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Merge pull request #96 from pinapelz/master
Add maimai DX troubleshooting and controller section, add insert credit issue to ONGEKI troubleshooting, add games
This commit is contained in:
commit
96899b4472
85
docs/games/mai2/controllers.md
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85
docs/games/mai2/controllers.md
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!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
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---
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!!! tip ""
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segatools, by default, only accepts keyboard input and does not recognize any
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controllers. However, it can be configured with IO DLLs to add support for controllers.
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The controller you plan on using should also be provided with these IO DLLs. If unsure,
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check the support section for your controller, or contact the vendor directly. Alternate
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options for the most common controllers are listed below.
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These IO DLLs should be copied to your game's `App\Package` folder and referenced in
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`segatools.ini` under the `[mai2io]` section.
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!!! tip ""
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If you have a single DLL, uncomment the `path=` line by removing the leading semicolon (`;`),
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then add your DLL's file name after the `=`:
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```ini hl_lines="5"
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[mai2io]
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; To use a custom maimai DX IO DLL enter its path here.
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; Leave empty if you want to use Segatools built-in keyboard input.
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;(1)!
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path=controller.dll
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```
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1. Note that there is no leading semicolon.
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### Keyboard/Touchscreen
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!!! tip ""
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Keyboard/Touchscreen is the default input method
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The default layout uses `QWEDCXZA` for physical buttons (each key representing the physical button's location relative to the center screen)
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If you wish to change the default keybinds, an explanation on how to set these is included
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above the `[io4]` section in your `segatools.ini`.
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Touch input should automatically work after connecting a touch-screen display
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---
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### ADX Controller
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!!! tip ""
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First, you will need to purchase a compatible monitor if your controller did not come with one. A list of compatible monitors can be found on [this spreadsheet](https://docs.google.com/spreadsheets/d/1WN50pyJEPpXR32UTsEzsKe4Qm-EUAQgwmkCBX3kWB1Q)
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Plug your controller in and open `Device Manager`.
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Under the `Ports (COM & LPT)` section, ensure the correct ports are set for both the Touch Panel and Button LED.
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- (Touch Panel) USB Serial Device: `COM3`
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- (Button LED) USB-SERIAL CH340: `COM21`
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If they are different change the port of the device by `Right Clicking on the Device -> Properties -> Port Settings -> COM Port Number`
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Finally ensure the `mai2.ini` file in your data's `App/Package` folder has the following values set under the `[AM]` section
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```
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[AM]
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Target=0
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DummyTouchPanel=0
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DummyLED=0
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```
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This gets your controller working with keyboard inputs. Its highly recommended that you also view [this setup guide](https://github.com/maimai-dx/ADX-Controller-Guide/blob/master/document/Setup.md) which provides more detailed instructions, improved drivers, and help with adjusting touch panel sensitivity.
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!!! warning
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You **DO NOT** need to follow the Network Setup steps in the linked guide above if you've already done so while setting up game data
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You **DO NOT** need to follow the Aime Reader setup in the linked guide above if you do not own one.
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### Arcade hardware and other controllers
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!!! tip ""
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If you're interested in using a cabinet, or possibly even
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making your own controller, the [Cons&Stuff website](https://consandstuff.github.io/)
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and Discord community is a great place to start!
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346
docs/games/mai2/setup.md
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346
docs/games/mai2/setup.md
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!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
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!!! danger "If you're coming from a previous version of maimai DX"
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Create a new folder for the game and start from scratch.
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maimai DX **DOES NOT** like being extracted over old data!
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---
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### Preparing data
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!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
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!!! tip ""
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After downloading and extracting your data, we need to make sure your files
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are not set to `Read-only`.
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- Right click the folder containing your data, then click on `Properties`.
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- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
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- A popup will appear, select `Apply changes to this folder, subfolder and files`and press `OK`.
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- Finally, click `OK` again to exit out of properties.
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You should end up with a file structure as follows.
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<img width="500" src="/img/maimaidx/setup/rootdir.png">
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Create two new empty folders named `appdata` and `amfs` (and the folder `option` if not present) next to them as shown below:
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<img width="500" src="/img/maimaidx/setup/rootdir2.png">
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The `App` folder should have a file structure as follows.
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<img width="500" src="/img/maimaidx/setup/appdir.png">
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??? warning "If your data doesn't look like this"
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If your data looks like the third image:
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- Create an `App` folder and move all files and folders from the image inside of it.
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- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
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If extra files are present next to your folders, such as executables, scripts, etc..
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**remove them. This also means your data was tampered with and we strongly recommend
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getting new data from somewhere else.**
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#### Installing ICFs
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!!! tip ""
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Install Configuration Files (ICFs) tell the game what version it is.
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**Without this your game cannot go online!**
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If your `amfs` folder already has files`ICF1` and `ICF2`, skip this step.
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Otherwise, obtain copies of `ICF1` for your game version and place it in
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the `amfs` folder. If it is named something else, rename it to exactly
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`ICF1` **without any file extensions.** `ICF2` is a copy of `ICF1`.
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??? info "Showing File Extensions"
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By default, file extensions on Windows are hidden. Enable them by navigating to
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the `View` tab in File Explorer and select `File name extensions`.
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#### Installing Unprotected Executables
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!!! tip ""
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maimai DX executables are protected and will not run on a regular computer.
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Obtain unprotected (also called "unpacked" or "decrypted" by the community)
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copies of the following files and the associated configuration file:
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- amdaemon.exe
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- Sinmai.exe
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- Sinmai_Data/Plugins/amdaemon_api.dll
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- Sinmai_Data/Plugins/Cake.dll
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- Sinmai_Data/Managed/AMDaemon.NET.dll
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- Sinmai_Data/Managed/Assembly-CSharp.dll
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- mai2.ini or maimaiDX.ini
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Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
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when asked.
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!!! Warning "Assembly-CSharp Notes"
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`Assembly-CSharp.dll` **must** match your game version. All others can be
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reused from other game versions.
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`Assembly-CSharp.dll` **must** also contain `mai2.ini` or `maimaiDX.ini`. These configuration
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files are specific to the unprotected `Assembly-CSharp.dll`. If your package does not
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contain a configuration file, please create one with the following to bypass hardware
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checks on game startup:
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```ini
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[AM]
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Target=0
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IgnoreError=1
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DummyTouchPanel=1
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DummyLED=1
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DummyCodeCamera=1
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DummyPhotoCamera=1
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[Sound]
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Sound8Ch=0
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[Patches]
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EnablePatchLog=1
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```
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!!! tip "If the assembly supports it, `App/Package/dpPatchLog.log` lists supported patches after the first run. Otherwise see [Custom Mods](#custom-mods)"
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---
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### Installing Segatools
|
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!!! tip ""
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- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest)
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and download the latest `segatools.zip`. **Do not download the source code.**
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- Extracting the archive should give you a few more zip files. Find `mai2.zip`
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and extract it to the `App/Package` folder in your game data.
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You should now have a few more files inside the `App/Package` folder, as highlighted:
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<img width="500" src="/img/maimaidx/setup/segatools.png">
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|
||||
---
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### Configuring Segatools
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!!! tip ""
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Since there is no graphical configuration tool for segatools, you will have to edit the
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configuration file by hand. It is found in `App/Package/segatools.ini`.
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It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
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Each following sub-section will correspond to a section in `segatools.ini`. If any
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section is not mentioned, you can skip them.
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!!! warning
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If a key already exists in the section, delete everything after `=` and replace it with your
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setting. Do not add another key. Example:
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```ini
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[system]
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dipsw2=1
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dipsw2=1 ; WRONG!
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```
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#### `[vfs]`
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!!! tip ""
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If you've been matching the file structure as described in the [Preparing data](#preparing-data)
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section, you can fill in this section with the values below:
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```ini
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[vfs]
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amfs=../../amfs
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option=../../option
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appdata=../../appdata
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```
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#### `[dns]`
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!!! tip ""
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Game will not pass checks unless you modify the dns:
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```ini
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[dns]
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default=YOUR_IPv4_ADDRESS
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```
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??? tip "Finding Your IPv4 Address"
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Open a command promt. Type `ipconfig` and look for the IPv4 Address.
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Place those digits here otherwise you will get stuck on the DNS(LAN) check.
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||||
|
||||
---
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||||
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### Pre-launch requirements
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!!! info "These steps are required, otherwise your game won't run."
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#### VCRedist & DirectX
|
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|
||||
!!! tip ""
|
||||
|
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- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
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- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
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|
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#### Audio
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|
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!!! tip ""
|
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|
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- Right-click on the volume setting in your taskbar and select `Sounds`.
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- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
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- Go to the `Advanced` tab.
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- Check both boxes under `Exclusive Mode`.
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- Open the `Default Format` dropdown.
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- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
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|
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<img src="/img/maimaidx/setup/audio.png">
|
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|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
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|
||||
!!! tip ""
|
||||
|
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If you have an Intel 10th Gen CPU or newer, right click `App/Package/start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
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||||
|
||||
pushd %~dp0
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||||
...
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||||
```
|
||||
|
||||
---
|
||||
|
||||
### Test Launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
!!! warning "Please Disconnect any Hardware including Controllers or Card Readers at this time."
|
||||
|
||||
!!! tip
|
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|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### Game Settings
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you are ready to launch the game!
|
||||
|
||||
Start the game by running `App/Package/start.bat`. You should see a terminal pop-up with the following:
|
||||
|
||||
<img src="/img/maimaidx/setup/cmd.png">
|
||||
|
||||
Another window titled `Sinmai` is the actual game. It should pause on `Search for Distribution Servers`:
|
||||
|
||||
<img src="/img/maimaidx/setup/distribution_servers_check.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Use the following keyboard controls `F1` = `Test/Enter` and `c` = `down` to do the following:
|
||||
|
||||
- Press `F1` to enter the service menu
|
||||
- Press `c` a few times to navigate to `Game Settings` or `ゲーム設定` as shown below:
|
||||
|
||||
<img src="/img/maimaidx/setup/service_menu.png">
|
||||
|
||||
- Press `F1` to enter the menu. Press `c` to navigate to the top option and toggle to `OFF` using `F1`. You should see the following:
|
||||
|
||||
<img src="/img/maimaidx/setup/service_game_settings.png">
|
||||
|
||||
- Press `ESC` to exit. Close all associated windows including `CMD`, `AMDaemon`, and `Sinmai`. Relaunch with `start.bat` and the game should boot into guest mode.
|
||||
|
||||
---
|
||||
|
||||
### Connecting to a Network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
subnet=192.168.172.0
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App/Package/DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/maimaidx/setup/access_code.png">
|
||||
|
||||
??? tip "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Further Configuration
|
||||
|
||||
#### Updating the Base Game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
!!! Warning "Only update if an unencrypted `Assembly-CSharp.dll` is available"
|
||||
|
||||
#### Installing Option Data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
maimai DX content updates are distributed through option folders instead of patching
|
||||
the base game.
|
||||
|
||||
Options are named with a letter followed by three numbers.
|
||||
|
||||
For JPN data, each new release of maimai DX increments the first letter of the Option (ie. BUDDiES is `H???` and BUDDiES+ is `I???`).
|
||||
|
||||
For EXPORT data, Options will always begin with the letter `A` (i.e `A???`)
|
||||
|
||||
Extract any options you've downloaded into the `Option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/options.png">
|
||||
|
||||
!!! warning "Do not mix option data between versions"
|
||||
|
||||
---
|
||||
|
||||
### Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](../../../extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../../errorcodes/sega.md) pages.
|
||||
74
docs/games/mai2/troubleshooting.md
Normal file
74
docs/games/mai2/troubleshooting.md
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
|
||||
### My game crashes on launch/stuck on "Starting System Process"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Could be due to **many** things, the most common of which are:
|
||||
|
||||
- `amdaemon` crashing in the background. Make sure that the `config_*.json` files
|
||||
have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
|
||||
|
||||
??? info "Capturing logs from `amdaemon` for troubleshooting"
|
||||
|
||||
To assist with troubleshooting, a script can be used to capture logs from `amdaemon`. Create a file named
|
||||
`amdaemontest.bat` in `App\bin`, then paste the code block below into the file.
|
||||
|
||||
```batch
|
||||
@echo off
|
||||
cls
|
||||
echo Attempting to run AM Daemon ...
|
||||
echo Window should close after 30 seconds
|
||||
echo Log will be generated at amdaemontest.txt
|
||||
call :sub >amdaemontest.txt
|
||||
exit /b
|
||||
|
||||
:sub
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
pushd %~dp0
|
||||
start /b "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json
|
||||
ping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe
|
||||
```
|
||||
|
||||
Double-click it to run. The script should run for 30 seconds, and you will get a file
|
||||
named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
|
||||
|
||||
---
|
||||
|
||||
### My game is stuck on a black screen at launch!
|
||||
!!! tip ""
|
||||
|
||||
This could also be due to **many** things, the most common of which are:
|
||||
|
||||
- You have one or more incorrect/broken DLL(s) in `App\Package\Sinmai_Data\Managed`
|
||||
|
||||
This is likely to be `Assembly-CSharp.dll`, `Assembly-CSharp-firstpass.dll`, and/or `AMDaemon.NET.dll`.
|
||||
You can try replacing the DLLs or re-downloading data from elsewhere.
|
||||
|
||||
- An ill-formed keychip is defined in `segatools.ini`
|
||||
|
||||
- You need to app the OpenSSL fix on Intel Core 10th Gen CPUs and newer.
|
||||
|
||||
---
|
||||
|
||||
### My game is stuck on a blue and black screen!
|
||||
You need to run the data using unprotected/unpacked files. Please refer to the setup guide to find which ones you need and obtain them.
|
||||
|
||||
If you belive you've already done this. You might be missing a try installing the latest [vcredist](https://github.com/abbodi1406/vcredist/releases)
|
||||
|
||||
---
|
||||
|
||||
### My game is running too slow/fast or the notes are out of sync!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The game could be running under or over its required refresh rate.
|
||||
|
||||
- Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
|
||||
in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
|
||||
- Limit `Sinmai.exe` to run at 60 FPS using a tool like [RivaTuner](https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download) or a patch.
|
||||
|
||||
It could also be that your computer's performance isn't good enough to keep
|
||||
a steady framerate.
|
||||
|
|
@ -1,7 +1,4 @@
|
|||
# maimai DX BUDDiES
|
||||
|
||||
<img src="/img/maimaidx/buddies.png">
|
||||
|
||||
---
|
||||
|
||||
### Coming Soon
|
||||
--8<-- "docs/games/mai2/controllers.md"
|
||||
|
|
|
|||
|
|
@ -1,345 +1,4 @@
|
|||
# maimai DX BUDDiES
|
||||
|
||||
<img src="/img/maimaidx/buddies.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "If you're coming from a previous version of maimai DX"
|
||||
|
||||
Create a new folder for the game and start from scratch.
|
||||
maimai DX **DOES NOT** like being extracted over old data!
|
||||
|
||||
---
|
||||
|
||||
### Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files
|
||||
are not set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files`and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/rootdir.png">
|
||||
|
||||
Create two new empty folders named `appdata` and `amfs` (and the folder `option` if not present) next to them as shown below:
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/rootdir2.png">
|
||||
|
||||
The `App` folder should have a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/appdir.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If your data looks like the third image:
|
||||
|
||||
- Create an `App` folder and move all files and folders from the image inside of it.
|
||||
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc..
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Install Configuration Files (ICFs) tell the game what version it is.
|
||||
**Without this your game cannot go online!**
|
||||
|
||||
If your `amfs` folder already has files`ICF1` and `ICF2`, skip this step.
|
||||
|
||||
Otherwise, obtain copies of `ICF1` for your game version and place it in
|
||||
the `amfs` folder. If it is named something else, rename it to exactly
|
||||
`ICF1` **without any file extensions.** `ICF2` is a copy of `ICF1`.
|
||||
|
||||
??? info "Showing File Extensions"
|
||||
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
#### Installing Unprotected Executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
maimai DX executables are protected and will not run on a regular computer.
|
||||
|
||||
Obtain unprotected (also called "unpacked" or "decrypted" by the community)
|
||||
copies of the following files and the associated configuration file:
|
||||
|
||||
- amdaemon.exe
|
||||
- Sinmai.exe
|
||||
- Sinmai_Data/Plugins/amdaemon_api.dll
|
||||
- Sinmai_Data/Plugins/Cake.dll
|
||||
- Sinmai_Data/Managed/AMDaemon.NET.dll
|
||||
- Sinmai_Data/Managed/Assembly-CSharp.dll
|
||||
- mai2.ini or maimaiDX.ini
|
||||
|
||||
Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
|
||||
when asked.
|
||||
|
||||
!!! Warning "Assembly-CSharp Notes"
|
||||
|
||||
`Assembly-CSharp.dll` **must** match your game version. All others can be
|
||||
reused from other game versions.
|
||||
|
||||
`Assembly-CSharp.dll` **must** also contain `mai2.ini` or `maimaiDX.ini`. These configuration
|
||||
files are specific to the unprotected `Assembly-CSharp.dll`. If your package does not
|
||||
contain a configuration file, please create one with the following to bypass hardware
|
||||
checks on game startup:
|
||||
|
||||
```ini
|
||||
[AM]
|
||||
Target=0
|
||||
IgnoreError=1
|
||||
DummyTouchPanel=1
|
||||
DummyLED=1
|
||||
DummyCodeCamera=1
|
||||
DummyPhotoCamera=1
|
||||
|
||||
[Sound]
|
||||
Sound8Ch=0
|
||||
|
||||
[Patches]
|
||||
EnablePatchLog=1
|
||||
```
|
||||
!!! tip "If the assembly supports it, `App/Package/dpPatchLog.log` lists supported patches after the first run. Otherwise see [Custom Mods](#custom-mods)"
|
||||
|
||||
---
|
||||
|
||||
### Installing Segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases/latest)
|
||||
and download the latest `segatools.zip`. **Do not download the source code.**
|
||||
- Extracting the archive should give you a few more zip files. Find `mai2.zip`
|
||||
and extract it to the `App/Package` folder in your game data.
|
||||
|
||||
You should now have a few more files inside the `App/Package` folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/segatools.png">
|
||||
|
||||
---
|
||||
|
||||
### Configuring Segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Since there is no graphical configuration tool for segatools, you will have to edit the
|
||||
configuration file by hand. It is found in `App/Package/segatools.ini`.
|
||||
|
||||
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
||||
|
||||
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
||||
section is not mentioned, you can skip them.
|
||||
|
||||
!!! warning
|
||||
|
||||
If a key already exists in the section, delete everything after `=` and replace it with your
|
||||
setting. Do not add another key. Example:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw2=1
|
||||
dipsw2=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
||||
section, you can fill in this section with the values below:
|
||||
|
||||
```ini
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
option=../../option
|
||||
appdata=../../appdata
|
||||
```
|
||||
|
||||
#### `[dns]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Game will not pass checks unless you modify the dns:
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=YOUR_IPv4_ADDRESS
|
||||
```
|
||||
|
||||
??? tip "Finding Your IPv4 Address"
|
||||
|
||||
Open a command promt. Type `ipconfig` and look for the IPv4 Address.
|
||||
Place those digits here otherwise you will get stuck on the DNS(LAN) check.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Right-click on the volume setting in your taskbar and select `Sounds`.
|
||||
- Navigate to the `Playback` tab, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
|
||||
|
||||
<img src="/img/maimaidx/setup/audio.png">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, right click `App/Package/start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
|
||||
pushd %~dp0
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Test Launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
!!! warning "Please Disconnect any Hardware including Controllers or Card Readers at this time."
|
||||
|
||||
!!! tip
|
||||
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### Game Settings
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you are ready to launch the game!
|
||||
|
||||
Start the game by running `App/Package/start.bat`. You should see a terminal pop-up with the following:
|
||||
|
||||
<img src="/img/maimaidx/setup/cmd.png">
|
||||
|
||||
Another window titled `Sinmai` is the actual game. It should pause on `Search for Distribution Servers`:
|
||||
|
||||
<img src="/img/maimaidx/setup/distribution_servers_check.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Use the following keyboard controls `F1` = `Test/Enter` and `c` = `down` to do the following:
|
||||
|
||||
- Press `F1` to enter the service menu
|
||||
- Press `c` a few times to navigate to `Game Settings` or `ゲーム設定` as shown below:
|
||||
|
||||
<img src="/img/maimaidx/setup/service_menu.png">
|
||||
|
||||
- Press `F1` to enter the menu. Press `c` to navigate to the top option and toggle to `OFF` using `F1`. You should see the following:
|
||||
|
||||
<img src="/img/maimaidx/setup/service_game_settings.png">
|
||||
|
||||
- Press `ESC` to exit. Close all associated windows including `CMD`, `AMDaemon`, and `Sinmai`. Relaunch with `start.bat` and the game should boot into guest mode.
|
||||
|
||||
---
|
||||
|
||||
### Connecting to a Network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
subnet=192.168.172.0
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App/Package/DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/maimaidx/setup/access_code.png">
|
||||
|
||||
??? tip "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Further Configuration
|
||||
|
||||
#### Updating the Base Game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
!!! Warning "Only update if an unencrypted `Assembly-CSharp.dll` is available"
|
||||
|
||||
#### Installing Option Data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
maimai DX content updates are distributed through option folders instead of patching
|
||||
the base game. They are named with a letter followed by three numbers. Each release
|
||||
increments the letter (ie. BUDDiES is `H???` and BUDDiES+ is `I???`).
|
||||
|
||||
Extract any options you've downloaded into the `option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
<img width="500" src="/img/maimaidx/setup/options.png">
|
||||
|
||||
!!! warning "Do not mix option data between versions"
|
||||
|
||||
---
|
||||
|
||||
### Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](../../../extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](../../../errorcodes/sega.md) pages.
|
||||
--8<-- "docs/games/mai2/setup.md"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,4 @@
|
|||
# maimai DX BUDDiES
|
||||
|
||||
<img src="/img/maimaidx/buddies.png">
|
||||
|
||||
---
|
||||
|
||||
### Coming Soon
|
||||
--8<-- "docs/games/mai2/troubleshooting.md"
|
||||
|
|
|
|||
6
docs/games/maimaidx/prism/controllers.md
Normal file
6
docs/games/maimaidx/prism/controllers.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prism.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/controllers.md"
|
||||
6
docs/games/maimaidx/prism/setup.md
Normal file
6
docs/games/maimaidx/prism/setup.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prism.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/setup.md"
|
||||
6
docs/games/maimaidx/prism/troubleshooting.md
Normal file
6
docs/games/maimaidx/prism/troubleshooting.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prism.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/troubleshooting.md"
|
||||
6
docs/games/maimaidx/prismplus/controllers.md
Normal file
6
docs/games/maimaidx/prismplus/controllers.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM PLUS
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prismplus.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/controllers.md"
|
||||
6
docs/games/maimaidx/prismplus/setup.md
Normal file
6
docs/games/maimaidx/prismplus/setup.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM PLUS
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prismplus.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/setup.md"
|
||||
6
docs/games/maimaidx/prismplus/troubleshooting.md
Normal file
6
docs/games/maimaidx/prismplus/troubleshooting.md
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# maimai DX PRiSM PLUS
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/maimaidx/prismplus.png" width="50%">
|
||||
</div>
|
||||
|
||||
--8<-- "docs/games/mai2/troubleshooting.md"
|
||||
363
docs/games/mu3/setup.md
Normal file
363
docs/games/mu3/setup.md
Normal file
|
|
@ -0,0 +1,363 @@
|
|||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "If you're coming from a previous version of O.N.G.E.K.I."
|
||||
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
O.N.G.E.K.I. **DOES NOT** like being extracted over old data!
|
||||
|
||||
---
|
||||
|
||||
### Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files
|
||||
aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files`
|
||||
and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata.png">
|
||||
|
||||
Create another empty folder named `AppData` next to them. It should now look like below.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata_withappdata.png">
|
||||
|
||||
The `App` folder should have a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/1_ongekiapp.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If your data looks like the third image:
|
||||
|
||||
- Create an `App` folder and move all files and folders from the image inside of it.
|
||||
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc..
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
O.N.G.E.K.I. content updates are distributed through option folders instead of patching
|
||||
the base game. They are named `A???`, with each `?` being a number. Custom options
|
||||
distributed by the community might use letters instead, to distinguish them from
|
||||
official ones.
|
||||
|
||||
Extract any options you've downloaded into the `Option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
In some cases, your data may have options in `App\package\option`. If so, move
|
||||
all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/2_ongekioption.png">
|
||||
|
||||
|
||||
#### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Install Configuration Files (ICFs) tell the game what version it is.
|
||||
**Without this your game cannot go online!**
|
||||
|
||||
If your `amfs` folder already has a file named `ICF1`, skip this step.
|
||||
|
||||
In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
|
||||
If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
|
||||
delete the `App\package\amfs` folder, and skip this step.
|
||||
|
||||
Otherwise, obtain copies of `ICF1` for your game version and place it in
|
||||
the `amfs` folder. If it is named something else, rename it to exactly
|
||||
`ICF1` **without any file extensions.**
|
||||
|
||||
|
||||
|
||||
|
||||
!!! info "Showing file extensions"
|
||||
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
O.N.G.E.K.I. executables are protected and will not run on a regular computer.
|
||||
|
||||
Obtain unprotected (also called "unpacked" or "decrypted" by the community)
|
||||
copies of the following files:
|
||||
|
||||
- `amdaemon.exe`
|
||||
- `mu3.exe`
|
||||
- `mu3_Data\Plugins\amdaemon_api.dll`
|
||||
- `mu3_Data\Managed\AMDaemon.NET.dll`
|
||||
- `mu3_Data\Managed\Assembly-CSharp-firstpass.dll`
|
||||
- `mu3_Data\Managed\Assembly-CSharp.dll`
|
||||
|
||||
Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
|
||||
when asked.
|
||||
|
||||
!!! Warning "Assembly-CSharp Note"
|
||||
|
||||
`Assembly-CSharp.dll` **must** match your game version.
|
||||
|
||||
---
|
||||
|
||||
### Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
|
||||
and download `segatools.zip`. **Do not download the source code.**
|
||||
- Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
|
||||
and extract it to the `App\package` folder in your game data.
|
||||
|
||||
You should now have a few more files inside the folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/3_ongeki_segatools_installed.png">
|
||||
|
||||
---
|
||||
|
||||
### Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Since there is no graphical configuration tool for segatools, you will have to edit the
|
||||
configuration file by hand. It is found in `App\package\segatools.ini`.
|
||||
|
||||
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
||||
|
||||
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
||||
section is not mentioned, you can skip them.
|
||||
|
||||
!!! warning
|
||||
|
||||
If a key already exists in the section, delete everything after `=` and replace it with your
|
||||
setting. Do not add another key.
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw1=1
|
||||
dipsw1=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
||||
section, you can fill in this section with the values below:
|
||||
|
||||
```ini
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
option=../../Option
|
||||
appdata=../../AppData
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Setting launch options
|
||||
|
||||
!!! tip ""
|
||||
Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `mu3` and edit it according to your preferences:
|
||||
|
||||
```bat hl_lines="6"
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
```
|
||||
|
||||
??? tip "Launch options"
|
||||
* `-screen-fullscreen 0`: windowed
|
||||
* `-screen-fullscreen 0 -popupwindow`: borderless windowed
|
||||
* `-screen-fullscreen 1`: exclusive fullscreen
|
||||
* `-screen-width <W> -screen-height <H>`: resolution
|
||||
??? warning "Note about resolution"
|
||||
- The service menu will only render correctly at 1080x1920.
|
||||
- This can be fixed with a patch.
|
||||
* `-monitor <N>`: the monitor to run the game on
|
||||
??? info "Getting the monitor index"
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number. For example, monitor 2 means `-monitor 2`.
|
||||
---
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
subnet=192.168.139.0
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App\package\DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/4_access_code.png">
|
||||
|
||||
??? warning "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `App\package\mu3.ini` (or create it if it doesn't exist).
|
||||
- Set `WasapiExclusive` in the `Sound` section to `0` (create the key if it doesn't exist):
|
||||
|
||||
```ini
|
||||
[Sound]
|
||||
WasapiExclusive=0
|
||||
```
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, right click `App\package\start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
|
||||
pushd %~dp0
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
|
||||
|
||||
!!! tip
|
||||
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/4_ongeki_groupcheck.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
|
||||
(default `F2`) to navigate the menu, and `Test` button to select an option.
|
||||
|
||||
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 6th option).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **グループ内基準機の設定** (`SET STANDARD IN GROUP`, the second option)
|
||||
and toggle this setting to **基準機** (`STANDARD`).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/2_reference.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/3_closesetting.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
|
||||
to toggle the setting until it says **全時刻** (`ALL TIME`).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/4_alltime.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
---
|
||||
|
||||
### Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](../../extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered on the [Controllers](../ongekibrightmemory/controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
|
||||
|
|
@ -7,10 +7,10 @@
|
|||
!!! tip ""
|
||||
|
||||
Could be due to **many** things, the most common of which are:
|
||||
|
||||
|
||||
- `amdaemon` crashing in the background. Make sure that the `config_*.json` files
|
||||
have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
|
||||
|
||||
|
||||
??? info "Capturing logs from `amdaemon` for troubleshooting"
|
||||
|
||||
To assist with troubleshooting, a script can be used to capture logs from `amdaemon`. Create a file named
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
:sub
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
pushd %~dp0
|
||||
start /b "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json
|
||||
start /b "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json
|
||||
ping 127.0.0.1 -n 31 > nul && taskkill /F /im amdaemon.exe
|
||||
```
|
||||
|
||||
|
|
@ -41,9 +41,9 @@
|
|||
!!! tip ""
|
||||
|
||||
This could also be due to **many** things, the most common of which are:
|
||||
|
||||
|
||||
- You have one or more incorrect/broken DLL(s) in `App\package\mu3_Data\Managed`
|
||||
|
||||
|
||||
This is likely to be `Assembly-CSharp.dll`, `Assembly-CSharp-firstpass.dll`, and/or `AMDaemon.NET.dll`.
|
||||
You can try replacing the DLLs or re-downloading data from elsewhere.
|
||||
- An ill-formed keychip is defined in `segatools.ini`
|
||||
|
|
@ -55,7 +55,7 @@
|
|||
!!! tip ""
|
||||
|
||||
The game could be running under or over its required refresh rate.
|
||||
|
||||
|
||||
- Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
|
||||
in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
|
||||
- Limit `mu3.exe` to run at 60 FPS using a tool like [RivaTuner](https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download) or a patch.
|
||||
|
|
@ -83,3 +83,32 @@
|
|||
|
||||
For NVIDIA users, create an override for `mu3.exe` in NVIDIA Control Panel
|
||||
and change "Power management mode" to "**Prefer maximum performance**".
|
||||
|
||||
---
|
||||
|
||||
### I can't insert credits!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Open `App\package\config_common.json` and find the `credit` section. From here, set `freeplay` to `true`
|
||||
|
||||
```json hl_lines="8"
|
||||
"credit" :
|
||||
{
|
||||
"max_credit" : 24,
|
||||
"config" :
|
||||
{
|
||||
"coin_chute_type_common" : true,
|
||||
"service_type_common" : true,
|
||||
"freeplay" : true,
|
||||
"coin_chute_multiplier" : [ 1, 1 ],
|
||||
"coin_to_credit" : 1,
|
||||
"bonus_adder" : 0,
|
||||
"game_cost" : [ 1 ]
|
||||
}
|
||||
},
|
||||
```
|
||||
|
||||
Then delete the `amfs\sysfile.dat` folder and the `AppData\SDDT` folder
|
||||
|
||||
After re-launching the game, you should be able to play by purchasing GP
|
||||
|
|
|
|||
|
|
@ -2,367 +2,4 @@
|
|||
<div style="text-align: center;">
|
||||
<img src="/img/ongeki/sddt/brightmemory.png" width="50%">
|
||||
</div>
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "If you're coming from a previous version of O.N.G.E.K.I."
|
||||
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
O.N.G.E.K.I. **DOES NOT** like being extracted over old data!
|
||||
|
||||
---
|
||||
|
||||
### Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files
|
||||
aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files`
|
||||
and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata.png">
|
||||
|
||||
Create another empty folder named `AppData` next to them. It should now look like below.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/0_ongekidata_withappdata.png">
|
||||
|
||||
The `App` folder should have a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/1_ongekiapp.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If your data looks like the third image:
|
||||
|
||||
- Create an `App` folder and move all files and folders from the image inside of it.
|
||||
- Create empty folders named `amfs`, `Option` and `AppData` next to the `App` folder.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc..
|
||||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
O.N.G.E.K.I. content updates are distributed through option folders instead of patching
|
||||
the base game. They are named `A???`, with each `?` being a number. Custom options
|
||||
distributed by the community might use letters instead, to distinguish them from
|
||||
official ones.
|
||||
|
||||
Extract any options you've downloaded into the `Option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
In some cases, your data may have options in `App\package\option`. If so, move
|
||||
all contents inside to the `Option` folder where `App` and `AppData` are and delete the `App\package\option` folder.
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/2_ongekioption.png">
|
||||
|
||||
|
||||
#### Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Install Configuration Files (ICFs) tell the game what version it is.
|
||||
**Without this your game cannot go online!**
|
||||
|
||||
If your `amfs` folder already has a file named `ICF1`, skip this step.
|
||||
|
||||
In some cases, your data may have a folder containing ICFs in `App\package\amfs`.
|
||||
If so, move all contents inside to the `amfs` folder where `App` and `AppData`,
|
||||
delete the `App\package\amfs` folder, and skip this step.
|
||||
|
||||
Otherwise, obtain copies of `ICF1` for your game version and place it in
|
||||
the `amfs` folder. If it is named something else, rename it to exactly
|
||||
`ICF1` **without any file extensions.**
|
||||
|
||||
|
||||
|
||||
|
||||
!!! info "Showing file extensions"
|
||||
|
||||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
O.N.G.E.K.I. executables are protected and will not run on a regular computer.
|
||||
|
||||
Obtain unprotected (also called "unpacked" or "decrypted" by the community)
|
||||
copies of the following files:
|
||||
|
||||
- `amdaemon.exe`
|
||||
- `mu3.exe`
|
||||
- `mu3_Data\Plugins\amdaemon_api.dll`
|
||||
- `mu3_Data\Managed\AMDaemon.NET.dll`
|
||||
- `mu3_Data\Managed\Assembly-CSharp-firstpass.dll`
|
||||
- `mu3_Data\Managed\Assembly-CSharp.dll`
|
||||
|
||||
Copy the files and folders into the `App/Package` folder of your game data. Agree to overwrite
|
||||
when asked.
|
||||
|
||||
!!! Warning "Assembly-CSharp Note"
|
||||
|
||||
`Assembly-CSharp.dll` **must** match your game version.
|
||||
|
||||
---
|
||||
|
||||
### Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [segatools releases](https://gitea.tendokyu.moe/Dniel97/segatools/releases)
|
||||
and download `segatools.zip`. **Do not download the source code.**
|
||||
- Extracting the archive should give you a few more zip files. Find **`mu3.zip`**
|
||||
and extract it to the `App\package` folder in your game data.
|
||||
|
||||
You should now have a few more files inside the folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/ongeki/sddt/setup/3_ongeki_segatools_installed.png">
|
||||
|
||||
---
|
||||
|
||||
### Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Since there is no graphical configuration tool for segatools, you will have to edit the
|
||||
configuration file by hand. It is found in `App\package\segatools.ini`.
|
||||
|
||||
It is recommended that you follow along using a text editor with syntax highlighting such as [Notepad++](https://notepad-plus-plus.org/).
|
||||
|
||||
Each following sub-section will correspond to a section in `segatools.ini`. If any
|
||||
section is not mentioned, you can skip them.
|
||||
|
||||
!!! warning
|
||||
|
||||
If a key already exists in the section, delete everything after `=` and replace it with your
|
||||
setting. Do not add another key.
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw1=1
|
||||
dipsw1=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've been matching the file structure as described in the [Preparing data](#preparing-data)
|
||||
section, you can fill in this section with the values below:
|
||||
|
||||
```ini
|
||||
[vfs]
|
||||
amfs=../../amfs
|
||||
option=../../Option
|
||||
appdata=../../AppData
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Setting launch options
|
||||
|
||||
!!! tip ""
|
||||
Right click `App\package\start.bat`, select `Edit`. Locate the line that launches `mu3` and edit it according to your preferences:
|
||||
|
||||
```bat hl_lines="6"
|
||||
@echo off
|
||||
|
||||
pushd %~dp0
|
||||
|
||||
start "AM Daemon" /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
|
||||
inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
|
||||
taskkill /f /im amdaemon.exe > nul 2>&1
|
||||
|
||||
echo.
|
||||
echo Game processes have terminated
|
||||
pause
|
||||
```
|
||||
|
||||
??? tip "Launch options"
|
||||
* `-screen-fullscreen 0`: windowed
|
||||
* `-screen-fullscreen 0 -popupwindow`: borderless windowed
|
||||
* `-screen-fullscreen 1`: exclusive fullscreen
|
||||
* `-screen-width <W> -screen-height <H>`: resolution
|
||||
??? warning "Note about resolution"
|
||||
- The service menu will only render correctly at 1080x1920.
|
||||
- This can be fixed with a patch.
|
||||
* `-monitor <N>`: the monitor to run the game on
|
||||
??? info "Getting the monitor index"
|
||||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number. For example, monitor 2 means `-monitor 2`.
|
||||
---
|
||||
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Head to the `[dns]` section inside `segatools.ini`. Set `default` to the address
|
||||
provided by your network. **Do not add `http://` or `https://` to the address!**
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
default=network.example
|
||||
```
|
||||
|
||||
Then, head to the `[keychip]` section and add & set `id` to the keychip ID provided by your network:
|
||||
|
||||
```ini
|
||||
[keychip]
|
||||
subnet=192.168.139.0
|
||||
id=A69E-XXXXXXXXXXX
|
||||
```
|
||||
|
||||
Finally, you need a card number. Create a file named `aime.txt` inside `App\package\DEVICE` and type in
|
||||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/4_access_code.png">
|
||||
|
||||
??? warning "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
Both of these options require non-trivial setup. Refer to the official guides for [ARTEMiS](https://gitea.tendokyu.moe/Hay1tsme/artemis/src/branch/develop/docs/INSTALL_WINDOWS.md)
|
||||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `App\package\mu3.ini` (or create it if it doesn't exist).
|
||||
- Set `WasapiExclusive` in the `Sound` section to `0` (create the key if it doesn't exist):
|
||||
|
||||
```ini
|
||||
[Sound]
|
||||
WasapiExclusive=0
|
||||
```
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, right click `App\package\start.bat`, select `Edit`, and add the
|
||||
highlighted line to the top of the file.
|
||||
|
||||
```batch hl_lines="2"
|
||||
@echo off
|
||||
set OPENSSL_ia32cap=:~0x20000000
|
||||
|
||||
pushd %~dp0
|
||||
...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](../ongekibrightmemory/troubleshooting.md) page."
|
||||
|
||||
!!! tip
|
||||
|
||||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
Start the game by running `App\package\start.bat`. Let the game load until you reach a screen with the message below.
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/4_ongeki_groupcheck.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` button (default `F1`) to enter the service menu. Use the `Service` button
|
||||
(default `F2`) to navigate the menu, and `Test` button to select an option.
|
||||
|
||||
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 6th option).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/1_gamesettings.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **グループ内基準機の設定** (`SET STANDARD IN GROUP`, the second option)
|
||||
and toggle this setting to **基準機** (`STANDARD`).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/2_reference.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/3_closesetting.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
|
||||
to toggle the setting until it says **全時刻** (`ALL TIME`).
|
||||
|
||||
<img src="/img/ongeki/sddt/setup/servicemenu/4_alltime.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
---
|
||||
|
||||
### Custom Mods
|
||||
|
||||
!!! info "Mods are covered on the [Unity modding](../../extras/unity.md) page."
|
||||
|
||||
### Controllers and Troubleshooting
|
||||
|
||||
!!! info "Input methods and controllers are covered on the [Controllers](../ongekibrightmemory/controllers.md) page."
|
||||
|
||||
!!! warning "Have any other issues?"
|
||||
|
||||
Check out the [Troubleshooting](../mu3/troubleshooting.md) and [Error Codes](../../errorcodes/sega.md) pages.
|
||||
--8<-- "docs/games/mu3/setup.md"
|
||||
|
|
|
|||
5
docs/games/ongekirefresh/controllers.md
Normal file
5
docs/games/ongekirefresh/controllers.md
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
# Controllers (O.N.G.E.K.I. Re:Fresh)
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/ongeki/sddt/refresh.png" width="50%">
|
||||
</div>
|
||||
--8<-- "docs/games/mu3/controllers.md"
|
||||
5
docs/games/ongekirefresh/setup.md
Normal file
5
docs/games/ongekirefresh/setup.md
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
# Game Setup (O.N.G.E.K.I. Re:Fresh)
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/ongeki/sddt/refresh.png" width="50%">
|
||||
</div>
|
||||
--8<-- "docs/games/mu3/setup.md"
|
||||
5
docs/games/ongekirefresh/troubleshooting.md
Normal file
5
docs/games/ongekirefresh/troubleshooting.md
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
# Troubleshooting (O.N.G.E.K.I. Re:Fresh)
|
||||
<div style="text-align: center;">
|
||||
<img src="/img/ongeki/sddt/refresh.png" width="50%">
|
||||
</div>
|
||||
--8<-- "docs/games/mu3/troubleshooting.md"
|
||||
BIN
docs/img/maimaidx/prism.png
Normal file
BIN
docs/img/maimaidx/prism.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 75 KiB |
BIN
docs/img/maimaidx/prismplus.png
Normal file
BIN
docs/img/maimaidx/prismplus.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 239 KiB |
BIN
docs/img/ongeki/sddt/refresh.png
Normal file
BIN
docs/img/ongeki/sddt/refresh.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 56 KiB |
13
mkdocs.yml
13
mkdocs.yml
|
|
@ -151,11 +151,23 @@ nav:
|
|||
- "Game Setup": "games/maimaidx/buddies/setup.md"
|
||||
- "Controllers": "games/maimaidx/buddies/controllers.md"
|
||||
- "Troubleshooting": "games/maimaidx/buddies/troubleshooting.md"
|
||||
- "PRiSM":
|
||||
- "Game Setup": "games/maimaidx/prism/setup.md"
|
||||
- "Controllers": "games/maimaidx/prism/controllers.md"
|
||||
- "Troubleshooting": "games/maimaidx/prism/troubleshooting.md"
|
||||
- "PRiSM PLUS":
|
||||
- "Game Setup": "games/maimaidx/prismplus/setup.md"
|
||||
- "Controllers": "games/maimaidx/prismplus/controllers.md"
|
||||
- "Troubleshooting": "games/maimaidx/prismplus/troubleshooting.md"
|
||||
- "O.N.G.E.K.I.":
|
||||
- "bright MEMORY":
|
||||
- "Game Setup": "games/ongekibrightmemory/setup.md"
|
||||
- "Controllers": "games/ongekibrightmemory/controllers.md"
|
||||
- "Troubleshooting": "games/ongekibrightmemory/troubleshooting.md"
|
||||
- "Re:Fresh":
|
||||
- "Game Setup": "games/ongekirefresh/setup.md"
|
||||
- "Controllers": "games/ongekirefresh/controllers.md"
|
||||
- "Troubleshooting": "games/ongekirefresh/troubleshooting.md"
|
||||
- "WACCA":
|
||||
- "WACCA Lily R":
|
||||
- "Game Setup": "games/waccalilyr/setup.md"
|
||||
|
|
@ -190,6 +202,7 @@ not_in_nav: |
|
|||
games/chusan
|
||||
games/mu3
|
||||
games/mercury
|
||||
games/mai2
|
||||
|
||||
theme:
|
||||
name: material
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user