diff --git a/docs/games/mu3/setup.md b/docs/games/mu3/setup.md
new file mode 100644
index 00000000..76880c35
--- /dev/null
+++ b/docs/games/mu3/setup.md
@@ -0,0 +1,363 @@
+!!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data."
+
+!!! danger "If you're coming from a previous version of O.N.G.E.K.I."
+
+ You'll want to create a new folder for the game and start from scratch.
+ O.N.G.E.K.I. **DOES NOT** like being extracted over old data!
+
+---
+
+### Preparing data
+
+!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.
Please extract the data into other drives."
+
+!!! tip ""
+
+ After downloading and extracting your data, we need to make sure your files
+ aren't set to `Read-only`.
+
+ - Right click the folder containing your data, then click on `Properties`.
+ - In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
+ - A popup will appear, select `Apply changes to this folder, subfolder and files`
+ and press `OK`.
+ - Finally, click `OK` again to exit out of properties.
+
+ You should end up with a file structure as follows.
+
+
+
+ Create another empty folder named `AppData` next to them. It should now look like below.
+
+
+
+ The `App` folder should have a file structure as follows.
+
+
+
+??? warning "If your data doesn't look like this"
+
+ If your data looks like the third image:
+
+ - Create an `App` folder and move all files and folders from the image inside of it.
+ - Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
+
+ If extra files are present next to your folders, such as executables, scripts, etc..
+ **remove them. This also means your data was tampered with and we strongly recommend
+ getting new data from somewhere else.**
+
+#### Updating the base game
+
+!!! tip ""
+
+ Extract your patch's files to your existing data in a way that matches its
+ file structure. Agree to overwrite files if necessary.
+
+#### Installing option data
+
+!!! tip ""
+
+ O.N.G.E.K.I. content updates are distributed through option folders instead of patching
+ the base game. They are named `A???`, with each `?` being a number. Custom options
+ distributed by the community might use letters instead, to distinguish them from
+ official ones.
+
+ Extract any options you've downloaded into the `Option` folder. You should end up with
+ a file structure as follows. **Do not be worried if you have fewer or more option folders.**
+
+ In some cases, your data may have options in `App\package\option`. If so, move
+ all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
+
+
+
+
+#### Installing ICFs
+
+!!! tip ""
+
+ Install Configuration Files (ICFs) tell the game what version it is.
+ **Without this your game cannot go online!**
+
+ If your `amfs` folder already has a file named `ICF1`, skip this step.
+
+ In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
+ If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
+ delete the `App\package\amfs` folder, and skip this step.
+
+ Otherwise, obtain copies of `ICF1` for your game version and place it in
+ the `amfs` folder. If it is named something else, rename it to exactly
+ `ICF1` **without any file extensions.**
+
+
+
+
+!!! info "Showing file extensions"
+
+ By default, file extensions on Windows are hidden. Enable them by navigating to
+ the `View` tab in File Explorer and select `File name extensions`.
+
+
+#### Installing unprotected executables
+
+!!! tip ""
+
+ O.N.G.E.K.I. executables are protected and will not run on a regular computer.
+
+ Obtain unprotected (also called "unpacked" or "decrypted" by the community)
+ copies of the following files:
+
+ - `amdaemon.exe`
+ - `mu3.exe`
+ - `mu3_Data\Plugins\amdaemon_api.dll`
+ - `mu3_Data\Managed\AMDaemon.NET.dll`
+ - `mu3_Data\Managed\Assembly-CSharp-firstpass.dll`
+ - `mu3_Data\Managed\Assembly-CSharp.dll`
+
+ Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
+ when asked.
+
+ !!! Warning "Assembly-CSharp Note"
+
+ `Assembly-CSharp.dll` **must** match your game version.
+
+---
+
+### Installing segatools
+
+!!! tip ""
+
+ - Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
+ and download `segatools.zip`. **Do not download the source code.**
+ - Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
+ and extract it to the `App\package` folder in your game data.
+
+ You should now have a few more files inside the folder, as highlighted:
+
+
+
+---
+
+### Configuring segatools
+
+!!! tip ""
+
+ Since there is no graphical configuration tool for segatools, you will have to edit the
+ configuration file by hand. It is found in `App\package\segatools.ini`.
+
+ It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
+
+ Each following sub-section will correspond to a section in `segatools.ini`. If any
+ section is not mentioned, you can skip them.
+
+!!! warning
+
+ If a key already exists in the section, delete everything after `=` and replace it with your
+ setting. Do not add another key.
+
+ ```ini
+ [system]
+ dipsw1=1
+ dipsw1=1 ; WRONG!
+ ```
+
+#### `[vfs]`
+
+!!! tip ""
+
+ If you've been matching the file structure as described in the [Preparing data](#preparing-data)
+ section, you can fill in this section with the values below:
+
+ ```ini
+ [vfs]
+ amfs=../../amfs
+ option=../../Option
+ appdata=../../AppData
+ ```
+
+---
+
+### Setting launch options
+
+!!! tip ""
+ Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `mu3` and edit it according to your preferences:
+
+ ```bat hl_lines="6"
+ @echo off
+
+ pushd %~dp0
+
+ start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
+ inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
+ taskkill /f /im amdaemon.exe > nul 2>&1
+
+ echo.
+ echo Game processes have terminated
+ pause
+ ```
+
+??? tip "Launch options"
+ * `-screen-fullscreen 0`: windowed
+ * `-screen-fullscreen 0 -popupwindow`: borderless windowed
+ * `-screen-fullscreen 1`: exclusive fullscreen
+ * `-screen-width -screen-height `: resolution
+ ??? warning "Note about resolution"
+ - The service menu will only render correctly at 1080x1920.
+ - This can be fixed with a patch.
+ * `-monitor `: the monitor to run the game on
+ ??? info "Getting the monitor index"
+ Navigate to Windows display settings. Each monitor should be assigned a number.
+ The monitor index is that number. For example, monitor 2 means `-monitor 2`.
+---
+
+### Connecting to a network
+
+!!! danger "Please choose one of the two solutions, not both!"
+
+??? tip "Remote (Online Network)"
+
+ Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
+ provided by your network. **Do not add `http://` or `https://` to the address!**
+
+ ```ini
+ [dns]
+ default=network.example
+ ```
+
+ Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
+
+ ```ini
+ [keychip]
+ subnet=192.168.139.0
+ id=A69E-XXXXXXXXXXX
+ ```
+
+ Finally, you need a card number. Create a file named `aime.txt` inside `App\package\DEVICE` and type in
+ your 20-digit access code if you already have one, or make one up if you don't. If you're making one
+ up, the access code **MUST NOT** start with a 3.
+
+
+
+??? warning "Local (ARTEMiS/AquaDX)"
+
+ Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
+ and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
+ to set up a local server.
+
+---
+
+### Pre-launch requirements
+
+!!! info "These steps are required, otherwise your game won't run."
+
+#### VCRedist & DirectX
+
+!!! tip ""
+
+ - Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
+ - Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
+
+#### Audio
+
+!!! tip ""
+
+ - Open `App\package\mu3.ini` (or create it if it doesn't exist).
+ - Set `WasapiExclusive` in the `Sound` section to `0` (create the key if it doesn't exist):
+
+ ```ini
+ [Sound]
+ WasapiExclusive=0
+ ```
+#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
+
+!!! tip ""
+
+ If you have an Intel 10th Gen CPU or newer, right click `App\package\start.bat`, select `Edit`, and add the
+ highlighted line to the top of the file.
+
+ ```batch hl_lines="2"
+ @echo off
+ set OPENSSL_ia32cap=:~0x20000000
+
+ pushd %~dp0
+ ...
+ ```
+
+---
+
+### First launch
+
+!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
+
+!!! tip
+
+ Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
+ is a handy tool for navigating this menu.
+
+#### GAME ASSIGNMENTS
+
+!!! tip ""
+
+ If you've followed all instructions correctly, you're now finally ready to launch the game!
+
+ Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
+
+
+
+!!! tip ""
+
+ Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
+ (default `F2`) to navigate the menu, and `Test` button to select an option.
+
+ Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 6th option).
+
+
+
+!!! tip ""
+
+ Select **グループ内基準機の設定** (`SET STANDARD IN GROUP`, the second option)
+ and toggle this setting to **基準機** (`STANDARD`).
+
+
+
+!!! tip ""
+
+ Select **終了** (`EXIT`, the last option) to exit to the main service menu.
+
+#### CLOSE SETTING
+
+!!! tip ""
+
+ Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
+
+
+
+!!! tip ""
+
+ Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
+ to toggle the setting until it says **全時刻** (`ALL TIME`).
+
+
+
+!!! tip ""
+
+ Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
+ (also the last option) in the main menu to exit the service menu.
+
+!!! tip ""
+
+ You're all done! The game should load up properly now.
+
+ You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
+
+---
+
+### Custom Mods
+
+!!! info "Mods are covered on the [Unity modding](../../extras/unity.md) page."
+
+### Controllers and Troubleshooting
+
+!!! info "Input methods and controllers are covered on the [Controllers](../ongekibrightmemory/controllers.md) page."
+
+!!! warning "Have any other issues?"
+
+ Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
diff --git a/docs/games/ongekibrightmemory/setup.md b/docs/games/ongekibrightmemory/setup.md
index 7694f916..a65196de 100644
--- a/docs/games/ongekibrightmemory/setup.md
+++ b/docs/games/ongekibrightmemory/setup.md
@@ -2,367 +2,4 @@
-
-!!! danger "Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data."
-
-!!! danger "If you're coming from a previous version of O.N.G.E.K.I."
-
- You'll want to create a new folder for the game and start from scratch.
- O.N.G.E.K.I. **DOES NOT** like being extracted over old data!
-
----
-
-### Preparing data
-
-!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.
Please extract the data into other drives."
-
-!!! tip ""
-
- After downloading and extracting your data, we need to make sure your files
- aren't set to `Read-only`.
-
- - Right click the folder containing your data, then click on `Properties`.
- - In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
- - A popup will appear, select `Apply changes to this folder, subfolder and files`
- and press `OK`.
- - Finally, click `OK` again to exit out of properties.
-
- You should end up with a file structure as follows.
-
-
-
- Create another empty folder named `AppData` next to them. It should now look like below.
-
-
-
- The `App` folder should have a file structure as follows.
-
-
-
-??? warning "If your data doesn't look like this"
-
- If your data looks like the third image:
-
- - Create an `App` folder and move all files and folders from the image inside of it.
- - Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
-
- If extra files are present next to your folders, such as executables, scripts, etc..
- **remove them. This also means your data was tampered with and we strongly recommend
- getting new data from somewhere else.**
-
-#### Updating the base game
-
-!!! tip ""
-
- Extract your patch's files to your existing data in a way that matches its
- file structure. Agree to overwrite files if necessary.
-
-#### Installing option data
-
-!!! tip ""
-
- O.N.G.E.K.I. content updates are distributed through option folders instead of patching
- the base game. They are named `A???`, with each `?` being a number. Custom options
- distributed by the community might use letters instead, to distinguish them from
- official ones.
-
- Extract any options you've downloaded into the `Option` folder. You should end up with
- a file structure as follows. **Do not be worried if you have fewer or more option folders.**
-
- In some cases, your data may have options in `App\package\option`. If so, move
- all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
-
-
-
-
-#### Installing ICFs
-
-!!! tip ""
-
- Install Configuration Files (ICFs) tell the game what version it is.
- **Without this your game cannot go online!**
-
- If your `amfs` folder already has a file named `ICF1`, skip this step.
-
- In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
- If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
- delete the `App\package\amfs` folder, and skip this step.
-
- Otherwise, obtain copies of `ICF1` for your game version and place it in
- the `amfs` folder. If it is named something else, rename it to exactly
- `ICF1` **without any file extensions.**
-
-
-
-
-!!! info "Showing file extensions"
-
- By default, file extensions on Windows are hidden. Enable them by navigating to
- the `View` tab in File Explorer and select `File name extensions`.
-
-
-#### Installing unprotected executables
-
-!!! tip ""
-
- O.N.G.E.K.I. executables are protected and will not run on a regular computer.
-
- Obtain unprotected (also called "unpacked" or "decrypted" by the community)
- copies of the following files:
-
- - `amdaemon.exe`
- - `mu3.exe`
- - `mu3_Data\Plugins\amdaemon_api.dll`
- - `mu3_Data\Managed\AMDaemon.NET.dll`
- - `mu3_Data\Managed\Assembly-CSharp-firstpass.dll`
- - `mu3_Data\Managed\Assembly-CSharp.dll`
-
- Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
- when asked.
-
- !!! Warning "Assembly-CSharp Note"
-
- `Assembly-CSharp.dll` **must** match your game version.
-
----
-
-### Installing segatools
-
-!!! tip ""
-
- - Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
- and download `segatools.zip`. **Do not download the source code.**
- - Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
- and extract it to the `App\package` folder in your game data.
-
- You should now have a few more files inside the folder, as highlighted:
-
-
-
----
-
-### Configuring segatools
-
-!!! tip ""
-
- Since there is no graphical configuration tool for segatools, you will have to edit the
- configuration file by hand. It is found in `App\package\segatools.ini`.
-
- It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
-
- Each following sub-section will correspond to a section in `segatools.ini`. If any
- section is not mentioned, you can skip them.
-
-!!! warning
-
- If a key already exists in the section, delete everything after `=` and replace it with your
- setting. Do not add another key.
-
- ```ini
- [system]
- dipsw1=1
- dipsw1=1 ; WRONG!
- ```
-
-#### `[vfs]`
-
-!!! tip ""
-
- If you've been matching the file structure as described in the [Preparing data](#preparing-data)
- section, you can fill in this section with the values below:
-
- ```ini
- [vfs]
- amfs=../../amfs
- option=../../Option
- appdata=../../AppData
- ```
-
----
-
-### Setting launch options
-
-!!! tip ""
- Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `mu3` and edit it according to your preferences:
-
- ```bat hl_lines="6"
- @echo off
-
- pushd %~dp0
-
- start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
- inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
- taskkill /f /im amdaemon.exe > nul 2>&1
-
- echo.
- echo Game processes have terminated
- pause
- ```
-
-??? tip "Launch options"
- * `-screen-fullscreen 0`: windowed
- * `-screen-fullscreen 0 -popupwindow`: borderless windowed
- * `-screen-fullscreen 1`: exclusive fullscreen
- * `-screen-width -screen-height `: resolution
- ??? warning "Note about resolution"
- - The service menu will only render correctly at 1080x1920.
- - This can be fixed with a patch.
- * `-monitor `: the monitor to run the game on
- ??? info "Getting the monitor index"
- Navigate to Windows display settings. Each monitor should be assigned a number.
- The monitor index is that number. For example, monitor 2 means `-monitor 2`.
----
-
-### Connecting to a network
-
-!!! danger "Please choose one of the two solutions, not both!"
-
-??? tip "Remote (Online Network)"
-
- Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
- provided by your network. **Do not add `http://` or `https://` to the address!**
-
- ```ini
- [dns]
- default=network.example
- ```
-
- Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
-
- ```ini
- [keychip]
- subnet=192.168.139.0
- id=A69E-XXXXXXXXXXX
- ```
-
- Finally, you need a card number. Create a file named `aime.txt` inside `App\package\DEVICE` and type in
- your 20-digit access code if you already have one, or make one up if you don't. If you're making one
- up, the access code **MUST NOT** start with a 3.
-
-
-
-??? warning "Local (ARTEMiS/AquaDX)"
-
- Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
- and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
- to set up a local server.
-
----
-
-### Pre-launch requirements
-
-!!! info "These steps are required, otherwise your game won't run."
-
-#### VCRedist & DirectX
-
-!!! tip ""
-
- - Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
- - Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
-
-#### Audio
-
-!!! tip ""
-
- - Open `App\package\mu3.ini` (or create it if it doesn't exist).
- - Set `WasapiExclusive` in the `Sound` section to `0` (create the key if it doesn't exist):
-
- ```ini
- [Sound]
- WasapiExclusive=0
- ```
-#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
-
-!!! tip ""
-
- If you have an Intel 10th Gen CPU or newer, right click `App\package\start.bat`, select `Edit`, and add the
- highlighted line to the top of the file.
-
- ```batch hl_lines="2"
- @echo off
- set OPENSSL_ia32cap=:~0x20000000
-
- pushd %~dp0
- ...
- ```
-
----
-
-### First launch
-
-!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
-
-!!! tip
-
- Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
- is a handy tool for navigating this menu.
-
-#### GAME ASSIGNMENTS
-
-!!! tip ""
-
- If you've followed all instructions correctly, you're now finally ready to launch the game!
-
- Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
-
-
-
-!!! tip ""
-
- Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
- (default `F2`) to navigate the menu, and `Test` button to select an option.
-
- Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 6th option).
-
-
-
-!!! tip ""
-
- Select **グループ内基準機の設定** (`SET STANDARD IN GROUP`, the second option)
- and toggle this setting to **基準機** (`STANDARD`).
-
-
-
-!!! tip ""
-
- Select **終了** (`EXIT`, the last option) to exit to the main service menu.
-
-#### CLOSE SETTING
-
-!!! tip ""
-
- Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
-
-
-
-!!! tip ""
-
- Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
- to toggle the setting until it says **全時刻** (`ALL TIME`).
-
-
-
-!!! tip ""
-
- Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
- (also the last option) in the main menu to exit the service menu.
-
-!!! tip ""
-
- You're all done! The game should load up properly now.
-
- You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
-
----
-
-### Custom Mods
-
-!!! info "Mods are covered on the [Unity modding](../../extras/unity.md) page."
-
-### Controllers and Troubleshooting
-
-!!! info "Input methods and controllers are covered on the [Controllers](../ongekibrightmemory/controllers.md) page."
-
-!!! warning "Have any other issues?"
-
- Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
+--8<-- "docs/games/mu3/setup.md"