Auto apply patches on game start box.
Doing so will keep your game files intact until you start it, at which point your selected patches will apply. Upon closing the game your game's files will be restored.
Overwrite game files
You also have the option to Overwrite game files, which will permanently modify your game files.
This is NOT recommended unless you have a good reason to do so. A backup of your original dll will be created, however it is recommended to make your own!
For this example, we'll be using our web patcher. Almost every other patcher looks and functions exactly the same as this one.
If your game is not supported by our web patcher, please check Resources and use another web patcher.
Go to your chosen patcher's website, you'll get something similar to this:
Click on any game you'd like the patches for. In this case, we'll use CHUNITHM VERSE.
Here, either:
Drag and drop the .dll or .exe file the site prompts you to use.
OR click on Choose a file and select it that way.
If you've used the correct file and the site is compatible, it will tell you.
X of X patches matched (100%) means the patcher is compatible with your game. If this shows any less than 100%, DO NOT use it. Your .dll or .exe file might not be clean. Only proceed with a clean one.
Please keep in mind that some patchers may not support the most recent versions of your game right away.
Now, you can select the patches you'd like to apply.
If you're unsure on what to do, refer to your specific game's guide as it might have more information there. Otherwise feel free to join our Discord server, the link is at the top of the home page, and ask the community!
When you're done selecting patches, click on Save Patched File and your new file will start downloading.
Backup your original .dll or .exe file first!
Now you may replace your data's file with the patched one you just downloaded.
Once you've done that, you're done. Enjoy!
"},{"location":"extras/softether/","title":"SoftEther VPN for Cabinet-to-Cabinet Play","text":"
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
"},{"location":"extras/softether/#what-is-softether-vpn","title":"What is SoftEther VPN?","text":"
SoftEther VPN is a free tool we use to create Virtual Hubs and connect multiple machines to the same virtual network, allowing the ability to perform Cabinet-to-Cabinet link even when the machines are on physically different networks.
This part of the guide is for hosting a hub! If you only wish to connect to a hub, refer to Connecting to a SoftEther Hub.
While this guide is mainly focused on setting up link-play for arcade games, theoretically this should also work with other PC games that supports link-playing over LAN.
"},{"location":"extras/softether/#setting-up-the-server-and-creating-a-hub","title":"Setting up the Server, and Creating a Hub","text":"
First, go to the SoftEther VPN Download Center. In the Select Component section, choose SoftEther VPN Server. Choose the Operating System and CPU based on your own machine, and grab the latest rtm build. This guide will be using Windows as an example, the layout for other OS might vary.
Run the installer and choose to install SoftEther VPN Server. Press Next to finish the installation, and start the Server Manager.
When running the Server Manager for the first time, you should be greeted with the window below. Click on the Connect button.
If prompted to setup a root password, set a password that you will remember. If prompted with the Easy Setup wizard, click Close on the bottom right of the window.
Click on Create a Virtual Hub on the window below.
Give your hub a name, and set an admin password. In this example, we will use Two-Torial.
If you wish to limit the maximum amount of sessions that can be connected to your hub at a time, you can enable Limit Max VPN Sessions. Most arcade games support up to 4-way link, so we will set the limit to 4 in this example.
Your hub is now created! You should see the hub show up on your Virtual Hub list. Click on the hub to highlight it, and click Manage Virtual Hub.
"},{"location":"extras/softether/#adding-users-to-your-virtual-hub","title":"Adding Users to your Virtual Hub","text":"
You will need to add User Accounts into the Virtual Hub before anyone can connect. Click on Manage Users, then click New at the bottom left of the window.
Set a Username and Password for the user account, then check the Set Security Policy box on the top right, and click Security Policy.
Scroll down and find Unlimited Number of Broadcasts and Filter all IPv6 Packets, then enable the 2 options. Leave everything else as defaults and click OK.
Click on OK, and your user account should be created. Click on Exit to go back to the Hub Management page.
You can either create one user account and give everyone the same credentials to connect to your hub under the same user, or you can also create individual user accounts for all the players that wish to connect to your hub. I recommend creating an user account for each player so you can have an easier time to manage the hub if needed.
We will use the SecureNAT option to assign a custom subnet to each connected machines. Some games like Chunithm requires you to be on a specific subnet or cab-to-cab link will not work. Click on Virtual NAT and Virtual DHCP Server (SecureNAT), then enable SecureNAT, and click on SecureNAT Configuration.
In the SecureNAT Configration window, set the IP Address under Virtual Host Network Interface Settings to the subnet you wish to use. In this exmaple, we will be using 192.168.139.x as this is the subnet required by Chunithm for cab-to-cab play.
Under Virtual DHCP Server Settings, set the IP Address range you wish to distribute to the connected machines. We will use a suffix of 11 to 14 in this example.
IMPORTANT: LEAVE THE Options Applied to Clients SECTION BLANK!!! Once everything is set, click on OK and Exit.
"},{"location":"extras/softether/#setting-a-dynamic-dns-for-your-softether-server","title":"Setting a Dynamic DNS for your SoftEther Server","text":"
You can set a custom DDNS Hostname for your SoftEther Server to allow people to remember your Server Hostname more easily. You can also just leave the hostname as default if you wish.
Click Dynamic DNS Setting on the bottom left.
Under Change the Dynamic DNS Hostname section, set your preferred hostname. In this example, we will use twotorial.
Click Set to Above Hostname when done, and click Exit.
If a prompt shows up and ask if you want to regenerate a new Server Certificate, click on No.
If done correctly, the bottom left of your Virtual Hub management window should show your updated Hostname.
The server setup is done! User(s) should be able to connect to your hub now.
"},{"location":"extras/softether/#connecting-to-a-softether-hub","title":"Connecting to a SoftEther Hub","text":""},{"location":"extras/softether/#setting-up-the-vpn-client","title":"Setting up the VPN Client","text":"
If you already have a hub created / you have a hub ready to connect, keep reading.
Go to the SoftEther VPN Download Center. In the Select Component section, choose SoftEther VPN Client. Choose the Operating System and CPU based on your own machine, and grab the latest rtm build. This guide will be using Windows as an example, the layout for other OS might vary.
Run the installer and choose to install SoftEther VPN Client. Press Next to finish the installation, and start the VPN Client.
In the VPN Client window, click on Add VPN Connection.
If a prompt shows up saying that you need to create a Virtual Network Adapter first, click Yes.
Leave the adapter name as default, and press OK. Wait for the creation process to finish.
"},{"location":"extras/softether/#connecting-to-a-virtual-hub","title":"Connecting to a Virtual Hub","text":"
After you have created a Virtual Network Adapter, you should be able to add a VPN Hub. Click on Add VPN Connection again.
Name the Hub whatever you prefer. In this example, we will use Twotorial.
In the Destination VPN Server section, input the server Hostname and port. The hostname should usually be [your_hostname].softether.net
If the Hostname is correct and the client is able to establish a connection, the Virtual Hub Name should auto-fill when you click on the dropdown box.
If the Virtual Hub Name shows a blank list even after clicking the dropdown box multiple times, it usually means your client is unable to establish a connection. Double check if the hostname, and your hub config is correct.
Under User Authentication Setting, input your username and password.
If you are connecting to another person's hub, ask the person for your login credentials.
Under Advanced Setting of Communication, UNCHECK THE RECONNECTS AUTOMATICALLY AFTER DISCONNECTED BOX. If this option is enabled, your VPN Client will always try to reconnect to the hub when it is running, taking up a spot in the hub. Please do not do this, it's just annoying when you're AFK in someone's hub and hogging up a spot.
Click Advanced Settings....
In the Advanced Settings window, you can set the Number of TCP Connections you wish to use. The higher you set, the more connections will be used, resulting in a potentially better link-play experience especially for real-time PVP games like Wangan Midnight Maximum Tune or Initial D: The Arcade.
If you set this to a very high value and your connection speed is unable to keep up with the requests, your connection quality may be negatively impacted. I recommend setting this to 8 for a good balance.
If you find yourself desyncing a lot when in game, you can also enable Use Data Compression to improve the connection stability.
Click on OK once everything is set.
Double click on the VPN hub to connect. If it shows you your assigned IP address, congratulations! You are now connected to the Virtual Hub and is ready for some cab-to-cab action!
If you need to fetch your assigned IP address because the notification window disappeared too fast or if you forgot your IP, you can do so with the ipconfig command in CMD.
The Virtual Adapter name will usually be Unknown adapter VPN - VPN Client.
If you already have your hub setup and want to share the config with other users, you can Export your VPN profile and send it to them. Right click on the VPN Hub you wish to share and click Export VPN Connection Setting....
If you wish to include your username and password in the exported config, click on No. If the hub you are connecting to have different accounts setup for individual users, click on Yes to remove all sensitive information from the config.
This guide applies to games made in the Unity engine, such as maimai DX, O.N.G.E.K.I. and Card Maker.
It is highly recommended to use an unpatched Assembly DLL as your base!
Patches have historically been hardcoded into the unprotected Assembly-CSharp.dll
The modern approach is to use BepInEx to load custom patches without tampering with Assembly-CSharp.BepInEx can be used to load all mods, including those made for MelonLoader and MonoMod
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done,, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/beatstream/animutribe/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
You're all done! If you have a touchscreen monitor make sure it's plugged in, it should work automatically, if it doesn't check out the advertised Troubleshooting section at the link below.
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-doesnt-boot-after-following-the-guide","title":"My Game Doesn't Boot After Following the Guide!","text":"
The most common problem present here is if you do not have an E:/ drive. To resolve this issue, you must modify your game with the E:/drive fix patch.
Try adding the -wintouch parameter to your .bat file, if that doesn't work, check the log and make sure it works with windows. SpiceTools at this point works with the grand majority of touchscreen monitors but no doubt some outliers are out there!
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a20/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a20plus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a3/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/common/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/common/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/common/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/common/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/world/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/world/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/world/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/world/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/world/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
Warning:
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
Why does this look different than the usual? This installation includes a modules folder that Spice automatically detects, keeping things clean and simple.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below for both launching the guitar version and drum version using SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
FOR GUITAR
For our guitar local network configuration example, on a single line in the .bat file we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -ea -w and save the file.
What do these different parameters do? - -e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml) - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum local network configuration example, on a single line in the .bat file we're going to type spice64.exe -2ch -ea -w and save the file.
What do these different parameters do? - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
FOR GUITAR
For our guitar online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml)
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/gitadora/exchain/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
This is normal, simply hit your Test keybind and continue on to this.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the main menu.
The last menu we'll go inside from the service menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#game-stuck-on-title-screen-amd-ryzen-3900x","title":"Game Stuck On Title Screen (AMD Ryzen 3900X)","text":"
If you have AMD Ryzen 3900X-series processor and the game gets stuck on the title screen (or a black screen) you are running into a known processor bug for games using Media Foundation to play videos. The workaround is to disable simultaneous multithreading (SMT) in the system's BIOS settings. See this GitHub issue for Proton
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#occasional-graphical-stuttering-during-gameplay","title":"Occasional Graphical Stuttering During Gameplay","text":"
Disable fullscreen optimizations for spice64.exe instance. Right click on spice64.exe, click on Properties. Click on Compatibility tab, \"Change settings for all users\", and check \"Disable fullscreen optimizations\".
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#i-get-an-ip-change-error","title":"I get an IP Change Error!","text":"
Apply the Fix IP Change Error patch.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Gitadora features BOTH a visual offset and an audio based one, so experiment accordingly.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#why-are-my-videos-freezing-usually-towards-the-end-of-the-song","title":"Why Are My Videos Freezing (Usually Towards the End of the Song)?","text":"
If you're using Windows 10, there is a bug that is caused by the difference between the ASF stream decoder between Windows 7 and Windows 10 wherein it fails to properly detect the end of file of the video stream which causes the video decoder to throw an exception, which is why the video freezes. At the time of writing, SpiceTools does not have a fix for this, but there are hooks available to resolve this issue.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#i-tried-switching-to-spicetools-to-follow-the-guide-and-it-crashes","title":"I Tried Switching to SpiceTools to Follow the Guide and It Crashes!","text":"
This is a known issue, make sure to replace all of the .dll files from the contents folder of the game with ones from a fresh install, other tools currently modify these files in a way that SpiceTools cannot deal with.
Some drum kits utilize hi-hat control with the pedal resulting in different MIDI addresses that require additional bindings, make sure to follow your drum kit's manual to see these other bindings and bind them in your desired tool's accordingly. Gitadora does not do this, so the game utilizes just 1 binding for every level of sensitivity on the pedal and multiple bindings are typically required with most drum kits.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Gitadora is a 64-bit game that utilizes a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of BEMANI games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#note-on-2-channel-and-4-channel-audio","title":"Note on 2-channel and 4-channel Audio","text":"
For most setups, the -2ch parameter will be mandatory to hear any functional audio. 4-channel setups aren't really working in general and there's buffer issues, please avoid using it.
Since GITADORA has a separate mode for both Guitar and Drums, the configuration will be split into three sections.This section will cover the general configuration that is not specific to either mode.
Open spicecfg.exe, each following sub-section corresponds to a tab at the top.
This section will cover the configuration specific to the Guitar mode.If you are wanting to configure drums, skip to the DrumMania Configuration section.
Not setting these values will cause the game to not boot into either mode.
Required
Category Option Parameter Setting Paths Path to ea3-config.xml -e prop/ea3-config2.xml Paths Path to avs-config.xml -v prop/avs-config-jb.xml"},{"location":"games/bemani/gitadora/fuzzup/setup/#drummania-configuration","title":"DrumMania Configuration","text":"
This section will cover the configuration specific to the Drums mode.If you are wanting to configure guitar, refer to the GuitarFreaks Configuration section.
Not setting these values will cause the game to not boot into either mode.
Required
Category Option Parameter Setting Paths Path to ea3-config.xml -e prop/ea3-config.xml Paths Path to avs-config.xml -v prop/avs-config-ja.xml"},{"location":"games/bemani/gitadora/fuzzup/setup/#connecting-to-a-network","title":"Connecting to a Network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
If you have any issues running the game at this point, refer to the Troubleshooting page.
If you've followed all instructions correctly, you're finally ready to launch the game!
First, ensure your guitar or drumkit is connected and run spice64.exe. Press Yes when it asks for elevated privileges.
Upon launching your game, you will be greeted with this BACKUP DATA ERROR screen.
This is normal, simply hit your Test keybind to enter test mode.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the test menu.
The last menu we'll go inside from the test menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the test menu, select GAME MODE and the game should boot up!
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#my-game-is-running-too-fast","title":"My game is running too fast!","text":"
The most common reason for this is the game is running over its required refresh rate.
To solve this, ensure the monitor running GITADORA FUZZ-UP is set to 60 Hz. This is a requirement for the game to run at the correct speed. The game is hardcoded to run at 60 Hz and there is no way to change this.
In addition, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#theres-occasional-graphical-stuttering-during-gameplay","title":"There's occasional graphical stuttering during gameplay!","text":"
To fix this, you need to disable fullscreen optimizations for spice64.exe.
Right click on spice64.exe and select Properties.
Go to the Compatibility tab.
Click the box at the bottom that says Change settings for all users.
Check the box that says Disable fullscreen optimizations.
Click Apply and then OK.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#how-do-i-adjust-my-offset","title":"How do I adjust my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
GITADORA FUZZ-UP has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game, all other audio is gone!","text":"
GITADORA FUZZ-UP uses WASAPI exclusive mode for better audio latency.
There is currently no patch available to run the game in shared mode, so you will need to use a separate audio device for the game if you want to hear other audio sources while playing.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#i-want-to-use-4-channel-audio-why-isnt-it-working","title":"I want to use 4-channel audio! Why isn't it working?","text":"
Unfortunately, most setups do not properly function with GITADORA FUZZ-UP's 4-channel audio, and the -2ch parameter will be mandatory to hear any audio. There are not many setups working with 4-channel audio, and there are buffer issues related to it. Please avoid using it.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below for both launching the guitar version and drum version using SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
FOR GUITAR
For our guitar local network configuration example, on a single line in the .bat file we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -ea -w and save the file.
What do these different parameters do? - -e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml) - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum local network configuration example, on a single line in the .bat file we're going to type spice64.exe -2ch -ea -w and save the file.
What do these different parameters do? - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
FOR GUITAR
For our guitar online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml)
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/gitadora/matixx/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
This is normal, simply hit your Test keybind and continue on to this.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the main menu.
The last menu we'll go inside from the service menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#game-stuck-on-title-screen-amd-ryzen-3900x","title":"Game Stuck On Title Screen (AMD Ryzen 3900X)","text":"
If you have AMD Ryzen 3900X-series processor and the game gets stuck on the title screen (or a black screen) you are running into a known processor bug for games using Media Foundation to play videos. The workaround is to disable simultaneous multithreading (SMT) in the system's BIOS settings. See this GitHub issue for Proton
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#occasional-graphical-stuttering-during-gameplay","title":"Occasional Graphical Stuttering During Gameplay","text":"
Disable fullscreen optimizations for spice64.exe instance. Right click on spice64.exe, click on Properties. Click on Compatibility tab, \"Change settings for all users\", and check \"Disable fullscreen optimizations\".
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#i-get-an-ip-change-error","title":"I get an IP Change Error!","text":"
Apply the Fix IP Change Error patch.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Gitadora features BOTH a visual offset and an audio based one, so experiment accordingly.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#why-are-my-videos-freezing-usually-towards-the-end-of-the-song","title":"Why Are My Videos Freezing (Usually Towards the End of the Song)?","text":"
If you're using Windows 10, there is a bug that is caused by the difference between the ASF stream decoder between Windows 7 and Windows 10 wherein it fails to properly detect the end of file of the video stream which causes the video decoder to throw an exception, which is why the video freezes. At the time of writing, SpiceTools does not have a fix for this, but there are hooks available to resolve this issue.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#i-tried-switching-to-spicetools-to-follow-the-guide-and-it-crashes","title":"I Tried Switching to SpiceTools to Follow the Guide and It Crashes!","text":"
This is a known issue, make sure to replace all of the .dll files from the contents folder of the game with ones from a fresh install, other tools currently modify these files in a way that SpiceTools cannot deal with.
Some drum kits utilize hi-hat control with the pedal resulting in different MIDI addresses that require additional bindings, make sure to follow your drum kit's manual to see these other bindings and bind them in your desired tool's accordingly. Gitadora does not do this, so the game utilizes just 1 binding for every level of sensitivity on the pedal and multiple bindings are typically required with most drum kits.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Gitadora is a 64-bit game that utilizes a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of BEMANI games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#note-on-2-channel-and-4-channel-audio","title":"Note on 2-channel and 4-channel Audio","text":"
For most setups, the -2ch parameter will be mandatory to hear any functional audio. 4-channel setups aren't really working in general and there's buffer issues, please avoid using it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/10thstyle/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/10thstyle/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-10.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/10thstyle/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-10.conf. We want to find these lines:
# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS again.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just 10th style.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for 10th style since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-10.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/11_red/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/11_red/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-11.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/11_red/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-11.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just IIDX RED.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for IIDX RED since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-11.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/12_happysky/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/12_happysky/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-12.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/12_happysky/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-12.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just HAPPY SKY.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for HAPPY SKY since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-12.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/13_distorted/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/13_distorted/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-13.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/13_distorted/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-12.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just DistorteD.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for DistorteD since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-13.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/14_gold/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/14_gold/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-14.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/14_gold/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-14.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
You're all done! From the service menu select GAMEMODE and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE key. Have fun!
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/14_gold/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/14_gold/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/24_sinobuz/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
You should never change this. It should always say A for SINOBUZ.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2017082800</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/iidx/24_sinobuz/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#my-game-is-running-slowfast-after-finishing-a-song-the-game-gets-stuck-loading","title":"My game is running slow/fast, After finishing a song the game gets stuck loading!","text":"
The most common reason for this is the game is running over its required refresh rate. To solve this, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either HD or HD* depending on your preferences, both run the game at 720p but have a timing difference addressed on the FAQ page. It might be worth noting that the HD* option is no longer present as of beatmania IIDX 26 ROOTAGE.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
From here, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
The game released with two USB cameras and naturally it's looking for them, if you do not have two cameras plugged into your computer then the game outputs this error, which can be ignored simply by hitting Test or waiting 60 seconds for it to be auto-dismissed.
But if you're tired of this message every time you start up the game, the CAMERA DEVICE ERROR message can be removed via a patch.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#hd-and-hd","title":"HD and HD*","text":"
This version of IIDX has two HD mode options, HD and HD* neither is inherently better than the other, the only difference is HD* is an additional + 1.0 offset in-game, the official reasoning is to account for a different set of monitors on arcade cabs. In beatmania IIDX 26 ROOTAGE this option is removed entirely and only HD is present.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 25 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/26_rootage/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either SD or HD depending on your preferences.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
From here, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
The game released with two USB cameras and naturally it's looking for them, if you do not have two cameras plugged into your computer then the game outputs this error, which can be ignored simply by hitting Test or waiting 60 seconds for it to be auto-dismissed.
But if you're tired of this message every time you start up the game, the CAMERA DEVICE ERROR message can be removed via a patch.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#hd-and-hd","title":"HD and HD*","text":"
This version of IIDX has removed having two HD mode options, leaving only HD. HD and HD* neither is inherently better than the other, the only difference is HD* is an additional + 1.0 offset in-game, now applied to the lone HD mode. The official reasoning is to account for a different set of monitors on arcade cabs.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 26 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Booting the game in Lightning Mode requires a few things. To start off with, you will need to enable the -iidxtdj option in SpiceTools and you will also need to enable the Enable Lightning Mode patch.
In doing so, and subsequently every time you choose to switch between the two modes, you will want to delete everything inside your dev/nvram folder, and redo the setup process again with initializing the backup date, setting the clock, shop name, and the definition type.
SpiceTools as of 10/26/2020 has some updated features to work with this as well. Namely, the ability to toggle the Lightning Model subscreen via the Toggle Subscreen option in the Buttons tab. You can use your mouse to navigate the touchscreen as desired. Enter your pin, toggle buttons, etc.
SpiceCompanion has also as of 10/26/2020 added a brand new Screen feature as well. Using SpiceCompanion, you can receive the subscreen on your phone/tablet/etc and then use your device as a touch device for the subscreen. Do note that at this time it will not work while the game is running in windowed mode. If you run into performance issues, go to the settings tab to adjust things like the Screen Quality, Screen Threads, and Screen Divide, this feature is heavily dependent on connection and you will notice as you bump up the quality that the ping will increase as well. It may take some fiddling to find the most ideal settings for your setup.
For cab type 1 (LDJ), change your audio device to motherboard audio and/or use -audiobackend asio -asiodriverid ... -audiodummy
For cab type 2 (TDJ, with -iidxtdj or another means), you have a few options:
1) Use -iidxasio \"Driver Name Here\" to set the ASIO driver used by IIDX's own ASIO handler. (Does not work with all ASIO drivers, they designed it to work best with a specific revision of the XONAR SOUNCARD(64))
2) Use -iidxsounddevice wasapi to set IIDX to use WASAPI instead of its own ASIO handler.
3) Use -iidxsounddevice wasapi along with -audiobackend asio ... to have the game pipe audio through Spice's own ASIO handler which is more compatible with various ASIO drivers
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, Pictured below is what your folder should look like.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up spicecfg.exe and head to the Options where we'll set our desired parameters. For the purpose of this guide, we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
You will have to likely generate a .bat file given your existing tool's documentation. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs and to consult appropriate support if you're unsure how to do this.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, inside Options tab we're going to click on the following: E-Amusement Emulation: -ea and Windowed Mode: -w to enable them.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the selected options inside the Options tab in spicecfg.exe.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On the Service URL: -url parameter, we're going to input our chosen network URL like so: http://yoururlhere.com/
To go alongside this, we'll also be inputting into the PCBID: -p parameter, the PCBID given to us from our network, like so: XXXXXXXXXXXXXXXXXXXX
Lastly, we'll click on the Windowed Mode: -w parameter.
What do these different parameters do?
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the selected options inside the Options tab in spicecfg.exe.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds inside the Buttons and Analogs tabs! Make sure you setup the Test keybind as it will be critical for setting up the game.
Once you've done that, launch your game for the first time by double clicking the spice64.exe and the game should load with your chosen parameters from spicecfg.exe.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding to initialize the backup data, a message will pop up stating it's been initialized.
You'll also run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either SD or HD depending on your preferences.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
If it doesn't transition to HD, after you've saved, you can simply reboot the game and all should be well.
The final thing we need to set is here inside NETWORK OPTIONS, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
Lightning Mode specifics can be found in the Extra Information
(These are the specs for non-lightning model cab running Heroic Verse)
Bemani PC Type 9 (ADE-6291)
Konami (2017)
Based on an AMD Embedded R Series SoC.
CPU: AMD RX-421BD 2.1/3.4GHz APU
GPU: Radeon R7 800Mhz
RAM: 4 GB
STORAGE: innodisk 3ME2 mSATA SSD 256GB
OS: Windows 7 Embedded
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz or 120 Hz framerate, depending on if you're in LDJ or TDJ mode. The game is hardcoded to run at these specific framerates and this cannot be changed. To solve this, set your monitor's refresh rate to match if you're in LDJ 60 Hz or TDJ 120 Hz mode. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard or around 120.00hz. If it's not around there and your monitor is indeed set correctly for the given mode, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 27 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">A</spec>\n
A for Standard (LDJ-003, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/30_resident/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/30_resident/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Resident.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024052100</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Please keep the following in mind as you're going through this guide.
IIDX's codename is LDJ. For IIDX 30 Resident it typically is LDJ-003.
Two versions of the game exist:
TDJ expects a 120 Hz compatible monitor for its main screen, and a second 60 Hz touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
LDJ expects 60 Hz monitor for its main screen, and no subscreen.
We'll be using the terms TDJ for Lightning, and LDJ for Standard throughout the guide.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/iidx/30_resident/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
Patches re-uploaded by the community tend to be named LDJ-DATECODE-to-DATECODE.
For example LDJ-2022120800-to-2023090500.
2022120800 being your current data's version.
2023090500 being the version you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Go through the spice2x Patching page to import patches.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
General patches Patch Recommendation Description Standard/Menu Timer Freeze Either Freezes the timer in all non-premium environments. Premium Free Timer Freeze Either Freezes the timer in Premium Free mode. Cursor Lock Either In song select, always returns to the previously selected song. CS-style Song Start Delay Either At the start of a song, holding Start will pause it until you release it. Increase Game Volume Either Ignores in-game settings and keeps the volume at a maximum, helpful for TDJ which tends to be quiet. Hide all bottom text Either Hides text at the bottom of the screen such as Credits or Paseli."},{"location":"games/bemani/iidx/30_resident/setup/#api","title":"API","text":"
Leave everything at default unless you know what you're doing.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/iidx/30_resident/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-game-is-running-slowfast-after-finishing-a-song-the-game-gets-stuck-loading","title":"My game is running slow/fast, After finishing a song the game gets stuck loading!","text":"
The most common reason for this is the game is running over its required refresh rate. To solve this, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to deal with some hardware issues, it can also be used to hear audio outside the game at the cost of audio latency.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/31_epolis/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/31_epolis/extras/#extra-information","title":"Extra Information","text":""},{"location":"games/bemani/iidx/31_epolis/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/31_epolis/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/31_epolis/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/31_epolis/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/31_epolis/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/32_pinkycrush/extras/#extra-information","title":"Extra Information","text":""},{"location":"games/bemani/iidx/32_pinkycrush/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/32_pinkycrush/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/32_pinkycrush/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
If you'd like to play offline, you can head straight to Game resolution and locking FPS
"},{"location":"games/bemani/iidx/9thstyle/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/9thstyle/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-09.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/9thstyle/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-09.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS again.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just 9th style.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for 9th style since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Preparing data again and check if you have followed all the instructions explained in it.
"},{"location":"games/bemani/iidx/common/31plus/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/common/31plus/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/common/31plus/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/common/31plus/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/common/31plus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/common/31plus/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/jubeat/clan/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen (cropped to save your sanity with scrolling repeatedly on the page), oh no!
This is okay, you can use your mouse or touchscreen to simply hit TEST to initialize the backup data, the game will prompt you to reboot, but let's save ourselves some time and instead go into the GAME OPTIONS menu instead, as shown below. If you rebooted, you will see a message telling you to set the \"Shop Settings\" which is what we're going to now do, as shown below.
Enter the GAME OPTIONS menu and proceed to the SHOP SETTINGS menu.
From here, we will need to set the SHOP NAME SETTINGS. This is a simple process, simply navigate using the controls in the menu to set any name you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Lastly, if you're not connected to an online network, you'll need to set the SHOP AREA as well, navigate to any option you prefer, they're all predefined so you can't get creative here, pictured below is what we set ours to.
With that, you're all done! Simply exit the service menu or reboot then enjoy the game, have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
Maintenance: Service, Test, Start
Game buttons: Disk# Press (1 to 5), Foot Pedal
P1 Keypad: Keypad 0 to 9, Keypad Insert Card
Only if you play with a keyboard:
Disks: Disk#- (1 to 5), Disk#+ (1 to 5) (Disk#- is counter-clockwise, while Disk#+ is clockwise.)
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the disks
Ignore this tab if you play with a keyboard
Bind your controller's disks
With a controller, instead of binding your disks in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the corresponding disk
Click Close, leaving the rest of the settings alone
Repeat for your other disks
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/museca/1plushalf/setup/#configuring-audio","title":"Configuring Audio","text":""},{"location":"games/bemani/museca/1plushalf/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
Since M\u00daSECA is no longer receiving official updates, community mods like M\u00daSECA PLUS exist to enhance the game with additional content and English translations.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives Try enabling the processpriority option in spicetools, and set it to realtime.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#booting-the-game-in-offline-mode","title":"Booting the Game in Offline Mode","text":"
If your game version is PIX-2018073002, this version supports turning off E-Amusement. In order to do that, change the game code to J:B:A (<spec>B</spec> in prop/ea3-config.xml), disable/disconnect all network adapters and turn set the E-Amusement setting in the game's operator menu to OFF.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Museca is a 64-bit game utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/forte/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: SOUND OPTIONS, GAME OPTIONS, COIN OPTIONS, ECOMODE OPTIONS, and NETWORK OPTIONS.
Once you've done that, enter CLOCK and set the clock by hitting SAVE AND EXIT as pictured below.
The final menu we must deal with is VIRTUAL COIN, enter the menu and select OPERATION SETTINGS as seen below.
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the TAX RATE SETTING menu, shown below.
Set the tax rate by simply selecting SAVE AND EXIT while will take us back into the OPERATING SETTINGS. Pictured below is the TAX RATE SETTING menu.
Once back inside the TAX RATE SETTING menu, we must deal with the three blinking PATTERN options. Doing so is effortless, simply enter all three menus one by one and hit SAVE AND EXIT just as we did for the TAX RATE SETTING in the previous step. Pictured below is the inside of PATTERN 1.
After saving and exiting all three PATTERN options, you're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#no-matter-what-i-do-the-game-crashes-and-i-have-multiple-monitors","title":"No Matter What I Do, the Game Crashes and I Have Multiple Monitors!","text":"
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/op2/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: SOUND OPTIONS, GAME OPTIONS, COIN OPTIONS, ECOMODE OPTIONS, and NETWORK OPTIONS.
Once you've done that, enter CLOCK and set the clock by hitting SAVE AND EXIT as pictured below.
The final menu we must deal with is VIRTUAL COIN, enter the menu and select OPERATION SETTINGS as seen below.
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the TAX RATE SETTING menu, shown below.
Set the tax rate by simply selecting SAVE AND EXIT while will take us back into the OPERATING SETTINGS. Pictured below is the TAX RATE SETTING menu.
Once back inside the TAX RATE SETTING menu, we must deal with the three blinking PATTERN options. Doing so is effortless, simply enter all three menus one by one and hit SAVE AND EXIT just as we did for the TAX RATE SETTING in the previous step. Pictured below is the inside of PATTERN 1.
After saving and exiting all three PATTERN options, you're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#no-matter-what-i-do-the-game-crashes-and-i-have-multiple-monitors","title":"No Matter What I Do, the Game Crashes and I Have Multiple Monitors!","text":"
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/common/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/kaimei_riddles/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/kaimei_riddles/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/peace/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/peace/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/unilab/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/unilab/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/usaneko/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/usaneko/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is put your desired 32-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Reflec Beat uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
As for the touch stuff, by default SpiceTools should detect your mouse just fine, you can use the -s parameter to have your cursor show at all times above the game window. For touchscreen monitors, it's a bit tricky to write something encompassing them all. Many should be detected automatically, however some may require adding the -wintouch parameter for support.
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-doesnt-boot-after-following-the-guide","title":"My Game Doesn't Boot After Following the Guide!","text":"
The most common problem present here is if you do not have an E:/ drive. To resolve this issue, you must apply the E:/drive fix patch.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#failed-to-create-texture-error-in-spicetools","title":"Failed to Create Texture Error in SpiceTools","text":"
If your error is along the lines of a failure to create a texture W:afputils: CTexture::create_texture \u30c6\u30af\u30b9\u30c1\u30e3\u306e\u4f5c\u6210\u306b\u5931\u6557\u3057\u307e\u3057\u305f\u3002 then boot the game without touching anything, even your mouse, maybe give it a few tries, it's admittedly a strange issue with no exact science behind it discovered.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#i-get-a-white-screen-that-silently-closes-after-a-few-seconds","title":"I Get a White Screen That Silently Closes After a Few Seconds","text":"
Reflesia runs at 768x1360 opposed to more common resolutions. If your monitor doesn't have support for this, try making a custom resolution in your graphic's cards options. Also, make sure your monitor is in portrait mode as opposed to landscape.
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Sound Voltex uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Please note that Sound Voltex IV's offset is purely visual and the game does not have an audio-based offset adjustment. Sound Voltex V however, does.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#running-the-game-windowed-and-borderless","title":"Running the Game Windowed and Borderless","text":"
Some players utilizing windowed mode use 3rd party software called Borderless Gaming in order to achieve this, follow the program's instructions accordingly.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#where-are-all-the-navigators","title":"Where Are All the Navigators?","text":"
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
Why does this look different than the usual? This installation includes a modules folder that Spice automatically detects, keeping things clean and simple. If your version of the game doesn't have this, it probably has the contents folder populated with many different dll files such as the main soundvoltex.dll. You should still place your tools here if so!
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Sound Voltex uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
At the time of writing, some individuals with more than capable PCs have had framerate issues, most notably with Ryzen CPUs. There's really no fix as the issues seem largely random, but it's worth noting regardless to consider trying different computers if you have them available.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Sound Voltex V has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#running-the-game-windowed-and-borderless","title":"Running the Game Windowed and Borderless","text":"
Some players utilizing windowed mode use 3rd party software called Borderless Gaming in order to achieve this, follow the program's instructions accordingly.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#where-are-all-the-navigators","title":"Where Are All the Navigators?","text":"
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, SDVX V requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of SDVX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. You can use the Shared Mode WASAPI patch to deal with some hardware issues, it can also be used to hear background audio outside the game so that the game does not take total control. Many have reported that this edit only works when the audio is set to either 16-bit 44100Hz or 24-bit 44100Hz.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Alongside this, many setups have found some difficulty with audio due to various equipment being used. Consider applying the Shared Mode WASAPI patch.
This is the line that determines which region, and therefore which language the game will use.
<dest __type=\"str\">J</dest>\n
Use:
J for Japan (Japanese)
K for Korea (Korean + some censored jackets)
A for Asia/Australia (English)
U for America (English + some censoring in recent versions)
Y for Indonesia
"},{"location":"games/bemani/sdvx/6_exceedgear/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say KFC.
<model __type=\"str\">KFC</model>\n
You should never change this. It should always say A for Exceed Gear.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024052100</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
For a comprehensive list of all game updates in chronological order, visit BemaniWiki
Make sure you're using the right update for your current game version
SDVX updates have KFC and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., KFC_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., KFC-OldDateCode-NewDateCode.rar)
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
Maintenance: Service, Test
Game buttons: BT-A, BT-B, BT-C, BT-D, FX-L, FX-R, Start
P1 Keypad: Keypad 0 to 9, Keypad Insert Card
Only if you play with a keyboard:
Knobs: VOL-L Left, VOL-L Right, VOL-R Left, Vol-R Right
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like knobs
Ignore this tab if you play with a keyboard
Bind your controller's knobs
With a controller, instead of binding to VOL-L and VOL-R in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the corresponding knob
Click Close, leaving the rest of the settings alone
Repeat for your other knob
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/sdvx/6_exceedgear/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/sdvx/6_exceedgear/setup/#configuring-your-game","title":"Configuring your game","text":"
Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.If you have them installed, close them both before starting any arcade game
W:BM2D: CreateLayer() \u6307\u5b9a\u3057\u305f\u30ec\u30a4\u30e4\u30fc\u306f\u5b58\u5728\u3057\u307e\u305b\u3093 then EXCEPTION_ACCESS_VIOLATION in logs
Open log.txt using an editor that supports SHIFT-JIS encoding for Japanese text (like Notepad++)
Look for this error message: W:BM2D: CreateLayer() \u6307\u5b9a\u3057\u305f\u30ec\u30a4\u30e4\u30fc\u306f\u5b58\u5728\u3057\u307e\u305b\u3093 touch_effect Note: While touch_effect is common, the missing resource name may vary
If you find it, and it's followed by: W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
Then there's a problem with your game data.
Make sure there are no DLL files next to the main game directories (data, prop, etc..) If there are, move them all under the modules directory
For game version 2024-11-05 and newer, check the following files in your modules directory:
afp-core.dll should be 1,015 KB
afp-utils.dll should be 179 KB
If the sizes don't match:
Redownload 2024110500 and newer updates
Re-apply all updates in chronological order, always copying all DLL files to the modules directory
If the issue isn't resolved by now, we recommend performing a fresh installation using trusted data sources.
W:SuperstepSound: Audio device is not available!!! in logs
Open log.txt using an editor that supports SHIFT-JIS encoding for Japanese text (like Notepad++)
Search for Superstep
If you find a line with Audio device is not available!!!, it means the game hasn't found refuses to boot due to misconfigured audio. Check the setup guide's Configuring Audio section as well as our general Audio guide to understand the issue better.
I'm using a laptop with a hybrid internal+dedicated GPU setup
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
Check out our Audio guide to understand audio modes better
Ensure your default audio device's sample rate is set properly
44100 Hz sample rate for WASAPI Exclusive and ASIO
48000 Hz if your game is patched with Shared Mode WASAPI
I can't change my device's sample rate
If you're using gaming peripherals (Logitech/Razer/Steelseries) or external audio devices (audio interfaces/sound bars):
Check if you can modify the sample rate in the device's software/control panel
If not, try uninstalling the device's software. This may restore control over Windows audio settings
If you still can't change the sample rate:
Configure the game's audio mode to match your device's current sample rate instead
Try using a different audio device
I can't hear anything else than the game
Your game's audio is setup to run in WASAPI Exclusive or ASIO modes.
Check out our Audio guide to understand audio modes better.
If you're using WASAPI Exclusive, you'll want to patch the game with Shared Mode WASAPI to hear other applications.
If you're using ASIO, unless your audio interface mixes WASAPI and ASIO streams when outputting, you'll only be able to hear one application when ASIO is in use. In this case, you'll need to route all audio through software such as Voicemeeter, and have Voicemeeter output the mix to your ASIO device.
Game audio is too quiet/loud
Make sure to not be in a credit as your current progress will be lost
Bind and press your Test key to enter the Test menu
Go to SOUND OPTIONS and change the volume at will
SAVE AND EXIT > GAME MODE to return to the game
"},{"location":"games/bemani/sdvx/6_exceedgear/troubleshooting/#faq","title":"FAQ","text":"How to run the game in windowed borderless mode?
You'll need to use 3rd party software like Borderless Gaming in order to achieve this.
Where are all the navigators? Why am I missing songs?
A lot of content is locked behind events and will not show up unless connected to a network that has written support for these events.
It may also be that the content is only available in specific regions like Japan and your game is configured with another region.
You can fix this by patching Fake Region to Japan (J).
Taiko is generally distributed as a single folder. For Nijiiro, this will be SBWY 39.06. The game folder should contain an AMCUS, Data and Executable folder.
Nijiiro is a rolling release so please verify your game version by opening AMCUS\\AMConfig.ini and verifying that it says cacfg-game_ver=39.06
NAMCO data is also distributed as .VHDX and .VHD files. These files are useful for archival purposes, but are not required to run the game. Always download the unpacked data for home use.
TaikoArcadeLoader is a loader and hardware emulator for Nijiiro. It will allow us to launch the game, as well as configure inputs and network settings. More information can be found at the TAL github page.
Download the latest version of TAL from the actions tab of the TAL page. This will be a file named TaikoArcadeLoader. You will need to be logged into github to download this file.
Copy the files from TaikoArcadeLoader.zip to your Executable/Release folder. When asked, choose to replace the existing files with the newly copied files.
Depending on the input method you choose, the configuration for them can change slightly. Below are all the input methods available and how to set them up.
Keyboard
Keyboard is the default input method.
The default layout uses:
DF JK for the P1 drum input
ZX CV for the P2 drum input
P to Insert Card
F2 to SERVICE
Enter to add coins
If you wish to view or change all the default keybinds, you can do so in keyconfig.toml
Controller
The setup for both drum and normal controllers is the same.
In config.toml set wait_period = to 0
If you are using a controller that does not use keyboard inputs, you need to set SDL keybinds in keyconfig.toml
When you're using an analog input for the drums, you need to set analog_input = false to true in config.toml
A list of valid SDL inputs can be found at the bottom of keyconfig.toml
If you're using 2 controllers, use JoyToKey and remove SDL inputs from keyconfig.toml
Physical Card Readers
You can insert your card with physical card readers. If you happen to have one, you can set them up to use them for Taiko no Tatsujin Nijiiro.
AIC Pico
In config.toml set card_reader = to false.
Update to the latest firmware
Inside AMFWConfig.ini change COM4 to the port of your AIC Pico
ACR122U
In config.toml set card_reader = to true.
Use AkaiiKitsune's tal-cardreader plugin
If you don't have a physical card reader, you can skip over to the Networks section
There are a few online hosted servers that support Nijiiro, however most of them are currently invite only. Ask your friends where they play, and maybe they'll invite you!
Elara Global Taiko Server
EGTS is the only public Nijiiro server that also comes with an Omnimix verison that includes custom songs and songs from other Taiko games.
Self Hosted Local Servers (Complex)
If you wish to run the game locally, but with the ability to create and save a profile, you can run a server on the same computer you are playing the game on. This server will need to be running before you launch the game, however it can be shut down when you are no longer playing.
Any provided setup instructions are likely to become outdated rather quickly.
Please refer to the included setup instructions on each projects respective web page.
TLS - A network service emulator for Nijiiro. Setup can be complex as you are required to build TLS from source using VisualStudio and .sln files.
Enter the I/O setup screen by pressing F1 on the Attract screen then using the arrow keys and Enter, navigate to I/O TEST -> TAIKO TEST. Adjust these settings to your liking as they vary between controllers and keyboards. If you are unsure just leave the defaults as is.
If you would like to adjust patch settings enter the test menu by pressing F1 on the Attract screen then using the arrow keys and Enter, navigate to MOD MANAGER.
You're all done! The game should load up properly now.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#changing-the-language","title":"Changing the Language","text":"
Nijiiro supports changing the language from the test menu. The officially supported languages are:
Japanese (Default)
English
Chinese (zh-TW)
Korean
An unofficial mod allows you to change the language to Chinese (simplified), this can be found on the Discord.
Using F1, the arrow keys and Enter, navigate to OTHERS -> LANGUAGE
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-frozenblack-screen","title":"My game is frozen/black screen","text":"
You can fix this by running the game as admin. You can also try updating windows and gpu drivers.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot","text":"
First boot after connecting to a network will be very long (>90s)
The game files for Nijiiro consists of thousands of small .bin files and Windows Defender is known to spend a long time scanning through them during game boot up.
One way to massively speed up boot times is to add the entire game folder as a Windows Defender Exception.
Doing this will prevent Defender from scanning your game folder for viruses.
Only do this if you trust the source of your data!
Open Virus & threat protection.
Under Virus & threat protection settings click the Manage Settings button.
Scroll down to Exclusions and click on Add or remove exclusions.
Click the Add an exclusion button, select the folder option, navigate to the root of your game installation and click Select Folder.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-running-crazy-fastslow","title":"My game is running crazy fast/slow","text":"
The game needs to be ran at 120 FPS or things will break.
If you have a display that supports 120 Hz or higher
Set your display to 120 Hz. You may need to make a custom resolution.
In config.toml set vsync = to true.
If you have a display that is less than 120 Hz
In config.toml set vsync = to false and windowed = to true.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-not-connected-to-a-network-but-i-set-one-up","title":"My game is not connected to a network but I set one up","text":"
Disable shop close time or you won't always be able to connect to the network
Using F1 arrow keys and Enter navigate to GAME OPTIONS -> CLOCK/CLOSE TIME SETTING -> SCHEDULE TYPE.
If you are still unable to connect that means you have incorrectly configured your config.toml or your server.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-still-too-bigsmall-after-setting-the-resolution-in-configtoml","title":"My game is still too big/small after setting the resolution in config.toml","text":"
This will happen if you incorrectly set your resolution or scale.
You can check your display resolution by right clicking your desktop and selecting Display settings.
You can set your scale to 100% right above where it says your resolution.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-controller-is-dropping-inputs-i-cant-hit-good-drumrolls","title":"My controller is dropping inputs / I can't hit good drumrolls","text":"
This a common issue on some controllers.
In config.toml increase wait_period = by 1, then test it in-game and repeat until it feels correct.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#best-settings-for-nvidia-gpus","title":"Best settings for Nvidia GPUs","text":"
This will help with latency and other issues
In NVIDIA Control Panel set the following settings for Taiko.exe.
Inside config.toml, set wasapi_shared = to false and set asio = to true.
Change asio_driver = to asio_driver = \"<Your ASIO Driver Name>\"
For more information refer to the general Audio guide.
"},{"location":"games/sega/chunithm/common/chusan/c2c/","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/common/chusan/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/common/chusan/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/common/chusan/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/common/chusan/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/common/chusan/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/common/chusan/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/common/chusan/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/common/chusan/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/common/chusan/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/luminous/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/luminous/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/luminous/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/luminous/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/luminous/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/luminous/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/luminous/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/luminous/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/luminous/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/luminous/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/luminous/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/luminousplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/luminousplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/luminousplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/luminousplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/luminousplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/luminousplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/luminousplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/luminousplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/luminousplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/luminousplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/luminousplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/new/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/new/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/new/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/new/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/new/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/new/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/new/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/new/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/new/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/new/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/new/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/new/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/newplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/newplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/newplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/newplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/newplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/newplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/newplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/newplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/newplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/newplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/newplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/sun/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/sun/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/sun/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/sun/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/sun/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/sun/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/sun/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/sun/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/sun/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/sun/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/sun/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/sunplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/sunplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/sunplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/sunplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/sunplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/sunplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/sunplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/sunplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/sunplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/sunplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/sunplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/verse/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/verse/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/verse/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/verse/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/verse/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/verse/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/verse/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/verse/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/verse/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/verse/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/verse/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/buddies/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/buddies/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/buddies/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/buddies/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/buddiesplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/common/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/common/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/common/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/prism/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/prism/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/prism/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/prism/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/prismplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/prismplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/prismplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/prismplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/brightmemory/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/brightmemory/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/brightmemory/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/brightmemory/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/brightmemory/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/common/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/common/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/common/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/common/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/refresh/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/refresh/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/refresh/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/refresh/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/refresh/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin folder and referenced in segatools.ini under the [mercuryio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mercuryio]\n; To use a custom WACCA IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/wacca/reverse/controllers/#touch-screen-mobile-device","title":"Touch screen / Mobile device","text":"
Both Any2WACCAi and Toucca allows you to use a touch screen or a mobile device as a WACCA controller. It replicates the layout of an arcade WACCA cab.
WACVR allows you to use a VR Headset to replicate a WACCA cab and use it as a controller.
Setting up WACVR
Download WACVR from here and extract to a folder of your choice. Copy the mercuryio.dll file to the the App/bin folder in your data folder.
Edit your segatools.ini like this:
[mercuryio]\n; To use a custom WACCA IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\npath=mercuryio.dll\n
Start up your VR software as well as SteamVR, then launch WACCA and WACVR.exe. WACVR should set up with WACCA automatically.
Warning
If you're experiencing a warped screen in WACVR, make sure your monitor is set to portrait mode and check the Full display capture box in WACVR.
"},{"location":"games/sega/wacca/reverse/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you want to run the game on a real cab, check the reDIVE World website
If you're interested in using a cabinet slider, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/wacca/reverse/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract all updates in order. Agree to overwrite files if necessary.
For example, if you have 3.00.00; install 3.01.00, then 3.02.00, etc.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your amfs folder already has a file named ICF1, skip this step.
In some cases, your data may have a folder containing ICFs in App\\bin\\amfs. If so, move all contents inside to the amfs folder where App and AppData, delete the App\\bin\\amfs folder, and skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/wacca/reverse/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
If you've been matching the file structure as described in the Preparing data section, you can fill in this section with the values below:
[vfs]\namfs=../../amfs\nappdata=../../AppData\n
Relative Directories
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your amfs folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the amfs folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, amfs, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
"},{"location":"games/sega/wacca/reverse/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
This step is not needed if you plan on running the offline patch.
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Download FTDI drivers from here and extract them to a folder of your choice, then copy CDM-v2.12.36.4-WHQL-Certified/amd64/ftd2xx64.dll to /App/WindowsNoEditor/Mercury/Binaries/Win64 and then rename the file to ftd2xx.dll.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
You can also use the Volume buttons (default UP and DOWN keys) to navigate and the ENTER key to select.
Navigate to SYSTEM SETTING.
Navigate to CLOSING TIME SETTINGS.
Navigate to ALL DAYS OF THE WEEK and use the Service button to toggle the setting until it says OFF.
Select APPLY SETTINGS AND RE-BOOT to save the settings.
Note that this will close your game and you will have to start it again with start.bat.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
"},{"location":"games/sega/wacca/reverse/setup/#controllers-and-troubleshooting","title":"Controllers and Troubleshooting","text":"
Input methods and controllers are covered on the Controllers page.
With tetoco installed, the game won't automatically rotate to portrait mode when starting it.
The game can be played in landscape mode but a lot of the play area will be lost, it's best to set your monitor to portrait mode before launching the game.
Manually rotating
Right click on your desktop.
Click Display Options.
Look for Display orientation and set it to Portrait or Portrait (flipped).
Rotate your monitor vertically.
Automatically rotating
Right click on this link then Save Link As and place the windows-display-orientation-script.ps1 file in your game's directory.
Create a new start.bat file, and set its content to this, it will set your monitor as Portrait (flipped), and automatically rotate it back once you close the game.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
!!! info \"This tab is used to bind your keyboard and controller buttons\"\n\n!!! info \"Bind vs Naive\"\n\n **Bind** - Use for controllers and hardware devices. **More responsive** and detects any HID device. \n **Naive** - Use for device agnostic keyboard binds. **Less responsive** but works with simulated keystrokes.\n
!!! info \"Additional info\"\n\n - Use page navigation at the bottom to bind multiple buttons to the same input\n - Check **Bind Many** to bind multiple controls in sequence\n - Click **Edit** after binding for advanced options (invert, MIDI sensitivity, etc.)\n
!!! info \"This tab lets you configure which cards are used to save your game profile to\"\n\n??? tip \"If you own a physical e-amuse/FeliCa card and a compatible NFC card reader\"\n\n Setup instructions vary depending on your specific reader model.\n\n Navigate to the `Advanced` tab and scroll down to the `NFC Card Readers` section. \n Browse the available options and hover over each one to view descriptions and configuration guidance.\n\n **There is no need for you to specify cards for either player in this tab when using a card reader.**\n\n??? tip \"If you don't, you can use a virtual card number instead\"\n\n If you already have generated a card number before, you may use this one.\n\n To generate a new card number for Player 1 or 2:\n\n - Click on `Open...`\n - Choose where to save your card number\n - Give it a file name (e.g. `card0.txt`)\n - Click save\n - Finally, click on `Generate`\n\n This will automatically generate a valid card number for you and keep it in the file you specified.\n
!!! info \"This tab allows you to configure controller lights to sync with the game\"\n\n Not all controllers support this, but it does not affect gameplay and is completely optional.\n\n!!! tip \"\"\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Light Control`, select the corresponding light\n - Click `Close`\n - Repeat for your other lights\n
!!! info \"This tab is used to bind keys to toggle spice2x and game-related overlays\"\n\n!!! tip \"Binding extra buttons here is optional, defaults are fine\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:\n\n - **Maintenance**: `Service, Test`\n - **Game buttons**: `Up, Down, Left, Right`\n - **Menu buttons**: ` Start, Up, Down, Left, Right`\n - **Keypad**: `Keypad Insert Card`, `1 to 9`\n
"},{"location":"snippets/bemani/iidx/ldj_vs_tdj/","title":"Ldj vs tdj","text":"
Before proceeding with the setup, it's important to understand the two cabinet types for IIDX:
Lightning (TDJ/LDJ-010):
Runs at 120 FPS
Requires a 120 Hz main monitor
Optional second touchscreen 60 Hz monitor called a subscreen
Standard/Legacy (LDJ/LDJ-012):
Runs at 60 FPS
Requires a 60 Hz main monitor
No subscreen
The game data comes in two variants based on the bm2dx.dll file. You can patch an LDJ dll to run in TDJ mode, but this will disable video recording.
For simplicity, we'll use \"TDJ\" for Lightning Mode and \"LDJ\" for Standard Mode throughout our guides.
!!! tip \"Optional: Camera hook\"\n\n With a webcam connected, you can:\n\n - Enable `IIDX Cam Hook (-iidxtdjcamhook)`\n - Make sure `IIDX Disable Cameras (-iidxdisablecams)` from the `Options` tab is disabled\n - Optionally enable `IIDX Camera Order Flip (-iidxflipcams)` if you have two cameras connected and the wrong one is being used\n\n This allows spice2x to try and interface with your webcam to enable camera functionality in the game.\n\n You can then bind a button to the `Camera Control` overlay in the Overlay tab to adjust camera settings.\n
!!! info \"This tab is used to bind analog controls like the turntable\"\n\n!!! warning \"Ignore this tab if you play with a keyboard\"\n\n!!! tip \"Bind your controller's turntable\"\n\n With a controller, instead of binding `TT+` or `TT-` in the `Buttons` tab, you need to:\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Control`, pick the control that updates the preview when turning the turntable, typically `X`\n - Click `Close`, leaving the rest of the settings alone\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:\n\n - **Maintenance**: `Service, Test`\n - **Game buttons**: `SW1 to SW7, Start, EFFECT, VEFX` \n - **Keypad**: `Keypad Insert Card`, `1 to 9`\n\n **Only if** you play with a keyboard:\n\n - **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.\n
!!! tip \"Important\"\n\n Enable `IIDX Disable Cameras (-iidxdisablecams)` **unless** you have a webcam connected and wish to use it with the camera hook from the advanced tab.\n
!!! info \"This tab is used to bind analog controls like knobs\"\n\n!!! warning \"Ignore this tab if you play with a keyboard\"\n\n!!! tip \"Bind your controller's knobs\"\n\n With a controller, instead of binding to `VOL-L` and `VOL-R` in the `Buttons` tab, you need to:\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Control`, pick the control that updates the preview when turning the corresponding knob\n - Click `Close`, leaving the rest of the settings alone\n - Repeat for your other knob\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for:\n\n - **Maintenance:** `Service, Test`\n - **Game buttons:** `BT-A, BT-B, BT-C, BT-D, FX-L, FX-R, Start`\n - **P1 Keypad**: `Keypad 0 to 9, Keypad Insert Card`\n\n **Only if** you play with a keyboard:\n\n - **Knobs:** `VOL-L Left, VOL-L Right, VOL-R Left, Vol-R Right`\n
"}]}
\ No newline at end of file
+{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"Home","text":"
A compendium of information and guides about arcade games. By the community, for the community.
Join our Discord server!
Troubleshooting forums are available in our Discord server if you need direct help!
This site is by no means all-encompassing
We're only a group of volunteers aiming to bring you the most up-to-date information.
But we're only humans, we make mistakes, and therefore:
Please use a certain degree of caution while manipulating your game files and make backups
Don't tamper with things if you don't know what you're doing
If you can do that, these guides will probably be of use to you. If not, don't tell us we didn't warn you!
How to use the site?
On the left side is a navigation bar containing every guide:
Games category for game-specific guides on how to setup data, troubleshoot issues, etc.
Error Codes for a listing of known errors and what to do about them
Game Patching category for ways to patch/modify your game
Extras for anything that doesn't fit in the above categories
Other Resources for links to useful sites such as patchers, external guides, etc.
Do you want to help us out?
Please check out our GitHub Repo by clicking the link at the top of right of the page. Information on how to contribute is available there.
The game times out when trying to communicate with I/O.
For home play: I/O emulation could be too slow due to background services (file sync, antivirus, Windows Updates) or bad hardware. Try running tools at higher process priority.
For cabinets: Hardware issue with I/O board. Check cables and power supply.
Missing/non-functional camera devices. Either connect necessary cameras, use the -iidxdisablecams Option or patch the game to bypass this check. Can be temporarily bypassed with Test button.
If your game files does not include config_hook.json, it is OK to create a new file. Then edit the launch script (usually start.bat) to tell the game about it:
This error occurs if the game detects an enabled DVD drive on the system. To resolve, either disable your computer's DVD drive, or enable DVD drive emulation in segatools.ini:
Make sure that the game files are not on the E: or Y: drive. If that is already the case, check if the config files passed to AM Daemon exists and are valid JSON files:
Runtime exception occurred.\nFile: D:\\Jenkins\\workspace\\amdaemon_all_build\\libs\\amdproc\\src\\ConfigFileLoader.cpp\nLine: 79\nFunction: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)\nMessage: Cannot open \"config_nonexistent.json\".\n
Runtime exception occurred.\nFile: D:\\Jenkins\\workspace\\amdaemon_all_build\\libs\\amdproc\\src\\ConfigFileLoader.cpp\nLine: 89\nFunction: enum amdaemon::process::ConfigFileLoader::Result __cdecl `anonymous-namespace'::parse(const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class picojson::value &)\nMessage: Cannot parse \".\\config_hook.json\".\nsyntax error at line 6 near: }\n
This error occurs when the game times out trying to communicate with the I/O board.
When using segatools, this happens because I/O emulation took too long, which is usually caused by long-running background tasks (e.g. Windows Defender, Windows Update, file-syncing software). Try to see if this can be fixed by setting the game process and/or amdaemon.exe to high/realtime priority.
This error occurs when an Aime card reader is not found. Make sure you enabled Aime card reader emulation in segatools.ini if you don't have a physical reader connected:
This error occurs when the Aime card cannot be read. Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
If your game files does not include config_hook.json, it is OK to create a new file. Then edit the launch script (usually start.bat) to tell the game about it:
An unexpected error has occurred with the main deviceInitialization failure with the main device
This error occurs when the game fails to communicate with the controller. Check if your controller is connected properly and if ChuniIO DLLs are working.
Cannot confirm the connection with the side device sensor 1/2/3/4/5/6
This error occurs if the air sensors are not functional or blocked during system test. To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller. If the error still happens, your air sensors may be faulty.
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
[system]\ndipsw1=0\n
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD.
Change this by going to Test menu > Game Settings (4th option) > Reference machine settings (2nd option).
This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip switch 3 OFF) to run the game in 120fps. In segatools.ini this would be:
[system]\ndipsw3=0\n
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]
This error occurs because of a VFD port number mismatch.
Update segatools, or if you're using a real VFD, confirm that the VFD uses the same port as specified in config_common.json or config_sp.json (CHUNITHM) under emoney.display_port:
\"emoney\" :\n{ \n \"display_port\" : 2\n}\n
The value should match the COM port that your real VFD is connected to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
If this isn't your first time setting up Asphyxia, make sure to backup your savedata folder and place it somewhere safe.
"},{"location":"extras/asphyxia/#what-is-asphyxia-core","title":"What is Asphyxia CORE?","text":"
Asphyxia CORE is a local e-amuse emulator which includes score saving and customization. The software itself does not support any game out of the box. For this, you need plugins.
First, grab the latest release here. In almost all cases, you will use the asphyxia-core-win-x64.zip. Next, open the .zip file and extract the plugins folder and asphyxia-core-x64.exe into the contents folder of your desired game. We will use SDVX EG for this example.
Your contents folder should look like this then:
For Asphyxia to run properly, you will need a plugin for each game you want to use it with.
Join our Discord server by clicking the Discord logo at the bottom right of the page
Look for your game's channel, then the pinned Resources post.
Download the plugin archive and open it
It should contain a folder such as sdvx@asphyxia or iidx@asphyxia
Put that folder in your Asphyxia plugins folder
Note: We can't provide links to plugins for every game, only the ones that have known good plugins.
Run asphyxia-core-x64.exe to start the server. It will automatically open a browser tab. This is your WebUI.
"},{"location":"extras/asphyxia/#changing-service-url","title":"Changing Service URL","text":"
Run spicecfg.exe, head over to the Options tab and look for EA Service URL. In there, you need to input what is displayed on the Asphyxia WebUI on the Dashboard at the right side.
Here it's localhost:8083.
"},{"location":"extras/asphyxia/#setting-up-sdvx","title":"Setting up SDVX","text":"
On the WebUI, click on SDVX on the left-hand bar and on the right side under Plugin Settings, you should see an option named Exceed Gear Data Directory. In here, paste the path of your contents folder and press enter. In my case, it looks like this:
Next, click on Update Webui Assets on the left-hand bar. Make sure you're using the correct path as it won't work otherwise. When you've done that, click on Update and confirm that you've updated the datacode in your ea3-config.xml file. After a few seconds, the text console should say Done and say Successfully extracted textures if you input your path correctly.
Next, launch the game and card in. Go through the process of creating a profile, then close the game. After that, go to SDVX on the left-hand bar, then Profiles and click on the green Detail button on your preferred profile. Click on Setting on the top bar and try changing some customization settings at the bottom. If they are working, you're done and everything should function as intended if you set everything correctly.
If they appear broken, completely close Asphyxia and head to the contents folder of your game again. If you have inserted the correct path when Importing and everything worked without any errors, you will have a folder called webui. Copy this folder and paste it into plugins\\sdvx@asphyxia. Overwrite any files if prompted to. Now close then re-run asphyxia-core-x64.exe and everything should function as intended.
"},{"location":"extras/asphyxia/#setting-up-iidx","title":"Setting up IIDX","text":"
You have already done all the step required to have it working. Simply create a profile and it will be visible on the WebUI.
This guide explains the different audio modes commonly found in arcade games and their pros and cons, helping you choose the best option for your setup.
Important notice
Recordings and streams must only be shared privately:
Through unlisted videos
In private streams with friends
Within trusted data communities
Sharing content publicly puts you at serious risk of getting banned from arcade venues and communities. Please respect these guidelines.
"},{"location":"extras/audio/#audio-modes","title":"Audio modes","text":""},{"location":"extras/audio/#tldr","title":"TL;DR","text":"Mode DirectSound WASAPI Shared WASAPI Exclusive ASIO Latency Highest Medium Low Lowest when setup correctly Compatibility Highest High High Low Multiple audio streams with extra steps Audio capture with extra steps Recommended for Legacy games Most users Low latency needs Lower latency needs"},{"location":"extras/audio/#directsound","title":"DirectSound","text":"
The legacy Windows audio system, still used by older games.
\u2714\ufe0f Pros:
Extremely high compatibility, especially with older games
This guide provides an overview of popular arcade-style rhythm game controllers currently available to buy. Controllers are ranked based on their popularity within the rhythm game community.
This controller is widely considered the gold standard for IIDX controllers. With high-quality construction materials, a few spring and switch options, and an arcade-like textured turntable. The PHOENIXWAN's proven reliability makes it the top choice for both new and experienced players.
The DX6TH is a good alternative to the PHOENIXWAN, offering decent build quality at a lower price point. However, its glossy acrylic turntable attracts dust and fingerprints easily, and doesn't match the premium feel of the PHOENIXWAN's LMT surface.
The FAUCETWO+ probably is the most popular Sound Voltex controller on the market. It features improved knob durability compared to the original FAUCETWO, eliminating the need to regularly replace damping sheets. For microswitches, we recommend choosing Omron over LHS1F switches, as Omrons are generally more durable, cost-effective, and easier to source.
The SDVX12 is YuanCon's alternative to the FAUCETWO+. While well-built, its main limitation is restricted customization. You can only choose between Chinese buttons with 50g springs, or Sanwa buttons with 20g springs and LHS1F 100g microswitches. The LHS1F switches are generally less durable than the Omron switches available for the FAUCETWO+.
The SDVX LITE 3 is a more compact and affordable version of the SDVX12. By trimming its sides, it remains arcade-accurate without wasting space. Like its larger counterpart, it has limited customization options (see SDVX12 description above). Despite this, its lower price point makes it an excellent entry-level choice for players of all skill levels.
L-TEK produces high-quality DDR dance pads at various price points. Due to their extensive product lineup, we recommend browsing their catalog directly to find the pad that best suits your needs and budget.
YuanCon Pad Single/Double
Products: Single - Double Vendor: YuanCon Price range: $1199 ~ $2519 + High shipping/taxes
YuanCon proposes single and double DDR pads. While seemingly very well built, they also are extremely expensive.
The NOSTROLLER is the only dedicated controller option for NOSTALGIA. While information about this controller is limited due to its niche market, it's worth noting that any MIDI keyboard with enough keys can also be configured to work with the game.
The TASOLLER+ is widely regarded as the definitive CHUNITHM controller. Its premium aluminum construction, exceptional build quality, sleek aesthetics and customizable sensitivity and lighting make it the top choice for players looking for an authentic arcade experience at home.
Laverita 3
Products: Without stand - With stand Vendor: YuanCon Price: $328 + Shipping/Taxes Note: Shipping is much higher for the \"with stand\" version
The Laverita 3 is YuanCon's alternative to the TASOLLER+. While it's a fully functional controller that gets the job done, its build quality doesn't quite match the premium feel of the TASOLLER+. Users should also note that the controller's performance can be affected by high humidity environments.
The ONTROLLER is currently the only arcade-accurate O.N.G.E.K.I. controller available on the market. While its high price point may be a barrier for some, the controller's excellent build quality and five available configurations make it an attractive option for players seeking an authentic arcade experience.
The YUANGEKI is YuanCon's compact O.N.G.E.K.I. controller. While the side buttons are positioned closer together compared to the arcade layout, the controller offers solid performance at a more affordable price point.
"},{"location":"extras/controllers/#namco","title":"NAMCO","text":""},{"location":"extras/controllers/#taiko-no-tatsujin","title":"Taiko no Tatsujin","text":"
Many of these controllers offer different configurations. Make sure to pick the correct one for the plaform(s) you plan to play on.
ZhongTaiko offers the highest quality full-size Taiko controllers on the market. Their Pro version perfectly replicates the feel of arcade Nijiiro cabinets, while their more affordable Standard version still outperforms a lot of contenders in build quality and responsiveness.
The TDC17 is a solid arcade-style Taiko controller offering good build quality and responsiveness at a competitive price point. While it does not quite matching ZhongTaiko's quality, it provides a solid and authentic arcade experience for players seeking a high-end option at a great price point.
The TAIKOLLER is gamo2's arcade-style Taiko controller. It is very similar to YuanCon's TAIKO FORCE LV6, while being cheaper for customers outside of China.
The TAIKO FORCE LV6 is YuanCon's arcade-style Taiko controller. It is very similar to gamo2's TAIKOLLER. While the official store price is higher, it can be purchased at a significant discount through TaoBao (Chinese marketplace), though international buyers will need to use a proxy service.
"},{"location":"extras/controllers/#tatacons-much-smaller-than-arcade-but-plenty-capable","title":"Tatacons (much smaller than arcade but plenty capable)","text":"TDC10 Pro
The TDC10 Pro is a smaller, more affordable version of the TDC17. It stands out as the highest quality Tatacon controller currently available, delivering excellent build quality and responsiveness at a competitive price point. For players seeking a compact but premium Taiko controller, this is THE choice.
HORI Official Tatacons
Catalog Vendor: HORI Price range: $68 ~ 157 + Shipping/Taxes
HORI Tatacons are officially licensed controllers available for multiple platforms. While they are widely accessible, most models suffer from hit registration issues that require modifications to fix. Given these reliability concerns, we strongly recommend the TDC10 Pro as a better alternative.
IINE's Tatacon is a budget alternative to HORI's official controllers. While more affordable, it shares similar hit registration problems that require modifications to resolve. For a reliable, high-quality experience, we recommend investing in the TDC10 Pro instead.
"},{"location":"extras/controllers/#in-betweens-not-quite-ac-size-not-quite-tatacon","title":"In-betweens (not quite AC-size, not quite Tatacon)","text":"IINE Taiko Pro Max
IINE's Taiko Pro Max comes in at an odd spot between arcade-accurate controllers and Tatacons. It feels really cheap but might do the trick if the size and price point sound good to you.
Create a data_mods folder next to the others in your game files
Depending on how your mod is packaged, you may or may not need to create another folder to contain it. Inside that folder, the structure should follow the one in data/.
Place your files inside that data_mods/mod_folder/
If you're confused, the following may help you understand what this means.
\ud83d\udcc2data\n\u2523\u2501\ud83d\udcc2graphic\n\u2523\u2501\ud83d\udcc2info\n\u2523\u2501\ud83d\udcc2movie\n\u2517\u2501\ud83d\udcc2sound\n\ud83d\udcc2data_mods \n\u2517\u2501\ud83d\udcc2mod_folder\n \u2523\u2501\ud83d\udcc2graphic <--- Files that modify data/graphic go here\n \u2523\u2501\ud83d\udcc2info <--- Files that modify data/info go here\n \u2523\u2501\ud83d\udcc2movie <--- Files that modify data/movie go here\n \u2517\u2501\ud83d\udcc2sound <--- Files that modify data/sound go here\n\ud83d\udcc2dev\n\ud83d\udcc2modules\n\ud83d\udcc2prop\n
Decide on what hex edits you want to apply, you may find that information from the community or our Resources.
It's time to open our hex editor. If you're using HxD, you'll be greeted with the screen below.
Open your game's .dll file in the hex editor.
For the grand majority of hex edits, this is the main game file, such as bm2dx.dll, soundvoltex.dll, etc..
Pictured below, we've opened up bm2dx.dll inside HxD.
Attention
The edit we'll be applying is EXCLUSIVE to this version of the game and serves as an example.
This means it will not work on any other version of the game, nor any other game! Hex edits modify specific memory addresses that only apply to very specific game versions.
We'll be editing our game to Unlock All Songs and its edit is:
Offset: 0xB60B2
Original: 74 10
Modified: 90 90
In HxD we're going to hit Ctrl+G to open the Goto window.
From here, we'll input the offset B60B2 in the Offset section as shown below, and hit OK.
Our cursor should be taken to the offset at the exact location you want to edit.
As you can see, the numbers in front of the cursor are 74 and 10 which corresponds to what we need to replace.
If there's a mismatch, it's likely the offset you've put in was wrong, so be sure to double check!
Now all we need to do is select 74 10 and replace it with 90 90.
You can do this by either manually typing 90 90 or by copy and pasting.
It should now look as shown below.
Lastly, simply save your file and repeat these steps for any other edits you want to apply!
If at any point your game has issues due to your edits, restore your backup.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone.
After a successful import, your patches should now show up inside spice2x.
A new Patches folder has also been created, containing a .json file with your available patches for offline use.
Now you may pick and choose desired patches!
For game-specific instructions, refer to their respective dedicated pages.
"},{"location":"extras/patchsp2x/#auto-apply-overwrite-game-files","title":"Auto apply / Overwrite game files","text":"
Auto apply (recommended)
After picking your patches, it is strongly recommended to tick the Auto apply patches on game start box.
Doing so will keep your game files intact until you start it, at which point your selected patches will apply. Upon closing the game your game's files will be restored.
Overwrite game files
You also have the option to Overwrite game files, which will permanently modify your game files.
This is NOT recommended unless you have a good reason to do so. A backup of your original dll will be created, however it is recommended to make your own!
For this example, we'll be using our web patcher. Almost every other patcher looks and functions exactly the same as this one.
If your game is not supported by our web patcher, please check Resources and use another web patcher.
Go to your chosen patcher's website, you'll get something similar to this:
Click on any game you'd like the patches for. In this case, we'll use CHUNITHM VERSE.
Here, either:
Drag and drop the .dll or .exe file the site prompts you to use.
OR click on Choose a file and select it that way.
If you've used the correct file and the site is compatible, it will tell you.
X of X patches matched (100%) means the patcher is compatible with your game. If this shows any less than 100%, DO NOT use it. Your .dll or .exe file might not be clean. Only proceed with a clean one.
Please keep in mind that some patchers may not support the most recent versions of your game right away.
Now, you can select the patches you'd like to apply.
If you're unsure on what to do, refer to your specific game's guide as it might have more information there. Otherwise feel free to join our Discord server, the link is at the top of the home page, and ask the community!
When you're done selecting patches, click on Save Patched File and your new file will start downloading.
Backup your original .dll or .exe file first!
Now you may replace your data's file with the patched one you just downloaded.
Once you've done that, you're done. Enjoy!
"},{"location":"extras/softether/","title":"SoftEther VPN for Cabinet-to-Cabinet Play","text":"
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
"},{"location":"extras/softether/#what-is-softether-vpn","title":"What is SoftEther VPN?","text":"
SoftEther VPN is a free tool we use to create Virtual Hubs and connect multiple machines to the same virtual network, allowing the ability to perform Cabinet-to-Cabinet link even when the machines are on physically different networks.
This part of the guide is for hosting a hub! If you only wish to connect to a hub, refer to Connecting to a SoftEther Hub.
While this guide is mainly focused on setting up link-play for arcade games, theoretically this should also work with other PC games that supports link-playing over LAN.
"},{"location":"extras/softether/#setting-up-the-server-and-creating-a-hub","title":"Setting up the Server, and Creating a Hub","text":"
First, go to the SoftEther VPN Download Center. In the Select Component section, choose SoftEther VPN Server. Choose the Operating System and CPU based on your own machine, and grab the latest rtm build. This guide will be using Windows as an example, the layout for other OS might vary.
Run the installer and choose to install SoftEther VPN Server. Press Next to finish the installation, and start the Server Manager.
When running the Server Manager for the first time, you should be greeted with the window below. Click on the Connect button.
If prompted to setup a root password, set a password that you will remember. If prompted with the Easy Setup wizard, click Close on the bottom right of the window.
Click on Create a Virtual Hub on the window below.
Give your hub a name, and set an admin password. In this example, we will use Two-Torial.
If you wish to limit the maximum amount of sessions that can be connected to your hub at a time, you can enable Limit Max VPN Sessions. Most arcade games support up to 4-way link, so we will set the limit to 4 in this example.
Your hub is now created! You should see the hub show up on your Virtual Hub list. Click on the hub to highlight it, and click Manage Virtual Hub.
"},{"location":"extras/softether/#adding-users-to-your-virtual-hub","title":"Adding Users to your Virtual Hub","text":"
You will need to add User Accounts into the Virtual Hub before anyone can connect. Click on Manage Users, then click New at the bottom left of the window.
Set a Username and Password for the user account, then check the Set Security Policy box on the top right, and click Security Policy.
Scroll down and find Unlimited Number of Broadcasts and Filter all IPv6 Packets, then enable the 2 options. Leave everything else as defaults and click OK.
Click on OK, and your user account should be created. Click on Exit to go back to the Hub Management page.
You can either create one user account and give everyone the same credentials to connect to your hub under the same user, or you can also create individual user accounts for all the players that wish to connect to your hub. I recommend creating an user account for each player so you can have an easier time to manage the hub if needed.
We will use the SecureNAT option to assign a custom subnet to each connected machines. Some games like Chunithm requires you to be on a specific subnet or cab-to-cab link will not work. Click on Virtual NAT and Virtual DHCP Server (SecureNAT), then enable SecureNAT, and click on SecureNAT Configuration.
In the SecureNAT Configration window, set the IP Address under Virtual Host Network Interface Settings to the subnet you wish to use. In this exmaple, we will be using 192.168.139.x as this is the subnet required by Chunithm for cab-to-cab play.
Under Virtual DHCP Server Settings, set the IP Address range you wish to distribute to the connected machines. We will use a suffix of 11 to 14 in this example.
IMPORTANT: LEAVE THE Options Applied to Clients SECTION BLANK!!! Once everything is set, click on OK and Exit.
"},{"location":"extras/softether/#setting-a-dynamic-dns-for-your-softether-server","title":"Setting a Dynamic DNS for your SoftEther Server","text":"
You can set a custom DDNS Hostname for your SoftEther Server to allow people to remember your Server Hostname more easily. You can also just leave the hostname as default if you wish.
Click Dynamic DNS Setting on the bottom left.
Under Change the Dynamic DNS Hostname section, set your preferred hostname. In this example, we will use twotorial.
Click Set to Above Hostname when done, and click Exit.
If a prompt shows up and ask if you want to regenerate a new Server Certificate, click on No.
If done correctly, the bottom left of your Virtual Hub management window should show your updated Hostname.
The server setup is done! User(s) should be able to connect to your hub now.
"},{"location":"extras/softether/#connecting-to-a-softether-hub","title":"Connecting to a SoftEther Hub","text":""},{"location":"extras/softether/#setting-up-the-vpn-client","title":"Setting up the VPN Client","text":"
If you already have a hub created / you have a hub ready to connect, keep reading.
Go to the SoftEther VPN Download Center. In the Select Component section, choose SoftEther VPN Client. Choose the Operating System and CPU based on your own machine, and grab the latest rtm build. This guide will be using Windows as an example, the layout for other OS might vary.
Run the installer and choose to install SoftEther VPN Client. Press Next to finish the installation, and start the VPN Client.
In the VPN Client window, click on Add VPN Connection.
If a prompt shows up saying that you need to create a Virtual Network Adapter first, click Yes.
Leave the adapter name as default, and press OK. Wait for the creation process to finish.
"},{"location":"extras/softether/#connecting-to-a-virtual-hub","title":"Connecting to a Virtual Hub","text":"
After you have created a Virtual Network Adapter, you should be able to add a VPN Hub. Click on Add VPN Connection again.
Name the Hub whatever you prefer. In this example, we will use Twotorial.
In the Destination VPN Server section, input the server Hostname and port. The hostname should usually be [your_hostname].softether.net
If the Hostname is correct and the client is able to establish a connection, the Virtual Hub Name should auto-fill when you click on the dropdown box.
If the Virtual Hub Name shows a blank list even after clicking the dropdown box multiple times, it usually means your client is unable to establish a connection. Double check if the hostname, and your hub config is correct.
Under User Authentication Setting, input your username and password.
If you are connecting to another person's hub, ask the person for your login credentials.
Under Advanced Setting of Communication, UNCHECK THE RECONNECTS AUTOMATICALLY AFTER DISCONNECTED BOX. If this option is enabled, your VPN Client will always try to reconnect to the hub when it is running, taking up a spot in the hub. Please do not do this, it's just annoying when you're AFK in someone's hub and hogging up a spot.
Click Advanced Settings....
In the Advanced Settings window, you can set the Number of TCP Connections you wish to use. The higher you set, the more connections will be used, resulting in a potentially better link-play experience especially for real-time PVP games like Wangan Midnight Maximum Tune or Initial D: The Arcade.
If you set this to a very high value and your connection speed is unable to keep up with the requests, your connection quality may be negatively impacted. I recommend setting this to 8 for a good balance.
If you find yourself desyncing a lot when in game, you can also enable Use Data Compression to improve the connection stability.
Click on OK once everything is set.
Double click on the VPN hub to connect. If it shows you your assigned IP address, congratulations! You are now connected to the Virtual Hub and is ready for some cab-to-cab action!
If you need to fetch your assigned IP address because the notification window disappeared too fast or if you forgot your IP, you can do so with the ipconfig command in CMD.
The Virtual Adapter name will usually be Unknown adapter VPN - VPN Client.
If you already have your hub setup and want to share the config with other users, you can Export your VPN profile and send it to them. Right click on the VPN Hub you wish to share and click Export VPN Connection Setting....
If you wish to include your username and password in the exported config, click on No. If the hub you are connecting to have different accounts setup for individual users, click on Yes to remove all sensitive information from the config.
This guide applies to games made in the Unity engine, such as maimai DX, O.N.G.E.K.I. and Card Maker.
It is highly recommended to use an unpatched Assembly DLL as your base!
Patches have historically been hardcoded into the unprotected Assembly-CSharp.dll
The modern approach is to use BepInEx to load custom patches without tampering with Assembly-CSharp.BepInEx can be used to load all mods, including those made for MelonLoader and MonoMod
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done,, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/beatstream/animutribe/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/beatstream/animutribe/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
You're all done! If you have a touchscreen monitor make sure it's plugged in, it should work automatically, if it doesn't check out the advertised Troubleshooting section at the link below.
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-doesnt-boot-after-following-the-guide","title":"My Game Doesn't Boot After Following the Guide!","text":"
The most common problem present here is if you do not have an E:/ drive. To resolve this issue, you must modify your game with the E:/drive fix patch.
Try adding the -wintouch parameter to your .bat file, if that doesn't work, check the log and make sure it works with windows. SpiceTools at this point works with the grand majority of touchscreen monitors but no doubt some outliers are out there!
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/beatstream/animutribe/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a20/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a20/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a20plus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a20plus/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/a3/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/a3/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/common/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/common/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/common/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/common/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Please make sure you're using the right update for your current data.
DDR updates have MDX and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., MDX_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., MDX_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: Up, Down, Left, Right
Menu buttons: Start, Up, Down, Left, Right
Keypad: Keypad Insert Card, 1 to 9
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
No need to change anything here
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
No need to change anything here
No need to change anything here
"},{"location":"games/bemani/ddr/world/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
In the test menu, navigate to CLOCK, and set it to match your computer's time.
"},{"location":"games/bemani/ddr/world/troubleshooting/#the-game-is-running-slowlagging","title":"The game is running slow/lagging","text":"
Try to eliminate any unnecessary background processes during play.
"},{"location":"games/bemani/ddr/world/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #ddr channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/ddr/world/troubleshooting/#after-choosing-a-song-the-game-freezes-on-the-loading-screen","title":"After choosing a song, the game freezes on the loading screen","text":"
This is likely a network issue.
If you're using a local network, make sure it's set up properly.
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
"},{"location":"games/bemani/ddr/world/troubleshooting/#where-are-the-option-for-dancersshadingmeasure-linesfast-slowlayering","title":"Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?","text":"
These options are locked behind network requirements and will not be displayed unless you are connected to a network that has written support for these options. Patches are available to mitigate this, see our spice2x Patching guide.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
Warning:
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
Why does this look different than the usual? This installation includes a modules folder that Spice automatically detects, keeping things clean and simple.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below for both launching the guitar version and drum version using SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
FOR GUITAR
For our guitar local network configuration example, on a single line in the .bat file we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -ea -w and save the file.
What do these different parameters do? - -e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml) - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum local network configuration example, on a single line in the .bat file we're going to type spice64.exe -2ch -ea -w and save the file.
What do these different parameters do? - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/gitadora/exchain/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
FOR GUITAR
For our guitar online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml)
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/gitadora/exchain/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
This is normal, simply hit your Test keybind and continue on to this.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the main menu.
The last menu we'll go inside from the service menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#game-stuck-on-title-screen-amd-ryzen-3900x","title":"Game Stuck On Title Screen (AMD Ryzen 3900X)","text":"
If you have AMD Ryzen 3900X-series processor and the game gets stuck on the title screen (or a black screen) you are running into a known processor bug for games using Media Foundation to play videos. The workaround is to disable simultaneous multithreading (SMT) in the system's BIOS settings. See this GitHub issue for Proton
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#occasional-graphical-stuttering-during-gameplay","title":"Occasional Graphical Stuttering During Gameplay","text":"
Disable fullscreen optimizations for spice64.exe instance. Right click on spice64.exe, click on Properties. Click on Compatibility tab, \"Change settings for all users\", and check \"Disable fullscreen optimizations\".
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#i-get-an-ip-change-error","title":"I get an IP Change Error!","text":"
Apply the Fix IP Change Error patch.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Gitadora features BOTH a visual offset and an audio based one, so experiment accordingly.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#why-are-my-videos-freezing-usually-towards-the-end-of-the-song","title":"Why Are My Videos Freezing (Usually Towards the End of the Song)?","text":"
If you're using Windows 10, there is a bug that is caused by the difference between the ASF stream decoder between Windows 7 and Windows 10 wherein it fails to properly detect the end of file of the video stream which causes the video decoder to throw an exception, which is why the video freezes. At the time of writing, SpiceTools does not have a fix for this, but there are hooks available to resolve this issue.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#i-tried-switching-to-spicetools-to-follow-the-guide-and-it-crashes","title":"I Tried Switching to SpiceTools to Follow the Guide and It Crashes!","text":"
This is a known issue, make sure to replace all of the .dll files from the contents folder of the game with ones from a fresh install, other tools currently modify these files in a way that SpiceTools cannot deal with.
Some drum kits utilize hi-hat control with the pedal resulting in different MIDI addresses that require additional bindings, make sure to follow your drum kit's manual to see these other bindings and bind them in your desired tool's accordingly. Gitadora does not do this, so the game utilizes just 1 binding for every level of sensitivity on the pedal and multiple bindings are typically required with most drum kits.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Gitadora is a 64-bit game that utilizes a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of BEMANI games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/gitadora/exchain/troubleshooting/#note-on-2-channel-and-4-channel-audio","title":"Note on 2-channel and 4-channel Audio","text":"
For most setups, the -2ch parameter will be mandatory to hear any functional audio. 4-channel setups aren't really working in general and there's buffer issues, please avoid using it.
Since GITADORA has a separate mode for both Guitar and Drums, the configuration will be split into three sections.This section will cover the general configuration that is not specific to either mode.
Open spicecfg.exe, each following sub-section corresponds to a tab at the top.
This section will cover the configuration specific to the Guitar mode.If you are wanting to configure drums, skip to the DrumMania Configuration section.
Not setting these values will cause the game to not boot into either mode.
Required
Category Option Parameter Setting Paths Path to ea3-config.xml -e prop/ea3-config2.xml Paths Path to avs-config.xml -v prop/avs-config-jb.xml"},{"location":"games/bemani/gitadora/fuzzup/setup/#drummania-configuration","title":"DrumMania Configuration","text":"
This section will cover the configuration specific to the Drums mode.If you are wanting to configure guitar, refer to the GuitarFreaks Configuration section.
Not setting these values will cause the game to not boot into either mode.
Required
Category Option Parameter Setting Paths Path to ea3-config.xml -e prop/ea3-config.xml Paths Path to avs-config.xml -v prop/avs-config-ja.xml"},{"location":"games/bemani/gitadora/fuzzup/setup/#connecting-to-a-network","title":"Connecting to a Network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
If you have any issues running the game at this point, refer to the Troubleshooting page.
If you've followed all instructions correctly, you're finally ready to launch the game!
First, ensure your guitar or drumkit is connected and run spice64.exe. Press Yes when it asks for elevated privileges.
Upon launching your game, you will be greeted with this BACKUP DATA ERROR screen.
This is normal, simply hit your Test keybind to enter test mode.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the test menu.
The last menu we'll go inside from the test menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the test menu, select GAME MODE and the game should boot up!
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#my-game-is-running-too-fast","title":"My game is running too fast!","text":"
The most common reason for this is the game is running over its required refresh rate.
To solve this, ensure the monitor running GITADORA FUZZ-UP is set to 60 Hz. This is a requirement for the game to run at the correct speed. The game is hardcoded to run at 60 Hz and there is no way to change this.
In addition, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#theres-occasional-graphical-stuttering-during-gameplay","title":"There's occasional graphical stuttering during gameplay!","text":"
To fix this, you need to disable fullscreen optimizations for spice64.exe.
Right click on spice64.exe and select Properties.
Go to the Compatibility tab.
Click the box at the bottom that says Change settings for all users.
Check the box that says Disable fullscreen optimizations.
Click Apply and then OK.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#how-do-i-adjust-my-offset","title":"How do I adjust my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
GITADORA FUZZ-UP has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game, all other audio is gone!","text":"
GITADORA FUZZ-UP uses WASAPI exclusive mode for better audio latency.
There is currently no patch available to run the game in shared mode, so you will need to use a separate audio device for the game if you want to hear other audio sources while playing.
"},{"location":"games/bemani/gitadora/fuzzup/troubleshooting/#i-want-to-use-4-channel-audio-why-isnt-it-working","title":"I want to use 4-channel audio! Why isn't it working?","text":"
Unfortunately, most setups do not properly function with GITADORA FUZZ-UP's 4-channel audio, and the -2ch parameter will be mandatory to hear any audio. There are not many setups working with 4-channel audio, and there are buffer issues related to it. Please avoid using it.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below for both launching the guitar version and drum version using SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
FOR GUITAR
For our guitar local network configuration example, on a single line in the .bat file we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -ea -w and save the file.
What do these different parameters do? - -e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml) - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum local network configuration example, on a single line in the .bat file we're going to type spice64.exe -2ch -ea -w and save the file.
What do these different parameters do? - -2ch enables 2-channel audio for GITADORA - -ea enables an integrated e-amusement server within SpiceTools. - -w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/gitadora/matixx/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
FOR GUITAR
For our guitar online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -e prop\\eamuse-config2.xml -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-e sets a custom path for the eamuse config to boot the proper one (in this case, guitar via prop\\eamuse-config2.xml)
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
FOR DRUM
For our drum online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -2ch -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-2ch enables 2-channel audio for GITADORA
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/gitadora/matixx/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
This is normal, simply hit your Test keybind and continue on to this.
From here, we will need to set a shop name to play, so select the GAME OPTIONS option.
Then, select SHOP SETTINGS.
Once inside, select SHOP NAME SETTINGS and name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done, go down to PREFECTURE and set it to whatever you desire as well. Finally, go to SAVE AND EXIT to get back to the main menu.
The last menu we'll go inside from the service menu is the clock menu. Go inside CLOCK and simply set the clock by hitting SAVE AND EXIT as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#game-stuck-on-title-screen-amd-ryzen-3900x","title":"Game Stuck On Title Screen (AMD Ryzen 3900X)","text":"
If you have AMD Ryzen 3900X-series processor and the game gets stuck on the title screen (or a black screen) you are running into a known processor bug for games using Media Foundation to play videos. The workaround is to disable simultaneous multithreading (SMT) in the system's BIOS settings. See this GitHub issue for Proton
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#occasional-graphical-stuttering-during-gameplay","title":"Occasional Graphical Stuttering During Gameplay","text":"
Disable fullscreen optimizations for spice64.exe instance. Right click on spice64.exe, click on Properties. Click on Compatibility tab, \"Change settings for all users\", and check \"Disable fullscreen optimizations\".
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#i-get-an-ip-change-error","title":"I get an IP Change Error!","text":"
Apply the Fix IP Change Error patch.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Gitadora features BOTH a visual offset and an audio based one, so experiment accordingly.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#why-are-my-videos-freezing-usually-towards-the-end-of-the-song","title":"Why Are My Videos Freezing (Usually Towards the End of the Song)?","text":"
If you're using Windows 10, there is a bug that is caused by the difference between the ASF stream decoder between Windows 7 and Windows 10 wherein it fails to properly detect the end of file of the video stream which causes the video decoder to throw an exception, which is why the video freezes. At the time of writing, SpiceTools does not have a fix for this, but there are hooks available to resolve this issue.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#i-tried-switching-to-spicetools-to-follow-the-guide-and-it-crashes","title":"I Tried Switching to SpiceTools to Follow the Guide and It Crashes!","text":"
This is a known issue, make sure to replace all of the .dll files from the contents folder of the game with ones from a fresh install, other tools currently modify these files in a way that SpiceTools cannot deal with.
Some drum kits utilize hi-hat control with the pedal resulting in different MIDI addresses that require additional bindings, make sure to follow your drum kit's manual to see these other bindings and bind them in your desired tool's accordingly. Gitadora does not do this, so the game utilizes just 1 binding for every level of sensitivity on the pedal and multiple bindings are typically required with most drum kits.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Gitadora is a 64-bit game that utilizes a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of BEMANI games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/gitadora/matixx/troubleshooting/#note-on-2-channel-and-4-channel-audio","title":"Note on 2-channel and 4-channel Audio","text":"
For most setups, the -2ch parameter will be mandatory to hear any functional audio. 4-channel setups aren't really working in general and there's buffer issues, please avoid using it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/10thstyle/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/10thstyle/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-10.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/10thstyle/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-10.conf. We want to find these lines:
# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS again.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just 10th style.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for 10th style since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/10thstyle/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-10.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/11_red/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/11_red/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-11.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/11_red/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-11.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just IIDX RED.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for IIDX RED since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/11_red/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-11.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/12_happysky/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/12_happysky/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-12.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/12_happysky/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-12.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just HAPPY SKY.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for HAPPY SKY since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/12_happysky/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-12.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/13_distorted/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/13_distorted/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-13.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/13_distorted/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-12.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just DistorteD.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for DistorteD since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/13_distorted/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Using iidxhook-13.conf & RtEffect.dll again and check if you have followed all the instructions explained in it.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
"},{"location":"games/bemani/iidx/14_gold/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/14_gold/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-14.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/14_gold/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-14.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
You're all done! From the service menu select GAMEMODE and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE key. Have fun!
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/14_gold/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS of the guide again.
"},{"location":"games/bemani/iidx/14_gold/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/24_sinobuz/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
You should never change this. It should always say A for SINOBUZ.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2017082800</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/iidx/24_sinobuz/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#my-game-is-running-slowfast-after-finishing-a-song-the-game-gets-stuck-loading","title":"My game is running slow/fast, After finishing a song the game gets stuck loading!","text":"
The most common reason for this is the game is running over its required refresh rate. To solve this, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/24_sinobuz/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/25_cannonballers/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either HD or HD* depending on your preferences, both run the game at 720p but have a timing difference addressed on the FAQ page. It might be worth noting that the HD* option is no longer present as of beatmania IIDX 26 ROOTAGE.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
From here, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
The game released with two USB cameras and naturally it's looking for them, if you do not have two cameras plugged into your computer then the game outputs this error, which can be ignored simply by hitting Test or waiting 60 seconds for it to be auto-dismissed.
But if you're tired of this message every time you start up the game, the CAMERA DEVICE ERROR message can be removed via a patch.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#hd-and-hd","title":"HD and HD*","text":"
This version of IIDX has two HD mode options, HD and HD* neither is inherently better than the other, the only difference is HD* is an additional + 1.0 offset in-game, the official reasoning is to account for a different set of monitors on arcade cabs. In beatmania IIDX 26 ROOTAGE this option is removed entirely and only HD is present.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 25 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/25_cannonballers/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/iidx/26_rootage/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/26_rootage/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either SD or HD depending on your preferences.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
From here, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
The game released with two USB cameras and naturally it's looking for them, if you do not have two cameras plugged into your computer then the game outputs this error, which can be ignored simply by hitting Test or waiting 60 seconds for it to be auto-dismissed.
But if you're tired of this message every time you start up the game, the CAMERA DEVICE ERROR message can be removed via a patch.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#hd-and-hd","title":"HD and HD*","text":"
This version of IIDX has removed having two HD mode options, leaving only HD. HD and HD* neither is inherently better than the other, the only difference is HD* is an additional + 1.0 offset in-game, now applied to the lone HD mode. The official reasoning is to account for a different set of monitors on arcade cabs.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 26 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/26_rootage/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Booting the game in Lightning Mode requires a few things. To start off with, you will need to enable the -iidxtdj option in SpiceTools and you will also need to enable the Enable Lightning Mode patch.
In doing so, and subsequently every time you choose to switch between the two modes, you will want to delete everything inside your dev/nvram folder, and redo the setup process again with initializing the backup date, setting the clock, shop name, and the definition type.
SpiceTools as of 10/26/2020 has some updated features to work with this as well. Namely, the ability to toggle the Lightning Model subscreen via the Toggle Subscreen option in the Buttons tab. You can use your mouse to navigate the touchscreen as desired. Enter your pin, toggle buttons, etc.
SpiceCompanion has also as of 10/26/2020 added a brand new Screen feature as well. Using SpiceCompanion, you can receive the subscreen on your phone/tablet/etc and then use your device as a touch device for the subscreen. Do note that at this time it will not work while the game is running in windowed mode. If you run into performance issues, go to the settings tab to adjust things like the Screen Quality, Screen Threads, and Screen Divide, this feature is heavily dependent on connection and you will notice as you bump up the quality that the ping will increase as well. It may take some fiddling to find the most ideal settings for your setup.
For cab type 1 (LDJ), change your audio device to motherboard audio and/or use -audiobackend asio -asiodriverid ... -audiodummy
For cab type 2 (TDJ, with -iidxtdj or another means), you have a few options:
1) Use -iidxasio \"Driver Name Here\" to set the ASIO driver used by IIDX's own ASIO handler. (Does not work with all ASIO drivers, they designed it to work best with a specific revision of the XONAR SOUNCARD(64))
2) Use -iidxsounddevice wasapi to set IIDX to use WASAPI instead of its own ASIO handler.
3) Use -iidxsounddevice wasapi along with -audiobackend asio ... to have the game pipe audio through Spice's own ASIO handler which is more compatible with various ASIO drivers
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, Pictured below is what your folder should look like.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up spicecfg.exe and head to the Options where we'll set our desired parameters. For the purpose of this guide, we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
You will have to likely generate a .bat file given your existing tool's documentation. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs and to consult appropriate support if you're unsure how to do this.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, inside Options tab we're going to click on the following: E-Amusement Emulation: -ea and Windowed Mode: -w to enable them.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the selected options inside the Options tab in spicecfg.exe.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On the Service URL: -url parameter, we're going to input our chosen network URL like so: http://yoururlhere.com/
To go alongside this, we'll also be inputting into the PCBID: -p parameter, the PCBID given to us from our network, like so: XXXXXXXXXXXXXXXXXXXX
Lastly, we'll click on the Windowed Mode: -w parameter.
What do these different parameters do?
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the selected options inside the Options tab in spicecfg.exe.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/iidx/27_heroicverse/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds inside the Buttons and Analogs tabs! Make sure you setup the Test keybind as it will be critical for setting up the game.
Once you've done that, launch your game for the first time by double clicking the spice64.exe and the game should load with your chosen parameters from spicecfg.exe.
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
Ignore this message, simply hit your Test keybind and continue onto this.
Hit the Test keybinding to initialize the backup data, a message will pop up stating it's been initialized.
You'll also run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
Start by navigating up to CLOCK and entering that menu.
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to GAME OPTIONS
Once inside that menu, navigate your way up to DEFINITION TYPE and choose either SD or HD depending on your preferences.
The game will then count down asking you to confirm the selection before reverting, just hit YES assuming it loaded just fine on your computer. Then, exit out of that menu and head to NETWORK OPTIONS from back inside the service menu.
If it doesn't transition to HD, after you've saved, you can simply reboot the game and all should be well.
The final thing we need to set is here inside NETWORK OPTIONS, we will need to set a shop name to play, so select the SHOP NAME SETTING option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Once that's done go to EXIT and then SAVE AND EXIT inside of NETWORK OPTIONS once you've chosen your desired name, as pictured below.
You're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
Lightning Mode specifics can be found in the Extra Information
(These are the specs for non-lightning model cab running Heroic Verse)
Bemani PC Type 9 (ADE-6291)
Konami (2017)
Based on an AMD Embedded R Series SoC.
CPU: AMD RX-421BD 2.1/3.4GHz APU
GPU: Radeon R7 800Mhz
RAM: 4 GB
STORAGE: innodisk 3ME2 mSATA SSD 256GB
OS: Windows 7 Embedded
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz or 120 Hz framerate, depending on if you're in LDJ or TDJ mode. The game is hardcoded to run at these specific framerates and this cannot be changed. To solve this, set your monitor's refresh rate to match if you're in LDJ 60 Hz or TDJ 120 Hz mode. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard or around 120.00hz. If it's not around there and your monitor is indeed set correctly for the given mode, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, IIDX 27 requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of IIDX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/iidx/27_heroicverse/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">A</spec>\n
A for Standard (LDJ-003, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/30_resident/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/30_resident/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Resident.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024052100</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Please keep the following in mind as you're going through this guide.
IIDX's codename is LDJ. For IIDX 30 Resident it typically is LDJ-003.
Two versions of the game exist:
TDJ expects a 120 Hz compatible monitor for its main screen, and a second 60 Hz touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
LDJ expects 60 Hz monitor for its main screen, and no subscreen.
We'll be using the terms TDJ for Lightning, and LDJ for Standard throughout the guide.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/iidx/30_resident/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
Patches re-uploaded by the community tend to be named LDJ-DATECODE-to-DATECODE.
For example LDJ-2022120800-to-2023090500.
2022120800 being your current data's version.
2023090500 being the version you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Go through the spice2x Patching page to import patches.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
General patches Patch Recommendation Description Standard/Menu Timer Freeze Either Freezes the timer in all non-premium environments. Premium Free Timer Freeze Either Freezes the timer in Premium Free mode. Cursor Lock Either In song select, always returns to the previously selected song. CS-style Song Start Delay Either At the start of a song, holding Start will pause it until you release it. Increase Game Volume Either Ignores in-game settings and keeps the volume at a maximum, helpful for TDJ which tends to be quiet. Hide all bottom text Either Hides text at the bottom of the screen such as Credits or Paseli."},{"location":"games/bemani/iidx/30_resident/setup/#api","title":"API","text":"
Leave everything at default unless you know what you're doing.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/iidx/30_resident/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#im-having-performance-issues","title":"I'm having performance issues!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-game-is-running-slowfast-after-finishing-a-song-the-game-gets-stuck-loading","title":"My game is running slow/fast, After finishing a song the game gets stuck loading!","text":"
The most common reason for this is the game is running over its required refresh rate. To solve this, make sure v-sync isn't disabled in your graphics card's settings.
For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to deal with some hardware issues, it can also be used to hear audio outside the game at the cost of audio latency.
"},{"location":"games/bemani/iidx/30_resident/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/31_epolis/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/31_epolis/extras/#extra-information","title":"Extra Information","text":""},{"location":"games/bemani/iidx/31_epolis/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/31_epolis/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/31_epolis/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/31_epolis/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/31_epolis/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/31_epolis/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/32_pinkycrush/extras/#extra-information","title":"Extra Information","text":""},{"location":"games/bemani/iidx/32_pinkycrush/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/32_pinkycrush/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/32_pinkycrush/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/32_pinkycrush/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/32_pinkycrush/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
Your controller might support having its lights controlled by the game through bemanitools.
If it does, here's how you may link different actions to your lights:
In Device, pick your controller.
In Game Light, select the corresponding button that will be used for that light.
Repeat for your other lights.
If you'd like to play offline, you can head straight to Game resolution and locking FPS
"},{"location":"games/bemani/iidx/9thstyle/setup/#configuring-bemanitools-for-a-network","title":"Configuring Bemanitools for a network","text":"
Head over to the Network tab.
Now we will set up our PIN pad and card.
Click on Keyboard device
You may or may not have more than one option. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
Once you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed).
Grab your card, create a .txt and name it however you like. In this example it's called card.txt
Place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder.
If you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.
"},{"location":"games/bemani/iidx/9thstyle/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Locate your iidxhook-09.conf
Open it with your desired text editor (we're using Notepad++)
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.\neamuse.server=localhost:80\n\n# PCBID\neamuse.pcbid=XXXXXXXXXXXXXXXXXXXX\n\n# EAMID\neamuse.eamid=XXXXXXXXXXXXXXXXXXXX\n
"},{"location":"games/bemani/iidx/9thstyle/setup/#game-resolution-and-locking-fps","title":"Game resolution and locking FPS","text":"
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
Linear Point
It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-09.conf. We want to find these lines:
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)\ngfx.frame_rate_limit=0.0\n\n# Run the game windowed\ngfx.windowed=false\n\n# Windowed width, 0 for default size\ngfx.window_width=0\n\n# Windowed height, 0 for default size\ngfx.window_height=0\n\n# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.\ngfx.scale_back_buffer_width=0\n\n# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.\ngfx.scale_back_buffer_height=0\n\n# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).\ngfx.scale_back_buffer_filter=none\n
If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.
Listed below are the values we want to change them to.
This guide is in need of a revision, it is not up to our current standards
The information it provides is still likely good but we can't guarantee it.
TWO-TORIAL is a community-driven project with limited resources. If you want to help us out, you're more than welcome to contribute!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check Game resolution and locking FPS again.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#im-getting-network-warning-instead-of-network-ok","title":"I'm getting \"NETWORK WARNING\" instead of \"NETWORK OK\"","text":"
Open bemanitools-supplement-v1.6.zip and navigate to \\iidx.zip\\iidx\\misc\\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 \"<location of the file>\\CLVSD.ax\" into the command prompt.
As an example, it could look like this: regsvr32 \"D:\\BEMANI\\IIDX\\CLVSD.ax\"
A prompt should appear telling you that it has been installed successfully. This applies for all styles that require this codec, not just 9th style.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#my-game-crashes-immediately","title":"My game crashes immediately!","text":"
This can have multiple reasons. These fixes shouldn't be needed for 9th style since we're addressing them in the guide. We'll add them anyway just in case.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#fix-1-wrong-data-structure","title":"Fix #1 (Wrong data structure)","text":"
Make sure that your unpacked data looks like this:
JAx (Game binary revision folder where 'x' can be A, B, C, D, E, F, G)
data
sidcode.txt
Any other files are optional and don't have to be removed as these are not required to run the game.
"},{"location":"games/bemani/iidx/9thstyle/troubleshooting/#fix-2-rteffectsdll-didnt-get-replaced","title":"Fix #2 (RtEffects.dll didn't get replaced)","text":"
Refer to Preparing data again and check if you have followed all the instructions explained in it.
"},{"location":"games/bemani/iidx/common/31plus/extras/","title":"Extra Information","text":""},{"location":"games/bemani/iidx/common/31plus/extras/#standard-and-lightning-modes","title":"Standard and Lightning modes","text":"
Lightning mode requires a 120 Hz capable monitor.
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the contents\\prop folder and edit the ea3-config.xml file.
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
<spec __type=\"str\">E</spec>\n
E for Standard (LDJ-012, LDJ, 60 Hz)
D for Lightning (LDJ-010, TDJ, 120 Hz)
"},{"location":"games/bemani/iidx/common/31plus/extras/#changing-the-games-language","title":"Changing the game's language","text":"
This is done in-game before card-in by pressing your EFFECT key.
"},{"location":"games/bemani/iidx/common/31plus/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say LDJ.
<model __type=\"str\">LDJ</model>\n
The following line determines the game's region. You should never change this. As you can change the language in-game.
<dest __type=\"str\">J</dest>\n
You should never change this. It should always say A for Pinky Crush.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024100900</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 100 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
Make sure you're using the right update for your current game version
IIDX updates have LDJ and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., LDJ_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., LDJ_OldDateCode-NewDateCode.rar)
A date code should look something like this: YYYYMMDDXX
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:
Maintenance: Service, Test
Game buttons: SW1 to SW7, Start, EFFECT, VEFX
Keypad: Keypad Insert Card, 1 to 9
Only if you play with a keyboard:
Turntable: TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the turntable
Ignore this tab if you play with a keyboard
Bind your controller's turntable
With a controller, instead of binding TT+ or TT- in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the turntable, typically X
Click Close, leaving the rest of the settings alone
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
Important
Enable IIDX Disable Cameras (-iidxdisablecams) unless you have a webcam connected and wish to use it with the camera hook from the advanced tab.
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Optional: Enabling TDJ (Lightning mode)
You may want to enable IITX TDJ Mode (-iidxtdj) if your main monitor is 120 Hz capable.
Optional: Camera hook
With a webcam connected, you can:
Enable IIDX Cam Hook (-iidxtdjcamhook)
Make sure IIDX Disable Cameras (-iidxdisablecams) from the Options tab is disabled
Optionally enable IIDX Camera Order Flip (-iidxflipcams) if you have two cameras connected and the wrong one is being used
This allows spice2x to try and interface with your webcam to enable camera functionality in the game.
You can then bind a button to the Camera Control overlay in the Overlay tab to adjust camera settings.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/iidx/common/31plus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/iidx/common/31plus/setup/#configuring-your-game","title":"Configuring your game","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
This could be due to many things.
Start by checking the audio section from the setup guide.
beatmania IIDX 31 and above require an AVX2 capable CPU. If your CPU is too old, the game will crash with an EXCEPTION_ILLEGAL_INSTRUCTION error. A known workaround is renaming/deleting the movies folder to prevent the game from loading them altogether.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-is-running-too-slowfast-game-gets-stuck-monitor-error-at-boot-error-5-1503-0043","title":"My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043","text":"
Potential causes:
The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#im-having-performance-issues-my-fps-fluctates","title":"I'm having performance issues / my FPS fluctates!","text":"
If you're having performance issues of some kind, spice2x's PC optimization guide is worth looking at. If none of that works, your PC probably isn't good enough to run the game, sorry.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#unable-to-login-eamuse-error-network-error","title":"Unable to login / Eamuse error / Network error","text":"
Get the proper Asphyxia plugin from our Discord server in the #iidx channel > Resources post. Make sure you didn't enable -smartea in spicecfg's options.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#how-do-i-set-my-offset","title":"How do I set my offset?","text":"
Play through a chart you're comfortable with.
If you're getting too many Fast, increase your offset (+). If you're getting too many Slow, decrease your offset (-).
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-inputs-arent-working-i-cant-get-past-error-messages","title":"My inputs aren't working / I can't get past error messages!","text":"
If none of your inputs are working, try updating spice2x, you can also try using the beta versions if the stable releases don't work for you.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-game-audio-is-super-quiet","title":"My game audio is super quiet!","text":"
When using TDJ mode the audio is very quiet by default. To mitigate this, you can use the Increase Game Volume patch.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
IIDX uses WASAPI exclusive mode for audio to get better audio latency. Unlike former versions of the games which used DirectSound.
You can use the Shared Mode WASAPI patch to hear other apps while the game is running, at the cost of some audio latency.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#im-not-getting-any-audio-or-my-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!","text":"
Many setups have found some difficulty with audio due to various equipment being used. Consider using the Shared Mode WASAPI patch.
"},{"location":"games/bemani/iidx/common/31plus/troubleshooting/#my-audio-is-sloweddistorted-and-im-using-the-shared-mode-wasapi-patch","title":"My audio is slowed/distorted and I'm using the Shared Mode WASAPI patch.","text":"
When using this patch, you must set your audio device's sample rate to 48000 Hz.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/jubeat/clan/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/jubeat/clan/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you'll immediately be greeted with this screen (cropped to save your sanity with scrolling repeatedly on the page), oh no!
This is okay, you can use your mouse or touchscreen to simply hit TEST to initialize the backup data, the game will prompt you to reboot, but let's save ourselves some time and instead go into the GAME OPTIONS menu instead, as shown below. If you rebooted, you will see a message telling you to set the \"Shop Settings\" which is what we're going to now do, as shown below.
Enter the GAME OPTIONS menu and proceed to the SHOP SETTINGS menu.
From here, we will need to set the SHOP NAME SETTINGS. This is a simple process, simply navigate using the controls in the menu to set any name you desire! For the purpose of the guide, we named it Guide but highly encourage fun and/or lazy names. Lastly, if you're not connected to an online network, you'll need to set the SHOP AREA as well, navigate to any option you prefer, they're all predefined so you can't get creative here, pictured below is what we set ours to.
With that, you're all done! Simply exit the service menu or reboot then enjoy the game, have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/jubeat/clan/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
Maintenance: Service, Test, Start
Game buttons: Disk# Press (1 to 5), Foot Pedal
P1 Keypad: Keypad 0 to 9, Keypad Insert Card
Only if you play with a keyboard:
Disks: Disk#- (1 to 5), Disk#+ (1 to 5) (Disk#- is counter-clockwise, while Disk#+ is clockwise.)
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like the disks
Ignore this tab if you play with a keyboard
Bind your controller's disks
With a controller, instead of binding your disks in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the corresponding disk
Click Close, leaving the rest of the settings alone
Repeat for your other disks
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Since M\u00daSECA is no longer receiving official updates, community mods like M\u00daSECA PLUS exist to enhance the game with additional content and English translations.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives Try enabling the processpriority option in spicetools, and set it to realtime.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#booting-the-game-in-offline-mode","title":"Booting the Game in Offline Mode","text":"
If your game version is PIX-2018073002, this version supports turning off E-Amusement. In order to do that, change the game code to J:B:A (<spec>B</spec> in prop/ea3-config.xml), disable/disconnect all network adapters and turn set the E-Amusement setting in the game's operator menu to OFF.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
Museca is a 64-bit game utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency. Unfortunately, this cannot be changed.
"},{"location":"games/bemani/museca/1plushalf/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/forte/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/forte/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: SOUND OPTIONS, GAME OPTIONS, COIN OPTIONS, ECOMODE OPTIONS, and NETWORK OPTIONS.
Once you've done that, enter CLOCK and set the clock by hitting SAVE AND EXIT as pictured below.
The final menu we must deal with is VIRTUAL COIN, enter the menu and select OPERATION SETTINGS as seen below.
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the TAX RATE SETTING menu, shown below.
Set the tax rate by simply selecting SAVE AND EXIT while will take us back into the OPERATING SETTINGS. Pictured below is the TAX RATE SETTING menu.
Once back inside the TAX RATE SETTING menu, we must deal with the three blinking PATTERN options. Doing so is effortless, simply enter all three menus one by one and hit SAVE AND EXIT just as we did for the TAX RATE SETTING in the previous step. Pictured below is the inside of PATTERN 1.
After saving and exiting all three PATTERN options, you're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/nostalgia/forte/troubleshooting/#no-matter-what-i-do-the-game-crashes-and-i-have-multiple-monitors","title":"No Matter What I Do, the Game Crashes and I Have Multiple Monitors!","text":"
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
Once that's done, it's time to work on setting up your data.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file whatever you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/op2/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/nostalgia/op2/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the Test keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the .bat you setup and the game should load.
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: SOUND OPTIONS, GAME OPTIONS, COIN OPTIONS, ECOMODE OPTIONS, and NETWORK OPTIONS.
Once you've done that, enter CLOCK and set the clock by hitting SAVE AND EXIT as pictured below.
The final menu we must deal with is VIRTUAL COIN, enter the menu and select OPERATION SETTINGS as seen below.
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the TAX RATE SETTING menu, shown below.
Set the tax rate by simply selecting SAVE AND EXIT while will take us back into the OPERATING SETTINGS. Pictured below is the TAX RATE SETTING menu.
Once back inside the TAX RATE SETTING menu, we must deal with the three blinking PATTERN options. Doing so is effortless, simply enter all three menus one by one and hit SAVE AND EXIT just as we did for the TAX RATE SETTING in the previous step. Pictured below is the inside of PATTERN 1.
After saving and exiting all three PATTERN options, you're all done! From the service menu select GAME MODE and the game should load ready to be played! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#my-game-is-running-crazy-fast","title":"My Game Is Running Crazy Fast!","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#occasional-game-stutters-during-play","title":"Occasional Game Stutters During Play","text":"
Sometimes you might have occasional stutters during play, while solutions can vary wildly from general performance issues to bad hard drives, try adding SpiceTools -realtime parameter to your .bat file.
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/nostalgia/op2/troubleshooting/#no-matter-what-i-do-the-game-crashes-and-i-have-multiple-monitors","title":"No Matter What I Do, the Game Crashes and I Have Multiple Monitors!","text":"
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/common/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/common/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/kaimei_riddles/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/kaimei_riddles/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/kaimei_riddles/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/peace/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/peace/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/peace/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/unilab/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/unilab/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/unilab/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure with a few folders only, as follows.
If your data doesn't look like this
If you're missing the dev folder, you can safely ignore it as it'll be created by spice2x automatically.
If you're missing the modules folder and instead have bunch of .dll files next to your folders:
Create a modules folder.
Move all .dll files inside of it so you end up with a structure as shown above.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
If you don't need to update your data, you can skip over to the Installing spice2x section.
"},{"location":"games/bemani/popn/usaneko/setup/#updating-data","title":"Updating data","text":"Please make sure you're using the right update for your current data.
pop'n music patches re-uploaded by the community tend to be appropriately named M39-DATECODE-to-DATECODE.
For example M39-2024073100-to-2024091700.
2024073100 being your current data's version.
2024091700 being the one you would arrive at.
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
Open prop\\ea3-config.xml in a text editor and find the following lines near the top.
Leave everything at default unless you know what you're doing.
"},{"location":"games/bemani/popn/usaneko/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Open spicecfg.exe and head to the Options tab.
In the Network category, set the following settings:
EA Service URL to the URL provided by your network.
PCBID to the PCBID provided by your network.
Next you need a card number. If you don't already have one, generate one in the Cards tab. To keep your card number safe, create a new .txt file with ONLY it inside.
Once that's done, head to the Cards tab, for Player 1 click Open... and point to your text file.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch","text":"
Some monitors and display adapters may not support the odd resolution that the game runs at, which is 1360x768 as opposed to the occasionally seen 1366x768. To resolve this, set a custom resolution in your graphics card's settings, or enable GPU resolution scaling.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-is-too-slowfast","title":"My game is too slow/fast","text":"
Potential causes:
The game could be running over/under its required refresh rate (60) To solve this, make sure v-sync isn't disabled in your graphics card's settings. For NVIDIA users, enable NVIDIA profile optimization (-nvprofile) in the Options tab. You can also set Force Refresh Rate to 60.
It could be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/bemani/popn/usaneko/troubleshooting/#my-game-doesnt-have-audio","title":"My game doesn't have audio","text":"
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is put your desired 32-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/reflecbeat/reflesia/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Reflec Beat uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
As for the touch stuff, by default SpiceTools should detect your mouse just fine, you can use the -s parameter to have your cursor show at all times above the game window. For touchscreen monitors, it's a bit tricky to write something encompassing them all. Many should be detected automatically, however some may require adding the -wintouch parameter for support.
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-doesnt-boot-after-following-the-guide","title":"My Game Doesn't Boot After Following the Guide!","text":"
The most common problem present here is if you do not have an E:/ drive. To resolve this issue, you must apply the E:/drive fix patch.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-).
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#failed-to-create-texture-error-in-spicetools","title":"Failed to Create Texture Error in SpiceTools","text":"
If your error is along the lines of a failure to create a texture W:afputils: CTexture::create_texture \u30c6\u30af\u30b9\u30c1\u30e3\u306e\u4f5c\u6210\u306b\u5931\u6557\u3057\u307e\u3057\u305f\u3002 then boot the game without touching anything, even your mouse, maybe give it a few tries, it's admittedly a strange issue with no exact science behind it discovered.
"},{"location":"games/bemani/reflecbeat/reflesia/troubleshooting/#i-get-a-white-screen-that-silently-closes-after-a-few-seconds","title":"I Get a White Screen That Silently Closes After a Few Seconds","text":"
Reflesia runs at 768x1360 opposed to more common resolutions. If your monitor doesn't have support for this, try making a custom resolution in your graphic's cards options. Also, make sure your monitor is in portrait mode as opposed to landscape.
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
Pictured below, the contents of our gamestart.bat file in Notepad++.
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Sound Voltex uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Please note that Sound Voltex IV's offset is purely visual and the game does not have an audio-based offset adjustment. Sound Voltex V however, does.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#running-the-game-windowed-and-borderless","title":"Running the Game Windowed and Borderless","text":"
Some players utilizing windowed mode use 3rd party software called Borderless Gaming in order to achieve this, follow the program's instructions accordingly.
"},{"location":"games/bemani/sdvx/4_heavenlyhaven/troubleshooting/#where-are-all-the-navigators","title":"Where Are All the Navigators?","text":"
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to Playback Devices and then right click on your default device and go to Properties. From there, hit the Advanced tab and set your Default Format to 44100 Hz and check both of the options inside Exclusive Mode as pictured.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's contents folder, and to create a .bat file. Pictured below is what your folder should look like, feel free to name your .bat file anything you desire, for the sake of convenience we've named ours gamestart.bat.
Why does this look different than the usual? This installation includes a modules folder that Spice automatically detects, keeping things clean and simple. If your version of the game doesn't have this, it probably has the contents folder populated with many different dll files such as the main soundvoltex.dll. You should still place your tools here if so!
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-your-tools","title":"Configuring Your Tools","text":"
Now that you have your files ready, open up your .bat file in your desired text editor (we're using Notepad++) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
If you're not using SpiceTools:
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-for-a-local-network","title":"Configuring for a Local Network","text":"
For our local network configuration example, on a single line in the .bat file we're going to type spice64.exe -ea -w and save the file.
What do these different parameters do?
-ea enables an integrated e-amusement server within SpiceTools.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#configuring-for-an-online-network","title":"Configuring for an Online Network","text":"
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w and save the file.
What do these different parameters do?
-p takes your PCBID on your network of choice, simply replace XXXXXXXXXXXXXXXXXXXX with your PCBID.
-url allows you to specify a custom service URL to connect with, simply replace http://yoururlhere.com/ with your chosen network's URL.
-w will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove -w to run the game fullscreen once you're done setting up!
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
"},{"location":"games/bemani/sdvx/5_vividwave/setup/#final-steps-and-setting-up-the-game","title":"Final Steps and Setting up the Game","text":"
It's important to note before booting the game that Sound Voltex uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our main monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into Display Settings, then simply set the orientation to Portrait.
In the event that you do not have the means to run the game in portrait mode and cannot rotate your monitor, it is recommended you boot the game in windowed mode. In SpiceTools, simply add the windowed mode parameter, this parameter is -w and can be placed right after any other desired parameters chosen in our gamestart.bat
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your gamestart.bat and the game should load and be ready to be enjoyed! Have fun!
Have any other errors?
Check out the Troubleshooting section and Error Code section to resolve any issues not seen in this guide to greater depth.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#my-game-is-running-slowlagging","title":"My Game Is Running Slow/Lagging","text":"
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
At the time of writing, some individuals with more than capable PCs have had framerate issues, most notably with Ryzen CPUs. There's really no fix as the issues seem largely random, but it's worth noting regardless to consider trying different computers if you have them available.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#my-game-is-running-crazy-fastafter-finishing-a-song-loading-is-stuck","title":"My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck","text":"
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#which-offset-is-which","title":"Which Offset Is Which?","text":"
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Sound Voltex V has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#running-the-game-windowed-and-borderless","title":"Running the Game Windowed and Borderless","text":"
Some players utilizing windowed mode use 3rd party software called Borderless Gaming in order to achieve this, follow the program's instructions accordingly.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#where-are-all-the-navigators","title":"Where Are All the Navigators?","text":"
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#a-note-about-sse-42","title":"A Note About SSE 4.2","text":"
In the rare case you are running this game on very old hardware, SDVX V requires a processor supporting the SSE 4.2 instruction set. But, in the event your processor does not have this, there is a patch available to bypass this.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#when-i-run-this-game-all-other-background-audio-is-gone-whats-going-on","title":"When I Run This Game All Other Background Audio Is Gone! What's Going On?","text":"
64-bit versions of SDVX are now utilizing a feature in Windows called WASAPI exclusive mode to obtain less audio latency than the former 32-bit versions of the games which used DirectSound. You can use the Shared Mode WASAPI patch to deal with some hardware issues, it can also be used to hear background audio outside the game so that the game does not take total control. Many have reported that this edit only works when the audio is set to either 16-bit 44100Hz or 24-bit 44100Hz.
"},{"location":"games/bemani/sdvx/5_vividwave/troubleshooting/#im-not-getting-any-audiomy-audio-is-completely-wrecked-and-im-using-an-external-dac","title":"I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!","text":"
Several external DACs have issues with WASAPI exclusive mode and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
Alongside this, many setups have found some difficulty with audio due to various equipment being used. Consider applying the Shared Mode WASAPI patch.
This is the line that determines which region, and therefore which language the game will use.
<dest __type=\"str\">J</dest>\n
Use:
J for Japan (Japanese)
K for Korea (Korean + some censored jackets)
A for Asia/Australia (English)
U for America (English + some censoring in recent versions)
Y for Indonesia
"},{"location":"games/bemani/sdvx/6_exceedgear/extras/#more-about-ea3-configxml","title":"More about ea3-config.xml","text":"
The ea3-config.xml file is located inside the prop folder.
Below is an explanation on what different sections of this file do.
The following lines change the PCBID and HARDID that your system reports to your e-amusement server. There is no need to manually change this as spice2x will do it for us.
The following line determines what version of the game you are running. You should never change this. It should always say KFC.
<model __type=\"str\">KFC</model>\n
You should never change this. It should always say A for Exceed Gear.
<rev __type=\"str\">A</rev>\n
The following line determines your datecode. Always keep it up to date with your game's current version.
<ext __type=\"str\">2024052100</ext>\n
The following line determine what remote service URL spice2x is supposed to connect to. There is no need to manually change this as spice2x will do it for us.
Ensure your game files are not marked as read-only:
Right click the directory containing your files
Click on Properties
Under the General tab, find Attributes and uncheck Read-only
Click Apply
When prompted, select Apply changes to this folder, subfolders and files
Click OK to confirm, then OK again to close Properties
The complete game data should be approximately 20 GB or larger. If your data is significantly smaller, you likely have an update archive instead of the full game data.
Here's what the expected data structure should look like:
For a comprehensive list of all game updates in chronological order, visit BemaniWiki
Make sure you're using the right update for your current game version
SDVX updates have KFC and one or two datecodes in their archive names.
Single datecode: Contains one update (e.g., KFC_NewDateCode.7z) Two datecodes: Updates from the older to newer version (e.g., KFC-OldDateCode-NewDateCode.rar)
In the two-datecode example:
OldDateCode is the older date, the game version required to apply this update
NewDateCode is the newer date, and is the version you'll arrive at after applying the update
Extract the update to your game directory, ensure directories align and overwrite files when prompted
Open prop\\ea3-config.xml and find the <ext> line:
<ext __type=\"str\">NewDateCode</ext>\n
Update the datecode to match your new game version and save
If prop\\bootstrap.xml exists, also update its <release_code> line:
This tab is used to bind your keyboard and controller buttons
Bind vs Naive
Bind - Use for controllers and hardware devices. More responsive and detects any HID device. Naive - Use for device agnostic keyboard binds. Less responsive but works with simulated keystrokes.
Binding your buttons
Click on Bind or Naive then press the key you want associated with the action.
With your controller and/or keyboard plugged in, configure your keys for:
Maintenance: Service, Test
Game buttons: BT-A, BT-B, BT-C, BT-D, FX-L, FX-R, Start
P1 Keypad: Keypad 0 to 9, Keypad Insert Card
Only if you play with a keyboard:
Knobs: VOL-L Left, VOL-L Right, VOL-R Left, Vol-R Right
Additional info
Use page navigation at the bottom to bind multiple buttons to the same input
Check Bind Many to bind multiple controls in sequence
Click Edit after binding for advanced options (invert, MIDI sensitivity, etc.)
This tab is used to bind analog controls like knobs
Ignore this tab if you play with a keyboard
Bind your controller's knobs
With a controller, instead of binding to VOL-L and VOL-R in the Buttons tab, you need to:
Click Bind
In Device, pick your controller
In Control, pick the control that updates the preview when turning the corresponding knob
Click Close, leaving the rest of the settings alone
Repeat for your other knob
This tab is used to bind keys to toggle spice2x and game-related overlays
Binding extra buttons here is optional, defaults are fine
Click on Bind or Naive then press the key you want associated with the action.
This tab allows you to configure controller lights to sync with the game
Not all controllers support this, but it does not affect gameplay and is completely optional.
Click Bind
In Device, pick your controller
In Light Control, select the corresponding light
Click Close
Repeat for your other lights
This tab lets you configure which cards are used to save your game profile to
If you own a physical e-amuse/FeliCa card and a compatible NFC card reader
Setup instructions vary depending on your specific reader model.
Navigate to the Advanced tab and scroll down to the NFC Card Readers section. Browse the available options and hover over each one to view descriptions and configuration guidance.
There is no need for you to specify cards for either player in this tab when using a card reader.
If you don't, you can use a virtual card number instead
If you already have generated a card number before, you may use this one.
To generate a new card number for Player 1 or 2:
Click on Open...
Choose where to save your card number
Give it a file name (e.g. card0.txt)
Click save
Finally, click on Generate
This will automatically generate a valid card number for you and keep it in the file you specified.
Go through the spice2x Patching to import and pick patches
No need to change anything here
NVIDIA GPU users ONLY
Enable NVIDIA profile optimization (-nvprofile) to let spice2x create an optimized profile for your game.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
"},{"location":"games/bemani/sdvx/6_exceedgear/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Pick one or the other, not both!
Option 1: Remote (Online Network)
Remote networks typically require an invitation to join. You'll need to connect with members of the community who can provide you with an invite.
Your network should provide you with the necessary information to proceed:
Open spicecfg.exe and head to the Options tab
Under the Network category, set the following settings provided by your network:
EA Service URL (-url)
PCBID (-p)
Option 2: Local e-amuse Emulator (Asphyxia)
For instructions on setting up Asphyxia, please refer to our Asphyxia setup guide.
After Asphyxia is setup with the proper plugin for your game:
Open spicecfg.exe and head to the Options tab
Under the Network category, set your EA Service URL (-url) to point to your asphyxia server, typically localhost:8083
"},{"location":"games/bemani/sdvx/6_exceedgear/setup/#configuring-your-game","title":"Configuring your game","text":"
Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.If you have them installed, close them both before starting any arcade game
W:BM2D: CreateLayer() \u6307\u5b9a\u3057\u305f\u30ec\u30a4\u30e4\u30fc\u306f\u5b58\u5728\u3057\u307e\u305b\u3093 then EXCEPTION_ACCESS_VIOLATION in logs
Open log.txt using an editor that supports SHIFT-JIS encoding for Japanese text (like Notepad++)
Look for this error message: W:BM2D: CreateLayer() \u6307\u5b9a\u3057\u305f\u30ec\u30a4\u30e4\u30fc\u306f\u5b58\u5728\u3057\u307e\u305b\u3093 touch_effect Note: While touch_effect is common, the missing resource name may vary
If you find it, and it's followed by: W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
Then there's a problem with your game data.
Make sure there are no DLL files next to the main game directories (data, prop, etc..) If there are, move them all under the modules directory
For game version 2024-11-05 and newer, check the following files in your modules directory:
afp-core.dll should be 1,015 KB
afp-utils.dll should be 179 KB
If the sizes don't match:
Redownload 2024110500 and newer updates
Re-apply all updates in chronological order, always copying all DLL files to the modules directory
If the issue isn't resolved by now, we recommend performing a fresh installation using trusted data sources.
W:SuperstepSound: Audio device is not available!!! in logs
Open log.txt using an editor that supports SHIFT-JIS encoding for Japanese text (like Notepad++)
Search for Superstep
If you find a line with Audio device is not available!!!, it means the game hasn't found refuses to boot due to misconfigured audio. Check the setup guide's Configuring Audio section as well as our general Audio guide to understand the issue better.
I'm using a laptop with a hybrid internal+dedicated GPU setup
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
Check out our Audio guide to understand audio modes better
Ensure your default audio device's sample rate is set properly
44100 Hz sample rate for WASAPI Exclusive and ASIO
48000 Hz if your game is patched with Shared Mode WASAPI
I can't change my device's sample rate
If you're using gaming peripherals (Logitech/Razer/Steelseries) or external audio devices (audio interfaces/sound bars):
Check if you can modify the sample rate in the device's software/control panel
If not, try uninstalling the device's software. This may restore control over Windows audio settings
If you still can't change the sample rate:
Configure the game's audio mode to match your device's current sample rate instead
Try using a different audio device
I can't hear anything else than the game
Your game's audio is setup to run in WASAPI Exclusive or ASIO modes.
Check out our Audio guide to understand audio modes better.
If you're using WASAPI Exclusive, you'll want to patch the game with Shared Mode WASAPI to hear other applications.
If you're using ASIO, unless your audio interface mixes WASAPI and ASIO streams when outputting, you'll only be able to hear one application when ASIO is in use. In this case, you'll need to route all audio through software such as Voicemeeter, and have Voicemeeter output the mix to your ASIO device.
Game audio is too quiet/loud
Make sure to not be in a credit as your current progress will be lost
Bind and press your Test key to enter the Test menu
Go to SOUND OPTIONS and change the volume at will
SAVE AND EXIT > GAME MODE to return to the game
"},{"location":"games/bemani/sdvx/6_exceedgear/troubleshooting/#faq","title":"FAQ","text":"How to run the game in windowed borderless mode?
You'll need to use 3rd party software like Borderless Gaming in order to achieve this.
Where are all the navigators? Why am I missing songs?
A lot of content is locked behind events and will not show up unless connected to a network that has written support for these events.
It may also be that the content is only available in specific regions like Japan and your game is configured with another region.
You can fix this by patching Fake Region to Japan (J).
Taiko is generally distributed as a single folder. For Nijiiro, this will be SBWY 39.06. The game folder should contain an AMCUS, Data and Executable folder.
Nijiiro is a rolling release so please verify your game version by opening AMCUS\\AMConfig.ini and verifying that it says cacfg-game_ver=39.06
NAMCO data is also distributed as .VHDX and .VHD files. These files are useful for archival purposes, but are not required to run the game. Always download the unpacked data for home use.
TaikoArcadeLoader is a loader and hardware emulator for Nijiiro. It will allow us to launch the game, as well as configure inputs and network settings. More information can be found at the TAL github page.
Download the latest version of TAL from the actions tab of the TAL page. This will be a file named TaikoArcadeLoader. You will need to be logged into github to download this file.
Copy the files from TaikoArcadeLoader.zip to your Executable/Release folder. When asked, choose to replace the existing files with the newly copied files.
Depending on the input method you choose, the configuration for them can change slightly. Below are all the input methods available and how to set them up.
Keyboard
Keyboard is the default input method.
The default layout uses:
DF JK for the P1 drum input
ZX CV for the P2 drum input
P to Insert Card
F2 to SERVICE
Enter to add coins
If you wish to view or change all the default keybinds, you can do so in keyconfig.toml
Controller
The setup for both drum and normal controllers is the same.
In config.toml set wait_period = to 0
If you are using a controller that does not use keyboard inputs, you need to set SDL keybinds in keyconfig.toml
When you're using an analog input for the drums, you need to set analog_input = false to true in config.toml
A list of valid SDL inputs can be found at the bottom of keyconfig.toml
If you're using 2 controllers, use JoyToKey and remove SDL inputs from keyconfig.toml
Physical Card Readers
You can insert your card with physical card readers. If you happen to have one, you can set them up to use them for Taiko no Tatsujin Nijiiro.
AIC Pico
In config.toml set card_reader = to false.
Update to the latest firmware
Inside AMFWConfig.ini change COM4 to the port of your AIC Pico
ACR122U
In config.toml set card_reader = to true.
Use AkaiiKitsune's tal-cardreader plugin
If you don't have a physical card reader, you can skip over to the Networks section
There are a few online hosted servers that support Nijiiro, however most of them are currently invite only. Ask your friends where they play, and maybe they'll invite you!
Elara Global Taiko Server
EGTS is the only public Nijiiro server that also comes with an Omnimix verison that includes custom songs and songs from other Taiko games.
Self Hosted Local Servers (Complex)
If you wish to run the game locally, but with the ability to create and save a profile, you can run a server on the same computer you are playing the game on. This server will need to be running before you launch the game, however it can be shut down when you are no longer playing.
Any provided setup instructions are likely to become outdated rather quickly.
Please refer to the included setup instructions on each projects respective web page.
TLS - A network service emulator for Nijiiro. Setup can be complex as you are required to build TLS from source using VisualStudio and .sln files.
Enter the I/O setup screen by pressing F1 on the Attract screen then using the arrow keys and Enter, navigate to I/O TEST -> TAIKO TEST. Adjust these settings to your liking as they vary between controllers and keyboards. If you are unsure just leave the defaults as is.
If you would like to adjust patch settings enter the test menu by pressing F1 on the Attract screen then using the arrow keys and Enter, navigate to MOD MANAGER.
You're all done! The game should load up properly now.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#changing-the-language","title":"Changing the Language","text":"
Nijiiro supports changing the language from the test menu. The officially supported languages are:
Japanese (Default)
English
Chinese (zh-TW)
Korean
An unofficial mod allows you to change the language to Chinese (simplified), this can be found on the Discord.
Using F1, the arrow keys and Enter, navigate to OTHERS -> LANGUAGE
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-frozenblack-screen","title":"My game is frozen/black screen","text":"
You can fix this by running the game as admin. You can also try updating windows and gpu drivers.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot","text":"
First boot after connecting to a network will be very long (>90s)
The game files for Nijiiro consists of thousands of small .bin files and Windows Defender is known to spend a long time scanning through them during game boot up.
One way to massively speed up boot times is to add the entire game folder as a Windows Defender Exception.
Doing this will prevent Defender from scanning your game folder for viruses.
Only do this if you trust the source of your data!
Open Virus & threat protection.
Under Virus & threat protection settings click the Manage Settings button.
Scroll down to Exclusions and click on Add or remove exclusions.
Click the Add an exclusion button, select the folder option, navigate to the root of your game installation and click Select Folder.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-running-crazy-fastslow","title":"My game is running crazy fast/slow","text":"
The game needs to be ran at 120 FPS or things will break.
If you have a display that supports 120 Hz or higher
Set your display to 120 Hz. You may need to make a custom resolution.
In config.toml set vsync = to true.
If you have a display that is less than 120 Hz
In config.toml set vsync = to false and windowed = to true.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-not-connected-to-a-network-but-i-set-one-up","title":"My game is not connected to a network but I set one up","text":"
Disable shop close time or you won't always be able to connect to the network
Using F1 arrow keys and Enter navigate to GAME OPTIONS -> CLOCK/CLOSE TIME SETTING -> SCHEDULE TYPE.
If you are still unable to connect that means you have incorrectly configured your config.toml or your server.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-game-is-still-too-bigsmall-after-setting-the-resolution-in-configtoml","title":"My game is still too big/small after setting the resolution in config.toml","text":"
This will happen if you incorrectly set your resolution or scale.
You can check your display resolution by right clicking your desktop and selecting Display settings.
You can set your scale to 100% right above where it says your resolution.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#my-controller-is-dropping-inputs-i-cant-hit-good-drumrolls","title":"My controller is dropping inputs / I can't hit good drumrolls","text":"
This a common issue on some controllers.
In config.toml increase wait_period = by 1, then test it in-game and repeat until it feels correct.
"},{"location":"games/namco/taikonijiiro/troubleshooting/#best-settings-for-nvidia-gpus","title":"Best settings for Nvidia GPUs","text":"
This will help with latency and other issues
In NVIDIA Control Panel set the following settings for Taiko.exe.
Inside config.toml, set wasapi_shared = to false and set asio = to true.
Change asio_driver = to asio_driver = \"<Your ASIO Driver Name>\"
For more information refer to the general Audio guide.
"},{"location":"games/sega/chunithm/common/chusan/c2c/","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/common/chusan/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/common/chusan/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/common/chusan/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/common/chusan/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/common/chusan/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/common/chusan/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/common/chusan/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/common/chusan/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/common/chusan/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/common/chusan/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/luminous/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/luminous/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/luminous/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/luminous/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/luminous/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/luminous/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/luminous/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/luminous/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/luminous/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/luminous/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/luminous/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/luminous/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/luminousplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/luminousplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/luminousplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/luminousplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/luminousplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/luminousplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/luminousplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/luminousplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/luminousplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/luminousplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/luminousplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/luminousplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/new/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/new/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/new/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/new/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/new/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/new/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/new/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/new/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/new/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/new/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/new/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/new/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/new/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/newplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/newplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/newplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/newplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/newplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/newplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/newplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/newplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/newplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/newplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/newplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/newplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/sun/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/sun/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/sun/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/sun/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/sun/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/sun/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/sun/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/sun/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/sun/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/sun/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/sun/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/sun/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/sun/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/sunplus/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/sunplus/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/sunplus/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/sunplus/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/sunplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/sunplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/sunplus/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/sunplus/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/sunplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/sunplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/sunplus/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/sunplus/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
"},{"location":"games/sega/chunithm/verse/c2c/","title":"Cab-to-Cab","text":""},{"location":"games/sega/chunithm/verse/c2c/#cab-to-cab-over-internet","title":"Cab-to-Cab over Internet","text":"
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together.
Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.11/12/13/14
To achieve this over the internet, we can use SoftEther VPN. Refer to the Setting Up SoftEther VPN Guide for more information.
"},{"location":"games/sega/chunithm/verse/c2c/#configuring-segatoolsini-game-assignments","title":"Configuring segatools.ini & Game Assignments","text":"
segatools.ini
[netnev]\nenable=1\naddrSuffix= last 2 digits of your SoftEther IP\n\n[keychip]\nenable=1\nsubnet=192.168.139.0\nid=(Everyone needs a seperate keychip. If you play on a remote network, chances are you already have your own keychip. If not, you can use the example keychips below.)\n;example keychips: A61E-01D02321145 ; A61E-01A30831145 ; A61E-01E38091145 ; A61E-01E46241145\n\n[system]\ndipsw1=1\n;This has changed since Luminous. Previously if you wish to perform cab-to-cab link, you need to set this to 1 on the Server machine, and 0 on all other client machines.\n;This change is no longer needed, just keep this set to 1 on all machines.\n
GAME ASSIGNMENTS
After saving your segatools.ini, launch the game and go into the Service Menu > and go to GAME ASSIGNMENTS.
Enable CABINET-TO-CABINET PLAY, and make sure all machine are on the same group (Group A for example).
Set one machine to STANDARD, and all other machines to FOLLOW THE STANDARD .
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
"},{"location":"games/sega/chunithm/verse/c2c/#how-to-link","title":"How to Link?","text":"
If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading.
Login to a credit.
If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
If you're connecting, navigate to the \"Cabinet-to-Cabinet Play\" tab and wait for other players to create a session.
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin\\ folder and referenced in segatools.ini under the [chuniio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[chuniio]\n; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL.\n; (will use chu2to3 engine internally)\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
If you have two DLLs, ending in _x86.dll and _x64.dll (or _chusan.dll and _amdaemon.dll), uncomment the path32= and path64= lines by removing the leading semicolon (;), then add your DLLs after the =:
[chuniio]\n; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs.\n; x86 chuniio to path32, x64 to path64. Both are necessary.\n;(1)!\npath32=controller_x86.dll\npath64=controller_x64.dll\n
Brokenithm allows you to use a mobile device as a CHUNITHM controller. It uses the bottom half of the screen as the ground slider, and sliding into the upper half activates the air sensors.
Run brokenithm_server.exe. A command prompt window should open, saying that it is waiting for a device on port 52468.
Open the Brokenithm app on your Android device. Enter your computer's IP address in the Address box on the top right, then tap Start.
Run the game as normal.
Getting your computer's IP address
Open Settings -> Network and Internet and select Properties. Scroll down to the bottom and check the address under the IPv4 address field:
That is your computer's IP address.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted brokenithm_server.exe to App\\bin\\ as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
You can improve latency by running Brokenithm with your Android device tethered to your computer. However, this requires a little extra setup:
Connect your Android device to your computer with a USB cable.
If you haven't enabled Developer options on your device, do it by navigating to the \"About\" page in your phone's settings, then tap \"Build number\" seven times. This varies by device, so if unsure, look up the instructions for your specific one.
Navigate to Developer options and enable USB debugging.
On your computer, download and extract Android SDK Platform Tools to your App\\bin\\ folder.
Navigate to the App\\bin\\platform-tools folder in File Explorer, click on the address bar, type cmd, and hit Enter to open a command prompt.
In the command prompt, type the following command:
adb reverse tcp:52468 tcp:52468\n
Start brokenithm_server in TCP mode with the -T command line flag, brokenithm_server.exe -T.
On your Android device, open Brokenithm, and change the address to 0.0.0.0.
If the text box to the left of the \"SETTINGS\" button say \"UDP\", tap on it once to switch to \"TCP\" mode.
Tap on \"START\", and you will now be connected via the USB cable.
You can now start the game as normal.
The next time you play the game, you only need to run the adb reverse ... command again. To do this automatically when the game starts, add a line to the start.bat script before the brokenithm_server line:
Run App\\bin\\Brokenithm-Server\\Brokenithm-Evolved-iOS.exe. A command prompt window should open, saying that it is waiting for a device.
On your iOS/iPadOS device, open Brokenithm, and connect it to your computer with a USB cable.
Run the game as normal.
Automatically launching the Brokenithm server when starting the game
This will only work if you extracted the server to App\\bin\\Brokenithm-Server as previously instructed.
You can edit the launch script to launch the Brokenithm server when starting the game. Edit App\\bin\\start.bat to add a line above the existing commands:
This guide only covers TASOLLERs running the v2.0 touch firmware. If you've purchased the controller after January 2022, the update should have already been applied.
If you've purchased the controller before then, you will need to update the touch firmware by following the instructions on DJ-DAO's support page.
Install the custom IO4 firmware to your controller.
Follow the segatools.ini config on the gitea page.
Connect the controller to your computer, and then start the game.
Legacy
Backup TASOLLER setup if IO4 cfw is not working.
Install the custom Host and LED firmware to your controller. Instructions on how to do so is provided in the linked archive.
Download TASOLLER IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Switch your Laverita to IO mode. You can do so in ConfigApp found in the yuancon discord.
Change the COM port of your controller. You can do so in Device manager by looking for USB Serial Device you may need to unplug and replug your controller to properly idetify which one is the Laverita.
Double click on it
Go to Port Settings
Click on Advanced
From the dropdown select COM1
Restart to ensure changes took effect and saved
Edit your App\\bin\\segatools.ini to disable io emulation and set led:
[led]\n; Output billboard LED strip data to a named pipe called \"\\\\.\\pipe\\chuni_led\"\ncabLedOutputPipe=0\n; Output billboard LED strip data to serial\ncabLedOutputSerial=1\n\n; Output slider LED data to the named pipe\ncontrollerLedOutputPipe=0\n; Output slider LED data to the serial port\ncontrollerLedOutputSerial=1\n; Use the OpeNITHM protocol for serial LED output\ncontrollerLedOutputOpeNITHM=0\n\n; Serial port to send data to if using serial output. Default is COM5.\nserialPort=COM1\n; Baud rate for serial data (set to 115200 if using OpeNITHM)\nserialBaud=9600\n\n[slider]\n; Enable slider emulation. If you have real AC slider, set this to 0.\n; Slider serial port must be COM1.\nenable=0\n\n[io4]\nenable=0\n
Then start the game.
Legacy
Backup Laverita 3 setup if IO4 mode is not working.
Switch your Laverita to HID mode. You can do so in ConfigApp
Download Laverita IO DLLs and extract to your App\\bin folder.
chuniio-rs (download chusan.zip)
Edit your App\\bin\\segatools.ini to reference the extracted DLLs:
Connect the controller to your computer, and then start the game.
"},{"location":"games/sega/chunithm/verse/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/chunithm/verse/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
CHUNITHM content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
If you plan to connect to a network (Hosted or Local), the A001 option folder for your specific game version is required. This option contains a special Event file that lets the game connect.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/chunithm/verse/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
There are many patches for CHUNITHM.
We will only bring up the ones we think could be genuinely useful.
As a general rule of thumb, if you're not sure what a patch does or you're not absolutely certain you need it, leave it alone, regardless of recommendations below.
Patch Recommendation Description Force shared audio mode Either Force the game to use shared mode audio output, letting you listen to other audio sources while the game is running at the cost of audio latency. Force 2 channel audio output Either Try enabling this patch if you don't get audio output at all. Disable song select timer Either Disables the song select timer. No encryption ON Disable encrypting network requests. Required if you plan to run a local server. No TLS ON Disable checking if the server is HTTPS or not. Required if you plan to run a local server. Bypass 1080p monitor check Either Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. Bypass 120 Hz monitor check Either Disable checking if the monitor is exactly 120 Hz when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz."},{"location":"games/sega/chunithm/verse/setup/#installing-segatools","title":"Installing segatools","text":"
Head over to segatools releases and download segatools.zip. Do not download the source code.
Extracting the archive should give you a few more zip files. Find chusan.zip and extract it to the App\\bin folder in your game data.
You should now have a few more files inside the folder, as highlighted:
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your Option folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the Option folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, Option, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
Set windowed to 0 to run in fullscreen mode and 1 to run in windowed mode.
If you have multiple monitors and you're running in fullscreen mode (windowed=0), set monitor to the index of the monitor you want to run the game on.
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
"},{"location":"games/sega/chunithm/verse/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\bin\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/chunithm/verse/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\bin\\start.bat. Let the game load until it reaches the screen below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 4th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
"},{"location":"games/sega/chunithm/verse/setup/#waiting-for-distribution-server","title":"Waiting for Distribution Server","text":"
If you're stuck at the Waiting for Distribution Server screen below, close the game and relaunch.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-crashes-on-launch","title":"My game crashes on launch!","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Using the incorrect dipswitch settings for your refresh rate (e.g. dipsw3=0 on a 60 Hz screen). Refer to the game setup guide to fix it.
Enabling 120FPS on a monitor that is not exactly 120 Hz or exactly 1080p. If you cannot set your monitor's refresh rate to 120 Hz, apply the \"Bypass 120 Hz monitor check\"/\"Bypass 1080p monitor check\" on a CHUNITHM web patcher (see Resources).
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json config_hook.json\nping 127.0.0.1 -n 31 > nul && taskkill /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-takes-a-long-time-to-boot","title":"My game takes a long time to boot!","text":"
CHUNITHM game files consist of thousands of small XML files, which Windows Defender takes a long time to scan through. Add your game folder to the Windows Defender exclusion list.
Danger
Doing this will prevent Windows Defender from scanning your game folder for viruses. Only do this if you trust the source of the data.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-is-running-too-slowfast","title":"My game is running too slow/fast","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for chusanApp.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
"},{"location":"games/sega/chunithm/verse/troubleshooting/#my-game-crashes-when-i-tab-out-of-fullscreen","title":"My game crashes when I tab out of fullscreen!","text":"
As the game is intended to run on arcade hardware, it doesn't like being minimized.
One workaround for this is to use DXVK. Download the latest version from releases. This will be a dxvk-x.y.z.tar.gz file, which you can open using 7zip. Navigate to the x32 folder, and copy the d3d9.dll file to your game's App\\bin folder, agreeing to overwrite when asked.
You should now be able to tab out of fullscreen without crashing the game.
Warning
The game will not ignore inputs when out of focus.
This means any controller inputs will still be accepted, so try not to lean onto your slider whilst tabbed out!
This also means that you can accidentally enter the service menu by hitting your Test key even if the game is minimised. If you were in the middle of a credit, your scores will be lost.
"},{"location":"games/sega/chunithm/verse/troubleshooting/#when-i-run-the-game-all-other-audio-is-gone","title":"When I run the game all other audio is gone!","text":"
CHUNITHM uses WASAPI exclusive mode for audio to get better latency.
You can apply the \"Shared Audio\" patch on a CHUNITHM web patcher (see Resources) to hear audio outside of the game at the cost of audio latency.
c2c can have many problems but you can fix most of them by applying the \"Patch for head-to-head play\" and disabling \"Set all timers to 999\" on a CHUNITHM web patcher (see Resources).
If the above does not work then please ensure both machines have the exact same data and can communicate with each other if they cannot then you can try disabling firewalls or changing the c2c group.
If clicking the c2c button does nothing, you can fix it by resetting the network settings in Windows.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/buddies/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/buddies/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/buddies/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/buddies/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/buddies/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/buddiesplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/buddiesplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/buddiesplus/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/common/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/common/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/common/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/common/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/prism/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/prism/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/prism/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/prism/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/prism/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and does not recognize any controllers. However, it can be configured with IO DLLs to add support for controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\Package folder and referenced in segatools.ini under the [mai2io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mai2io]\n; To use a custom maimai DX IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on this spreadsheet
Plug your controller in and open Device Manager.
Under the Ports (COM & LPT) section, ensure the correct ports are set for both the Touch Panel and Button LED.
(Touch Panel) USB Serial Device: COM3
(Button LED) USB-SERIAL CH340: COM21
If they are different change the port of the device by Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number
Finally ensure the mai2.ini file in your data's App/Package folder has the following values set under the [AM] section
[AM]\nTarget=0\nDummyTouchPanel=0\nDummyLED=0\n
This gets your controller working with keyboard inputs. Its highly recommended that you also view this setup guide which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
Warning
You DO NOT need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
You DO NOT need to follow the Aime Reader setup in the linked guide above if you do not own one.
"},{"location":"games/sega/maimaidx/prismplus/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files are not set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and filesand press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create two new empty folders named appdata and amfs (and the folder option if not present) next to them as shown below:
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/maimaidx/prismplus/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
maimai DX content updates are distributed through option folders instead of patching the base game.
Options are named with a letter followed by three numbers.
For JPN(SDEZ) data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is H??? and BUDDiES+ is I???).
For EXP(SDGA) data, Options will always begin with the letter A (i.e A???)
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use MelonLoader mods to improve QOL. You can find info about the available mods for maimai here AquaMai. For general modding check Unity modding page.
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/maimaidx/prismplus/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Right-click on the volume setting in your taskbar and select Sounds.
Navigate to the Playback tab, right click on your default audio device, and click on Properties.
Go to the Advanced tab.
Check both boxes under Exclusive Mode.
Open the Default Format dropdown.
Pick either 16 bit, 48000Hz (DVD Quality) or 24 bit, 48000Hz (Studio Quality), click Apply, then OK.
"},{"location":"games/sega/maimaidx/prismplus/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 7th option).
Select \u5e97\u5185\u30de\u30c3\u30c1\u30f3\u30b0\u306e\u8a2d\u5b9a (IN-STORE MATCHING SETUP, the first option) and toggle this setting to OFF.
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mai2hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\Package\\Sinmai_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-stuck-on-a-blue-and-black-screen","title":"My game is stuck on a blue and black screen!","text":"
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
If you believe you've already done this. You might be missing a try installing the latest vcredist
"},{"location":"games/sega/maimaidx/prismplus/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit Sinmai.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/brightmemory/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/brightmemory/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/brightmemory/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/brightmemory/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/brightmemory/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/brightmemory/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/common/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/common/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/common/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/common/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/common/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/common/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\package folder and referenced in segatools.ini under the [mu3io] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/ongeki/refresh/controllers/#keyboard-and-mouse","title":"Keyboard and Mouse","text":"
Keyboard and Mouse is the default input method.
To enable mouse lever emulation ensure that the mouse option is set to 1 in the [io4] section of your segatools.ini:
[io4]\n; Set \"1\" to enable mouse lever emulation, \"0\" to use XInput\nmouse=1\n
The default layout use ASD for the left 3 buttons, and JKL for the right 3 buttons. Mouse Left/Right Click are used for the left and right bumper buttons.
If you wish to change the default keybinds, an explanation on how to set these is included above the [io4] section in your segatools.ini.
Mageki allows you to use a mobile device as a O.N.G.E.K.I. controller. It replicates the layout of an arcade O.N.G.E.K.I. controller on your mobile device.
Mageki supports both Android and iOS devices. For installation instructions, please refer to the English User Manual on the Mageki GitHub Repository.
Configuring ongeki-io and MU3-input.dll
When moving the zipped contents of MU3Input, move all folders EXCEPT the segatools.ini file into your App\\package folder in a way that matches its file structure. Modify the [mu3io] and [aimeio] sections of your existing segatools.ini file to look like the following:
If these sections do not exist, add them to the end of your segatools.ini file.
IOConfig doesn't launch for me/This application requires the Windows App Runtime
Download and extract the contents of the Windows App Runtime Version 1.5 Redistributable In the WindowsAppSDK-Installer-x64 folder run WindowsAppRuntimeInstall-x64.exe
If IOConfig still fails to launch, try using the SelfContained version of ongeki-io
Navigate to Mu3IO.NET releases and download mu3io.dll. Put this file in your App\\package folder.
Edit your segatools.ini to reference the DLL:
[mu3io]\n; To use a custom O.N.G.E.K.I. IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard/gamepad input.\npath=mu3io.dll\n
"},{"location":"games/sega/ongeki/refresh/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you're interested in using a cabinet slider and air sensors, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
Create another empty folder named AppData next to them. It should now look like below.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs, Option and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/ongeki/refresh/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
O.N.G.E.K.I. content updates are distributed through option folders instead of patching the base game. They are named A???, with each ? being a number. Custom options distributed by the community might use letters instead, to distinguish them from official ones.
Extract any options you've downloaded into the Option folder. You should end up with a file structure as follows. Do not be worried if you have fewer or more option folders.
In some cases, your data may have options in App\\package\\option. If so, move all contents inside to the Option folder where App and AppData are and delete the App\\package\\option folder.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your unprotected executables came with an amfs folder, and already has a file named ICF1 in it, skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
If you are following the folder structure of this guide, you must ensure that OptionDev is set to 0 in your mu3.ini, or else your Option data will not load.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\package\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
It's strongly recommended to use BepInEx mods to improve QOL. You can find info about the available mods for O.N.G.E.K.I. here mu3-mods. For general modding check Unity modding page.
The service menu will only render correctly at 1080x1920.
This can be fixed with a patch.
-monitor <N>: the monitor to run the game on
Getting the monitor index
Navigate to Windows display settings. Each monitor should be assigned a number. The monitor index is that number. For example, monitor 2 means -monitor 2.
"},{"location":"games/sega/ongeki/refresh/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Open App\\package\\mu3.ini (or create it if it doesn't exist).
Set WasapiExclusive in the Sound section to 0 (create the key if it doesn't exist):
[Sound]\nWasapiExclusive=0\n
"},{"location":"games/sega/ongeki/refresh/setup/#fixing-openssl-on-intel-10th-gen-and-newer-cpus","title":"Fixing OpenSSL on Intel 10th Gen and newer CPUs","text":"
If you have an Intel 10th Gen CPU or newer, you need to patch amdaemon and enable OpenSSL SHA crash bug fix.
If you've followed all instructions correctly, you're now finally ready to launch the game!
Start the game by running App\\package\\start.bat. Let the game load until you reach a screen with the message below.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
Navigate to \u30b2\u30fc\u30e0\u8a2d\u5b9a (GAME ASSIGNMENTS, the 6th option).
Select \u30b0\u30eb\u30fc\u30d7\u5185\u57fa\u6e96\u6a5f\u306e\u8a2d\u5b9a (SET STANDARD IN GROUP, the second option) and toggle this setting to \u57fa\u6e96\u6a5f (STANDARD).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu.
Navigate to \u9589\u5e97\u8a2d\u5b9a (CLOSE SETTING, the 10th option).
Navigate to \u6642 (HOUR, the 2nd option) and use the Service button to toggle the setting until it says \u5168\u6642\u523b (ALL TIME).
Select \u7d42\u4e86 (EXIT, the last option) to exit to the main service menu, then select \u7d42\u4e86 (also the last option) in the main menu to exit the service menu.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-crashes-on-launchstuck-on-starting-system-process","title":"My game crashes on launch/stuck on \"Starting System Process\"","text":"
Could be due to many things, the most common of which are:
amdaemon crashing in the background. Make sure that the config_*.json files have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
Capturing logs from amdaemon for troubleshooting
To assist with troubleshooting, a script can be used to capture logs from amdaemon. Create a file named amdaemontest.bat in App\\bin, then paste the code block below into the file.
@echo off\ncls\necho Attempting to run AM Daemon ...\necho Window should close after 30 seconds\necho Log will be generated at amdaemontest.txt\ncall :sub >amdaemontest.txt\nexit /b\n\n:sub\nset OPENSSL_ia32cap=:~0x20000000\npushd %~dp0\nstart /b \"AM Daemon\" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json\nping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe\n
Double-click it to run. The script should run for 30 seconds, and you will get a file named amdaemontest.txt in App\\bin, which you can send to help people troubleshoot your issue.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-stuck-on-a-black-screen-at-launch","title":"My game is stuck on a black screen at launch!","text":"
This could also be due to many things, the most common of which are:
You have one or more incorrect/broken DLL(s) in App\\package\\mu3_Data\\Managed
This is likely to be Assembly-CSharp.dll, Assembly-CSharp-firstpass.dll, and/or AMDaemon.NET.dll. You can try replacing the DLLs or re-downloading data from elsewhere.
An ill-formed keychip is defined in segatools.ini
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-running-too-slowfast-or-the-notes-are-out-of-sync","title":"My game is running too slow/fast or the notes are out of sync!","text":"
The game could be running under or over its required refresh rate.
Make sure V-Sync isn't disabled in your graphics settings (called \"Vertical sync\" in NVIDIA Control Panel and \"Wait for Vertical Refresh\" in AMD Control Panel.)
Limit mu3.exe to run at 60 FPS using a tool like RivaTuner or a patch.
It could also be that your computer's performance isn't good enough to keep a steady framerate.
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-lever-controls-arent-working","title":"My lever controls aren't working!","text":"
You may need to calibrate your lever.
From the TEST MENU select \u30ec\u30d0\u30fc\u8a2d\u5b9a (LEVER SETTINGS) and then move the lever left to right ensuring that the game detects the full range of motion.
Then save by selecting \u7d42\u4e86 (EXIT) and then \u4fdd\u5b58\u3059\u308b (SAVE).
"},{"location":"games/sega/ongeki/refresh/troubleshooting/#my-game-is-stuttering","title":"My game is stuttering","text":"
For NVIDIA users, create an override for mu3.exe in NVIDIA Control Panel and change \"Power management mode\" to \"Prefer maximum performance\".
You must obtain clean, unmodified and complete data to proceed with our guides
Corrupted or incomplete files will cause unpredictable issues we can't cover. TWO-TORIAL does not provide or distribute game data. Do not ask.
segatools, by default, only accepts keyboard input and XInput Controllers. However, it can be configured with IO DLLs to add support for other controllers.
The controller you plan on using should also be provided with these IO DLLs. If unsure, check the support section for your controller, or contact the vendor directly. Alternate options for the most common controllers are listed below.
These IO DLLs should be copied to your game's App\\bin folder and referenced in segatools.ini under the [mercuryio] section.
If you have a single DLL, uncomment the path= line by removing the leading semicolon (;), then add your DLL's file name after the =:
[mercuryio]\n; To use a custom WACCA IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\n;(1)!\npath=controller.dll\n
Note that there is no leading semicolon.
"},{"location":"games/sega/wacca/reverse/controllers/#touch-screen-mobile-device","title":"Touch screen / Mobile device","text":"
Both Any2WACCAi and Toucca allows you to use a touch screen or a mobile device as a WACCA controller. It replicates the layout of an arcade WACCA cab.
WACVR allows you to use a VR Headset to replicate a WACCA cab and use it as a controller.
Setting up WACVR
Download WACVR from here and extract to a folder of your choice. Copy the mercuryio.dll file to the the App/bin folder in your data folder.
Edit your segatools.ini like this:
[mercuryio]\n; To use a custom WACCA IO DLL enter its path here.\n; Leave empty if you want to use Segatools built-in keyboard input.\npath=mercuryio.dll\n
Start up your VR software as well as SteamVR, then launch WACCA and WACVR.exe. WACVR should set up with WACCA automatically.
Warning
If you're experiencing a warped screen in WACVR, make sure your monitor is set to portrait mode and check the Full display capture box in WACVR.
"},{"location":"games/sega/wacca/reverse/controllers/#arcade-hardware-and-other-controllers","title":"Arcade hardware and other controllers","text":"
If you want to run the game on a real cab, check the reDIVE World website
If you're interested in using a cabinet slider, or possibly even making your own controller, the Cons&Stuff website and Discord community is a great place to start!
There are currently issues with running game data in the E:\\ or Y:\\ drive.Please extract the data into other drives.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Right click the folder containing your data, then click on Properties.
In the General tab go down to Attributes, untick Read-only and click Apply.
A popup will appear, select Apply changes to this folder, subfolder and files and press OK.
Finally, click OK again to exit out of properties.
You should end up with a file structure as follows.
The App folder should have a file structure as follows.
If your data doesn't look like this
If your data looks like the third image:
Create an App folder and move all files and folders from the image inside of it.
Create empty folders named amfs and AppData next to the App folder.
If extra files are present next to your folders, such as executables, scripts, etc.. remove them. This also means your data was tampered with and we strongly recommend getting new data from somewhere else.
"},{"location":"games/sega/wacca/reverse/setup/#updating-the-base-game","title":"Updating the base game","text":"
Extract all updates in order. Agree to overwrite files if necessary.
For example, if you have 3.00.00; install 3.01.00, then 3.02.00, etc.
Install Configuration Files (ICFs) tell the game what version it is. Without this your game cannot go online!
If your amfs folder already has a file named ICF1, skip this step.
In some cases, your data may have a folder containing ICFs in App\\bin\\amfs. If so, move all contents inside to the amfs folder where App and AppData, delete the App\\bin\\amfs folder, and skip this step.
Otherwise, obtain copies of ICF1 for your game version and place it in the amfs folder. If it is named something else, rename it to exactly ICF1 without any file extensions.
Showing file extensions
By default, file extensions on Windows are hidden. Enable them by navigating to the View tab in File Explorer and select File name extensions.
"},{"location":"games/sega/wacca/reverse/setup/#patching-the-game","title":"Patching the game","text":"
Go through the Web Patching guide to learn how to use a web patcher.
Since there is no graphical configuration tool for segatools, you will have to edit the configuration file by hand. It is found in App\\bin\\segatools.ini.
It is recommended that you follow along using a text editor with syntax highlighting such as Notepad++.
Each following sub-section will correspond to a section in segatools.ini. If any section is not mentioned, you can skip them.
Warning
If a key already exists in the section, delete everything after = and replace it with your setting. Do not add another key.
If you've been matching the file structure as described in the Preparing data section, you can fill in this section with the values below:
[vfs]\namfs=../../amfs\nappdata=../../AppData\n
Relative Directories
The ../ in the above example represents the parent directory in a relative path. It is used to navigate up one level in the directory hierarchy.
For example, your segatools.ini is located at /App/bin/segatools.ini and your amfs folder is located next to the App folder.
Since segatools.ini is in the /bin/ folder, typing ../ would move you up to the App folder. Since the amfs folder is next to the App folder, the second ../ takes you to App's parent folder, which is the folder containing App, amfs, etc.
The benefits of using this method include:
Avoiding issues that arise when folders have spaces in their names.
Being able to move your game folder without redefining the locations of your VFS folders.
A cleaner and easier to read segatools.ini, making spotting issues simpler.
"},{"location":"games/sega/wacca/reverse/setup/#connecting-to-a-network","title":"Connecting to a network","text":"
Please choose one of the two solutions, not both!
This step is not needed if you plan on running the offline patch.
Remote (Online Network)
Head to the [dns] section inside segatools.ini. Set default to the address provided by your network. Do not add http:// or https:// to the address!
[dns]\ndefault=network.example\n
Then, head to the [keychip] section and add & set id to the keychip ID provided by your network:
Finally, you need a card number. Create a file named aime.txt inside App\\package\\DEVICE and type in your 20-digit access code if you already have one, or make one up if you don't. If you're making one up, the access code MUST NOT start with a 3.
Local (ARTEMiS/AquaDX)
Both of these options require non-trivial setup. Refer to the official guides for ARTEMiS and AquaDX to set up a local server.
Download FTDI drivers from here and extract them to a folder of your choice, then copy CDM-v2.12.36.4-WHQL-Certified/amd64/ftd2xx64.dll to /App/WindowsNoEditor/Mercury/Binaries/Win64 and then rename the file to ftd2xx.dll.
Press your Test button (default F1) to enter the service menu. Use the Service button (default F2) to navigate the menu, and Test button to select an option.
You can also use the Volume buttons (default UP and DOWN keys) to navigate and the ENTER key to select.
Navigate to SYSTEM SETTING.
Navigate to CLOSING TIME SETTINGS.
Navigate to ALL DAYS OF THE WEEK and use the Service button to toggle the setting until it says OFF.
Select APPLY SETTINGS AND RE-BOOT to save the settings.
Note that this will close your game and you will have to start it again with start.bat.
You're all done! The game should load up properly now.
You can add coins using the Coin key (default F3) and card in by holding the Enter key.
"},{"location":"games/sega/wacca/reverse/setup/#controllers-and-troubleshooting","title":"Controllers and Troubleshooting","text":"
Input methods and controllers are covered on the Controllers page.
With tetoco installed, the game won't automatically rotate to portrait mode when starting it.
The game can be played in landscape mode but a lot of the play area will be lost, it's best to set your monitor to portrait mode before launching the game.
Manually rotating
Right click on your desktop.
Click Display Options.
Look for Display orientation and set it to Portrait or Portrait (flipped).
Rotate your monitor vertically.
Automatically rotating
Right click on this link then Save Link As and place the windows-display-orientation-script.ps1 file in your game's directory.
Create a new start.bat file, and set its content to this, it will set your monitor as Portrait (flipped), and automatically rotate it back once you close the game.
Check out our general Audio guide to understand audio modes better, at least the TL;DR
Open spicecfg.exe
At the very top, click on Shortcuts then Audio Playback Devices
In the popup window, right click on your default audio device, and click on Properties
Go to the Advanced tab
Then, depending follow instructions for your desired audio mode:
Setup for WASAPI Exclusive (default)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
Setup for WASAPI Shared
Open the Default Format dropdown
Pick the 16 bit, 48000 Hz (DVD Quality) option, click Apply then OK
Return to spicecfg, go to the Patches tab
Following the patching guide and patch Shared Mode WASAPI
Optionally: go to the Options tab, and at the very bottom enable Low Latency Shared Audio to help mitigate the latency penalty from using Shared audio.
Setup for ASIO (requires specialized hardware)
Check both boxes under Exclusive Mode
Open the Default Format dropdown
Pick the 16 bit, 44100 Hz (CD Quality) option, click Apply then OK
!!! info \"This tab is used to bind your keyboard and controller buttons\"\n\n!!! info \"Bind vs Naive\"\n\n **Bind** - Use for controllers and hardware devices. **More responsive** and detects any HID device. \n **Naive** - Use for device agnostic keyboard binds. **Less responsive** but works with simulated keystrokes.\n
!!! info \"Additional info\"\n\n - Use page navigation at the bottom to bind multiple buttons to the same input\n - Check **Bind Many** to bind multiple controls in sequence\n - Click **Edit** after binding for advanced options (invert, MIDI sensitivity, etc.)\n
!!! info \"This tab lets you configure which cards are used to save your game profile to\"\n\n??? tip \"If you own a physical e-amuse/FeliCa card and a compatible NFC card reader\"\n\n Setup instructions vary depending on your specific reader model.\n\n Navigate to the `Advanced` tab and scroll down to the `NFC Card Readers` section. \n Browse the available options and hover over each one to view descriptions and configuration guidance.\n\n **There is no need for you to specify cards for either player in this tab when using a card reader.**\n\n??? tip \"If you don't, you can use a virtual card number instead\"\n\n If you already have generated a card number before, you may use this one.\n\n To generate a new card number for Player 1 or 2:\n\n - Click on `Open...`\n - Choose where to save your card number\n - Give it a file name (e.g. `card0.txt`)\n - Click save\n - Finally, click on `Generate`\n\n This will automatically generate a valid card number for you and keep it in the file you specified.\n
!!! info \"This tab allows you to configure controller lights to sync with the game\"\n\n Not all controllers support this, but it does not affect gameplay and is completely optional.\n\n!!! tip \"\"\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Light Control`, select the corresponding light\n - Click `Close`\n - Repeat for your other lights\n
!!! info \"This tab is used to bind keys to toggle spice2x and game-related overlays\"\n\n!!! tip \"Binding extra buttons here is optional, defaults are fine\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:\n\n - **Maintenance**: `Service, Test`\n - **Game buttons**: `Up, Down, Left, Right`\n - **Menu buttons**: ` Start, Up, Down, Left, Right`\n - **Keypad**: `Keypad Insert Card`, `1 to 9`\n
"},{"location":"snippets/bemani/iidx/ldj_vs_tdj/","title":"Ldj vs tdj","text":"
Before proceeding with the setup, it's important to understand the two cabinet types for IIDX:
Lightning (TDJ/LDJ-010):
Runs at 120 FPS
Requires a 120 Hz main monitor
Optional second touchscreen 60 Hz monitor called a subscreen
Standard/Legacy (LDJ/LDJ-012):
Runs at 60 FPS
Requires a 60 Hz main monitor
No subscreen
The game data comes in two variants based on the bm2dx.dll file. You can patch an LDJ dll to run in TDJ mode, but this will disable video recording.
For simplicity, we'll use \"TDJ\" for Lightning Mode and \"LDJ\" for Standard Mode throughout our guides.
!!! tip \"Optional: Camera hook\"\n\n With a webcam connected, you can:\n\n - Enable `IIDX Cam Hook (-iidxtdjcamhook)`\n - Make sure `IIDX Disable Cameras (-iidxdisablecams)` from the `Options` tab is disabled\n - Optionally enable `IIDX Camera Order Flip (-iidxflipcams)` if you have two cameras connected and the wrong one is being used\n\n This allows spice2x to try and interface with your webcam to enable camera functionality in the game.\n\n You can then bind a button to the `Camera Control` overlay in the Overlay tab to adjust camera settings.\n
!!! info \"This tab is used to bind analog controls like the turntable\"\n\n!!! warning \"Ignore this tab if you play with a keyboard\"\n\n!!! tip \"Bind your controller's turntable\"\n\n With a controller, instead of binding `TT+` or `TT-` in the `Buttons` tab, you need to:\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Control`, pick the control that updates the preview when turning the turntable, typically `X`\n - Click `Close`, leaving the rest of the settings alone\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for P1 and/or P2:\n\n - **Maintenance**: `Service, Test`\n - **Game buttons**: `SW1 to SW7, Start, EFFECT, VEFX` \n - **Keypad**: `Keypad Insert Card`, `1 to 9`\n\n **Only if** you play with a keyboard:\n\n - **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.\n
!!! tip \"Important\"\n\n Enable `IIDX Disable Cameras (-iidxdisablecams)` **unless** you have a webcam connected and wish to use it with the camera hook from the advanced tab.\n
!!! info \"This tab is used to bind analog controls like knobs\"\n\n!!! warning \"Ignore this tab if you play with a keyboard\"\n\n!!! tip \"Bind your controller's knobs\"\n\n With a controller, instead of binding to `VOL-L` and `VOL-R` in the `Buttons` tab, you need to:\n\n - Click `Bind`\n - In `Device`, pick your controller\n - In `Control`, pick the control that updates the preview when turning the corresponding knob\n - Click `Close`, leaving the rest of the settings alone\n - Repeat for your other knob\n
!!! tip \"Binding your buttons\"\n\n Click on `Bind` or `Naive` then press the key you want associated with the action.\n\n With your controller and/or keyboard plugged in, configure your keys for:\n\n - **Maintenance:** `Service, Test`\n - **Game buttons:** `BT-A, BT-B, BT-C, BT-D, FX-L, FX-R, Start`\n - **P1 Keypad**: `Keypad 0 to 9, Keypad Insert Card`\n\n **Only if** you play with a keyboard:\n\n - **Knobs:** `VOL-L Left, VOL-L Right, VOL-R Left, Vol-R Right`\n