diff --git a/docs/extras/asphyxia.md b/docs/extras/asphyxia.md
index df2a0806..104da561 100644
--- a/docs/extras/asphyxia.md
+++ b/docs/extras/asphyxia.md
@@ -66,7 +66,7 @@
┣━ 📂 plugins
┃ ┣━ 📂 sdvx@asphyxia
┃ ┣━ 📂 iidx@asphyxia
- ┃ ┣━ 📂 etc..
+ ┃ ┣━ 📂 etc.
┃ ┣━ 📄 asphyxia-core.d.ts
┃ ┣━ 📄 package.json
┃ ┗━ 📄 tsconfig.json
@@ -101,7 +101,7 @@
- In the WebUI, select `SDVX` in the left sidebar
- Under `Plugin Settings`, find `Exceed Gear Data Directory`
- - Enter the full path to your game's data folder (the folder containing `data`, `modules`, `prop`, etc..)
+ - Enter the full path to your game's data folder (the folder containing `data`, `modules`, `prop`, etc.)
- (Optional) Toggle all four `Unlock` switches to unlock all game content by default
- Click `Apply` to save your changes
- Close Asphyxia by selecting `Process` > `Shutdown CORE` in the top-right corner of the WebUI
diff --git a/docs/extras/hexguide.md b/docs/extras/hexguide.md
index 67ab7866..fa01b2f0 100644
--- a/docs/extras/hexguide.md
+++ b/docs/extras/hexguide.md
@@ -31,7 +31,7 @@
Open your game's `.dll` file in the hex editor.
- For the grand majority of hex edits, this is the main game file, such as `bm2dx.dll`, `soundvoltex.dll`, etc..
+ For the grand majority of hex edits, this is the main game file, such as `bm2dx.dll`, `soundvoltex.dll`, etc.
Pictured below, we've opened up `bm2dx.dll` inside HxD.
diff --git a/docs/games/bemani/iidx/24_sinobuz/setup.md b/docs/games/bemani/iidx/24_sinobuz/setup.md
index 26bf13de..53b0af75 100644
--- a/docs/games/bemani/iidx/24_sinobuz/setup.md
+++ b/docs/games/bemani/iidx/24_sinobuz/setup.md
@@ -22,7 +22,7 @@
??? warning "If your data doesn't look like this"
- If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
+ If extra files are present next to your folders, such as executables, scripts, etc. **remove them**.
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
## Installing spice2x
diff --git a/docs/games/bemani/iidx/30_resident/setup.md b/docs/games/bemani/iidx/30_resident/setup.md
index 428a2540..87a24de8 100644
--- a/docs/games/bemani/iidx/30_resident/setup.md
+++ b/docs/games/bemani/iidx/30_resident/setup.md
@@ -42,7 +42,7 @@
- Create a `modules` folder.
- Move all `.dll` files inside of it so you end up with a structure as shown above.
- If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
+ If extra files are present next to your folders, such as executables, scripts, etc. **remove them**.
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
diff --git a/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md b/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md
index 9170dd93..9f4f1944 100644
--- a/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md
+++ b/docs/games/bemani/sdvx/6_exceedgear/troubleshooting.md
@@ -22,7 +22,7 @@
Then there's a **problem with your game data**.
- - Make sure there are no DLL files next to the main game directories (`data`, `prop`, etc..)
+ - Make sure there are no DLL files next to the main game directories (`data`, `prop`, etc.)
If there are, **move them all** under the `modules` directory
For game version `2024-11-05` and newer, check the following files in your `modules` directory:
diff --git a/docs/games/sega/maimaidx/common/setup.md b/docs/games/sega/maimaidx/common/setup.md
index 990b0cec..cfbc8934 100644
--- a/docs/games/sega/maimaidx/common/setup.md
+++ b/docs/games/sega/maimaidx/common/setup.md
@@ -47,7 +47,7 @@
┣━📂H005
┣━📂H011
┣━📂H031
- ┗━ etc..
+ ┗━ etc.
```
!!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `H005` then `H011`"
diff --git a/docs/games/sega/ongeki/common/setup.md b/docs/games/sega/ongeki/common/setup.md
index c9239047..43c4531a 100644
--- a/docs/games/sega/ongeki/common/setup.md
+++ b/docs/games/sega/ongeki/common/setup.md
@@ -48,7 +48,7 @@
┣━📂A001
┣━📂A002
┣━📂A012
- ┗━ etc..
+ ┗━ etc.
```
!!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `A001` then `A012`"
diff --git a/docs/img/extras/asphyxia/1.webp b/docs/img/extras/asphyxia/1.webp
deleted file mode 100644
index 332bb0f7..00000000
Binary files a/docs/img/extras/asphyxia/1.webp and /dev/null differ
diff --git a/docs/img/extras/asphyxia/2.webp b/docs/img/extras/asphyxia/2.webp
deleted file mode 100644
index dc5c2de1..00000000
Binary files a/docs/img/extras/asphyxia/2.webp and /dev/null differ
diff --git a/docs/img/extras/asphyxia/3.webp b/docs/img/extras/asphyxia/3.webp
deleted file mode 100644
index 729528f7..00000000
Binary files a/docs/img/extras/asphyxia/3.webp and /dev/null differ
diff --git a/docs/img/extras/asphyxia/4.webp b/docs/img/extras/asphyxia/4.webp
deleted file mode 100644
index 818ca406..00000000
Binary files a/docs/img/extras/asphyxia/4.webp and /dev/null differ
diff --git a/docs/img/extras/asphyxia/5.webp b/docs/img/extras/asphyxia/5.webp
deleted file mode 100644
index 6d1327fa..00000000
Binary files a/docs/img/extras/asphyxia/5.webp and /dev/null differ
diff --git a/docs/img/extras/asphyxia/6.webp b/docs/img/extras/asphyxia/6.webp
deleted file mode 100644
index 840937b2..00000000
Binary files a/docs/img/extras/asphyxia/6.webp and /dev/null differ
diff --git a/docs/snippets/bemani/common/data_bad.md b/docs/snippets/bemani/common/data_bad.md
index c218b7d7..98c483ec 100644
--- a/docs/snippets/bemani/common/data_bad.md
+++ b/docs/snippets/bemani/common/data_bad.md
@@ -1,6 +1,6 @@
!!! danger "If your data does not look like this"
- If you have `.dll` files next to your `data`, `prop`, etc.. folders:
+ If you have `.dll` files next to your `data`, `prop`, etc. folders:
- Create a `modules` folder if it does not exist already
- Move all `.dll` files into it
diff --git a/docs/snippets/sega/chunithm/data_options.md b/docs/snippets/sega/chunithm/data_options.md
index dd16520f..5e610b77 100644
--- a/docs/snippets/sega/chunithm/data_options.md
+++ b/docs/snippets/sega/chunithm/data_options.md
@@ -15,7 +15,7 @@
┣━📂A001
┣━📂A121
┣━📂A131
- ┗━ etc..
+ ┗━ etc.
```
!!! info "Option numbers don't always follow a sequential pattern
It's common to see the numbers jump, for example `A113` then `A121`"