diff --git a/docs/extras/asphyxia.md b/docs/extras/asphyxia.md index df2a0806..104da561 100644 --- a/docs/extras/asphyxia.md +++ b/docs/extras/asphyxia.md @@ -66,7 +66,7 @@ ┣━ 📂 plugins ┃ ┣━ 📂 sdvx@asphyxia ┃ ┣━ 📂 iidx@asphyxia - ┃ ┣━ 📂 etc.. + ┃ ┣━ 📂 etc. ┃ ┣━ 📄 asphyxia-core.d.ts ┃ ┣━ 📄 package.json ┃ ┗━ 📄 tsconfig.json @@ -101,7 +101,7 @@ - In the WebUI, select `SDVX` in the left sidebar - Under `Plugin Settings`, find `Exceed Gear Data Directory` - - Enter the full path to your game's data folder (the folder containing `data`, `modules`, `prop`, etc..) + - Enter the full path to your game's data folder (the folder containing `data`, `modules`, `prop`, etc.) - (Optional) Toggle all four `Unlock` switches to unlock all game content by default - Click `Apply` to save your changes - Close Asphyxia by selecting `Process` > `Shutdown CORE` in the top-right corner of the WebUI diff --git a/docs/extras/hexguide.md b/docs/extras/hexguide.md index 67ab7866..fa01b2f0 100644 --- a/docs/extras/hexguide.md +++ b/docs/extras/hexguide.md @@ -31,7 +31,7 @@ Open your game's `.dll` file in the hex editor. - For the grand majority of hex edits, this is the main game file, such as `bm2dx.dll`, `soundvoltex.dll`, etc.. + For the grand majority of hex edits, this is the main game file, such as `bm2dx.dll`, `soundvoltex.dll`, etc. Pictured below, we've opened up `bm2dx.dll` inside HxD. diff --git a/docs/games/bemani/iidx/24_sinobuz/setup.md b/docs/games/bemani/iidx/24_sinobuz/setup.md index 26bf13de..53b0af75 100644 --- a/docs/games/bemani/iidx/24_sinobuz/setup.md +++ b/docs/games/bemani/iidx/24_sinobuz/setup.md @@ -22,7 +22,7 @@ ??? warning "If your data doesn't look like this" - If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**. + If extra files are present next to your folders, such as executables, scripts, etc. **remove them**. **This also means your data was tampered with and we strongly recommend getting new data from somewhere else.** ## Installing spice2x diff --git a/docs/games/bemani/iidx/30_resident/setup.md b/docs/games/bemani/iidx/30_resident/setup.md index 428a2540..87a24de8 100644 --- a/docs/games/bemani/iidx/30_resident/setup.md +++ b/docs/games/bemani/iidx/30_resident/setup.md @@ -42,7 +42,7 @@ - Create a `modules` folder. - Move all `.dll` files inside of it so you end up with a structure as shown above. - If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**. + If extra files are present next to your folders, such as executables, scripts, etc. **remove them**. **This also means your data was tampered with and we strongly recommend getting new data from somewhere else.** !!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section." diff --git a/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md b/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md index 9170dd93..9f4f1944 100644 --- a/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md +++ b/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md @@ -22,7 +22,7 @@ Then there's a **problem with your game data**. - - Make sure there are no DLL files next to the main game directories (`data`, `prop`, etc..) + - Make sure there are no DLL files next to the main game directories (`data`, `prop`, etc.) If there are, **move them all** under the `modules` directory For game version `2024-11-05` and newer, check the following files in your `modules` directory: diff --git a/docs/games/sega/maimaidx/common/setup.md b/docs/games/sega/maimaidx/common/setup.md index 990b0cec..cfbc8934 100644 --- a/docs/games/sega/maimaidx/common/setup.md +++ b/docs/games/sega/maimaidx/common/setup.md @@ -47,7 +47,7 @@ ┣━📂H005 ┣━📂H011 ┣━📂H031 - ┗━ etc.. + ┗━ etc. ``` !!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `H005` then `H011`" diff --git a/docs/games/sega/ongeki/common/setup.md b/docs/games/sega/ongeki/common/setup.md index c9239047..43c4531a 100644 --- a/docs/games/sega/ongeki/common/setup.md +++ b/docs/games/sega/ongeki/common/setup.md @@ -48,7 +48,7 @@ ┣━📂A001 ┣━📂A002 ┣━📂A012 - ┗━ etc.. + ┗━ etc. ``` !!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `A001` then `A012`" diff --git a/docs/img/extras/asphyxia/1.webp b/docs/img/extras/asphyxia/1.webp deleted file mode 100644 index 332bb0f7..00000000 Binary files a/docs/img/extras/asphyxia/1.webp and /dev/null differ diff --git a/docs/img/extras/asphyxia/2.webp b/docs/img/extras/asphyxia/2.webp deleted file mode 100644 index dc5c2de1..00000000 Binary files a/docs/img/extras/asphyxia/2.webp and /dev/null differ diff --git a/docs/img/extras/asphyxia/3.webp b/docs/img/extras/asphyxia/3.webp deleted file mode 100644 index 729528f7..00000000 Binary files a/docs/img/extras/asphyxia/3.webp and /dev/null differ diff --git a/docs/img/extras/asphyxia/4.webp b/docs/img/extras/asphyxia/4.webp deleted file mode 100644 index 818ca406..00000000 Binary files a/docs/img/extras/asphyxia/4.webp and /dev/null differ diff --git a/docs/img/extras/asphyxia/5.webp b/docs/img/extras/asphyxia/5.webp deleted file mode 100644 index 6d1327fa..00000000 Binary files a/docs/img/extras/asphyxia/5.webp and /dev/null differ diff --git a/docs/img/extras/asphyxia/6.webp b/docs/img/extras/asphyxia/6.webp deleted file mode 100644 index 840937b2..00000000 Binary files a/docs/img/extras/asphyxia/6.webp and /dev/null differ diff --git a/docs/snippets/bemani/common/data_bad.md b/docs/snippets/bemani/common/data_bad.md index c218b7d7..98c483ec 100644 --- a/docs/snippets/bemani/common/data_bad.md +++ b/docs/snippets/bemani/common/data_bad.md @@ -1,6 +1,6 @@ !!! danger "If your data does not look like this" - If you have `.dll` files next to your `data`, `prop`, etc.. folders: + If you have `.dll` files next to your `data`, `prop`, etc. folders: - Create a `modules` folder if it does not exist already - Move all `.dll` files into it diff --git a/docs/snippets/sega/chunithm/data_options.md b/docs/snippets/sega/chunithm/data_options.md index dd16520f..5e610b77 100644 --- a/docs/snippets/sega/chunithm/data_options.md +++ b/docs/snippets/sega/chunithm/data_options.md @@ -15,7 +15,7 @@ ┣━📂A001 ┣━📂A121 ┣━📂A131 - ┗━ etc.. + ┗━ etc. ``` !!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `A113` then `A121`"