mirror of
https://github.com/two-torial/two-torial.git
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Merge pull request #117 from NotAkitake/letmecook
Styling revamp, updated SDVX6, IIDX31, IIDX32, and more
This commit is contained in:
commit
70336fbc62
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@ -1,192 +1,126 @@
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# BEMANI Error Codes
|
||||
|
||||
!!! warning "Before reading"
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
|
||||
Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
|
||||
This section contains various BEMANI games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
|
||||
|
||||
## Universal Error Codes
|
||||
## Universal
|
||||
|
||||
### 5-0000-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a generic critical error with several possible solutions.
|
||||
This error can be caused by:
|
||||
|
||||
It is usually caused by network adapters that are enabled, other than the primary one used for network service. Try to disable some network adapters in Windows Device Manager, including hidden adapters.
|
||||
- Having multiple network adapters enabled - try disabling unused ones in Device Manager
|
||||
- Game files being set as read-only - ensure all files are writable
|
||||
|
||||
It can also be caused by game files being set to read only, especially the dev folder. Uncheck read only property in file explorer for all game files.
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||||
|
||||
### 5-2000-0000
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### 5-2000-0000 / 5-2002-0915 / 5-2600-0000
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||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
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These errors are network related.
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||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
Check that:
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
- Your internet connection is working
|
||||
- Your data version is supported by the server
|
||||
- The server is online and running
|
||||
- Your `EA Service URL (-url)` option is correctly set
|
||||
- Your `PCBID (-p)` option is correctly set
|
||||
|
||||
### 5-2002-0915
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
|
||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
|
||||
### 5-2600-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
|
||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
|
||||
|
||||
## IIDX Error Codes
|
||||
## IIDX
|
||||
|
||||
### 5-1500-0002
|
||||
|
||||
!!! tip "SOUND DATA CREATE ERROR"
|
||||
|
||||
This error occured from a corrupted installation. If your data came from a trusted source and you're having this issue, consider redownloading the files and making sure your installation was done properly. Or, perhaps your hard drive is failing.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0004
|
||||
|
||||
!!! tip "USBIO ERROR (NO ANSWER...)"
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||||
|
||||
This error occurs when the game times out trying to communicate with the I/O board.
|
||||
The game times out when trying to communicate with I/O.
|
||||
|
||||
When using tools, this typically happens because I/O emulation in tools takes too long, which can be caused by long-running background services on your computer. Usual offenders are: file-syncing software (GDrive, OneDrive, back up service, etc), anti-virus / malware scans, Windows Updates, or possibly bad hardware. Try to see if you can run tools at elevated process priority (SpiceTools already does this, but you can also try -realtime as last resort).
|
||||
|
||||
On a real cabinet this would typically be a hardware error with the I/O board. Check cable connection and the power supply to the I/O board.
|
||||
- For home play: I/O emulation could be too slow due to background services (file sync, antivirus, Windows Updates) or bad hardware. Try running tools at higher process priority.
|
||||
- For cabinets: Hardware issue with I/O board. Check cables and power supply.
|
||||
|
||||
### 5-1505-0001
|
||||
|
||||
!!! tip "SSD DATA ERROR"
|
||||
|
||||
This error occurs when the data is horribly corrupt, incomplete, or modified incorrectly. Please redownload your data from a reliable source.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0042
|
||||
|
||||
!!! tip "CAMERA DEVICE ERROR"
|
||||
|
||||
This error occurs when camera devices are missing/not functional. To resolve either have two cameras connected to your machine or apply a patch for your game's specific version and date code to simply not have this error occur on startup. It can be bypassed by hitting the `Test` button so it is not a critical error.
|
||||
Missing/non-functional camera devices. Either connect necessary cameras, use the `-iidxdisablecams` Option or patch the game to bypass this check. Can be temporarily bypassed with `Test` button.
|
||||
|
||||
### 5-1506-0001
|
||||
|
||||
!!! tip "CLOCK ERROR"
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||||
|
||||
This error occurs when the clock is not set. To resolve, set the `CLOCK` in the service menu by hitting `SAVE AND EXIT` inside of the menu.
|
||||
Enter `Test` menu, go to `CLOCK`, then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
## Sound Voltex Error Codes
|
||||
## Sound Voltex
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
!!! tip "ACIO ERROR"
|
||||
|
||||
A user had this error when they downloaded the game from an unreliable source, they redownloaded `libacio.dll` from a clean, trusted source and had no issues. If the error persists, consider redownloading the data from a reliable source entirely.
|
||||
Caused by corrupt `libacio.dll`. Redownload from a trusted source. If error persists, redownload entire game data.
|
||||
|
||||
### 5-2009-0000
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||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen on Sound Voltex Booth, a user had messed up their dll files. Thus, the solution would be to leave files unmodified and do not needlessly tamper. If your data came from a trusted source and you're having this issue, consider redownloading the files and making sure your installation was done properly.
|
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Caused by modified DLL files in Sound Voltex Booth. Keep files unmodified and reinstall from a trusted source if needed.
|
||||
|
||||
|
||||
## Pop'n Error Codes
|
||||
## Pop'n Music
|
||||
|
||||
### 5-1509-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
A user experienced this error every few minutes or so during play. If this issue occurs, make sure you have correctly inputted your chosen network's service URL and your PCBID correctly.
|
||||
Occurs during gameplay. Verify service URL and PCBID are set correctly.
|
||||
|
||||
### 5-2002-2400
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||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen on Pop'n Usaneko due to improper setup and bad parameter usage in SpiceTools, make sure to follow [the Game Setup](/games/bemani/popn/usaneko/setup.md) and utilize the `-url` and `-p` parameters in SpiceTools
|
||||
so that you're not needlessly risking making mistakes in modifying the game's files.
|
||||
Setup error in Pop'n Usaneko. Follow [Game Setup](/games/bemani/popn/usaneko/setup.md) and use proper `-url` and `-p` parameters in SpiceTools.
|
||||
|
||||
|
||||
## Jubeat Error Codes
|
||||
## Jubeat
|
||||
|
||||
### 5-2500-0000
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Follow the steps listed [here](/games/bemani/jubeat/clan/setup.md#final-steps-and-setting-up-the-game)
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
|
||||
## GITADORA Error Codes
|
||||
## GITADORA
|
||||
|
||||
### 5-1698-0000
|
||||
### 5-1506-0000 / 5-2501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This was seen in GITADORA Tri-Boost Re:EVOLVE. To resolve, uncheck the `Read Only` attribute on the following `contents` folders.
|
||||
|
||||
- \contents\data\product\aep_x64\
|
||||
- \contents\data\product\aep\
|
||||
|
||||
Also, remove the following files from these folders.
|
||||
|
||||
- battle_matching_3.bin
|
||||
- beargarden_3.bin
|
||||
- common_3.bin
|
||||
- custom_3.bin
|
||||
- entry_3.bin
|
||||
- game_combo_3.bin
|
||||
- game_common_3.bin
|
||||
- game_dm_3.bin
|
||||
- game_gf_3.bin
|
||||
- game_session.bin
|
||||
- home.bin
|
||||
- mission_result.bin
|
||||
- record_3.bin
|
||||
- select_music_3.bin
|
||||
- tab_3.bin
|
||||
- title_3.bin
|
||||
- warning_3.bin
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Disable all the unused network adapters inside device manager (make sure to view the hidden ones as well and disable those too!)
|
||||
These errors are typically caused by having multiple network adapters enabled, disable unused ones in Device Manager.
|
||||
|
||||
### 5-2500-0001
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Follow the steps listed [here](/games/bemani/gitadora/matixx/setup.md#final-steps-and-setting-up-the-game)
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
### 5-2501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The Group ID Error is caused when it finds another cab of the same kind (GF or DM) with the same Group ID on the network. In most cases for users, this means the computer is connected to BOTH Ethernet and Wi-fi so the game sees 2 instances of itself. Thus to resolve, make sure you do not have 2 devices on the same subnet like this by checking your connections accordingly.
|
||||
|
||||
|
||||
## NOSTALGIA Error Codes
|
||||
## NOSTALGIA
|
||||
|
||||
### 5-1501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen in NOSTALGIA Op. 2 when a user had a bad AVS config, make sure your data is from a reliable source and consider redownloading or replacing the file.
|
||||
This error results from a bad AVS config.
|
||||
Redownload data from trusted source.
|
||||
|
|
@ -1,26 +1,25 @@
|
|||
# SEGA Error Codes
|
||||
|
||||
!!! warning "Before reading"
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
|
||||
Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
|
||||
This section contains various SEGA games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
|
||||
|
||||
## Universal Game Error Codes
|
||||
## Universal
|
||||
|
||||
### 0000
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
This error occurs when the data is horribly corrupt, incomplete, or modified
|
||||
incorrectly. Please redownload your data from a reliable source.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 0032
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Generic network error with multiple symptoms, the most typical of which being enabling
|
||||
DHCP in Windows while the game expects a static IP. Try adding this to
|
||||
`config_hook.json`:
|
||||
Generic network error with multiple symptoms, the most typical of which being enabling DHCP in Windows while the game expects a static IP.
|
||||
|
||||
Try adding this to `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
|
|
@ -32,16 +31,13 @@
|
|||
}
|
||||
```
|
||||
|
||||
!!! tip
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and
|
||||
add a comma to the previous item, like so:
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},// (1)!
|
||||
},
|
||||
"network": {
|
||||
"property": {
|
||||
"dhcp": true
|
||||
|
|
@ -50,24 +46,21 @@
|
|||
}
|
||||
```
|
||||
|
||||
1. Notice the comma here.
|
||||
|
||||
!!! tip
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
### 0800
|
||||
|
||||
!!! tip "Unknown Error"
|
||||
|
||||
Generic network error usually thrown because the game is not able to connect to a server.
|
||||
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under
|
||||
the `[dns]` section:
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under the `[dns]` section:
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
; Can also be an IP address:
|
||||
|
|
@ -76,11 +69,11 @@
|
|||
```
|
||||
|
||||
### 0919
|
||||
|
||||
!!! tip "DVD Drive Remain Error"
|
||||
|
||||
This error occurs if the game detects an enabled DVD drive on the system. To
|
||||
resolve, either disable your computer's DVD drive, or enable DVD drive emulation in
|
||||
`segatools.ini`:
|
||||
This error occurs if the game detects an enabled DVD drive on the system.
|
||||
To resolve, either disable your computer's DVD drive, or enable DVD drive emulation in `segatools.ini`:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[dvd]
|
||||
|
|
@ -88,6 +81,7 @@
|
|||
```
|
||||
|
||||
### 0949
|
||||
|
||||
!!! tip "Keychip Not Found"
|
||||
|
||||
Enable keychip emulation in `segatools.ini`:
|
||||
|
|
@ -97,14 +91,14 @@
|
|||
enable=1
|
||||
```
|
||||
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected
|
||||
properly and working.
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected properly and working.
|
||||
|
||||
### 4104
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive. If that is already the case,
|
||||
check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive.
|
||||
If that is already the case, check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
|
||||
```hl_lines="5"
|
||||
Runtime exception occurred.
|
||||
|
|
@ -124,9 +118,10 @@
|
|||
```
|
||||
|
||||
### 4105
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as:
|
||||
|
||||
```hl_lines="6"
|
||||
amsGfetcherThreadContextInit: Line1345 Error: load Icf failed.
|
||||
|
|
@ -137,23 +132,23 @@
|
|||
Message: amGfetcherInit(). ErrCode -1.
|
||||
```
|
||||
|
||||
Then continue by checking [AMDaemon error codes](#amdaemon-error-codes).
|
||||
Then continue by checking [AMDaemon error codes](#amdaemon).
|
||||
|
||||
### 6401
|
||||
|
||||
!!! tip "I/O board is not connected to main board"
|
||||
|
||||
This error occurs when the game times out trying to communicate with the I/O board.
|
||||
|
||||
When using segatools, this happens because I/O emulation took too long, which is
|
||||
usually caused by long-running background tasks (e.g. Windows Defender, Windows
|
||||
Update, file-syncing software). Try to see if this can be fixed by setting the game
|
||||
process and/or `amdaemon.exe` to high/realtime priority.
|
||||
When using segatools, this happens because I/O emulation took too long, which is usually caused by long-running background tasks (e.g. Windows Defender, Windows Update, file-syncing software).
|
||||
Try to see if this can be fixed by setting the game process and/or `amdaemon.exe` to high/realtime priority.
|
||||
|
||||
### 6501
|
||||
|
||||
!!! tip "Aime Card Reader Not Found"
|
||||
|
||||
This error occurs when an Aime card reader is not found. Make sure you enabled Aime
|
||||
card reader emulation in `segatools.ini` if you don't have a physical reader connected:
|
||||
This error occurs when an Aime card reader is not found.
|
||||
Make sure you enabled Aime card reader emulation in `segatools.ini` if you don't have a physical reader connected:
|
||||
|
||||
```ini
|
||||
[aime]
|
||||
|
|
@ -161,16 +156,17 @@
|
|||
```
|
||||
|
||||
### 6503
|
||||
|
||||
!!! tip "Failed to read Aime card"
|
||||
|
||||
This error occurs when the Aime card cannot be read. Make sure your connection to the
|
||||
ALL.Net server is good (the network icon in the bottom corner is green).
|
||||
This error occurs when the Aime card cannot be read.
|
||||
Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
|
||||
|
||||
### 8114
|
||||
|
||||
!!! tip "ALL.Net System error (RTC)"
|
||||
|
||||
Make sure you're connected to an ALL.Net server for the first boot, or disable
|
||||
accounting by editing `config_hook.json`:
|
||||
Make sure you're connected to an ALL.Net server for the first boot, or disable accounting by editing `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
|
|
@ -180,147 +176,129 @@
|
|||
}
|
||||
```
|
||||
|
||||
!!! tip
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and
|
||||
add a comma to the previous item, like so:
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},// (1)!
|
||||
},
|
||||
"allnet_accounting": {
|
||||
"enable": false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
1. Notice the comma here.
|
||||
|
||||
!!! tip
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
## CHUNITHM Error Codes
|
||||
## CHUNITHM
|
||||
|
||||
### 3101
|
||||
### 3101, 3102
|
||||
|
||||
!!! tip "An unexpected error has occurred with the main device"
|
||||
!!! tip "An unexpected error has occurred with the main device<br>Initialization failure with the main device"
|
||||
|
||||
This error occurs when the game fails to communicate with the controller. Check
|
||||
if your controller is connected properly and if ChuniIO DLLs are working.
|
||||
|
||||
### 3102
|
||||
|
||||
!!! tip "Initialization failure with the main device"
|
||||
|
||||
This error occurs when the game fails to communicate with the controller. Check
|
||||
if your controller is connected properly and if IO DLLs are working.
|
||||
This error occurs when the game fails to communicate with the controller.
|
||||
Check if your controller is connected properly and if ChuniIO DLLs are working.
|
||||
|
||||
### 3201, 3202, 3203, 3204, 3205, 3206
|
||||
|
||||
!!! tip "Cannot confirm the connection with the side device sensor 1/2/3/4/5/6"
|
||||
|
||||
This error occurs if the air sensors are not functional or blocked during system test.
|
||||
To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools)
|
||||
then stay clear of your controller. If the error still happens, your air sensors may be faulty.
|
||||
This error occurs if the air sensors are not functional or blocked during system test.
|
||||
To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller.
|
||||
If the error still happens, your air sensors may be faulty.
|
||||
|
||||
### 3300
|
||||
|
||||
!!! tip "Duplicate servers in the same network"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server
|
||||
(dip switch 1 ON). Set all other machines to dip switch 1 OFF:
|
||||
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[system]
|
||||
dipsw1=0
|
||||
```
|
||||
|
||||
!!! warning
|
||||
|
||||
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system].
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
### 3301
|
||||
|
||||
!!! tip "Duplicate STANDARD in the same group"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them
|
||||
should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD. Change this
|
||||
by going to Test menu -> Game Settings (4th option) -> Reference machine settings (2nd option).
|
||||
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD.
|
||||
|
||||
Change this by going to Test menu > Game Settings (4th option) > Reference machine settings (2nd option).
|
||||
|
||||
### 3400
|
||||
|
||||
!!! tip "Monitor Not Supported 120fps"
|
||||
|
||||
This error occurs if you're running the game in SP mode but the monitor is not
|
||||
`1920x1080@120Hz` in 32-bit color mode. Adjust display settings and try again.
|
||||
This error occurs if your monitor is not set to `1920x1080@120 Hz` at 32-bit color mode.
|
||||
Adjust display settings and try again.
|
||||
|
||||
### 3401
|
||||
|
||||
!!! tip "Machine Not Supported 120fps"
|
||||
|
||||
This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip
|
||||
switch 3 OFF) to run the game in 120fps. In `segatools.ini` this would be:
|
||||
This error occurs if you're running the game in CVT mode at 120fps.
|
||||
Use SP mode (dip switch 3 OFF) to run the game in 120fps.
|
||||
In `segatools.ini` this would be:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw3=0
|
||||
```
|
||||
|
||||
!!! warning
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system].
|
||||
|
||||
## AMDaemon Error Codes
|
||||
## AMDaemon
|
||||
|
||||
### ampdGd1232a01aInit(). ErrCode -4
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because of a VFD port number mismatch. Update segatools, or if you're
|
||||
using a real VFD, confirm that the VFD uses the same port as specified in
|
||||
`config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
|
||||
This error occurs because of a VFD port number mismatch.
|
||||
|
||||
Update segatools, or if you're using a real VFD, confirm that the VFD uses the same port as specified in `config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
|
||||
|
||||
```json
|
||||
"emoney" :
|
||||
{
|
||||
"display_port" : 2 // (1)!
|
||||
"display_port" : 2
|
||||
}
|
||||
```
|
||||
|
||||
1. This should match the COM port that your real VFD is connected to.
|
||||
The value should match the COM port that your real VFD is connected to.
|
||||
|
||||
### amAppImageInit(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Path to the configured AMFS directory is too long. Ensure that the path is shorter than
|
||||
16 characters (32 bytes).
|
||||
Path to the configured AMFS directory is too long.
|
||||
Ensure that the path is shorter than 16 characters (32 bytes).
|
||||
|
||||
### RegCreateKeyExW(). ErrorCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because the Windows registry cannot be written to as a normal user.
|
||||
This error occurs because the Windows registry cannot be written to as a normal user.
|
||||
Start the game as administrator **once**, or update segatools.
|
||||
|
||||
### amSysFileInitEx(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The AMFS folder is read only. Uncheck the read only property in File Explorer for the
|
||||
AMFS folder.
|
||||
The AMFS folder is read only.
|
||||
Uncheck the read only property in file explorer for the AMFS folder.
|
||||
|
||||
### amGfetcherInit(). ErrCode -1
|
||||
|
||||
!!! tip ""
|
||||
|
||||
ICF1 is missing in the configured AMFS directory. Get the correct ICF for your game (the
|
||||
game ID in the ICF must be correct).
|
||||
ICF1 is missing in the configured AMFS directory.
|
||||
Get the correct ICF for your game (the game ID in the ICF must be correct).
|
||||
|
|
@ -1,81 +1,79 @@
|
|||
# How to setup Asphyxia CORE
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
!!! danger "If this isn't your first time setting up Asphyxia, make sure to ^^*backup your ```savedata``` folder*^^ and place it somewhere safe."
|
||||
!!! danger "If this isn't your first time setting up Asphyxia, make sure to ^^*backup your `savedata` folder*^^ and place it somewhere safe."
|
||||
|
||||
### What is Asphyxia CORE?
|
||||
## What is Asphyxia CORE?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Asphyxia CORE is a ^^local^^ e-amuse emulator which includes score saving and customization. The software itself does not support any game out of the box. For this, you need ```plugins```.
|
||||
Asphyxia CORE is a ^^local^^ e-amuse emulator which includes score saving and customization. The software itself does not support any game out of the box. For this, you need `plugins`.
|
||||
|
||||
### Configuring Asphyxia
|
||||
## Configuring Asphyxia
|
||||
|
||||
!!! tip ""
|
||||
|
||||
First, grab the latest release [here.](https://github.com/asphyxia-core/asphyxia-core.github.io/releases) In ^^almost^^ all cases, you will use the ```asphyxia-core-win-x64.zip```. Next, open the ```.zip``` file and extract the ```plugins``` folder and ```asphyxia-core-x64.exe``` into the ```contents``` folder of your desired game. We will use SDVX EG for this example.
|
||||
First, grab the latest release [here.](https://github.com/asphyxia-core/asphyxia-core.github.io/releases) In ^^almost^^ all cases, you will use the `asphyxia-core-win-x64.zip`. Next, open the `.zip` file and extract the `plugins` folder and `asphyxia-core-x64.exe` into the `contents` folder of your desired game. We will use SDVX EG for this example.
|
||||
|
||||
<img src="/img/extras/asphyxia/1.png">
|
||||
<img src="/img/extras/asphyxia/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your ```contents``` folder should look like this then:
|
||||
Your `contents` folder should look like this then:
|
||||
|
||||
<img src="/img/extras/asphyxia/2.png">
|
||||
<img src="/img/extras/asphyxia/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
For Asphyxia to run properly, you will need a plugin for each game you want to use it with.
|
||||
|
||||
- Join our [Discord server](https://discord.gg/cZRUmEPK78).
|
||||
- Look for your game's channel, then the pinned ```Resources``` post.
|
||||
- Download the plugin archive and open it.
|
||||
- It should contain a folder such as `sdvx@asphyxia` or `iidx@asphyxia`.
|
||||
- Put that folder in your Asphyxia `plugins` folder, typically `contents\plugins\` and overwrite files if needed.
|
||||
- Join our Discord server by clicking the Discord logo at the bottom right of the page
|
||||
- Look for your game's channel, then the pinned `Resources` post.
|
||||
- Download the plugin archive and open it
|
||||
- It should contain a folder such as `sdvx@asphyxia` or `iidx@asphyxia`
|
||||
- Put that folder in your Asphyxia `plugins` folder
|
||||
|
||||
Note: We do NOT provide plugins for every game.
|
||||
Note: We can't provide links to plugins for every game, only the ones that have known good plugins.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Run ```asphyxia-core-x64.exe``` to start the server. It will automatically open a browser tab. This is your ```WebUI```.
|
||||
Run `asphyxia-core-x64.exe` to start the server. It will automatically open a browser tab. This is your `WebUI`.
|
||||
|
||||
### Changing Service URL
|
||||
## Changing Service URL
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Run ```spicecfg.exe```, head over to the ```Options``` tab and look for ```EA Service URL```. In there, you need to input what is displayed on the Asphyxia WebUI on the ```Dashboard``` at the right side.
|
||||
Run `spicecfg.exe`, head over to the `Options` tab and look for `EA Service URL`. In there, you need to input what is displayed on the Asphyxia WebUI on the `Dashboard` at the right side.
|
||||
|
||||
<img src="/img/extras/asphyxia/3.png">
|
||||
<img src="/img/extras/asphyxia/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
For me, it's ```localhost:8083``` and should look like this:
|
||||
Here it's `localhost:8083`.
|
||||
|
||||
<img src="/img/extras/asphyxia/4.png">
|
||||
<img src="/img/extras/asphyxia/4.webp">
|
||||
|
||||
### Setting up SDVX
|
||||
## Setting up SDVX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
On the ```WebUI```, click on ```SDVX``` on the left-hand bar and on the right side under ```Plugin Settings```, you should see an option named ```Exceed Gear Data Directory```. In here, paste the path of your ```contents``` folder and press enter. ^^In my case^^, it looks like this:
|
||||
On the `WebUI`, click on `SDVX` on the left-hand bar and on the right side under `Plugin Settings`, you should see an option named `Exceed Gear Data Directory`. In here, paste the path of your `contents` folder and press enter. ^^In my case^^, it looks like this:
|
||||
|
||||
<img src="/img/extras/asphyxia/5.png">
|
||||
<img src="/img/extras/asphyxia/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Next, click on ```Update Webui Assets``` on the left-hand bar. Make sure you're using the correct path as it won't work otherwise. When you've done that, click on ```Update``` and confirm that you've updated the datacode in your ```ea3-config.xml``` file. After a few seconds, the text console should say ```Done``` and say ```Successfully extracted textures``` if you input your path correctly.
|
||||
Next, click on `Update Webui Assets` on the left-hand bar. Make sure you're using the correct path as it won't work otherwise. When you've done that, click on `Update` and confirm that you've updated the datacode in your `ea3-config.xml` file. After a few seconds, the text console should say `Done` and say `Successfully extracted textures` if you input your path correctly.
|
||||
|
||||
<img src="/img/extras/asphyxia/6.png">
|
||||
<img src="/img/extras/asphyxia/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Next, launch the game and card in. Go through the process of creating a profile, then close the game. After that, go to ```SDVX``` on the left-hand bar, then ```Profiles``` and click on the green ```Detail``` button on your preferred profile. Click on ```Setting``` on the top bar and try changing some customization settings at the bottom. If they are working, you're done and everything should function as intended if you set everything correctly.
|
||||
Next, launch the game and card in. Go through the process of creating a profile, then close the game. After that, go to `SDVX` on the left-hand bar, then `Profiles` and click on the green `Detail` button on your preferred profile. Click on `Setting` on the top bar and try changing some customization settings at the bottom. If they are working, you're done and everything should function as intended if you set everything correctly.
|
||||
|
||||
If they appear broken, completely close Asphyxia and head to the ```contents``` folder of your game again. If you have inserted the correct path when Importing and everything worked without any errors, you will have a folder called ```webui```. Copy this folder and paste it into ```plugins\sdvx@asphyxia```. Overwrite any files if prompted to. Now close then re-run ```asphyxia-core-x64.exe``` and everything should function as intended.
|
||||
If they appear broken, completely close Asphyxia and head to the `contents` folder of your game again. If you have inserted the correct path when Importing and everything worked without any errors, you will have a folder called `webui`. Copy this folder and paste it into `plugins\sdvx@asphyxia`. Overwrite any files if prompted to. Now close then re-run `asphyxia-core-x64.exe` and everything should function as intended.
|
||||
|
||||
### Setting up IIDX
|
||||
## Setting up IIDX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You have already done all the step required to have it working. Simply create a profile and it will be visible on the ```WebUI```.
|
||||
|
||||
!!! tip "You're all done! Enjoy your game!"
|
||||
You have already done all the step required to have it working. Simply create a profile and it will be visible on the `WebUI`.
|
||||
|
|
@ -1,6 +1,4 @@
|
|||
# Audio
|
||||
|
||||
!!! warning "Synopsis"
|
||||
!!! info "Synopsis"
|
||||
|
||||
This guide explains the different audio modes commonly found in arcade games and their pros and cons, helping you choose the best option for your setup.
|
||||
|
||||
|
|
@ -72,7 +70,7 @@
|
|||
|
||||
Your audio device must explicitly support exclusive mode. Check your audio settings:
|
||||
|
||||
<img src="/img/common/audio_exclusive.png">
|
||||
<img src="/img/common/audio_exclusive.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -160,7 +158,7 @@
|
|||
- Starts with Windows
|
||||
- Auto-recovers from audio issues
|
||||
|
||||
<img src="/img/extras/audio/voicemeeter_menuopts.png">
|
||||
<img src="/img/extras/audio/voicemeeter_menuopts.webp">
|
||||
|
||||
Next, set up ASIO output:
|
||||
|
||||
|
|
@ -173,7 +171,7 @@
|
|||
1. Locate the 4th column in the interface
|
||||
2. Enable only the `A1` and `B1` toggles as shown:
|
||||
|
||||
<img src="/img/extras/audio/voicemeeter_outputs.png">
|
||||
<img src="/img/extras/audio/voicemeeter_outputs.webp">
|
||||
|
||||
### OBS Studio Configuration
|
||||
|
||||
|
|
@ -183,23 +181,23 @@
|
|||
|
||||
2. Set up audio capture:
|
||||
- In the Sources panel, click `+` and select `Audio Input Capture`
|
||||
<img src="/img/extras/audio/obs_inputcapture.png">
|
||||
<img src="/img/extras/audio/obs_inputcapture.webp">
|
||||
- For the Device, select `VoiceMeeter Output (B1)`
|
||||
<img src="/img/extras/audio/obs_capturedevice.png">
|
||||
<img src="/img/extras/audio/obs_capturedevice.webp">
|
||||
|
||||
3. Enable audio monitoring:
|
||||
- Click the gear icon in the Audio Mixer panel
|
||||
- Find your Audio Input Capture source
|
||||
- Change `Audio Monitoring` to `Monitor and Output`
|
||||
<img src="/img/extras/audio/obs_monitorandoutput.png">
|
||||
<img src="/img/extras/audio/obs_monitorandoutput.webp">
|
||||
|
||||
4. Configure OBS audio settings:
|
||||
- Go to `File` > `Settings`
|
||||
<img src="/img/extras/audio/obs_settings.png">
|
||||
<img src="/img/extras/audio/obs_settings.webp">
|
||||
- In the `Audio` tab:
|
||||
- Set `Sample Rate` to match your ASIO/game settings
|
||||
- For `Monitoring Device`, select any unused input such as a `VoiceMeeter In`
|
||||
<img src="/img/extras/audio/obs_audiosettings.png">
|
||||
<img src="/img/extras/audio/obs_audiosettings.webp">
|
||||
- Save changes with `Apply` and `OK`
|
||||
|
||||
5. Add video capture:
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
# Controllers
|
||||
!!! info "Synopsis"
|
||||
|
||||
!!! warning "Synopsis"
|
||||
|
||||
This guide provides an overview of popular arcade-style rhythm game controllers currently available to buy.
|
||||
|
||||
Controllers are organized by game and ranked based on their popularity within the rhythm game community.
|
||||
This guide provides an overview of popular arcade-style rhythm game controllers currently available to buy.
|
||||
Controllers are ranked based on their popularity within the rhythm game community.
|
||||
|
||||
## BEMANI
|
||||
|
||||
|
|
@ -15,7 +12,7 @@
|
|||
??? tip "PHOENIXWAN+ LMT"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/iidx/gamo2_pwan.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/iidx/gamo2_pwan.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=386){target="_blank"}
|
||||
|
|
@ -31,7 +28,7 @@
|
|||
??? tip "DX6TH"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/iidx/yuancon_dx6th.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/iidx/yuancon_dx6th.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/IIDX){target="_blank"}
|
||||
|
|
@ -51,7 +48,7 @@
|
|||
??? tip "FAUCETWO+"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/gamo2_faucetwo.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/gamo2_faucetwo.webp">
|
||||
<div>
|
||||
|
||||
**Products**: [VW Skin](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=393){target="_blank"} - [EG Skin](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=394){target="_blank"}
|
||||
|
|
@ -67,7 +64,7 @@
|
|||
??? tip "SDVX12"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/yuancon_sdvx12.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/yuancon_sdvx12.webp">
|
||||
<div>
|
||||
|
||||
**Products**: [Black](https://yuancon.store/controller/controller){target="_blank"} - [White](https://yuancon.store/controller/sdvx%20controller){target="_blank"} - [Black&Blue](https://yuancon.store/controller/sdvxblack){target="_blank"} - [White&Purple](https://yuancon.store/controller/sdvxwhite){target="_blank"} - [Pink&Gold](https://yuancon.store/controller/sdvx){target="_blank"} - [Pink](https://yuancon.store/controller/sdvx%20controllers){target="_blank"} - [Gold](https://yuancon.store/controller/sdvxgold){target="_blank"}
|
||||
|
|
@ -83,7 +80,7 @@
|
|||
??? tip "SDVX LITE 3"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/yuancon_sdvxlite3.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/sdvx/yuancon_sdvxlite3.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/sdvxlite){target="_blank"}
|
||||
|
|
@ -101,7 +98,7 @@
|
|||
??? tip "POPOLLER"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/popn/gamo2_popoller.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/popn/gamo2_popoller.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=379){target="_blank"}
|
||||
|
|
@ -117,7 +114,7 @@
|
|||
??? tip "YuanCon's Pop'n Controller"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/popn/yuancon_popn.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/popn/yuancon_popn.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/popn){target="_blank"}
|
||||
|
|
@ -132,7 +129,7 @@
|
|||
??? tip "L-TEK / iamats"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ddr/l-tek.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ddr/l-tek.webp">
|
||||
<div>
|
||||
|
||||
[**Catalog**](https://www.iamats.com/product-category/all/?per_page=6&layout=grid&orderby=date){target="_blank"}
|
||||
|
|
@ -146,7 +143,7 @@
|
|||
??? tip "YuanCon Pad Single/Double"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ddr/yuancon_pad.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ddr/yuancon_pad.webp">
|
||||
<div>
|
||||
|
||||
**Products**: [Single](https://yuancon.store/controller/yuanpads){target="_blank"} - [Double](https://yuancon.store/controller/yuanconpaddp){target="_blank"}
|
||||
|
|
@ -163,7 +160,7 @@
|
|||
??? tip "NOSTROLLER"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/nost/gamo2_nostroller.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/nost/gamo2_nostroller.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=372){target="_blank"}
|
||||
|
|
@ -182,7 +179,7 @@
|
|||
??? tip "TASOLLER+"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/chuni/gamo2_tasollerplus.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/chuni/gamo2_tasollerplus.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=407){target="_blank"}
|
||||
|
|
@ -197,7 +194,7 @@
|
|||
??? tip "Laverita 3"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/chuni/yuancon_laverita.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/chuni/yuancon_laverita.webp">
|
||||
<div>
|
||||
|
||||
**Products**: [Without stand](https://yuancon.store/controller/laverita-3){target="_blank"} - [With stand](https://yuancon.store/controller/laverita-3-s){target="_blank"}
|
||||
|
|
@ -215,7 +212,7 @@
|
|||
??? tip "ADX"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/maimai/yuancon_adx.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/maimai/yuancon_adx.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/adx){target="_blank"}
|
||||
|
|
@ -230,7 +227,7 @@
|
|||
??? tip "ONTROLLER"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ongeki/gamo2_ontroller.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ongeki/gamo2_ontroller.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=392){target="_blank"}
|
||||
|
|
@ -245,7 +242,7 @@
|
|||
??? tip "YUANGEKI"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ongeki/yuancon_yuangeki.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/ongeki/yuancon_yuangeki.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/yuangeki){target="_blank"}
|
||||
|
|
@ -268,7 +265,7 @@
|
|||
??? tip "ZhongTaiko"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/zhong_taiko.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/zhong_taiko.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://taiko.ac/products/zhongtaiko){target="_blank"}
|
||||
|
|
@ -284,7 +281,7 @@
|
|||
??? tip "TDC17"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/rythmagica_tdc17.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/rythmagica_tdc17.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://s.rythmagica.net/products/tdc17-arcade-size-taiko-drum-controller-for-switch-pc-xbox-ps4-more){target="_blank"}
|
||||
|
|
@ -299,7 +296,7 @@
|
|||
??? tip "TAIKOLLER"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/gamo2_taikoller.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/gamo2_taikoller.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://www.gamo2.com/en/index.php?dispatch=products.view&product_id=381){target="_blank"}
|
||||
|
|
@ -314,7 +311,7 @@
|
|||
??? tip "TAIKO FORCE LV6"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/yuancon_taikoforcelv6.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/yuancon_taikoforcelv6.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://yuancon.store/controller/taiko){target="_blank"}
|
||||
|
|
@ -331,7 +328,7 @@
|
|||
??? tip "TDC10 Pro"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/rythmagica_tdc10pro.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/rythmagica_tdc10pro.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://s.rythmagica.net/products/pro-taiko-drum-controller){target="_blank"}
|
||||
|
|
@ -346,7 +343,7 @@
|
|||
??? tip "HORI Official Tatacons"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/hori_tatacon.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/hori_tatacon.webp">
|
||||
<div>
|
||||
|
||||
[**Catalog**](https://www.amazon.com/stores/page/C794C4D7-A76B-43B5-B6A8-3F34E1697D97/search?ingress=0&visitId=3c7c1ee1-ac90-448d-97b2-68e8024797e0&terms=taiko){target="_blank"}
|
||||
|
|
@ -361,7 +358,7 @@
|
|||
??? tip "IINE Tatacon"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/iine_tatacon.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/iine_tatacon.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://iine.store/collections/controller/products/switch-controller){target="_blank"}
|
||||
|
|
@ -378,7 +375,7 @@
|
|||
??? tip "IINE Taiko Pro Max"
|
||||
|
||||
<div class="controller-flex">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/iine_taikopromax.png">
|
||||
<img class="controller-preview" src="/img/extras/controllers/taiko/iine_taikopromax.webp">
|
||||
<div>
|
||||
|
||||
[**Product page**](https://iine.store/collections/controller/products/iine-professional-taiko-drum-pro-max?Color=Taiko+Drum+Pro+Max){target="_blank"}
|
||||
|
|
|
|||
|
|
@ -1,108 +1,104 @@
|
|||
# Data Mods and Omnimix
|
||||
!!! info "Synopsis"
|
||||
|
||||
!!! info "This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.<br>No files will be removed or overwritten."
|
||||
This guide will cover how to mod your BEMANI game's data folder in a non-destructive way.
|
||||
No files will be removed or overwritten.
|
||||
|
||||
---
|
||||
### Pre-requisites
|
||||
## Pre-requisites
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- A fully working and unmodified game.
|
||||
- The data to mod your game with.
|
||||
- A fully working and unmodified game
|
||||
- The data to mod your game with
|
||||
|
||||
!!! danger "ATTENTION"
|
||||
|
||||
- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**.
|
||||
- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install.
|
||||
- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX.
|
||||
- Please make sure the mod you're installing is **compatible with YOUR specific game and game version**
|
||||
- If connecting to an **online network**, make sure they **explicitly allow** the mod you're about to install
|
||||
- TWO-TORIAL will **NOT** provide support with issues caused by mods besides **Omnimix** for beatmania IIDX
|
||||
|
||||
---
|
||||
### Preparing data_mods
|
||||
## Preparing data_mods
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let's place your mod files in the right folder.
|
||||
|
||||
- Create a `data_mods` folder next to the others in your game files.
|
||||
- Create a `data_mods` folder next to the others in your game files
|
||||
|
||||
<img src="/img/extras/datamods/1.png">
|
||||
<img src="/img/extras/datamods/1.webp">
|
||||
|
||||
Depending on how your mod is packaged, you may or may not need to create another folder to contain it.
|
||||
Inside that folder, the structure should follow the one in `data/`.
|
||||
|
||||
- Place your files inside that `data_mods/mod_folder/`.
|
||||
- Place your files inside that `data_mods/mod_folder/`
|
||||
|
||||
If you're confused, the following may help you understand what this means.
|
||||
|
||||
```
|
||||
├─ data/
|
||||
├─── graphic/
|
||||
├─── info/
|
||||
├─── movie/
|
||||
├─── sound/
|
||||
├─── etc...
|
||||
├─ data_mods/
|
||||
├─── mod_folder/
|
||||
├───── graphic/ <- files that mod the /data/graphic/ folder go here
|
||||
├───── info/ <- files that mod the /data/info/ folder go here
|
||||
├───── movie/ <- files that mod the /data/movie/ folder go here
|
||||
├───── sound/ <- files that mod the /data/sound/ folder go here
|
||||
├───── etc...
|
||||
├─ dev/
|
||||
├─ modules/
|
||||
├─ prop/
|
||||
📂data
|
||||
┣━📂graphic
|
||||
┣━📂info
|
||||
┣━📂movie
|
||||
┗━📂sound
|
||||
📂data_mods
|
||||
┗━📂mod_folder
|
||||
┣━📂graphic <--- Files that modify data/graphic go here
|
||||
┣━📂info <--- Files that modify data/info go here
|
||||
┣━📂movie <--- Files that modify data/movie go here
|
||||
┗━📂sound <--- Files that modify data/sound go here
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
!!! info "Example: Omnimix for beatmania IIDX 31 EPOLIS"
|
||||
|
||||
**Directory**: `contents/data_mods/`
|
||||
<img src="/img/extras/datamods/2.png">
|
||||
<img src="/img/extras/datamods/2.webp">
|
||||
|
||||
**Directory**: `contents/data_mods/omnimix_31`
|
||||
<img src="/img/extras/datamods/3.png">
|
||||
<img src="/img/extras/datamods/3.webp">
|
||||
|
||||
---
|
||||
### Loading data_mods
|
||||
## Loading data_mods
|
||||
|
||||
#### Installing ifs_layeredfs
|
||||
### Installing ifs_layeredfs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
We now need a way for our game to load our mods.
|
||||
|
||||
- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/).
|
||||
- Download the most recent release of [ifs_layeredfs](https://github.com/mon/ifs_layeredfs/releases/)
|
||||
|
||||
<img src="/img/extras/datamods/4.png">
|
||||
<img src="/img/extras/datamods/4.webp">
|
||||
|
||||
- Open the archive.
|
||||
- Open the archive
|
||||
|
||||
<img src="/img/extras/datamods/5.png">
|
||||
<img src="/img/extras/datamods/5.webp">
|
||||
|
||||
What we're interested in are the `64bit` and `32bit` folders:
|
||||
|
||||
- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder.
|
||||
- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder.
|
||||
- Your game is 32bit *(spice.exe to launch)*: go in the `32bit` folder
|
||||
- Your game is 64bit *(spice64.exe to launch)*: go in the `64bit` folder
|
||||
|
||||
<img src="/img/extras/datamods/6.png">
|
||||
<img src="/img/extras/datamods/6.webp">
|
||||
|
||||
- Copy the `ifs_hook.dll` file to your game's `modules` folder.
|
||||
- Copy the `ifs_hook.dll` file to your game's `modules` folder
|
||||
|
||||
<img src="/img/extras/datamods/7.png">
|
||||
<img src="/img/extras/datamods/7.webp">
|
||||
|
||||
#### Loading ifs_layeredfs
|
||||
### Loading ifs_layeredfs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
All that should be left to do is tell spice2x to load `ifs_hook.dll`.
|
||||
|
||||
- Open your game's `spicecfg.exe`.
|
||||
- Head to the `options` tab.
|
||||
- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter.
|
||||
- Open your game's `spicecfg.exe`
|
||||
- Head to the `options` tab
|
||||
- Find the `Inject DLL Hooks` option under `Common` and type in `ifs_hook.dll` then press Enter
|
||||
|
||||
Note: If you have other DLL hooks, simply add more by having a space in between them..
|
||||
Example: `ifs_hook.dll somehook.dll`
|
||||
|
||||
<img src="/img/extras/datamods/8.png">
|
||||
<img src="/img/extras/datamods/8.webp">
|
||||
|
||||
Assuming your `data_mods` folder has been made properly, that's it!
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
# Manual DLL Hex Editing
|
||||
# Game Patching (hex editing)
|
||||
|
||||
!!! danger "Before proceeding"
|
||||
|
||||
**This guide should ONLY be used as a last resort if all other methods fail.**
|
||||
**It has a high chance of breaking your game, make backups.**
|
||||
|
||||
---
|
||||
### Preamble
|
||||
## Preamble
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -18,8 +17,7 @@
|
|||
- A clean copy of your desired BEMANI game.
|
||||
- A backup of your original `.dll` before editing.
|
||||
|
||||
---
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -27,7 +25,7 @@
|
|||
|
||||
It's time to open our hex editor. If you're using HxD, you'll be greeted with the screen below.
|
||||
|
||||
<img src="/img/extras/hexguide/1.png">
|
||||
<img src="/img/extras/hexguide/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -37,7 +35,7 @@
|
|||
|
||||
Pictured below, we've opened up `bm2dx.dll` inside HxD.
|
||||
|
||||
<img src="/img/extras/hexguide/2.png">
|
||||
<img src="/img/extras/hexguide/2.webp">
|
||||
|
||||
!!! danger "Attention"
|
||||
|
||||
|
|
@ -58,7 +56,7 @@
|
|||
|
||||
From here, we'll input the offset `B60B2` in the `Offset` section as shown below, and hit `OK`.
|
||||
|
||||
<img src="/img/extras/hexguide/3.png">
|
||||
<img src="/img/extras/hexguide/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -68,7 +66,7 @@
|
|||
|
||||
**If there's a mismatch, it's likely the offset you've put in was wrong, so be sure to double check!**
|
||||
|
||||
<img src="/img/extras/hexguide/4.png">
|
||||
<img src="/img/extras/hexguide/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -78,7 +76,7 @@
|
|||
|
||||
It should now look as shown below.
|
||||
|
||||
<img src="/img/extras/hexguide/5.png">
|
||||
<img src="/img/extras/hexguide/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# spice2x DLL Patching
|
||||
# Game Patching (spice2x)
|
||||
|
||||
!!! info "TWO-TORIAL Patcher"
|
||||
|
||||
|
|
@ -22,8 +22,7 @@
|
|||
If you've already patched your game through other methods *([web patching](patchweb.md) or [hex editing](hexguide.md))*,
|
||||
**Please replace your game's DLL with the original**.
|
||||
|
||||
---
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -31,7 +30,7 @@
|
|||
|
||||
In this case we will be using a clean SDVX installation as a reference, with the following folder structure.
|
||||
|
||||
<img src="/img/extras/patchsp2x/1.png">
|
||||
<img src="/img/extras/patchsp2x/1.webp">
|
||||
|
||||
#### Importing Patches from URL
|
||||
|
||||
|
|
@ -39,7 +38,7 @@
|
|||
|
||||
Open `spicecfg.exe` and head to the `Patches` tab.
|
||||
|
||||
<img src="/img/extras/patchsp2x/2.png">
|
||||
<img src="/img/extras/patchsp2x/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -54,9 +53,9 @@
|
|||
|
||||
^^**If patching fails, it most likely is because the URL you provided doesn't support your game's version.**^^
|
||||
|
||||
<img src="/img/extras/patchsp2x/3.png">
|
||||
<img src="/img/extras/patchsp2x/3.webp">
|
||||
|
||||
#### Picking Patches
|
||||
### Picking Patches
|
||||
|
||||
!!! danger "Important"
|
||||
|
||||
|
|
@ -68,7 +67,7 @@
|
|||
|
||||
A new `Patches` folder has also been created, containing a `.json` file with your available patches for offline use.
|
||||
|
||||
<img src="/img/extras/patchsp2x/4.png">
|
||||
<img src="/img/extras/patchsp2x/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -76,7 +75,7 @@
|
|||
|
||||
For game-specific instructions, refer to their respective dedicated pages.
|
||||
|
||||
#### Auto apply / Overwrite game files
|
||||
### Auto apply / Overwrite game files
|
||||
|
||||
!!! tip "Auto apply (recommended)"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Website DLL Patching
|
||||
# Game Patching (web)
|
||||
|
||||
!!! info "Known web patchers: [Resources](/resources.md#web-patchers)"
|
||||
|
||||
|
|
@ -15,7 +15,6 @@
|
|||
If you've already patched your game through other methods *([spice2x patching](patchsp2x.md) or [hex editing](hexguide.md))*,
|
||||
**Please replace your game's DLL or EXE with the original**.
|
||||
|
||||
---
|
||||
### Getting started
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -27,15 +26,15 @@
|
|||
|
||||
Go to your chosen patcher's website, you'll get something similar to this:
|
||||
|
||||
<img src="/img/extras/patchweb/1.png">
|
||||
<img src="/img/extras/patchweb/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Click on any game you'd like the patches for. In this case, we'll use CHUNITHM VERSE.
|
||||
|
||||
<img src="/img/extras/patchweb/2.png">
|
||||
<img src="/img/extras/patchweb/2.webp">
|
||||
|
||||
<img src="/img/extras/patchweb/3.png">
|
||||
<img src="/img/extras/patchweb/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -51,7 +50,7 @@
|
|||
|
||||
**Please keep in mind that some patchers may not support the most recent versions of your game right away.**
|
||||
|
||||
<img src="/img/extras/patchweb/4.png">
|
||||
<img src="/img/extras/patchweb/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -60,13 +59,13 @@
|
|||
If you're unsure on what to do, refer to your specific game's guide as it might have more information there.
|
||||
Otherwise feel free to join our Discord server, the link is at the top of the [home page](/index.md), and ask the community!
|
||||
|
||||
<img src="/img/extras/patchweb/5.png">
|
||||
<img src="/img/extras/patchweb/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When you're done selecting patches, click on `Save Patched File` and your new file will start downloading.
|
||||
|
||||
<img src="/img/extras/patchweb/6.png">
|
||||
<img src="/img/extras/patchweb/6.webp">
|
||||
|
||||
!!! danger "Backup your original `.dll` or `.exe` file first!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
# Setting Up SoftEther VPN for Cabinet-to-Cabinet Play
|
||||
# SoftEther VPN for Cabinet-to-Cabinet Play
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
### What is SoftEther VPN?
|
||||
|
||||
|
|
@ -6,7 +8,6 @@
|
|||
|
||||
SoftEther VPN is a free tool we use to create Virtual Hubs and connect multiple machines to the same virtual network, allowing the ability to perform Cabinet-to-Cabinet link even when the machines are on physically different networks.
|
||||
|
||||
---
|
||||
### Configuring SoftEther Server
|
||||
|
||||
!!! danger "This part of the guide is for hosting a hub! If you only wish to connect to a hub, refer to [Connecting to a SoftEther Hub](#connecting-to-a-softether-hub)."
|
||||
|
|
@ -19,31 +20,31 @@
|
|||
|
||||
First, go to the [SoftEther VPN Download Center](https://www.softether-download.com/en.aspx?product=softether). In the ```Select Component``` section, choose ```SoftEther VPN Server```. Choose the Operating System and CPU based on your own machine, and grab the latest ```rtm``` build. This guide will be using Windows as an example, the layout for other OS might vary.
|
||||
|
||||
<img src="/img/extras/softether/softetherserverdownload.png">
|
||||
<img src="/img/extras/softether/softetherserverdownload.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Run the installer and choose to install ```SoftEther VPN Server```. Press Next to finish the installation, and start the Server Manager.
|
||||
|
||||
<img src="/img/extras/softether/serverinstall.png">
|
||||
<img src="/img/extras/softether/serverinstall.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When running the Server Manager for the first time, you should be greeted with the window below. Click on the ```Connect``` button.
|
||||
|
||||
<img src="/img/extras/softether/serverfirstboot.png">
|
||||
<img src="/img/extras/softether/serverfirstboot.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If prompted to setup a root password, set a password that you will remember. If prompted with the Easy Setup wizard, click ```Close``` on the bottom right of the window.
|
||||
|
||||
<img src="/img/extras/softether/easysetup.png">
|
||||
<img src="/img/extras/softether/easysetup.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Click on ```Create a Virtual Hub``` on the window below.
|
||||
|
||||
<img src="/img/extras/softether/createhub.png">
|
||||
<img src="/img/extras/softether/createhub.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -51,35 +52,34 @@
|
|||
|
||||
!!! Info "If you wish to limit the maximum amount of sessions that can be connected to your hub at a time, you can enable ```Limit Max VPN Sessions```. Most arcade games support up to 4-way link, so we will set the limit to 4 in this example."
|
||||
|
||||
<img src="/img/extras/softether/hubcreation.png">
|
||||
<img src="/img/extras/softether/hubcreation.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your hub is now created! You should see the hub show up on your Virtual Hub list. Click on the hub to highlight it, and click ```Manage Virtual Hub```.
|
||||
|
||||
<img src="/img/extras/softether/managehub.png">
|
||||
<img src="/img/extras/softether/managehub.webp">
|
||||
|
||||
---
|
||||
#### Adding Users to your Virtual Hub
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You will need to add User Accounts into the Virtual Hub before anyone can connect. Click on ```Manage Users```, then click ```New``` at the bottom left of the window.
|
||||
|
||||
<img src="/img/extras/softether/manageuser.png">
|
||||
<img src="/img/extras/softether/manageuser.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Set a Username and Password for the user account, then check the ```Set Security Policy``` box on the top right, and click ```Security Policy```.
|
||||
|
||||
<img src="/img/extras/softether/createnewuser.png">
|
||||
<img src="/img/extras/softether/createnewuser.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Scroll down and find ```Unlimited Number of Broadcasts``` and ```Filter all IPv6 Packets```, then enable the 2 options. Leave everything else as defaults and click ```OK```.
|
||||
|
||||
<img src="/img/extras/softether/unlimitedbroadcast.png">
|
||||
<img src="/img/extras/softether/filteripv6.png">
|
||||
<img src="/img/extras/softether/unlimitedbroadcast.webp">
|
||||
<img src="/img/extras/softether/filteripv6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -87,10 +87,9 @@
|
|||
|
||||
!!! Info "You can either create one user account and give everyone the same credentials to connect to your hub under the same user, or you can also create individual user accounts for all the players that wish to connect to your hub. I recommend creating an user account for each player so you can have an easier time to manage the hub if needed."
|
||||
|
||||
<img src="/img/extras/softether/usercreated.png">
|
||||
<img src="/img/extras/softether/usercreated2.png">
|
||||
<img src="/img/extras/softether/usercreated.webp">
|
||||
<img src="/img/extras/softether/usercreated2.webp">
|
||||
|
||||
---
|
||||
#### Configuring SecureNAT
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -98,8 +97,8 @@
|
|||
We will use the SecureNAT option to assign a custom subnet to each connected machines. Some games like Chunithm requires you to be on a specific subnet or cab-to-cab link will not work.
|
||||
Click on ```Virtual NAT and Virtual DHCP Server (SecureNAT)```, then enable SecureNAT, and click on ```SecureNAT Configuration```.
|
||||
|
||||
<img src="/img/extras/softether/securenat.png">
|
||||
<img src="/img/extras/softether/enablesecurenat.png">
|
||||
<img src="/img/extras/softether/securenat.webp">
|
||||
<img src="/img/extras/softether/enablesecurenat.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -108,39 +107,37 @@
|
|||
- **IMPORTANT: LEAVE THE ```Options Applied to Clients``` SECTION BLANK!!!**
|
||||
Once everything is set, click on ```OK``` and ```Exit```.
|
||||
|
||||
<img src="/img/extras/softether/configsecurenat.png">
|
||||
<img src="/img/extras/softether/configsecurenat.webp">
|
||||
|
||||
---
|
||||
#### Setting a Dynamic DNS for your SoftEther Server
|
||||
|
||||
!!! info "You can set a custom DDNS Hostname for your SoftEther Server to allow people to remember your Server Hostname more easily. You can also just leave the hostname as default if you wish."
|
||||
|
||||
Click ```Dynamic DNS Setting``` on the bottom left.
|
||||
|
||||
<img src="/img/extras/softether/ddns.png">
|
||||
<img src="/img/extras/softether/ddns.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Under ```Change the Dynamic DNS Hostname``` section, set your preferred hostname. In this example, we will use ```twotorial```.
|
||||
- Click ```Set to Above Hostname``` when done, and click ```Exit```.
|
||||
|
||||
<img src="/img/extras/softether/configddns.png">
|
||||
<img src="/img/extras/softether/configddns.webp">
|
||||
|
||||
!!! info "If a prompt shows up and ask if you want to regenerate a new Server Certificate, click on No."
|
||||
|
||||
<img src="/img/extras/softether/ddnscert.png">
|
||||
<img src="/img/extras/softether/ddnscert.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If done correctly, the bottom left of your Virtual Hub management window should show your updated Hostname.
|
||||
|
||||
<img src="/img/extras/softether/hostname.png">
|
||||
<img src="/img/extras/softether/hostname.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The server setup is done! User(s) should be able to connect to your hub now.
|
||||
|
||||
---
|
||||
### Connecting to a SoftEther Hub
|
||||
|
||||
#### Setting up the VPN Client
|
||||
|
|
@ -149,40 +146,39 @@
|
|||
|
||||
Go to the [SoftEther VPN Download Center](https://www.softether-download.com/en.aspx?product=softether). In the ```Select Component``` section, choose ```SoftEther VPN Client```. Choose the Operating System and CPU based on your own machine, and grab the latest ```rtm``` build. This guide will be using Windows as an example, the layout for other OS might vary.
|
||||
|
||||
<img src="/img/extras/softether/softetherclient.png">
|
||||
<img src="/img/extras/softether/softetherclient.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Run the installer and choose to install ```SoftEther VPN Client```. Press Next to finish the installation, and start the VPN Client.
|
||||
|
||||
<img src="/img/extras/softether/clientinstall.png">
|
||||
<img src="/img/extras/softether/clientinstall.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
In the VPN Client window, click on ```Add VPN Connection```.
|
||||
|
||||
<img src="/img/extras/softether/addvpn.png">
|
||||
<img src="/img/extras/softether/addvpn.webp">
|
||||
|
||||
!!! info "If a prompt shows up saying that you need to create a Virtual Network Adapter first, click Yes."
|
||||
|
||||
<img src="/img/extras/softether/createadapter.png">
|
||||
<img src="/img/extras/softether/createadapter.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Leave the adapter name as default, and press ```OK```. Wait for the creation process to finish.
|
||||
|
||||
<img src="/img/extras/softether/createadapter2.png">
|
||||
<img src="/img/extras/softether/createadapter2.webp">
|
||||
|
||||
<img src="/img/extras/softether/createadapter3.png">
|
||||
<img src="/img/extras/softether/createadapter3.webp">
|
||||
|
||||
---
|
||||
#### Connecting to a Virtual Hub
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After you have created a Virtual Network Adapter, you should be able to add a VPN Hub. Click on ```Add VPN Connection``` again.
|
||||
|
||||
<img src="/img/extras/softether/addvpn.png">
|
||||
<img src="/img/extras/softether/addvpn.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -192,21 +188,21 @@
|
|||
|
||||
!!! info "If the Virtual Hub Name shows a blank list even after clicking the dropdown box multiple times, it usually means your client is unable to establish a connection. Double check if the hostname, and your hub config is correct."
|
||||
|
||||
<img src="/img/extras/softether/hubname.png">
|
||||
<img src="/img/extras/softether/hubname.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Under ```User Authentication Setting```, input your username and password.
|
||||
- If you are connecting to another person's hub, ask the person for your login credentials.
|
||||
|
||||
<img src="/img/extras/softether/hublogin.png">
|
||||
<img src="/img/extras/softether/hublogin.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Under ```Advanced Setting of Communication```, **UNCHECK THE ```RECONNECTS AUTOMATICALLY AFTER DISCONNECTED``` BOX.** If this option is enabled, your VPN Client will always try to reconnect to the hub when it is running, taking up a spot in the hub. Please do not do this, it's just annoying when you're AFK in someone's hub and hogging up a spot.
|
||||
- Click ```Advanced Settings...```.
|
||||
|
||||
<img src="/img/extras/softether/autoreconnect.png">
|
||||
<img src="/img/extras/softether/autoreconnect.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -215,15 +211,14 @@
|
|||
- If you find yourself desyncing a lot when in game, you can also enable ```Use Data Compression``` to improve the connection stability.
|
||||
- Click on ```OK``` once everything is set.
|
||||
|
||||
<img src="/img/extras/softether/advancedclientconfig.png">
|
||||
<img src="/img/extras/softether/advancedclientconfig.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Double click on the VPN hub to connect. If it shows you your assigned IP address, congratulations! You are now connected to the Virtual Hub and is ready for some cab-to-cab action!
|
||||
|
||||
<img src="/img/extras/softether/connected.png">
|
||||
<img src="/img/extras/softether/connected.webp">
|
||||
|
||||
---
|
||||
### Tips
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -231,16 +226,16 @@
|
|||
- If you need to fetch your assigned IP address because the notification window disappeared too fast or if you forgot your IP, you can do so with the ```ipconfig``` command in CMD.
|
||||
- The Virtual Adapter name will usually be ```Unknown adapter VPN - VPN Client```.
|
||||
|
||||
<img src="/img/extras/softether/ipconfig.png">
|
||||
<img src="/img/extras/softether/ipconfig.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- If you already have your hub setup and want to share the config with other users, you can ```Export``` your VPN profile and send it to them. Right click on the VPN Hub you wish to share and click ```Export VPN Connection Setting...```.
|
||||
|
||||
<img src="/img/extras/softether/export.png">
|
||||
<img src="/img/extras/softether/export.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- If you wish to include your username and password in the exported config, click on No. If the hub you are connecting to have different accounts setup for individual users, click on Yes to remove all sensitive information from the config.
|
||||
|
||||
<img src="/img/extras/softether/exportpassword.png">
|
||||
<img src="/img/extras/softether/exportpassword.webp">
|
||||
|
|
@ -1,17 +1,17 @@
|
|||
# Modding Unity-based games
|
||||
|
||||
!!! danger "Before proceeding"
|
||||
|
||||
This guide applies to games made in the Unity engine, such as maimai DX, O.N.G.E.K.I. and Card Maker.
|
||||
|
||||
**It is highly recommended to use an unpatched Assembly DLL as your base!**
|
||||
|
||||
---
|
||||
|
||||
!!! info "Patches have historically been hardcoded into the unprotected `Assembly-CSharp.dll`"
|
||||
|
||||
The modern approach is to use BepInEx to load custom patches without tampering with Assembly-CSharp.<br>BepInEx can be used to load all mods, including those made for MelonLoader and MonoMod
|
||||
|
||||
### Installing BepInEx
|
||||
## Installing BepInEx
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download the [BepInEx 5 stable release](https://github.com/BepInEx/BepInEx/releases/latest) (`BepInEx_win_x64_5.x.y.z.zip`).
|
||||
!!! warning "Some maimai DX mods are only compatible with BepInEx 5.4.22"
|
||||
|
||||
|
|
@ -24,23 +24,29 @@
|
|||
enable=1
|
||||
targetAssembly=BepInEx\core\BepInEx.Preloader.dll
|
||||
```
|
||||
### Installing mods
|
||||
|
||||
## Installing Mods
|
||||
|
||||
!!! tip "BepInEx plugins"
|
||||
|
||||
Place them in `BepInEx\plugins`.
|
||||
|
||||
!!! tip "Melonloader mods and plugins"
|
||||
|
||||
- Download `MLLoader-UnityMono-BepInEx5` of the latest [BepInEx.MelonLoader.Loader](https://github.com/BepInEx/BepInEx.MelonLoader.Loader/releases/latest).
|
||||
- Extract it into `App\package`.
|
||||
- Place mods in `MLLoader\Mods`.
|
||||
|
||||
!!! tip "MonoMod patches"
|
||||
|
||||
!!! info ""
|
||||
|
||||
These patches always follow the naming pattern: `Assembly-CSharp.Name.mm.dll`.
|
||||
|
||||
- Extract [BepInEx.MonoMod.Loader](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases/latest) into `App\package`.
|
||||
- Place patches in `BepInEx\monomod`.
|
||||
|
||||
### Available mods
|
||||
## Available Mods
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -49,4 +55,5 @@
|
|||
- [worldlinkd](https://github.com/MewoLab/worldlinkd) open source MelonLoader mod for maimai, which adds cross-network online c2c similar to online matching in CHUNITHM.
|
||||
|
||||
!!! warning "AquaMai & worldlinkd"
|
||||
|
||||
These mods may not work with the MelonLoader compatiblity layer for BepInEx, and as such it's recommended to follow their respective guides.
|
||||
|
|
@ -1,19 +1,16 @@
|
|||
# BeatStream アニムトライヴ
|
||||
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -21,7 +18,7 @@
|
|||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/beatstream/animutribe/1.png">
|
||||
<img src="/img/bemani/beatstream/animutribe/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,9 @@
|
|||
# BeatStream アニムトライヴ
|
||||
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/beatstream/animutribe/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Hardware Specs
|
||||
|
||||
|
|
@ -32,7 +36,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Which Offset Is Which?
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (DDR A2O)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (DDR A20)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (DDR A2O PLUS)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (DDR A20 PLUS)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a20plus/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (DDR A3)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (DDR A3)
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/a3/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
|
|
@ -1,10 +1,8 @@
|
|||
!!! danger "Warning"
|
||||
# Game Setup
|
||||
|
||||
Please make sure you downloaded your data from an appropriate source.
|
||||
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### About data
|
||||
## About data
|
||||
|
||||
!!! info "The full game should be around 20-25gb in size."
|
||||
|
||||
|
|
@ -19,8 +17,7 @@
|
|||
|
||||
The gold cab version contains more features, such as exclusive songs or the "GOLDEN LEAGUE" mode.
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -33,7 +30,7 @@
|
|||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/ddr/common/setup/data.png">
|
||||
<img src="/img/bemani/ddr/common/setup/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
|
|
@ -45,8 +42,7 @@
|
|||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
---
|
||||
### Updating data
|
||||
## Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
|
|
@ -77,8 +73,7 @@
|
|||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to your pre-patch datecode, replace it with the new one and save the file.
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -89,20 +84,20 @@
|
|||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/ddr/common/setup/spice2x32data.png">
|
||||
<img src="/img/bemani/ddr/common/setup/spice2x32data.webp">
|
||||
|
||||
??? tip "For MDX-003 (64 bits)"
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/ddr/common/setup/spice2x64data.png">
|
||||
<img src="/img/bemani/ddr/common/setup/spice2x64data.webp">
|
||||
|
||||
### Configuring spice2x
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -115,7 +110,7 @@
|
|||
- **P1 Menu buttons**: ` Start, Up, Down, Left, Right`
|
||||
- **P1 Keypad**: `1 to 9, Keypad Insert Card`
|
||||
|
||||
#### Overlay
|
||||
### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -123,7 +118,7 @@
|
|||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -137,25 +132,25 @@
|
|||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
|
|
@ -172,12 +167,11 @@
|
|||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -190,7 +184,7 @@
|
|||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
|
|
@ -198,32 +192,30 @@
|
|||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### K-lite Codec Pack
|
||||
### K-lite Codec Pack
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the [K-lite Codec Pack](https://codecguide.com/download_kl.htm) (the Standard version is enough)
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,23 +1,19 @@
|
|||
!!! danger "Warning"
|
||||
# Troubleshooting
|
||||
|
||||
Please make sure you downloaded your data from an appropriate source.
|
||||
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### Clock error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
In the test menu, navigate to `CLOCK`, and set it to match your computer's time.
|
||||
|
||||
---
|
||||
### The game is running slow/lagging
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Try to eliminate any unnecessary background processes during play.
|
||||
|
||||
---
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -25,7 +21,6 @@
|
|||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #ddr channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
---
|
||||
### After choosing a song, the game freezes on the loading screen
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -36,7 +31,6 @@
|
|||
|
||||
If you're using a remote network, it's possible that the song or your game version isn't supported yet.
|
||||
|
||||
---
|
||||
### Where are the option for Dancers/Shading/Measure lines/Fast-Slow/Layering?
|
||||
|
||||
!!! tip ""
|
||||
|
|
|
|||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (DDR WORLD)
|
||||
<img class="header-logo" src="/img/bemani/ddr/world/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/world/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (DDR WORLD)
|
||||
<img class="header-logo" src="/img/bemani/ddr/world/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/ddr/world/logo.webp">
|
||||
--8<-- "docs/games/bemani/ddr/common/troubleshooting.md"
|
||||
|
|
@ -1,5 +1,9 @@
|
|||
# GITADORA EXCHAIN
|
||||
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
|
|
@ -13,14 +17,14 @@
|
|||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/gitadora/exchain/1.png">
|
||||
<img src="/img/bemani/gitadora/exchain/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
Why does this look different than the usual? This installation includes a `modules` folder that Spice automatically detects, keeping things clean and simple.
|
||||
|
|
@ -48,7 +52,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/2g.png">
|
||||
<img src="/img/bemani/gitadora/matixx/2g.webp">
|
||||
|
||||
!!! tip ""
|
||||
**FOR DRUM**
|
||||
|
|
@ -62,7 +66,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/2d.png">
|
||||
<img src="/img/bemani/gitadora/matixx/2d.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
|
||||
|
|
@ -81,7 +85,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/3g.png">
|
||||
<img src="/img/bemani/gitadora/matixx/3g.webp">
|
||||
|
||||
!!! tip ""
|
||||
**FOR DRUM**
|
||||
|
|
@ -97,7 +101,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/3d.png">
|
||||
<img src="/img/bemani/gitadora/matixx/3d.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
|
@ -109,32 +113,32 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/4.png">
|
||||
<img src="/img/bemani/gitadora/matixx/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
This is normal, simply hit your `Test` keybind and continue on to this.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/5.png">
|
||||
<img src="/img/bemani/gitadora/matixx/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/6.png">
|
||||
<img src="/img/bemani/gitadora/matixx/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Then, select `SHOP SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/7.png">
|
||||
<img src="/img/bemani/gitadora/matixx/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the main menu.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/8.png">
|
||||
<img src="/img/bemani/gitadora/matixx/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
The last menu we'll go inside from the service menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/9.png">
|
||||
<img src="/img/bemani/gitadora/matixx/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# GITADORA EXCHAIN
|
||||
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/exchain/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC Type 4
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Game Stuck On Title Screen (AMD Ryzen 3900X)
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# GITADORA FUZZ-UP
|
||||
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -15,10 +16,9 @@
|
|||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/gitadora/fuzzup/spice.png">
|
||||
<img src="/img/bemani/gitadora/fuzzup/spice.webp">
|
||||
|
||||
---
|
||||
### General Configuration
|
||||
## General Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -37,17 +37,17 @@
|
|||
- **Maintenance:** `Test`
|
||||
- **P1 Keypad**: `Keypad 0 to 9, Keypad Insert Card`
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a Network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
|
|
@ -64,8 +64,7 @@
|
|||
|-------------------|-----------------------------------|---------------|---------|
|
||||
| Graphics (Common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
---
|
||||
### GuitarFreaks Configuration
|
||||
## GuitarFreaks Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -84,7 +83,7 @@
|
|||
- **Guitar P1 IO Panel:** `Guitar P1 Start, Up, Down, Left, Right, Help`
|
||||
- **Guitar P1 Controls:** `Guitar P1 Pick Up, Pick Down, R, G, B, Y, P`
|
||||
|
||||
#### Analogs
|
||||
### Analogs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -97,7 +96,7 @@
|
|||
- Move your guitar and ensure the Preview visualizer shows movement.
|
||||
- Repeat for other applicable axes your guitar has.
|
||||
|
||||
#### Advanced
|
||||
### Advanced
|
||||
|
||||
!!! warning "Not setting these values will cause the game to not boot into either mode."
|
||||
|
||||
|
|
@ -108,14 +107,13 @@
|
|||
| Paths | Path to ea3-config.xml | -e | `prop/ea3-config2.xml` |
|
||||
| Paths | Path to avs-config.xml | -v | `prop/avs-config-jb.xml` |
|
||||
|
||||
---
|
||||
### DrumMania Configuration
|
||||
## DrumMania Configuration
|
||||
|
||||
!!! info ""
|
||||
|
||||
This section will cover the configuration specific to the **Drums** mode.<br>If you are wanting to configure guitar, refer to the [GuitarFreaks Configuration](#guitarfreaks-configuration) section.
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -126,7 +124,7 @@
|
|||
- **Drum IO Panel:** `Drum Start, Up, Down, Left, Right, Help`
|
||||
- **Drum Controls:** `Drum Hi-Hat, Snare, Hi-Tom, Low-Tom, Right Cymbal, Bass Pedal, Left Cytmbal, Left Pedal, Floor Tom`
|
||||
|
||||
#### Advanced
|
||||
### Advanced
|
||||
|
||||
!!! warning "Not setting these values will cause the game to not boot into either mode."
|
||||
|
||||
|
|
@ -137,8 +135,7 @@
|
|||
| Paths | Path to ea3-config.xml | -e | `prop/ea3-config.xml` |
|
||||
| Paths | Path to avs-config.xml | -v | `prop/avs-config-ja.xml` |
|
||||
|
||||
---
|
||||
### Connecting to a Network
|
||||
## Connecting to a Network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -151,7 +148,7 @@
|
|||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
|
|
@ -159,25 +156,24 @@
|
|||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch Requirements
|
||||
## Pre-launch Requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! info "GITADORA FUZZ-UP currently only supports WASAPI exclusive mode."
|
||||
|
||||
|
|
@ -191,10 +187,9 @@
|
|||
- Open the `Default Format` dropdown.
|
||||
- Pick the `24 bit, 44100 Hz (Studio Quality)` option and click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
---
|
||||
### First Launch
|
||||
## First Launch
|
||||
|
||||
!!! danger "If you have any issues running the game at this point, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
|
|
@ -206,44 +201,43 @@
|
|||
|
||||
Upon launching your game, you will be greeted with this `BACKUP DATA ERROR` screen.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/4.png">
|
||||
<img src="/img/bemani/gitadora/matixx/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is normal, simply hit your `Test` keybind to enter test mode.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/5.png">
|
||||
<img src="/img/bemani/gitadora/matixx/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/6.png">
|
||||
<img src="/img/bemani/gitadora/matixx/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Then, select `SHOP SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/7.png">
|
||||
<img src="/img/bemani/gitadora/matixx/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the test menu.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/8.png">
|
||||
<img src="/img/bemani/gitadora/matixx/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The last menu we'll go inside from the test menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/9.png">
|
||||
<img src="/img/bemani/gitadora/matixx/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You're all done! From the test menu, select `GAME MODE` and the game should boot up!
|
||||
|
||||
---
|
||||
### Carding In
|
||||
## Carding In
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -252,8 +246,7 @@
|
|||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,29 +1,28 @@
|
|||
# GITADORA FUZZ-UP
|
||||
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/fuzzup/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### I'm having performance issues!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
|
||||
---
|
||||
### My game is running too fast!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The most common reason for this is the game is running over its required refresh rate.
|
||||
|
||||
To solve this, ensure the monitor running GITADORA FUZZ-UP is set to 60Hz. This is a requirement for the game to run at the correct speed. The game is hardcoded to run at 60Hz and there is no way to change this.
|
||||
To solve this, ensure the monitor running GITADORA FUZZ-UP is set to 60 Hz. This is a requirement for the game to run at the correct speed. The game is hardcoded to run at 60 Hz and there is no way to change this.
|
||||
|
||||
In addition, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
|
||||
---
|
||||
### There's occasional graphical stuttering during gameplay!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -36,7 +35,6 @@
|
|||
4. Check the box that says `Disable fullscreen optimizations`.
|
||||
5. Click `Apply` and then `OK`.
|
||||
|
||||
---
|
||||
### How do I adjust my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -48,7 +46,6 @@
|
|||
|
||||
GITADORA FUZZ-UP has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
|
||||
|
||||
---
|
||||
### When I run the game, all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -57,7 +54,6 @@
|
|||
|
||||
There is currently no patch available to run the game in shared mode, so you will need to use a separate audio device for the game if you want to hear other audio sources while playing.
|
||||
|
||||
---
|
||||
### I want to use 4-channel audio! Why isn't it working?
|
||||
|
||||
!!! tip ""
|
||||
|
|
|
|||
|
|
@ -1,26 +1,23 @@
|
|||
# GITADORA Matixx
|
||||
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Getting Started.
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, the first thing to do is put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/1.png">
|
||||
<img src="/img/bemani/gitadora/matixx/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
|
||||
|
|
@ -45,7 +42,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/2g.png">
|
||||
<img src="/img/bemani/gitadora/matixx/2g.webp">
|
||||
|
||||
!!! tip ""
|
||||
**FOR DRUM**
|
||||
|
|
@ -59,7 +56,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/2d.png">
|
||||
<img src="/img/bemani/gitadora/matixx/2d.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
|
||||
|
|
@ -78,7 +75,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/3g.png">
|
||||
<img src="/img/bemani/gitadora/matixx/3g.webp">
|
||||
|
||||
!!! tip ""
|
||||
**FOR DRUM**
|
||||
|
|
@ -94,7 +91,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/3d.png">
|
||||
<img src="/img/bemani/gitadora/matixx/3d.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
|
@ -106,32 +103,32 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/4.png">
|
||||
<img src="/img/bemani/gitadora/matixx/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
This is normal, simply hit your `Test` keybind and continue on to this.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/5.png">
|
||||
<img src="/img/bemani/gitadora/matixx/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
From here, we will need to set a shop name to play, so select the `GAME OPTIONS` option.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/6.png">
|
||||
<img src="/img/bemani/gitadora/matixx/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Then, select `SHOP SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/7.png">
|
||||
<img src="/img/bemani/gitadora/matixx/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside, select `SHOP NAME SETTINGS` and name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done, go down to `PREFECTURE` and set it to whatever you desire as well. Finally, go to `SAVE AND EXIT` to get back to the main menu.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/8.png">
|
||||
<img src="/img/bemani/gitadora/matixx/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
The last menu we'll go inside from the service menu is the clock menu. Go inside `CLOCK` and simply set the clock by hitting `SAVE AND EXIT` as pictured below.
|
||||
|
||||
<img src="/img/bemani/gitadora/matixx/9.png">
|
||||
<img src="/img/bemani/gitadora/matixx/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# GITADORA Matixx
|
||||
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/gitadora/matixx/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC Type 4
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Game Stuck On Title Screen (AMD Ryzen 3900X)
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 10th style
|
||||
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -15,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **10th style**.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/setup/1.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-10.conf & RtEffect.dll
|
||||
### Using iidxhook-10.conf & RtEffect.dll
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -50,7 +50,7 @@
|
|||
|
||||
This will eliminate any immediate crashes relating to needing specific old hardware.
|
||||
|
||||
#### Replacing bm2dx.exe
|
||||
### Replacing bm2dx.exe
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -62,12 +62,11 @@
|
|||
|
||||
If you don't do this, you will end up getting a `HDD DATA ERROR (PROG CHKSUM)` which will result in the game not being able to run.
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -83,7 +82,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -95,7 +94,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -107,7 +106,7 @@
|
|||
- In `Game Light`, select the corresponding button that will be used for that light.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -122,10 +121,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/setup/2.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -148,8 +146,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -157,10 +154,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/10thstyle/iidx10_linear.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/iidx10_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/10thstyle/iidx10_point.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/iidx10_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -212,12 +209,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -227,21 +223,21 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/1.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm to get to the next error message.
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm. This will bring you into it's service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
|
@ -251,28 +247,28 @@
|
|||
|
||||
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/5.webp">
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `e-AMUSEMENT OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/6.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/8.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -280,7 +276,7 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
|
||||
|
|
@ -289,10 +285,9 @@
|
|||
|
||||
So, close the game and open it again.
|
||||
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/12.png">
|
||||
<img src="/img/bemani/iidx/10thstyle/firstlaunch/12.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
# IIDX 10 Troubleshooting
|
||||
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/10thstyle/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [Game resolution and locking FPS](setup.md#game-resolution-and-locking-fps) again.
|
||||
|
||||
---
|
||||
### I'm getting "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -17,7 +20,6 @@
|
|||
- Invalid eamuse url or port specified
|
||||
- Game is not run using the Administrator account
|
||||
|
||||
---
|
||||
### My background videos aren't working!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -39,7 +41,6 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### My game crashes immediately!
|
||||
|
||||
!!! warning "This can have multiple reasons. These fixes shouldn't be needed for 10th style since we're addressing them in the guide. We'll add them anyway just in case."
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
# beatmania IIDX 11 IIDX RED
|
||||
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -14,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -27,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **IIDX RED**.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/setup/1.png">
|
||||
<img src="/img/bemani/iidx/11_red/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-11.conf & RtEffect.dll
|
||||
### Using iidxhook-11.conf & RtEffect.dll
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -49,12 +50,11 @@
|
|||
|
||||
This will eliminate any immediate crashes relating to needing specific old hardware.
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -70,7 +70,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -82,7 +82,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -94,7 +94,7 @@
|
|||
- In `Game Light`, select the corresponding button that will be used for that light.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -109,10 +109,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/setup/2.png">
|
||||
<img src="/img/bemani/iidx/11_red/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -135,8 +134,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -144,10 +142,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/11_red/iidx11_linear.png">
|
||||
<img src="/img/bemani/iidx/11_red/iidx11_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/11_red/iidx11_point.png">
|
||||
<img src="/img/bemani/iidx/11_red/iidx11_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -202,12 +200,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -217,21 +214,21 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/1.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm to get to the next error message.
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm. This will bring you into it's service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
|
@ -241,28 +238,28 @@
|
|||
|
||||
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/5.webp">
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/6.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/8.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -270,7 +267,7 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
|
||||
|
|
@ -279,10 +276,9 @@
|
|||
|
||||
So, close the game and open it again.
|
||||
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/12.png">
|
||||
<img src="/img/bemani/iidx/11_red/firstlaunch/12.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
# beatmania IIDX 11 IIDX RED
|
||||
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/11_red/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [Game resolution and locking FPS](setup.md#game-resolution-and-locking-fps) of the guide again.
|
||||
|
||||
---
|
||||
### I'm getting "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -17,7 +20,6 @@
|
|||
- Invalid eamuse url or port specified
|
||||
- Game is not run using the Administrator account
|
||||
|
||||
---
|
||||
### My background videos aren't working!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -39,7 +41,6 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### My game crashes immediately!
|
||||
|
||||
!!! warning "This can have multiple reasons. These fixes shouldn't be needed for IIDX RED since we're addressing them in the guide. We'll add them anyway just in case."
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 12 HAPPY SKY
|
||||
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -15,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **HAPPY SKY**.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/setup/1.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-12.conf & RtEffect.dll
|
||||
### Using iidxhook-12.conf & RtEffect.dll
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -50,7 +50,7 @@
|
|||
|
||||
This will eliminate any immediate crashes relating to needing specific old hardware.
|
||||
|
||||
#### Installing CLVSD.ax
|
||||
### Installing CLVSD.ax
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -71,12 +71,11 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -92,7 +91,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -104,7 +103,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -116,7 +115,7 @@
|
|||
- In `Game Light`, select the corresponding button that will be used for that light.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -131,10 +130,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/setup/2.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -157,8 +155,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -166,10 +163,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/12_happysky/iidx12_linear.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/iidx12_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/12_happysky/iidx12_point.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/iidx12_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -224,12 +221,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -239,21 +235,21 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/1.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm to get to the next error message.
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Start` key to confirm. This will bring you into it's service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
|
@ -263,28 +259,28 @@
|
|||
|
||||
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/5.webp">
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/6.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/8.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -292,7 +288,7 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
|
||||
|
|
@ -301,10 +297,9 @@
|
|||
|
||||
So, close the game and open it again.
|
||||
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/12.png">
|
||||
<img src="/img/bemani/iidx/12_happysky/firstlaunch/12.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
# beatmania IIDX 12 HAPPY SKY
|
||||
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/12_happysky/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [Game resolution and locking FPS](setup.md#game-resolution-and-locking-fps) of the guide again.
|
||||
|
||||
---
|
||||
### I'm getting "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -17,7 +20,6 @@
|
|||
- Invalid eamuse url or port specified
|
||||
- Game is not run using the Administrator account
|
||||
|
||||
---
|
||||
### My background videos aren't working!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -39,7 +41,6 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### My game crashes immediately!
|
||||
|
||||
!!! warning "This can have multiple reasons. These fixes shouldn't be needed for HAPPY SKY since we're addressing them in the guide. We'll add them anyway just in case."
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 13 DistorteD
|
||||
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -15,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **DistorteD**.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/setup/1.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-13.conf & RtEffect.dll
|
||||
### Using iidxhook-13.conf & RtEffect.dll
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -50,7 +50,7 @@
|
|||
|
||||
This will eliminate any immediate crashes relating to needing specific old hardware.
|
||||
|
||||
#### Installing CLVSD.ax
|
||||
### Installing CLVSD.ax
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -71,12 +71,11 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -92,7 +91,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -104,7 +103,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -116,7 +115,7 @@
|
|||
- In `Game Light`, select the corresponding button that will be used for that light.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -131,10 +130,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/setup/2.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -157,8 +155,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -166,10 +163,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/13_distorted/iidx13_linear.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/iidx13_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/13_distorted/iidx13_point.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/iidx13_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -224,12 +221,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -239,21 +235,21 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/1.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` key to confirm to get to the next error message.
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` key to confirm. This will bring you into it's service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
|
@ -263,28 +259,28 @@
|
|||
|
||||
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/5.webp">
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/6.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/8.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -292,7 +288,7 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
|
||||
|
|
@ -301,10 +297,9 @@
|
|||
|
||||
So, close the game and open it again.
|
||||
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/12.png">
|
||||
<img src="/img/bemani/iidx/13_distorted/firstlaunch/12.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
# beatmania IIDX 13 DistorteD
|
||||
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/13_distorted/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [Game resolution and locking FPS](setup.md#game-resolution-and-locking-fps) of the guide again.
|
||||
|
||||
---
|
||||
### I'm getting "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -17,7 +20,6 @@
|
|||
- Invalid eamuse url or port specified
|
||||
- Game is not run using the Administrator account
|
||||
|
||||
---
|
||||
### My background videos aren't working!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -39,7 +41,6 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### My game crashes immediately!
|
||||
|
||||
!!! warning "This can have multiple reasons. These fixes shouldn't be needed for DistorteD since we're addressing them in the guide. We'll add them anyway just in case."
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 14 GOLD
|
||||
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -15,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **GOLD**.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/setup/1.png">
|
||||
<img src="/img/bemani/iidx/14_gold/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-14.conf
|
||||
### Using iidxhook-14.conf
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -42,7 +42,7 @@
|
|||
|
||||
This enables us to use the graphic options inside :material-file-code:`iidxhook-14.conf` which we will take advantage of.
|
||||
|
||||
#### Installing CLVSD.ax
|
||||
### Installing CLVSD.ax
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -63,12 +63,11 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -84,7 +83,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -96,7 +95,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -108,7 +107,7 @@
|
|||
- In `Game Light`, select the corresponding button that will be used for that light.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -123,10 +122,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/setup/2.png">
|
||||
<img src="/img/bemani/iidx/14_gold/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -149,8 +147,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -158,10 +155,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/14_gold/iidx14_linear.png">
|
||||
<img src="/img/bemani/iidx/14_gold/iidx14_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/14_gold/iidx14_point.png">
|
||||
<img src="/img/bemani/iidx/14_gold/iidx14_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -216,12 +213,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -231,26 +227,26 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/1.webp">
|
||||
|
||||
!!! warning "If you get `USB I/O ERROR ERROR(FM TRNS-OUT)` or `USB I/O ERROR ERROR(FM-DL TIMEOUT)`"
|
||||
Reboot the game and it should get fixed.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` key to confirm to get to the next error message.
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Press your `Test` key to confirm. The game will then perform a `MONITOR CHECK`.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/4.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
After the monitor check, the game will bring you into it's service menu.
|
||||
|
|
@ -262,23 +258,23 @@
|
|||
|
||||
Navigate to `CLOCK`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/6.webp">
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `NETWORK OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/7.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/8.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `SETTING AREA` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -286,15 +282,14 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your `SETTING AREA` once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/12.png">
|
||||
<img src="/img/bemani/iidx/14_gold/firstlaunch/12.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! From the service menu select `GAMEMODE` and the game should load ready to be played. Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,9 @@
|
|||
# beatmania IIDX 14 GOLD
|
||||
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/14_gold/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 24 SINOBUZ
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### More about ea3-config.xml
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 24 SINOBUZ
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -17,15 +18,14 @@
|
|||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/24_sinobuz/data.png">
|
||||
<img src="/img/bemani/iidx/24_sinobuz/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -36,10 +36,9 @@
|
|||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/24_sinobuz/spice2xdata.png">
|
||||
<img src="/img/bemani/iidx/24_sinobuz/spice2xdata.webp">
|
||||
|
||||
---
|
||||
### Configuring spice2x
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
|
|
@ -59,7 +58,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -71,7 +70,7 @@
|
|||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
|
||||
#### Overlay
|
||||
### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -79,7 +78,7 @@
|
|||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -93,25 +92,25 @@
|
|||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
|
|
@ -128,12 +127,11 @@
|
|||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -146,7 +144,7 @@
|
|||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
|
|
@ -154,25 +152,24 @@
|
|||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -184,14 +181,13 @@
|
|||
- Open the `Default Format` dropdown.
|
||||
- Pick the `24 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -201,9 +197,9 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/1.webp">
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -211,13 +207,13 @@
|
|||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -228,14 +224,15 @@
|
|||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
#### DEFINITION TYPE
|
||||
|
||||
### DEFINITION TYPE
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -247,22 +244,22 @@
|
|||
|
||||
`HD*` adds `+1.0` offset in-game, while `HD` doesn't.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Once done selecting, select `YES` then `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/6.webp">
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/7.webp">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -271,8 +268,8 @@
|
|||
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/9.webp">
|
||||
<img src="/img/bemani/iidx/common/oldhd/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -280,8 +277,7 @@
|
|||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
---
|
||||
### Carding in
|
||||
## Carding in
|
||||
|
||||
!!! tip ""
|
||||
To card into the game:
|
||||
|
|
@ -289,11 +285,10 @@
|
|||
1. Press your `Keypad Insert Card` button.
|
||||
2. Enter your code using your keypad binds.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
|
|
@ -1,16 +1,16 @@
|
|||
# beatmania IIDX 24 SINOBUZ
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/24_sinobuz/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### I'm having performance issues!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
|
||||
---
|
||||
### My game is running slow/fast, After finishing a song the game gets stuck loading!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
|
||||
---
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -30,9 +29,8 @@
|
|||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
---
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
|
@ -1,29 +1,25 @@
|
|||
# beatmania IIDX 25 CANNON BALLERS
|
||||
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/1.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -31,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
|
@ -43,9 +39,9 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/2.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/2.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
|
@ -58,64 +54,64 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/3.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Ignore this message, simply hit your `Test` keybind and continue onto this.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
Hit the `Test` keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Start by navigating up to `CLOCK` and entering that menu.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `HD` or `HD*` depending on your preferences, both run the game at 720p but have a timing difference addressed on the FAQ page. It might be worth noting that the `HD*` option is no longer present as of beatmania IIDX 26 ROOTAGE.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/10.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
From here, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
# beatmania IIDX 25 CANNON BALLERS
|
||||
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/25_cannonballers/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC (ADE-6291)
|
||||
|
|
@ -26,7 +30,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Camera Device Error Message
|
||||
|
||||
|
|
@ -63,6 +67,4 @@
|
|||
### I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
||||
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
|
@ -1,29 +1,25 @@
|
|||
# beatmania IIDX 26 Rootage
|
||||
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/1.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -31,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
|
@ -43,9 +39,9 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/2.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/2.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
|
@ -58,64 +54,64 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/3.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Ignore this message, simply hit your `Test` keybind and continue onto this.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
Hit the `Test` keybinding again to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Lastly, you'll run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Start by navigating up to `CLOCK` and entering that menu.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `SD` or `HD` depending on your preferences.
|
||||
|
||||
<img src="/img/bemani/iidx/26_rootage/1.png">
|
||||
<img src="/img/bemani/iidx/26_rootage/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
From here, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
# beatmania IIDX 26 Rootage
|
||||
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/26_rootage/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC (ADE-6291)
|
||||
|
|
@ -26,7 +30,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Camera Device Error Message
|
||||
|
||||
|
|
@ -63,6 +67,4 @@
|
|||
### I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
||||
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
# beatmania IIDX 27 Heroic Verse
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.png">
|
||||
|
||||
### Notes
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Notes
|
||||
|
||||
!!! tip ""
|
||||
Booting the game in Lightning Mode requires a few things. To start off with, you will need to enable the `-iidxtdj` option in SpiceTools and you will also need to enable the `Enable Lightning Mode` patch.
|
||||
|
|
@ -12,12 +16,12 @@
|
|||
|
||||
SpiceCompanion has also as of 10/26/2020 added a brand new Screen feature as well. Using SpiceCompanion, you can receive the subscreen on your phone/tablet/etc and then use your device as a touch device for the subscreen. Do note that at this time it will not work while the game is running in windowed mode. If you run into performance issues, go to the settings tab to adjust things like the Screen Quality, Screen Threads, and Screen Divide, this feature is heavily dependent on connection and you will notice as you bump up the quality that the ping will increase as well. It may take some fiddling to find the most ideal settings for your setup.
|
||||
|
||||
### Lightning-specific Troubleshooting
|
||||
## Lightning-specific Troubleshooting
|
||||
|
||||
!!! tip ""
|
||||
Below are the two main issues that have arisen for users utilizing this guide and general startup practices.
|
||||
|
||||
### Hardware Specs
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -39,7 +43,7 @@
|
|||
|
||||
OS: Windows 10 IoT Enterprise
|
||||
|
||||
### Enabling Lighting Mode Patch
|
||||
## Enabling Lighting Mode Patch
|
||||
|
||||
!!! tip ""
|
||||
If you get a stack trace in your `log.txt` with the following line...
|
||||
|
|
@ -48,7 +52,7 @@
|
|||
|
||||
Please enable the lightning mode patch in SpiceTool's patch manager.
|
||||
|
||||
### Audio Related Crash
|
||||
## Audio Related Crash
|
||||
|
||||
!!! tip ""
|
||||
If you get a stack trace in your `log.txt` that looks like this...
|
||||
|
|
@ -1,32 +1,25 @@
|
|||
# beatmania IIDX 27 Heroic Verse
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! note "Author Note:"
|
||||
Lightning mode specifics: they are found [here](lightning.md)
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired **64-bit** tools inside the game's `contents` folder, Pictured below is what your folder should look like.
|
||||
|
||||
<img src="/img/bemani/iidx/27_heroicverse/1.png">
|
||||
<img src="/img/bemani/iidx/27_heroicverse/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up `spicecfg.exe` and head to the `Options` where we'll set our desired parameters. For the purpose of this guide, we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -34,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
You will have to likely generate a .bat file given your existing tool's documentation. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs and to consult appropriate support if you're unsure how to do this.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, inside `Options` tab we're going to click on the following: `E-Amusement Emulation: -ea` and `Windowed Mode: -w` to enable them.
|
||||
|
|
@ -46,9 +39,9 @@
|
|||
|
||||
Pictured below, the selected options inside the `Options` tab in `spicecfg.exe`.
|
||||
|
||||
<img src="/img/bemani/iidx/27_heroicverse/cfg_ea.png">
|
||||
<img src="/img/bemani/iidx/27_heroicverse/cfg_ea.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On the `Service URL: -url` parameter, we're going to input our chosen network URL like so: `http://yoururlhere.com/`
|
||||
|
|
@ -65,12 +58,12 @@
|
|||
|
||||
Pictured below, the selected options inside the `Options` tab in `spicecfg.exe`.
|
||||
|
||||
<img src="/img/bemani/iidx/27_heroicverse/cfg_on.png">
|
||||
<img src="/img/bemani/iidx/27_heroicverse/cfg_on.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds inside the `Buttons` and `Analogs` tabs! Make sure you setup the `Test` keybind as it will be critical for setting up the game.
|
||||
|
|
@ -81,51 +74,51 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen, oh no!
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Ignore this message, simply hit your `Test` keybind and continue onto this.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
Hit the `Test` keybinding to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
You'll also run into this error message as well, let's work on eliminating these messages. Let the game run for a bit until the monitor check is complete and you should be taken to the service menu pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Start by navigating up to `CLOCK` and entering that menu.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
Simply hit save and exit and leave, the clock will be saved. Then, back in the service menu, go up to `GAME OPTIONS`
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside that menu, navigate your way up to `DEFINITION TYPE` and choose either `SD` or `HD` depending on your preferences.
|
||||
|
||||
<img src="/img/bemani/iidx/26_rootage/1.png">
|
||||
<img src="/img/bemani/iidx/26_rootage/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
The game will then count down asking you to confirm the selection before reverting, just hit `YES` assuming it loaded just fine on your computer. Then, exit out of that menu and head to `NETWORK OPTIONS` from back inside the service menu.
|
||||
|
||||
If it doesn't transition to HD, after you've saved, you can simply reboot the game and all should be well.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/11.webp">
|
||||
|
||||
!!! tip ""
|
||||
The final thing we need to set is here inside `NETWORK OPTIONS`, we will need to set a shop name to play, so select the `SHOP NAME SETTING` option. Once inside, name your shop whatever you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Once that's done go to `EXIT` and then `SAVE AND EXIT` inside of `NETWORK OPTIONS` once you've chosen your desired name, as pictured below.
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/12.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.png">
|
||||
<img src="/img/bemani/iidx/25_cannonballers/13.webp">
|
||||
|
||||
!!! tip ""
|
||||
You're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
|
@ -133,4 +126,4 @@
|
|||
!!! warning "Have any other errors?"
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
||||
Lightning Mode specifics can be found: [here](lightning.md#lightning-specific-troubleshooting)
|
||||
Lightning Mode specifics can be found in the [Extra Information](extras.md#lightning-specific-troubleshooting)
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 27 Heroic Verse
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/27_heroicverse/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! note "Author Note:"
|
||||
For lightning specific issues, see [lightning cab notes](lightning.md#lightning-specific-troubleshooting)
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -34,7 +35,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz or 120hz framerate, depending on if you're in LDJ or TDJ mode. The game is hardcoded to run at these specific framerates and this cannot be changed. To solve this, set your monitor's refresh rate to match if you're in LDJ 60hz or TDJ 120hz mode. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard or around 120.00hz. If it's not around there and your monitor is indeed set correctly for the given mode, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz or 120 Hz framerate, depending on if you're in LDJ or TDJ mode. The game is hardcoded to run at these specific framerates and this cannot be changed. To solve this, set your monitor's refresh rate to match if you're in LDJ 60 Hz or TDJ 120 Hz mode. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard or around 120.00hz. If it's not around there and your monitor is indeed set correctly for the given mode, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Occasional Game Stutters During Play
|
||||
|
||||
|
|
@ -59,6 +60,4 @@
|
|||
### I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
||||
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
|
@ -1,12 +1,13 @@
|
|||
# beatmania IIDX 30 RESIDENT
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Standard & Lightning modes
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
## Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120 Hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -30,18 +31,16 @@
|
|||
<spec __type="str">A</spec>
|
||||
```
|
||||
|
||||
- ^^`A`^^ for Standard (LDJ-003, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
- ^^`A`^^ for Standard (LDJ-003, LDJ, 60 Hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120 Hz)
|
||||
|
||||
---
|
||||
### Changing the game's language
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
---
|
||||
### More about ea3-config.xml
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 30 RESIDENT
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### About data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## About data
|
||||
|
||||
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
||||
|
||||
|
|
@ -14,13 +15,12 @@
|
|||
|
||||
Two versions of the game exist:
|
||||
|
||||
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
||||
- **TDJ** expects a `120 Hz` compatible monitor for its main screen, and a second `60 Hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60 Hz` monitor for its main screen, and no subscreen.
|
||||
|
||||
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/data.png">
|
||||
<img src="/img/bemani/iidx/common/setup/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
|
|
@ -47,8 +47,7 @@
|
|||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
---
|
||||
### Updating data
|
||||
## Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
|
|
@ -81,8 +80,7 @@
|
|||
|
||||
Now save the file.
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -93,13 +91,13 @@
|
|||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.png">
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.webp">
|
||||
|
||||
### Configuring spice2x
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -119,7 +117,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -131,7 +129,7 @@
|
|||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
|
||||
#### Overlay
|
||||
### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -139,7 +137,7 @@
|
|||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -153,11 +151,11 @@
|
|||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
|
|
@ -174,15 +172,15 @@
|
|||
| Increase Game Volume | Either | Ignores in-game settings and keeps the volume at a maximum, helpful for `TDJ` which tends to be quiet. |
|
||||
| Hide all bottom text | Either | Hides text at the bottom of the screen such as `Credits` or `Paseli`. |
|
||||
|
||||
#### API
|
||||
### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
|
|
@ -199,7 +197,7 @@
|
|||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
||||
|
||||
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
||||
**If you only have a single 120 Hz monitor**, and not another 60 Hz touchscreen:
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-----------------------------------|---------|
|
||||
|
|
@ -213,12 +211,11 @@
|
|||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -231,7 +228,7 @@
|
|||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
|
|
@ -239,25 +236,24 @@
|
|||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -269,18 +265,17 @@
|
|||
- Open the `Default Format` dropdown.
|
||||
- Pick the `24 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
#### Standard / Lightning / Language settings
|
||||
### Standard / Lightning / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
---
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -290,9 +285,9 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -300,13 +295,13 @@
|
|||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -317,7 +312,7 @@
|
|||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -325,14 +320,14 @@
|
|||
|
||||
You'll be back in the service menu.
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -342,8 +337,8 @@
|
|||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -351,8 +346,7 @@
|
|||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
---
|
||||
### Carding in
|
||||
## Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
||||
|
||||
|
|
@ -372,8 +366,7 @@
|
|||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,16 +1,16 @@
|
|||
# beatmania IIDX 30 RESIDENT
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/30_resident/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### I'm having performance issues!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
|
||||
---
|
||||
### My game is running slow/fast, After finishing a song the game gets stuck loading!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
|
||||
---
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -30,21 +29,18 @@
|
|||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
---
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
---
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
---
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -54,7 +50,6 @@
|
|||
|
||||
You can use the `Shared Mode WASAPI` patch to deal with some hardware issues, it can also be used to hear audio outside the game at the cost of audio latency.
|
||||
|
||||
---
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
|
|
|||
|
|
@ -1,92 +1,2 @@
|
|||
# beatmania IIDX 31 EPOLIS
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
### Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024050700</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
---
|
||||
### Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
---
|
||||
### More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Epolis.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024052100</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"
|
||||
|
|
@ -1,413 +1,2 @@
|
|||
# beatmania IIDX 31 EPOLIS
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "Reasonably modern CPU required"
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
---
|
||||
### About data
|
||||
|
||||
!!! info "The full game should be around 100gb while updates are only around 2-5gb in size."
|
||||
|
||||
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
||||
|
||||
Please keep the following in mind as you're going through this guide.
|
||||
|
||||
IIDX's codename is `LDJ`. For `IIDX 31 Epolis` this would be either:
|
||||
|
||||
- `LDJ-010` *(TDJ, Lightning cab, 120 FPS)*
|
||||
- `LDJ-012` *(LDJ, Standard cab, 60 FPS)*
|
||||
|
||||
The main difference between `010` and `012` is the game's main `.dll` file, `bm2dx.dll`.
|
||||
|
||||
This changes which features the game offers, and which conditions the game expects to run under.
|
||||
|
||||
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
||||
|
||||
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
||||
|
||||
!!! danger "If you're coming from IIDX 30 Resident"
|
||||
|
||||
You'll want to [update your data](#updating-data) **from** `LDJ-003` **to** `LDJ-010` **or** `LDJ-012` **FIRST** then follow this guide as normal.
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/data.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
||||
|
||||
- Create a `modules` folder.
|
||||
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
---
|
||||
### Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
As we've seen in the [About data](#about-data) section, the main difference between `LDJ` and `TDJ` is the `bm2dx.dll` file.
|
||||
When updating from a previous version to the next, our current `.dll` will be overwritten.
|
||||
|
||||
Knowing that, patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
**Note**: If updating from `IIDX 30 Resident`, it will be `LDJ-003-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
|
||||
For example `LDJ-2024032500-to-LDJ-010-2024050700`.
|
||||
|
||||
- `2024032500` being your current data's version, no matter if it's using a TDJ or LDJ `.dll` file.
|
||||
- `2024050700` being the version you would arrive at.
|
||||
- `010` meaning you would end up with a `TDJ` *(Lightning Cab)* `bm2dx.dll` file.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
||||
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024050700</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
On the line with `<spec __type="str">` the letter needs to match your data type:
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
Replace the letter accordingly if necessary.
|
||||
|
||||
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
||||
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
|
||||
|
||||
Now save the file.
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
If you already have spice2x installed, make sure it is up to date!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.png">
|
||||
|
||||
### Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
||||
- **P1 Keypad**: `Keypad Insert Card`
|
||||
|
||||
**Only if** you're using LDJ:
|
||||
|
||||
- **P1 Keypad**: `1 to 9`
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
||||
|
||||
- For Turntable P1, click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Control`, pick whichever one corresponds to the turntable.
|
||||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
|
||||
#### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Modifying buttons in this section is not required but you are free to change what you want.
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Light Control`, select the corresponding light.
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Ever since EPOLIS final (2024-08-26), patches have a description built-in to them.
|
||||
|
||||
To view it, hover-over the `(?)` or `(!)` to the left of each patch's name.
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
!!! tip "Required"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
|
||||
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
||||
|
||||
!!! warning "Required For TDJ"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
||||
|
||||
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-------------------------------|-----------------------------------|---------|
|
||||
| Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
|
||||
|
||||
|
||||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Open `spicecfg.exe` and head to the `Options` tab.
|
||||
|
||||
In the `Network` category, set the following settings:
|
||||
|
||||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
||||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `spicecfg.exe`.
|
||||
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
||||
- In the popup window, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick the `16 (or 24) bit, 44100 Hz` option, click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
|
||||
#### Standard / Lightning / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
---
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.png">
|
||||
|
||||
#### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
We will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
---
|
||||
### Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
||||
|
||||
??? tip "For LDJ (Standard)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
---
|
||||
### (optional) Installing Omnimix
|
||||
|
||||
!!! info "Check out the [Data Mods and Omnimix](/extras/datamods.md) guide."
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"
|
||||
|
|
@ -1,94 +1,2 @@
|
|||
# beatmania IIDX 31 EPOLIS
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section in the [setup guide](setup.md#audio).
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
---
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
---
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
---
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
---
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
---
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
---
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
---
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
---
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
---
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz. See [audio](setup.md#audio) for more details.
|
||||
<img class="header-logo" src="/img/bemani/iidx/31_epolis/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"
|
||||
|
|
@ -1,92 +1,2 @@
|
|||
# beatmania IIDX 32 Pinky Crush
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
### Standard & Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
---
|
||||
### Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
---
|
||||
### More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Pinky Crush.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024100900</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/extras.md"
|
||||
|
|
@ -1,408 +1,2 @@
|
|||
# beatmania IIDX 32 Pinky Crush
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
!!! danger "Reasonably modern CPU required"
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
---
|
||||
### About data
|
||||
|
||||
!!! info "The full game should be around 100gb while updates are only around 2-5gb in size."
|
||||
|
||||
!!! info "Standard (LDJ) / Lightning (TDJ)"
|
||||
|
||||
Please keep the following in mind as you're going through this guide.
|
||||
|
||||
IIDX's codename is `LDJ`. For `IIDX 32 Pinky Crush` this would be either:
|
||||
|
||||
- `LDJ-010` *(TDJ, Lightning cab, 120 FPS)*
|
||||
- `LDJ-012` *(LDJ, Standard cab, 60 FPS)*
|
||||
|
||||
The main difference between `010` and `012` is the game's main `.dll` file, `bm2dx.dll`.
|
||||
|
||||
This changes which features the game offers, and which conditions the game expects to run under.
|
||||
|
||||
- **TDJ** expects a `120hz` compatible monitor for its main screen, and a second `60hz` touchscreen compatible monitor called a subscreen. The second monitor isn't mandatory, we can get around that using spice2x.
|
||||
- **LDJ** expects `60hz` monitor for its main screen, and no subscreen.
|
||||
|
||||
We'll be using the terms **TDJ** for **Lightning**, and **LDJ** for **Standard** throughout the guide.
|
||||
|
||||
!!! danger "If you're coming from IIDX 30 Resident"
|
||||
|
||||
You'll want to [update your data](#updating-data) **from** `LDJ-003` **to** `LDJ-010` **or** `LDJ-012` **FIRST** then follow this guide as normal.
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/data.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
||||
|
||||
- Create a `modules` folder.
|
||||
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
---
|
||||
### Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
As we've seen in the [About data](#about-data) section, the main difference between `LDJ` and `TDJ` is the `bm2dx.dll` file.
|
||||
When updating from a previous version to the next, our current `.dll` will be overwritten.
|
||||
|
||||
Knowing that, patches re-uploaded by the community tend to be named `LDJ-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
**Note**: If updating from `IIDX 30 Resident`, it will be `LDJ-003-DATECODE-to-LDJ-010/012-DATECODE`.
|
||||
|
||||
For example `LDJ-2024082600-to-LDJ-010-2024100900`.
|
||||
|
||||
- `2024082600` being your current data's version, no matter if it's using a TDJ or LDJ `.dll` file.
|
||||
- `2024100900` being the version you would arrive at.
|
||||
- `010` meaning you would end up with a `TDJ` *(Lightning Cab)* `bm2dx.dll` file.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
||||
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
On the line with `<spec __type="str">` the letter needs to match your data type:
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120hz)
|
||||
|
||||
Replace the letter accordingly if necessary.
|
||||
|
||||
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
||||
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to our pre-patch datecode, replace it with the new one.
|
||||
|
||||
Now save the file.
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
If you already have spice2x installed, make sure it is up to date!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/iidx/common/setup/spice2x64data.png">
|
||||
|
||||
### Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
|
||||
- **Maintenance**: `Service, Test`
|
||||
- **P1 Game buttons**: `1 to 7, Start, EFFECT, VEFX`
|
||||
- **P1 Keypad**: `Keypad Insert Card`
|
||||
|
||||
**Only if** you're using LDJ:
|
||||
|
||||
- **P1 Keypad**: `1 to 9`
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
With a controller rather than binding buttons to `TT+` and `TT-`, you need to:
|
||||
|
||||
- For Turntable P1, click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Control`, pick whichever one corresponds to the turntable.
|
||||
- Turn your turntable ensuring that the Preview turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
|
||||
#### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Modifying buttons in this section is not required but you are free to change what you want.
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Light Control`, select the corresponding light.
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Ever since EPOLIS final (2024-08-26), patches have a description built-in to them.
|
||||
|
||||
To view it, hover-over the `(?)` or `(!)` to the left of each patch's name.
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
!!! tip "Required"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX Disable Cameras | -iidxdisablecams | ON |
|
||||
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
||||
|
||||
!!! warning "Required For TDJ"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | IIDX TDJ Mode | -iidxtdj | ON |
|
||||
|
||||
**If you only have a single 120hz monitor**, and not another 60hz touchscreen:
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-------------------------------|-----------------------------------|---------|
|
||||
| Graphics (common) | Only Use One Monitor | -graphics-force-single-adapter | ON |
|
||||
|
||||
|
||||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Open `spicecfg.exe` and head to the `Options` tab.
|
||||
|
||||
In the `Network` category, set the following settings:
|
||||
|
||||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
||||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `spicecfg.exe`.
|
||||
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
||||
- In the popup window, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick the `16 (or 24) bit, 44100 Hz` option, click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
|
||||
#### Standard / Lightning / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
---
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### BACKUP DATA
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.png">
|
||||
|
||||
#### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Let the game run for a bit until the monitor check is complete and you should be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
#### NETWORK OPTIONS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
We will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Instructions on how to navigate are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.png">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
---
|
||||
### Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option of changing the game's language by pressing your `EFFECT` key."
|
||||
|
||||
??? tip "For LDJ (Standard)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/setup.md"
|
||||
|
|
@ -1,94 +1,2 @@
|
|||
# beatmania IIDX 32 Pinky Crush
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.png">
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
|
||||
---
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section in the [setup guide](setup.md#audio).
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
---
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
---
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
---
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
---
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
---
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
---
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
---
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
---
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
---
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz. See [audio](setup.md#audio) for more details.
|
||||
<img class="header-logo" src="/img/bemani/iidx/32_pinkycrush/logo.webp">
|
||||
--8<-- "docs/games/bemani/iidx/common/31plus/troubleshooting.md"
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
# beatmania IIDX 9th style
|
||||
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -15,8 +16,7 @@
|
|||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
|
||||
---
|
||||
### Installing Bemanitools
|
||||
## Installing Bemanitools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -28,9 +28,9 @@
|
|||
|
||||
Pictured below is what your folder should look like. We've removed any files not necessary for **9th style**.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/setup/1.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/setup/1.webp">
|
||||
|
||||
#### Using iidxhook-09.conf
|
||||
### Using iidxhook-09.conf
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -42,12 +42,11 @@
|
|||
|
||||
This enables us to use the graphic options inside :material-file-code:`iidxhook-09.conf` which we will take advantage of.
|
||||
|
||||
---
|
||||
### Configuring Bemanitools
|
||||
## Configuring Bemanitools
|
||||
|
||||
!!! info "To configure your keybinds, open your :material-file:`config.bat` file."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -63,7 +62,7 @@
|
|||
|
||||
- **Turntable**: `TT+, TT-` **and optionally** `TT+/-` which alternates between `TT+` and `TT-` on each press.
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
### Analogs (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -75,7 +74,7 @@
|
|||
- Turn your turntable ensuring that the preview turns along with it.
|
||||
- Click `OK`, leaving the rest of the settings alone.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -89,7 +88,7 @@
|
|||
|
||||
!!! info "If you'd like to play offline, you can head straight to [Game resolution and locking FPS](#game-resolution-and-locking-fps)"
|
||||
|
||||
#### Configuring Bemanitools for a network
|
||||
### Configuring Bemanitools for a network
|
||||
|
||||
!!! tip "Head over to the `Network` tab."
|
||||
|
||||
|
|
@ -104,10 +103,9 @@
|
|||
|
||||
!!! info "If you don't have a numpad, make sure to tick `Use top keyboard row for PIN pad input`. This will also change the `Card In` button to `Backspace`."
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/setup/2.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/setup/2.webp">
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -130,8 +128,7 @@
|
|||
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
|
||||
```
|
||||
|
||||
---
|
||||
### Game resolution and locking FPS
|
||||
## Game resolution and locking FPS
|
||||
|
||||
!!! tip ""
|
||||
We'd like to mention that there are two options when it comes to how the game renders. You can choose between `Linear` and `Point`.
|
||||
|
|
@ -139,10 +136,10 @@
|
|||
Below is an example of how both look like.
|
||||
|
||||
??? info "Linear"
|
||||
<img src="/img/bemani/iidx/9thstyle/9th_linear.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/9th_linear.webp">
|
||||
|
||||
??? info "Point"
|
||||
<img src="/img/bemani/iidx/9thstyle/9th_point.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/9th_point.webp">
|
||||
|
||||
It comes down to your own prefrence what you decide on, `Linear` is less sharp but doesn't have pixel perfect edges. `Point` is sharp and is pixel perfect.
|
||||
|
||||
|
|
@ -197,12 +194,11 @@
|
|||
gfx.scale_back_buffer_filter=point
|
||||
```
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
#### CLOCK ERROR
|
||||
### CLOCK ERROR
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -212,14 +208,14 @@
|
|||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/1.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/1.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/2.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
The game will automatically bring you into it's service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/3.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen.
|
||||
|
|
@ -229,30 +225,30 @@
|
|||
|
||||
Navigate to `CLOCK SETUP`. You do not need to manually change it. Navigate to `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/4.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/4.webp">
|
||||
|
||||
!!! info "If you'd like to play offline, you can head straight to [Final Notes](#final-notes)"
|
||||
|
||||
#### Enabling e-AMUSEMENT for Online Play
|
||||
### Enabling e-AMUSEMENT for Online Play
|
||||
|
||||
!!! tip ""
|
||||
From the service menu, go to `e-AMUSEMENT OPTIONS` then `e-AMUSEMENT SETTINGS`.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/5.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/5.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/6.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
It'll bring you to this screen, change it so that `e-AMUSEMENT` switches to `ON` and it will look like this:
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/7.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/7.webp">
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/8.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
We will need to set a `SHOP NAME SETTING` and change our `PREFECTURE` otherwise the game will throw errors at us.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/9.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -260,7 +256,7 @@
|
|||
- Navigate to `EXIT` and select it.
|
||||
- Change your prefecture once or how many times you'd like, it doesn't matter as long as it's not the default one.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/10.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/10.webp">
|
||||
|
||||
!!! tip ""
|
||||
Select `SAVE AND EXIT`. The game will now give you a message, which translated means:
|
||||
|
|
@ -269,10 +265,9 @@
|
|||
|
||||
So, close the game and open it again.
|
||||
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/11.png">
|
||||
<img src="/img/bemani/iidx/9thstyle/firstlaunch/11.webp">
|
||||
|
||||
---
|
||||
### Final Notes
|
||||
## Final Notes
|
||||
|
||||
!!! success "You're all done! Make sure to insert two credits by pressing your `SERVICE` key. Have fun!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
# beatmania IIDX 9th style
|
||||
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/iidx/9thstyle/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check [Game resolution and locking FPS](setup.md#game-resolution-and-locking-fps) again.
|
||||
|
||||
---
|
||||
### I'm getting "NETWORK WARNING" instead of "NETWORK OK"
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -17,7 +20,6 @@
|
|||
- Invalid eamuse url or port specified
|
||||
- Game is not run using the Administrator account
|
||||
|
||||
---
|
||||
### My background videos aren't working!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -39,7 +41,6 @@
|
|||
|
||||
!!! danger "You **can not** move or delete :material-file:`CLVSD.ax` **at all**, otherwise it will revert the changes and you have to install it again."
|
||||
|
||||
---
|
||||
### My game crashes immediately!
|
||||
|
||||
!!! warning "This can have multiple reasons. These fixes shouldn't be needed for 9th style since we're addressing them in the guide. We'll add them anyway just in case."
|
||||
|
|
|
|||
86
docs/games/bemani/iidx/common/31plus/extras.md
Normal file
86
docs/games/bemani/iidx/common/31plus/extras.md
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
# Extra Information
|
||||
|
||||
## Standard and Lightning modes
|
||||
|
||||
!!! warning "Lightning mode requires a 120 Hz capable monitor."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
To make use of the Lightning Mode, which unlocks the subscreen and 120FPS, we need to go to the `contents\prop` folder and edit the `ea3-config.xml` file.
|
||||
|
||||
We're interested in these lines:
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">LDJ</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">E</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024100900</ext>
|
||||
</soft>
|
||||
```
|
||||
|
||||
This is the line that determines if the game will run in Standard (60 FPS) or Lightning (120 FPS) mode.
|
||||
|
||||
```xml
|
||||
<spec __type="str">E</spec>
|
||||
```
|
||||
|
||||
- ^^`E`^^ for Standard (LDJ-012, LDJ, 60 Hz)
|
||||
- ^^`D`^^ for Lightning (LDJ-010, TDJ, 120 Hz)
|
||||
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This is done in-game before card-in by pressing your `EFFECT` key.
|
||||
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The `ea3-config.xml` file is located inside the `prop` folder.
|
||||
|
||||
Below is an explanation on what different sections of this file do.
|
||||
|
||||
The following lines change the PCBID and HARDID that your system reports to your e-amusement server.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<pcbid __type="str">00010203040506070809</pcbid>
|
||||
<hardid __type="str">00010203040506070809</hardid>
|
||||
```
|
||||
|
||||
The following line determines what version of the game you are running.
|
||||
^^**You should never change this**^^. It should always say `LDJ`.
|
||||
|
||||
```xml
|
||||
<model __type="str">LDJ</model>
|
||||
```
|
||||
|
||||
The following line determines the game's region.
|
||||
^^**You should never change this**^^. As you can change the language in-game.
|
||||
|
||||
```xml
|
||||
<dest __type="str">J</dest>
|
||||
```
|
||||
|
||||
^^**You should never change this**^^. It should always say `A` for Pinky Crush.
|
||||
|
||||
```xml
|
||||
<rev __type="str">A</rev>
|
||||
```
|
||||
|
||||
The following line determines your datecode.
|
||||
^^**Always keep it up to date**^^ with your game's current version.
|
||||
|
||||
```xml
|
||||
<ext __type="str">2024100900</ext>
|
||||
```
|
||||
|
||||
The following line determine what remote service URL `spice2x` is supposed to connect to.
|
||||
There is ^^**no need to manually change this**^^ as `spice2x` will do it for us.
|
||||
|
||||
```xml
|
||||
<services __type="str">http://localhost:8083</services>
|
||||
```
|
||||
207
docs/games/bemani/iidx/common/31plus/setup.md
Normal file
207
docs/games/bemani/iidx/common/31plus/setup.md
Normal file
|
|
@ -0,0 +1,207 @@
|
|||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
--8<-- "docs/snippets/common/cpu_avx2.md"
|
||||
|
||||
## Standard and Lightning modes
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/ldj_vs_tdj.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
||||
The **complete game data** should be approximately **100 GB or larger**.
|
||||
If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_bad.md"
|
||||
|
||||
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
|
||||
|
||||
## Updating data
|
||||
|
||||
!!! danger "Make sure you're using the right update for your current game version"
|
||||
|
||||
IIDX updates have `LDJ` and one or two datecodes in their archive names.
|
||||
|
||||
**Single datecode:** Contains one update (e.g., `LDJ_2025011400.7z`)
|
||||
**Two datecodes:** Updates from the older to newer version (e.g., `LDJ_2024121000-2025011400.rar`)
|
||||
|
||||
In the two-datecode example:
|
||||
|
||||
- `2024121000` is the older date, the game version required to apply this update
|
||||
- `2025011400` is the newer date, and is the version you'll arrive at after applying the update
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_update.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂modules
|
||||
📂prop
|
||||
🌶️spice64.exe <---
|
||||
🌶️spicecfg.exe <---
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
|
||||
|
||||
## Configuring spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
|
||||
|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_buttons.md"
|
||||
|
||||
=== "Analogs"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_analogs.md"
|
||||
|
||||
=== "Overlay"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
|
||||
|
||||
=== "Lights"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
|
||||
|
||||
=== "Cards"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
|
||||
|
||||
=== "Patches"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
|
||||
|
||||
=== "API"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Options"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_disablecams.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_options_tdj.md"
|
||||
|
||||
=== "Advanced"
|
||||
|
||||
--8<-- "docs/snippets/bemani/iidx/spicecfg_advanced_camhook.md"
|
||||
|
||||
=== "Development"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
## Configuring Audio
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_audio.md"
|
||||
|
||||
## Connecting to a network
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_network.md"
|
||||
|
||||
## Configuring your game
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page"
|
||||
|
||||
## Installing VCRedist & DirectX
|
||||
|
||||
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
|
||||
|
||||
## Before playing
|
||||
|
||||
--8<-- "docs/snippets/common/before_playing.md"
|
||||
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/1.webp">
|
||||
|
||||
Press your `Test` key to initialize the backup data, a message will pop up stating it's been initialized.
|
||||
|
||||
Next, you'll get another error.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/2.webp">
|
||||
|
||||
Press your `Test` key again and let the game run for a bit until the monitor check is complete.
|
||||
|
||||
You will now be taken to the service menu.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `1` and `2` to go up and down.
|
||||
- Press `6` to select/execute.
|
||||
|
||||
Start by going up to `CLOCK`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/4.webp">
|
||||
|
||||
Here, simply select `SAVE AND EXIT` and the clock will be set.
|
||||
|
||||
You'll be back in the service menu.
|
||||
|
||||
Go to `NETWORK OPTIONS` then `SHOP NAME SETTING`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/5.webp">
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/6.webp">
|
||||
|
||||
You will need to set a shop name.
|
||||
|
||||
- Name your shop to whatever you'd like. Again, navigation instructions are at the bottom of the screen.
|
||||
- Go to `EXIT` then `SAVE AND EXIT`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/7.webp">
|
||||
|
||||
Select `GAME MODE`.
|
||||
|
||||
<img src="/img/bemani/iidx/common/firstlaunch/3.webp">
|
||||
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
## Carding in
|
||||
|
||||
!!! info "Before carding in, you have the option to change the game's language by pressing your `EFFECT` key"
|
||||
|
||||
??? tip "For LDJ (Standard mode)"
|
||||
|
||||
LDJ should accept keypad number binds:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
??? tip "For TDJ (Lightning mode)"
|
||||
|
||||
TDJ will ignore keypad number binds, you need to:
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Press your `Toggle Sub Screen` overlay button *(PgUp by default)* to bring up the sub screen.
|
||||
- Enter your code by clicking on the subscreen's keypad.
|
||||
- If your code is accepted, you may now close the overlay.
|
||||
|
||||
## Help
|
||||
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
82
docs/games/bemani/iidx/common/31plus/troubleshooting.md
Normal file
82
docs/games/bemani/iidx/common/31plus/troubleshooting.md
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
# Troubleshooting
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This could be due to **many** things.
|
||||
|
||||
Start by checking the audio section from the setup guide.
|
||||
|
||||
beatmania IIDX 31 and above require an AVX2 capable CPU.
|
||||
If your CPU is too old, the game will crash with an `EXCEPTION_ILLEGAL_INSTRUCTION` error.
|
||||
A known workaround is renaming/deleting the `movies` folder to prevent the game from loading them altogether.
|
||||
|
||||
### My game is running too slow/fast / Game gets stuck / Monitor error at boot / Error 5-1503-0043
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Potential causes:
|
||||
|
||||
1. The game could be running over/under its required refresh rate (60 for LDJ, 120 for TDJ)
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
2. It could be that your computer's performance isn't good enough to keep a steady framerate.
|
||||
|
||||
### I'm having performance issues / my FPS fluctates!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
If none of that works, your PC probably isn't good enough to run the game, sorry.
|
||||
|
||||
### Unable to login / Eamuse error / Network error
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Get the proper Asphyxia plugin from our [Discord server](https://discord.gg/cZRUmEPK78) in the #iidx channel > Resources post.
|
||||
Make sure you didn't enable `-smartea` in spicecfg's options.
|
||||
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Fast`, increase your offset `(+)`.
|
||||
If you're getting too many `Slow`, decrease your offset `(-)`.
|
||||
|
||||
### My inputs aren't working / I can't get past error messages!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If **none** of your inputs are working, try updating [spice2x](https://spice2x.github.io/), you can also try using the beta versions if the stable releases don't work for you.
|
||||
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using `TDJ mode` the audio is very quiet by default. To mitigate this, you can use the `Increase Game Volume` patch.
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
IIDX uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to hear other apps while the game is running, at the cost of some audio latency.
|
||||
|
||||
### I'm not getting any audio, or my audio is completely wrecked and I'm using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
|
||||
### My audio is slowed/distorted and I'm using the `Shared Mode WASAPI` patch.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
When using this patch, you must set your audio device's sample rate to 48000 Hz.
|
||||
|
|
@ -1,21 +1,18 @@
|
|||
# jubeat clan
|
||||
<img class="header-logo" src="/img/bemani/jubeat/clan/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/jubeat/clan/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's main folder and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/1.png">
|
||||
<img src="/img/bemani/jubeat/clan/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -23,7 +20,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice.exe -ea` and save the file.
|
||||
|
|
@ -34,9 +31,9 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/2.png">
|
||||
<img src="/img/bemani/jubeat/clan/2.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/` and save the file.
|
||||
|
|
@ -48,37 +45,37 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/3.png">
|
||||
<img src="/img/bemani/jubeat/clan/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load.
|
||||
|
||||
If it's your first time running the game, you'll immediately be greeted with this screen (cropped to save your sanity with scrolling repeatedly on the page), oh no!
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/5.png">
|
||||
<img src="/img/bemani/jubeat/clan/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
This is okay, you can use your mouse or touchscreen to simply hit `TEST` to initialize the backup data, the game will prompt you to reboot, but let's save ourselves some time and instead go into the `GAME OPTIONS` menu instead, as shown below. If you rebooted, you will see a message telling you to set the "Shop Settings" which is what we're going to now do, as shown below.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/7.png">
|
||||
<img src="/img/bemani/jubeat/clan/7.webp">
|
||||
|
||||
!!! tip ""
|
||||
Enter the `GAME OPTIONS` menu and proceed to the `SHOP SETTINGS` menu.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/8.png">
|
||||
<img src="/img/bemani/jubeat/clan/8.webp">
|
||||
|
||||
!!! tip ""
|
||||
From here, we will need to set the `SHOP NAME SETTINGS`. This is a simple process, simply navigate using the controls in the menu to set any name you desire! For the purpose of the guide, we named it `Guide` but highly encourage fun and/or lazy names. Lastly, if you're not connected to an online network, you'll need to set the `SHOP AREA` as well, navigate to any option you prefer, they're all predefined so you can't get creative here, pictured below is what we set ours to.
|
||||
|
||||
<img src="/img/bemani/jubeat/clan/9.png">
|
||||
<img src="/img/bemani/jubeat/clan/9.webp">
|
||||
|
||||
!!! tip ""
|
||||
With that, you're all done! Simply exit the service menu or reboot then enjoy the game, have fun!
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
# jubeat clan
|
||||
<img class="header-logo" src="/img/bemani/jubeat/clan/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/jubeat/clan/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC (ADE-704A)
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Occasional Game Stutters During Play
|
||||
|
||||
|
|
|
|||
|
|
@ -1,29 +1,25 @@
|
|||
# MUSECA 1+1/2
|
||||
<img class="header-logo" src="/img/bemani/museca/1plushalf/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/museca/1plushalf/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/museca/1plushalf/1.png">
|
||||
<img src="/img/bemani/museca/1plushalf/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate both a local network configuration and an online example below with SpiceTools, skip to whichever you're in need of accordingly and please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -31,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
|
@ -41,7 +37,7 @@
|
|||
- `-ea` enables an integrated e-amusement server within SpiceTools.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
|
@ -55,7 +51,7 @@
|
|||
!!! tip ""
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
It's important to note before booting the game that Museca uses portrait mode and attempting to boot the game fullscreen in most landscape environments will result in a crash. To alleviate this, we must set our *main* monitor to portrait mode and be ready to rotate it! To do so, right click on your desktop and go into `Display Settings`, then simply set the orientation to `Portrait`.
|
||||
|
|
@ -64,6 +60,8 @@
|
|||
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load and be ready to be enjoyed! Have fun!
|
||||
|
||||
# Troubleshooting
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Code](/errorcodes/bemani.md) sections to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# MUSECA 1+1/2
|
||||
<img class="header-logo" src="/img/bemani/museca/1plushalf/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/museca/1plushalf/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC (ADE-6291)
|
||||
|
|
@ -26,7 +30,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Occasional Game Stutters During Play
|
||||
|
||||
|
|
|
|||
|
|
@ -1,28 +1,25 @@
|
|||
# NOSTALGIA FORTE
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/forte/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/forte/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/1.png">
|
||||
<img src="/img/bemani/nostalgia/common/1.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -30,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
|
@ -40,7 +37,7 @@
|
|||
- `-ea` enables an integrated e-amusement server within SpiceTools.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
|
@ -51,41 +48,41 @@
|
|||
- `-url` allows you to specify a custom service URL to connect with, simply replace `http://yoururlhere.com/` with your chosen network's URL.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load.
|
||||
|
||||
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/2.png">
|
||||
<img src="/img/bemani/nostalgia/common/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: `SOUND OPTIONS`, `GAME OPTIONS`, `COIN OPTIONS`, `ECOMODE OPTIONS`, and `NETWORK OPTIONS`.
|
||||
|
||||
Once you've done that, enter `CLOCK` and set the clock by hitting `SAVE AND EXIT` as pictured below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/3.png">
|
||||
<img src="/img/bemani/nostalgia/common/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
The final menu we must deal with is `VIRTUAL COIN`, enter the menu and select `OPERATION SETTINGS` as seen below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/4.png">
|
||||
<img src="/img/bemani/nostalgia/common/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the `TAX RATE SETTING` menu, shown below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/5.png">
|
||||
<img src="/img/bemani/nostalgia/common/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
Set the tax rate by simply selecting `SAVE AND EXIT` while will take us back into the `OPERATING SETTINGS`. Pictured below is the `TAX RATE SETTING` menu.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/6.png">
|
||||
<img src="/img/bemani/nostalgia/common/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once back inside the `TAX RATE SETTING` menu, we must deal with the three blinking `PATTERN` options. Doing so is effortless, simply enter all three menus one by one and hit `SAVE AND EXIT` just as we did for the `TAX RATE SETTING` in the previous step. Pictured below is the inside of `PATTERN 1`.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/6.png">
|
||||
<img src="/img/bemani/nostalgia/common/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
After saving and exiting all three `PATTERN` options, you're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# NOSTALGIA FORTE
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/forte/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/forte/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC Type 6 (ADE-704A)
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Occasional Game Stutters During Play
|
||||
|
||||
|
|
@ -37,6 +41,4 @@
|
|||
### No Matter What I Do, the Game Crashes and I Have Multiple Monitors!
|
||||
|
||||
!!! tip ""
|
||||
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
|
||||
|
||||
|
||||
This problem is somewhat irregular, but sometimes Nostalgia has issues booting with multiple monitors present, particularly when trying to boot the game windowed. Make sure you're running the latest SpiceTools which has attempted to resolve all instances of this issue.
|
||||
|
|
@ -1,28 +1,25 @@
|
|||
# NOSTALGIA OP.2
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/op2/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/op2/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning:"
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential audio issues on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once that's done, it's time to work on setting up your data.
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's main folder and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file whatever you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/8.png">
|
||||
<img src="/img/bemani/nostalgia/common/8.webp">
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
Now that you have your files ready, open up your `.bat` file in your desired text editor (we're using [Notepad++](https://notepad-plus-plus.org/)) and edit it with your desired parameters, for the purpose of this guide we will demonstrate ONLY a local network configuration with SpiceTools. Why only local? Because none of the most typical places currently support Nostalgia. Regardless, please keep in mind you can add whatever additional parameters you desire.
|
||||
|
|
@ -30,7 +27,7 @@
|
|||
!!! warning "If you're not using SpiceTools:"
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
|
@ -40,7 +37,7 @@
|
|||
- `-ea` enables an integrated e-amusement server within SpiceTools.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
|
@ -51,44 +48,44 @@
|
|||
- `-url` allows you to specify a custom service URL to connect with, simply replace `http://yoururlhere.com/` with your chosen network's URL.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
The last steps you'll have to do with your chosen tools is simply setting up your desired keybinds! Make sure you setup the `Test` keybind as it will be critical for setting up the game. Once you've done that, launch your game for the first time by double clicking the `.bat` you setup and the game should load.
|
||||
|
||||
If it's your first time running the game, you should be automatically forced into the service menu with lots of scary flashing notifications as pictured below, let's work through them.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/2.png">
|
||||
<img src="/img/bemani/nostalgia/common/2.webp">
|
||||
|
||||
!!! tip ""
|
||||
Interestingly, only the red flashing ones really take any effort to deal with. You can start by entering and exiting the following menus: `SOUND OPTIONS`, `GAME OPTIONS`, `COIN OPTIONS`, `ECOMODE OPTIONS`, and `NETWORK OPTIONS`.
|
||||
|
||||
Once you've done that, enter `CLOCK` and set the clock by hitting `SAVE AND EXIT` as pictured below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/3.png">
|
||||
<img src="/img/bemani/nostalgia/common/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
The final menu we must deal with is `VIRTUAL COIN`, enter the menu and select `OPERATION SETTINGS` as seen below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/4.png">
|
||||
<img src="/img/bemani/nostalgia/common/4.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once inside this menu, we'll need to deal with all 4 blinking options, let's start by entering the `TAX RATE SETTING` menu, shown below.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/5.png">
|
||||
<img src="/img/bemani/nostalgia/common/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
Set the tax rate by simply selecting `SAVE AND EXIT` while will take us back into the `OPERATING SETTINGS`. Pictured below is the `TAX RATE SETTING` menu.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/6.png">
|
||||
<img src="/img/bemani/nostalgia/common/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
Once back inside the `TAX RATE SETTING` menu, we must deal with the three blinking `PATTERN` options. Doing so is effortless, simply enter all three menus one by one and hit `SAVE AND EXIT` just as we did for the `TAX RATE SETTING` in the previous step. Pictured below is the inside of `PATTERN 1`.
|
||||
|
||||
<img src="/img/bemani/nostalgia/common/6.png">
|
||||
<img src="/img/bemani/nostalgia/common/6.webp">
|
||||
|
||||
!!! tip ""
|
||||
After saving and exiting all three `PATTERN` options, you're all done! From the service menu select `GAME MODE` and the game should load ready to be played! Have fun!
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
@ -1,7 +1,11 @@
|
|||
# NOSTALGIA OP.2
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/op2/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/nostalgia/op2/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC Type 6 (ADE-704A)
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast!
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Occasional Game Stutters During Play
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
!!! danger "Warning"
|
||||
# Game Setup
|
||||
|
||||
Please make sure you downloaded your data from an appropriate source.
|
||||
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/popn/common/setup/data.png">
|
||||
<img src="/img/bemani/popn/common/setup/data.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
|
|
@ -33,8 +33,7 @@
|
|||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
---
|
||||
### Updating data
|
||||
## Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
|
|
@ -65,8 +64,7 @@
|
|||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to your pre-patch datecode, replace it with the new one and save the file.
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
## Installing spice2x
|
||||
|
||||
!!! info ""
|
||||
|
||||
|
|
@ -77,14 +75,13 @@
|
|||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
|
||||
<img src="/img/bemani/popn/common/setup/spice2x32data.png">
|
||||
<img src="/img/bemani/popn/common/setup/spice2x32data.webp">
|
||||
|
||||
|
||||
### Configuring spice2x
|
||||
## Configuring spice2x
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
|
||||
#### Buttons
|
||||
### Buttons
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -96,7 +93,7 @@
|
|||
- **Game buttons**: `1 to 9`
|
||||
- **P1 Keypad**: `1 to 9, Keypad Insert Card`
|
||||
|
||||
#### Overlay
|
||||
### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -104,7 +101,7 @@
|
|||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -118,25 +115,25 @@
|
|||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
!!! info "If you don't know what an option does, hover over the its name with your mouse."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
<img src="/img/common/spice2x_option_hover.webp">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
|
|
@ -153,12 +150,11 @@
|
|||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
## Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -171,7 +167,7 @@
|
|||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
<img src="/img/common/spice2x_network.webp">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
|
|
@ -179,14 +175,13 @@
|
|||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
<img src="/img/common/spice2x_cards.webp">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
|
|
@ -198,8 +193,7 @@
|
|||
|
||||
The game will go through a series of checks, let it run, if you've done everything properly they'll pass.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
!!! danger "Warning"
|
||||
# Troubleshooting
|
||||
|
||||
Please make sure you downloaded your data from an appropriate source.
|
||||
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
|
||||
---
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (pop'n music Kaimei Riddles)
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (pop'n music Kaimei Riddles)
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/kaimei_riddles/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (pop'n music peace)
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (pop'n music peace)
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/peace/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (pop'n music UniLab)
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (pop'n music UniLab)
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/unilab/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (pop'n music Usaneko)
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (pop'n music Usaneko)
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.png">
|
||||
|
||||
<img class="header-logo" src="/img/bemani/popn/usaneko/logo.webp">
|
||||
--8<-- "docs/games/bemani/popn/common/troubleshooting.md"
|
||||
|
|
@ -1,26 +1,20 @@
|
|||
# REFLEC BEAT: The Reflesia of Eternity
|
||||
<img class="header-logo" src="/img/bemani/reflecbeat/reflesia/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/reflecbeat/reflesia/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning"
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
One other thing, make sure your game folder isn't set to `Read Only` and that you don't have horribly wonky security permissions in Windows.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is put your desired 32-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file anything you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/reflecbeat/reflesia/data.png">
|
||||
<img src="/img/bemani/reflecbeat/reflesia/data.webp">
|
||||
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -30,7 +24,7 @@
|
|||
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -41,7 +35,7 @@
|
|||
- `-ea` enables an integrated e-amusement server within SpiceTools.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -57,7 +51,7 @@
|
|||
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -69,6 +63,8 @@
|
|||
|
||||
With that, you're all done! The final step you'll have to do with your chosen tools is simply setting up your desired keybinds! Once you've done that, Boot the game with your `gamestart.bat` and the game should load and be ready to be enjoyed! Have fun!
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other errors?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Code](/errorcodes/bemani.md) sections to resolve any issues not seen in this guide.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# REFLEC BEAT: Reflesia
|
||||
<img class="header-logo" src="/img/bemani/reflecbeat/reflesia/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/reflecbeat/reflesia/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC (ADE-704A)
|
||||
|
|
@ -25,7 +29,7 @@
|
|||
### My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Which Offset Is Which?
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,9 @@
|
|||
# SOUND VOLTEX IV HEAVENLY HAVEN
|
||||
<img class="header-logo" src="/img/bemani/sdvx/4_heavenlyhaven/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/4_heavenlyhaven/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning"
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Getting Started
|
||||
|
||||
|
|
@ -15,7 +11,7 @@
|
|||
|
||||
This game still uses DirectSound so we can skip audio related setup needed for other games. After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 32-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file anything you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/1.png">
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/1.webp">
|
||||
|
||||
|
||||
### Configuring Your Tools
|
||||
|
|
@ -41,7 +37,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/2.png">
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/2.webp">
|
||||
|
||||
### Configuring for an Online Network
|
||||
|
||||
|
|
@ -57,7 +53,7 @@
|
|||
|
||||
Pictured below, the contents of our `gamestart.bat` file in Notepad++.
|
||||
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/3.png">
|
||||
<img src="/img/bemani/sdvx/4_heavenlyhaven/setup/3.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
# SDVX IV Troubleshooting
|
||||
<img class="header-logo" src="/img/bemani/sdvx/4_heavenlyhaven/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/4_heavenlyhaven/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
Bemani PC Type 4
|
||||
|
|
@ -22,7 +26,7 @@
|
|||
### My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Which Offset Is Which?
|
||||
|
||||
|
|
|
|||
|
|
@ -1,33 +1,28 @@
|
|||
# SOUND VOLTEX VIVID WAVE
|
||||
<img class="header-logo" src="/img/bemani/sdvx/5_vividwave/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/5_vividwave/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Warning"
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
If you obtained data from a torrent file, make sure you're not seeding the data before proceeding as well.
|
||||
|
||||
Lastly, for demonstrative purposes, this guide uses SpiceTools, you should consult appropriate documentation and requirements of your desired tools as the setup process is likely to be extremely similar.
|
||||
|
||||
### Getting Started
|
||||
## Getting Started
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Before we even touch the game, let's fiddle with our audio settings to minimize any potential crashing on startup. In Windows, go to `Playback Devices` and then right click on your default device and go to `Properties`. From there, hit the `Advanced` tab and set your `Default Format` to `44100 Hz` and check both of the options inside `Exclusive Mode` as pictured.
|
||||
|
||||
<img src="/img/common/audio_24_441.png">
|
||||
<img src="/img/common/audio_24_441.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, put your desired 64-bit tools inside the game's `contents` folder, and to create a `.bat` file. Pictured below is what your folder should look like, feel free to name your `.bat` file anything you desire, for the sake of convenience we've named ours `gamestart.bat`.
|
||||
|
||||
<img src="/img/bemani/sdvx/5_vividwave/setup/1.png">
|
||||
<img src="/img/bemani/sdvx/5_vividwave/setup/1.webp">
|
||||
|
||||
!!! tip ""
|
||||
Why does this look different than the usual? This installation includes a `modules` folder that Spice automatically detects, keeping things clean and simple. If your version of the game doesn't have this, it probably has the `contents` folder populated with many different dll files such as the main `soundvoltex.dll`. You should still place your tools here if so!
|
||||
|
||||
|
||||
### Configuring Your Tools
|
||||
## Configuring Your Tools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -37,9 +32,10 @@
|
|||
|
||||
The overall structure of your .bat file will differ from the guide, namely the initialization of SpiceTools won't be present and potential parameters may differ. As stated above, make sure to check the documentation of your tools to ensure you're using the correct parameters for your needs.
|
||||
|
||||
### Configuring for a Local Network
|
||||
## Configuring for a Local Network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
For our local network configuration example, on a single line in the `.bat` file we're going to type `spice64.exe -ea -w` and save the file.
|
||||
|
||||
What do these different parameters do?
|
||||
|
|
@ -47,9 +43,10 @@
|
|||
- `-ea` enables an integrated e-amusement server within SpiceTools.
|
||||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
### Configuring for an Online Network
|
||||
## Configuring for an Online Network
|
||||
|
||||
!!! tip ""
|
||||
|
||||
For our online network example we're simply doing the above but with different parameters! On our single line, we're going to type `spice64.exe -p XXXXXXXXXXXXXXXXXXXX -url http://yoururlhere.com/ -w` and save the file.
|
||||
|
||||
What do these different parameters do?
|
||||
|
|
@ -59,9 +56,10 @@
|
|||
- `-w` will boot the game in windowed mode which will ease our initial setup and testing later, make sure to remove `-w` to run the game fullscreen once you're done setting up!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
One final note, since you're playing on a network, you will have one additional step of setting up your card file within your chosen tools, make sure to check your server's information on how to setup a card file.
|
||||
|
||||
### Final Steps and Setting up the Game
|
||||
## Final Steps and Setting up the Game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -73,4 +71,4 @@
|
|||
|
||||
!!! warning "Have any other errors?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
Check out the [Troubleshooting](troubleshooting.md) section and [Error Code](/errorcodes/bemani.md) section to resolve any issues not seen in this guide to greater depth.
|
||||
|
|
@ -1,9 +1,14 @@
|
|||
# SDVX VW Troubleshooting
|
||||
<img class="header-logo" src="/img/bemani/sdvx/5_vividwave/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/5_vividwave/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
### Hardware Specs
|
||||
--8<-- "docs/snippets/common/old_guide.md"
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
## Hardware Specs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Bemani PC Type 4
|
||||
|
||||
CPU: Intel i3-4300 3.5GHz
|
||||
|
|
@ -17,6 +22,7 @@
|
|||
### My Game Is Running Slow/Lagging
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Make sure you at least meet the above hardware requirements, try to eliminate any unnecessary background processes during play as well.
|
||||
|
||||
At the time of writing, some individuals with more than capable PCs have had framerate issues, most notably with Ryzen CPUs. There's really no fix as the issues seem largely random, but it's worth noting regardless to consider trying different computers if you have them available.
|
||||
|
|
@ -24,36 +30,43 @@
|
|||
### My Game Is Running Crazy Fast/After Finishing a Song Loading Is Stuck
|
||||
|
||||
!!! tip ""
|
||||
The most common reason for this is the game is running over its required 60hz, the game is hardcoded to run at 60hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
The most common reason for this is the game is running over its required 60 Hz, the game is hardcoded to run at 60 Hz and this cannot be changed. To solve this, set your monitor's refresh rate to 60 Hz. You can always check on the game's monitor check if the game is fluctuating around 59.94hz, the NTSC standard. If it's not around there and your monitor is indeed set to 60 Hz, consider trying a different panel or forcing vsync on in your GPU's graphics settings.
|
||||
|
||||
### Which Offset Is Which?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're getting too many fasts, increase your offset (+). If you're getting too many slows, decrease your offset (-). Sound Voltex V has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
|
||||
|
||||
### Running the Game Windowed and Borderless
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Some players utilizing windowed mode use 3rd party software called [Borderless Gaming](https://github.com/Codeusa/Borderless-Gaming/releases) in order to achieve this, follow the program's instructions accordingly.
|
||||
|
||||
### Where Are All the Navigators?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events that they're typically locked behind.
|
||||
|
||||
### A Note About SSE 4.2
|
||||
|
||||
!!! tip ""
|
||||
|
||||
In the rare case you are running this game on *very* old hardware, SDVX V requires a processor supporting the [SSE 4.2 instruction set](https://en.wikipedia.org/wiki/SSE4#SSE4.2). But, in the event your processor does not have this, there is a patch available to bypass this.
|
||||
|
||||
### When I Run This Game All Other Background Audio Is Gone! What's Going On?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
64-bit versions of SDVX are now utilizing a feature in Windows called [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) to obtain less audio latency than the former 32-bit versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound). You can use the `Shared Mode WASAPI` patch to deal with some hardware issues, it can also be used to hear background audio outside the game so that the game does not take total control. Many have reported that this edit only works when the audio is set to either 16-bit 44100Hz or 24-bit 44100Hz.
|
||||
|
||||
### I'm Not Getting Any Audio/My Audio Is Completely Wrecked and I'm Using an External Dac!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Several external DACs have issues with [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) and are unable to be used entirely, it's likely you'll be forced to use your motherboard's sound chip, or find a compatible DAC.
|
||||
|
||||
Alongside this, many setups have found some difficulty with audio due to various equipment being used. Consider applying the `Shared Mode WASAPI` patch.
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
# SOUND VOLTEX EXCEED GEAR
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.webp">
|
||||
# Extra Information
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### Nemsys & Valkyrie modes
|
||||
## Nemsys and Valkyrie modes
|
||||
|
||||
!!! warning "Valkyrie mode requires a 120hz capable monitor, or to have patched your `.dll` with `Valkyrie Mode 60hz`."
|
||||
!!! warning "Valkyrie mode requires a 120 Hz capable monitor, or to have patched your `.dll` with `Valkyrie Mode 60 Hz`."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -35,8 +34,7 @@
|
|||
- ^^`F`^^ for Nemsys
|
||||
- ^^`G`^^ for Valkyrie
|
||||
|
||||
---
|
||||
### Changing the game's language
|
||||
## Changing the game's language
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -68,8 +66,7 @@
|
|||
- ^^`U`^^ for America (English + some censoring in recent versions)
|
||||
- ^^`Y`^^ for Indonesia
|
||||
|
||||
---
|
||||
### More about ea3-config.xml
|
||||
## More about ea3-config.xml
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
|
|||
|
|
@ -1,350 +1,190 @@
|
|||
# SOUND VOLTEX EXCEED GEAR
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
--8<-- "docs/snippets/common/data_readonly.md"
|
||||
|
||||
After downloading and extracting your data, we need to make sure your files aren't set to `Read-only`.
|
||||
The **complete game data** should be approximately **20 GB or larger**.
|
||||
If your data is significantly smaller, you likely have an update archive instead of the full game data.
|
||||
|
||||
- Right click the folder containing your data, then click on `Properties`.
|
||||
- In the `General` tab go down to `Attributes`, untick `Read-only` and click `Apply`.
|
||||
- A popup will appear, select `Apply changes to this folder, subfolder and files` and press `OK`.
|
||||
- Finally, click `OK` again to exit out of properties.
|
||||
Here's what the expected data structure should look like:
|
||||
|
||||
You should end up with a file structure with a few folders only, as follows.
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/setup/data.png">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
If you're missing the `modules` folder and instead have bunch of `.dll` files next to your folders:
|
||||
|
||||
- Create a `modules` folder.
|
||||
- Move all `.dll` files inside of it so you end up with a structure as shown above.
|
||||
|
||||
If extra files are present next to your folders, such as executables, scripts, etc.. **remove them**.
|
||||
**This also means your data was tampered with and we strongly recommend getting new data from somewhere else.**
|
||||
|
||||
!!! info "If you don't need to update your data, you can skip over to the [Installing spice2x](#installing-spice2x) section."
|
||||
|
||||
---
|
||||
### Updating data
|
||||
|
||||
??? danger "Please make sure you're using the right update for your current data."
|
||||
|
||||
SDVX Patches re-uploaded by the community tend to be appropriately named `KFC-DATECODE-to-DATECODE`.
|
||||
|
||||
For example `KFC-2024043000-to-2024052100`.
|
||||
|
||||
- `2024043000` being your current data's version.
|
||||
- `2024052100` being the one you would arrive at.
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Extract your patch's files to your existing data in a way that matches its file structure. Agree to overwrite files if necessary.
|
||||
- Open `prop\ea3-config.xml` in a text editor and find the following lines near the top.
|
||||
|
||||
```xml
|
||||
<soft>
|
||||
<model __type="str">KFC</model>
|
||||
<dest __type="str">J</dest>
|
||||
<spec __type="str">G</spec>
|
||||
<rev __type="str">A</rev>
|
||||
<ext __type="str">2024052100</ext>
|
||||
</soft>
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂ext
|
||||
📂modules
|
||||
📂prop
|
||||
```
|
||||
|
||||
On the line with `<ext __type="str">` the datecode needs to match your new version.
|
||||
--8<-- "docs/snippets/bemani/common/data_bad.md"
|
||||
|
||||
- If that's already the case then great! Don't touch anything.
|
||||
- If it instead corresponds to our pre-patch datecode, replace it with the new one and save the file.
|
||||
!!! info "If your data is already up-to-date, you can skip ahead to the [Installing spice2x](#installing-spice2x) section"
|
||||
|
||||
---
|
||||
### Installing spice2x
|
||||
## Updating data
|
||||
|
||||
!!! info ""
|
||||
!!! info "For a comprehensive list of all game updates in chronological order, visit [BemaniWiki](https://bemaniwiki.com/?SOUND+VOLTEX+EXCEED+GEAR#sdvxegvernew)"
|
||||
|
||||
If you already have spice2x installed, make sure it is up to date!
|
||||
!!! danger "Make sure you're using the right update for your current game version"
|
||||
|
||||
!!! tip ""
|
||||
SDVX updates have `KFC` and one or two datecodes in their archive names.
|
||||
|
||||
- Head over to [spice2x.github.io](https://spice2x.github.io) and download the latest release.
|
||||
- Extract the `spice64.exe` and `spicecfg.exe` files from the archive to your game's directory.
|
||||
**Single datecode:** Contains one update (e.g., `KFC_2025021200.7z`)
|
||||
**Two datecodes:** Updates from the older to newer version (e.g., `KFC-2024121000-2025012100.rar`)
|
||||
|
||||
In the two-datecode example:
|
||||
- `2024121000` is the older date, the game version required to apply this update
|
||||
- `2025012100` is the newer date, and is the version you'll arrive at after applying the update
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/data_update.md"
|
||||
|
||||
## Installing spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_install.md"
|
||||
|
||||
```
|
||||
📂data
|
||||
📂dev
|
||||
📂ext
|
||||
📂modules
|
||||
📂prop
|
||||
🌶️spice64.exe <---
|
||||
🌶️spicecfg.exe <---
|
||||
```
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spice2x64_stubs.md"
|
||||
|
||||
## Configuring spice2x
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_preamble.md"
|
||||
|
||||
=== "Buttons"
|
||||
|
||||
--8<-- "docs/snippets/bemani/sdvx/spicecfg_buttons.md"
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/setup/spice2x64data.png">
|
||||
=== "Analogs"
|
||||
|
||||
??? warning "If you're using an AMD graphics card"
|
||||
--8<-- "docs/snippets/bemani/sdvx/spicecfg_analogs.md"
|
||||
|
||||
A few more files are required to make your game work with AMD as the game was built for NVIDIA.
|
||||
=== "Overlay"
|
||||
|
||||
- From the spice2x archive, extract the `.dll` files found in `spice2x\stubs\64\` to your data's `modules` folder.
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_overlay.md"
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/setup/dllamd.png">
|
||||
=== "Lights"
|
||||
|
||||
### Configuring spice2x
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_lights.md"
|
||||
|
||||
!!! info "Open `spicecfg.exe`, each following sub-section corresponds to a tab at the top."
|
||||
=== "Cards"
|
||||
|
||||
#### Buttons
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_cards.md"
|
||||
|
||||
!!! tip ""
|
||||
=== "Patches"
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_patches.md"
|
||||
|
||||
With your controller and/or keyboard plugged in, configure your keys for:
|
||||
=== "API"
|
||||
|
||||
- **Maintenance:** `Service, Test`
|
||||
- **Game buttons:** `BT-A, BT-B, BT-C, BT-D, FX-L, FX-R, Start`
|
||||
- **P1 Keypad**: `Keypad 0 to 9, Keypad Insert Card`
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
**Only if** you're playing using a keyboard:
|
||||
=== "Options"
|
||||
|
||||
- **Knobs:** `VOL-L Left, VOL-L Right, VOL-R Left, Vol-R Right`
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options.md"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_options_nvprofile.md"
|
||||
|
||||
=== "Advanced"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
=== "Development"
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/spicecfg_nochange.md"
|
||||
|
||||
## Configuring Audio
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_audio.md"
|
||||
|
||||
## Connecting to a network
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/setup_network.md"
|
||||
|
||||
## Configuring your game
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page"
|
||||
|
||||
## Monitor Orientation
|
||||
|
||||
--8<-- "docs/snippets/bemani/common/display_portraitfirst.md"
|
||||
|
||||
## Installing VCRedist & DirectX
|
||||
|
||||
--8<-- "docs/snippets/common/setup_vcredist_directx.md"
|
||||
|
||||
## Before playing
|
||||
|
||||
!!! tip "A few things to remember before each play session"
|
||||
|
||||
- Close of any applications running in the background which could affect performance
|
||||
- Double-check your monitor orientation is correct for this game
|
||||
- Double-check your sample rate is correct for this game
|
||||
- Connect your controller
|
||||
|
||||
#### Analogs (controller/cab only)
|
||||
## First launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
With a controller rather than binding buttons to VOL-L and VOL-R, you need to:
|
||||
If you've followed all instructions correctly, you're finally ready to launch the game!
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Control`, pick `X` for `VOL-L` or `Y` for `VOL-R`.
|
||||
- Turn your knob ensuring that the Preview knob turns along with it.
|
||||
- Click `Close`, leaving the rest of the settings alone.
|
||||
- Repeat for your other knob.
|
||||
|
||||
#### Overlay
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Modifying buttons in this section is not required but you are free to change what you want.
|
||||
|
||||
Click on `Bind` then press the key you want associated with the action.
|
||||
|
||||
#### Lights (controller/cab only)
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Your controller might support having its lights controlled by the game through spice2x.
|
||||
|
||||
If it does, here's how you may link different actions to your lights:
|
||||
|
||||
- Click `Bind`.
|
||||
- In `Device`, pick your controller.
|
||||
- In `Light Control`, select the corresponding light.
|
||||
- Click `Close`.
|
||||
- Repeat for your other lights.
|
||||
|
||||
#### Cards
|
||||
|
||||
!!! info "Covered in the [Connecting to a network](#connecting-to-a-network) section."
|
||||
|
||||
#### Patches
|
||||
|
||||
!!! info "Go through the [spice2x Patching](/extras/patchsp2x.md) page to import patches."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Ever since the 2024-09-10 update, patches have a description built-in to them.
|
||||
|
||||
To view it, hover-over the `(?)` or `(!)` to the left of each patch's name.
|
||||
|
||||
!!! danger "To prevent issues, avoid patching things you don't need or understand."
|
||||
|
||||
#### API
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
#### Options
|
||||
|
||||
!!! info "If you don't know what an option does, hover over the question mark at the very left."
|
||||
|
||||
<img src="/img/common/spice2x_option_hover.png">
|
||||
|
||||
!!! danger "Be very careful changing options you don't understand as it may cause issues."
|
||||
|
||||
!!! tip "Required"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|---------------|-----------------------|-------------------|---------|
|
||||
| Game Options | SDVX Disable Cameras | -sdvxdisablecams | ON |
|
||||
| Network | EA Service URL | -url | Covered in [Connecting to a network](#connecting-to-a-network) |
|
||||
|
||||
!!! tip "Highly Recommended for NVIDIA users ONLY"
|
||||
|
||||
| Category | Option | Parameter | Setting |
|
||||
|-------------------|-----------------------------------|---------------| |
|
||||
| Graphics (common) | NVIDIA profile optimization | -nvprofile | ON |
|
||||
|
||||
|
||||
#### Advanced & Development
|
||||
|
||||
!!! warning "Leave everything at default unless you know what you're doing."
|
||||
|
||||
---
|
||||
### Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
??? tip "Remote (Online Network)"
|
||||
|
||||
Open `spicecfg.exe` and head to the `Options` tab.
|
||||
|
||||
In the `Network` category, set the following settings:
|
||||
|
||||
- `EA Service URL` to the URL provided by your network.
|
||||
- `PCBID` to the PCBID provided by your network.
|
||||
|
||||
<img src="/img/common/spice2x_network.png">
|
||||
|
||||
Next you need a card number.
|
||||
If you don't already have one, generate one in the `Cards` tab.
|
||||
To keep your card number safe, create a new `.txt` file with ONLY it inside.
|
||||
|
||||
Once that's done, head to the `Cards` tab, for `Player 1` click `Open...` and point to your text file.
|
||||
|
||||
<img src="/img/common/spice2x_cards.png">
|
||||
|
||||
??? tip "Local e-amuse Emulator (Asphyxia)"
|
||||
|
||||
This is covered in the [Asphyxia CORE](/extras/asphyxia.md) page.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Open `spicecfg.exe`.
|
||||
- At the very top, click on `Shortcuts` then `Audio Playback Devices`.
|
||||
- In the popup window, right click on your default audio device, and click on `Properties`.
|
||||
- Go to the `Advanced` tab.
|
||||
- Check both boxes under `Exclusive Mode`.
|
||||
- Open the `Default Format` dropdown.
|
||||
- Pick the `16 bit, 44100 Hz (CD Quality)` option and click `Apply` then `OK`.
|
||||
|
||||
<img src="/img/common/audio_16_441.png">
|
||||
|
||||
#### Monitor orientation
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Before each play session, you will have to make sure your monitor is in `Portrait` or `Portrait (flipped)` mode.
|
||||
|
||||
To do so:
|
||||
|
||||
- Right click on your desktop.
|
||||
- Click `Display Options`.
|
||||
- Look for `Display orientation` and set it to `Portrait` or `Portrait (flipped)`.
|
||||
|
||||
<img src="/img/common/orientation_portrait.png">
|
||||
|
||||
- Rotate your monitor vertically.
|
||||
|
||||
#### Valkyrie / Nemsys / Language settings
|
||||
|
||||
!!! info "Read through the [Extra Information](extras.md) page and edit your `prop\ea3-config.xml` file if necessary."
|
||||
|
||||
---
|
||||
### First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](troubleshooting.md) page."
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you've followed all instructions correctly, you're now finally ready to launch the game!
|
||||
|
||||
**First plug your controller if you have one** and run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
Run `spice64.exe`, press `Yes` when it asks for elevated privileges.
|
||||
|
||||
The game will go through a series of checks, let it run, if you've done everything properly they'll pass.
|
||||
|
||||
#### Calibration
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/1.png">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/1.webp">
|
||||
|
||||
If you're seeing this screen, it means you need to calibrate your knobs.
|
||||
|
||||
Press your `Test` key. The game will instruct you where to navigate inside the menu.
|
||||
Press your `Test` key to go to the service menu.
|
||||
|
||||
Instructions on how to navigate the menu are shown at the bottom of the screen:
|
||||
|
||||
- Press `BT-A` to go up.
|
||||
- Press `BT-B` to go down.
|
||||
- Press `Start` to select.
|
||||
- Press `BT-A` to go up
|
||||
- Press `BT-B` to go down
|
||||
- Press `Start` to select
|
||||
|
||||
Select `I/O CHECK` and press `Start`.
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/2.png">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/2.webp">
|
||||
|
||||
Select `CALIBRATION SETTINGS` and press `Start`.
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/3.png">
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/4.png">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/3.webp">
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/4.webp">
|
||||
|
||||
Select `CALIBRATION` and press `Start`.
|
||||
|
||||
First, your left knob (`VOL-L` for keyboard players)
|
||||
|
||||
1. **Slowly turn** your **LEFT knob counterclockwise** (`VOL-L Left`) until the first line says `COUNT = OK`.
|
||||
2. Press `Start`.
|
||||
3. **Slowly turn** your **LEFT knob clockwise** (`VOL-L Right`) until the first line says `COUNT = OK`.
|
||||
4. Press `Start`.
|
||||
- **Slowly turn** your **LEFT knob counterclockwise** (`VOL-L Left`) until the line says `COUNT = OK` then press `Start`.
|
||||
- **Slowly turn** your **LEFT knob clockwise** (`VOL-L Right`) until the line says `COUNT = OK` then press `Start`.
|
||||
|
||||
Now same thing but for the right knob (`VOL-R` for keyboard players)
|
||||
|
||||
5. **Slowly turn** your **RIGHT knob counterclockwise** (`VOL-R Left`) until the first line says `COUNT = OK`.
|
||||
6. Press `Start`.
|
||||
7. **Slowly turn** your **RIGHT knob clockwise** (`VOL-R Right`) until the first line says `COUNT = OK`.
|
||||
8. Press `Start`.
|
||||
- **Slowly turn** your **RIGHT knob counterclockwise** (`VOL-R Left`) until the line says `COUNT = OK` then press `Start`.
|
||||
- **Slowly turn** your **RIGHT knob clockwise** (`VOL-R Right`) until the line says `COUNT = OK` then press `Start`.
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/5.png">
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/5.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select `SAVE AND EXIT` and press `Start`.
|
||||
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/6.png">
|
||||
|
||||
!!! tip ""
|
||||
<img src="/img/bemani/sdvx/6_exceedgear/calibration/6.webp">
|
||||
|
||||
Select `GAME MODE` and press `Start`.
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
!!! success "You're all done! The game should load up properly now"
|
||||
|
||||
---
|
||||
### Carding in
|
||||
## Help
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Once the game is done loading, you need to card in.
|
||||
|
||||
- Press your `Keypad Insert Card` button.
|
||||
- Enter your code using your keypad binds.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
Check out the [Troubleshooting](troubleshooting.md) and [Error Codes](/errorcodes/bemani.md) pages.
|
||||
|
||||
For any more game-specific information, check out [Extra Information](extras.md).
|
||||
--8<-- "docs/snippets/common/help.md"
|
||||
|
|
@ -1,87 +1,131 @@
|
|||
# SOUND VOLTEX EXCEED GEAR
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.png">
|
||||
<img class="header-logo" src="/img/bemani/sdvx/6_exceedgear/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### I'm having performance issues!
|
||||
!!! info "For any issues not covered here, spice2x's [Known issues](https://github.com/spice2x/spice2x.github.io/wiki/Known-issues) page might prove useful"
|
||||
|
||||
!!! tip ""
|
||||
## Technical problems
|
||||
|
||||
If you're having performance issues of some kind, spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide is worth looking at.
|
||||
### Crashes
|
||||
|
||||
---
|
||||
### My game is running slow/fast, After finishing a song the game gets stuck loading!
|
||||
!!! info "Riva Tuner Statistics Server (RTSS) and MSI Afterburner are known to cause odd crashes.<br>If you have them installed, close them both before starting any arcade game"
|
||||
|
||||
!!! tip ""
|
||||
??? tip "`W:BM2D: CreateLayer() 指定したレイヤーは存在しません` then `EXCEPTION_ACCESS_VIOLATION` in logs"
|
||||
|
||||
The most common reason for this is the game is running over its required refresh rate.
|
||||
To solve this, make sure v-sync isn't disabled in your graphics card's settings.
|
||||
|
||||
For NVIDIA users, enable `NVIDIA profile optimization (-nvprofile)` in the `Options` tab.
|
||||
|
||||
---
|
||||
### My game is crashing shortly after launching!
|
||||
|
||||
!!! danger "This only applies if you have updated to `2025121000`"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Check your `log.txt` for the following message:
|
||||
<br>
|
||||
`W:BM2D: CreateLayer() 指定したレイヤーは存在しません touch_effect`
|
||||
|
||||
It means someone gave you bad update data.
|
||||
|
||||
1. Check your `contents` directory and `modules` directory. You should only have DLLs in one of them. If you have it in both, delete the DLLs in `contents` directory and keep the DLLs in `modules`.
|
||||
|
||||
2. Check your `modules` directory. `afp-core.dll` must be `1015KB` and `afp-utils.dll` must be `179KB`. If they are not, then you missed an update. Find and redownload `2024110500` update and onwards. Make sure you properly copy *all* DLLs to the `modules` directory in each update. Do not ask where to obain the update in the Discord server.
|
||||
---
|
||||
### How do I set my offset?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Play through a chart you're comfortable with.
|
||||
|
||||
If you're getting too many `Late`, decrease your offset `(-)`.
|
||||
If you're getting too many `Early`, increase your offset `(+)`.
|
||||
|
||||
Sound Voltex Exceed Gear has two types of offset adjustments, visual and audio based, so be sure to fiddle with both to find desirable settings.
|
||||
|
||||
---
|
||||
### How do I run the game windowed borderless?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Some players utilize windowed mode and use 3rd party software called [Borderless Gaming](https://github.com/Codeusa/Borderless-Gaming/releases) in order to achieve this, follow the program's instructions accordingly.
|
||||
|
||||
---
|
||||
### Where are all the navigators?
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Many navigators are locked behind network requirements and they will not show unless connected to a network that has written support for the events they're typically locked behind.
|
||||
|
||||
---
|
||||
### My game audio is super quiet!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Press your `Test` key to enter its menu, go to `SOUND OPTIONS` and change the volume from `20` to `30`.
|
||||
|
||||
---
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Sound Voltex Exceed Gear uses [WASAPI exclusive mode](https://docs.microsoft.com/en-us/windows/win32/coreaudio/exclusive-mode-streams) for audio to get better audio latency.
|
||||
Unlike former versions of the games which used [DirectSound](https://en.wikipedia.org/wiki/DirectSound).
|
||||
- Open `log.txt` using an editor that supports `SHIFT-JIS` encoding for Japanese text (like [Notepad++](https://notepad-plus-plus.org/downloads/))
|
||||
|
||||
You can use the `Shared Mode WASAPI` patch to deal with some hardware issues, it can also be used to hear audio outside the game at the cost of audio latency.
|
||||
- Look for this error message: `W:BM2D: CreateLayer() 指定したレイヤーは存在しません touch_effect`
|
||||
*Note: While `touch_effect` is common, the missing resource name may vary*
|
||||
|
||||
---
|
||||
### I'm not getting any audio / My game crashes due to audio
|
||||
If you find it, and it's followed by: `W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION`
|
||||
|
||||
Then there's a **problem with your game data**.
|
||||
|
||||
!!! tip ""
|
||||
- Make sure there are no DLL files next to the main game directories (`data`, `prop`, etc..)
|
||||
If there are, **move them all** under the `modules` directory
|
||||
|
||||
Many setups have found some difficulty with audio due to various equipment being used. Consider using the `Shared Mode WASAPI` patch.
|
||||
For game version `2024-11-05` and newer, check the following files in your `modules` directory:
|
||||
|
||||
- `afp-core.dll` should be 1,015 KB
|
||||
- `afp-utils.dll` should be 179 KB
|
||||
|
||||
If the sizes don't match:
|
||||
|
||||
- Redownload `2024110500` and newer updates
|
||||
- Re-apply all updates in chronological order, always copying **all** DLL files to the `modules` directory
|
||||
|
||||
If the issue isn't resolved by now, **we recommend performing a fresh installation using trusted data sources**.
|
||||
|
||||
??? tip "`W:SuperstepSound: Audio device is not available!!!` in logs"
|
||||
|
||||
- Open `log.txt` using an editor that supports `SHIFT-JIS` encoding for Japanese text (like [Notepad++](https://notepad-plus-plus.org/downloads/))
|
||||
|
||||
- Search for `Superstep`
|
||||
|
||||
If you find a line with `Audio device is not available!!!`, it means the game hasn't found refuses to boot due to misconfigured audio.
|
||||
Check the setup guide's [Configuring Audio section](setup.md#configuring-audio) as well as our general [Audio guide](/extras/audio.md) to understand the issue better.
|
||||
|
||||
??? tip "I'm using a laptop with a hybrid internal+dedicated GPU setup"
|
||||
|
||||
Laptops often have odd issues running data. The game may open on the wrong monitor, run at the wrong resolution or framerate, or simply crashes.
|
||||
|
||||
There is currently no known fix for this, other than maybe playing in windowed mode, or using a desktop PC instead.
|
||||
|
||||
### Performance
|
||||
|
||||
!!! info "Check out spice2x's [PC optimization](https://github.com/spice2x/spice2x.github.io/wiki/PC-optimization) guide"
|
||||
|
||||
??? tip "Game is running too slow/fast"
|
||||
|
||||
Your game is likely running at an incorrect framerate. The expected framerates are:
|
||||
- Nemsys mode: 60 FPS
|
||||
- Valkyrie mode: 120 FPS
|
||||
|
||||
Try these steps to resolve framerate issues:
|
||||
|
||||
- Close any software that can affect framerates (like RTSS)
|
||||
- Close unnecessary background programs
|
||||
- Ensure V-SYNC is not forcefully disabled in your graphics card control panel
|
||||
- For NVIDIA users: Enable `NVIDIA profile optimization (-nvprofile)` in spicecfg's `Options` tab
|
||||
|
||||
If issues persist:
|
||||
|
||||
- Double-check that you followed all steps in the [setup guide](setup.md) correctly
|
||||
- Your PC hardware might be insufficient to keep a steady 120 FPS, you can try to either:
|
||||
- [Patch](/extras/patchsp2x.md) the game with `Valkyrie Mode 60 Hz` to stick in Valkyrie mode but run at 60 FPS
|
||||
- [Switch to Nemsys mode](extras.md#nemsys-and-valkyrie-modes)
|
||||
- Your data may be corrupt in one way or another, you could try starting from scratch using trusted data sources.
|
||||
|
||||
### Audio
|
||||
|
||||
!!! info "Check out our [Audio](/extras/audio.md) guide to understand audio modes better"
|
||||
|
||||
!!! info "Ensure your default audio device's sample rate is set properly"
|
||||
|
||||
- **44100 Hz** sample rate for **WASAPI Exclusive** and **ASIO**
|
||||
- **48000 Hz** if your game is patched with `Shared Mode WASAPI`
|
||||
|
||||
??? tip "I can't change my device's sample rate"
|
||||
|
||||
If you're using gaming peripherals (Logitech/Razer/Steelseries) or external audio devices (audio interfaces/sound bars):
|
||||
|
||||
- Check if you can modify the sample rate in the device's software/control panel
|
||||
- If not, try uninstalling the device's software. This may restore control over Windows audio settings
|
||||
|
||||
If you still can't change the sample rate:
|
||||
|
||||
- Configure the game's audio mode to match your device's current sample rate instead
|
||||
- Try using a different audio device
|
||||
|
||||
??? tip "I can't hear anything else than the game"
|
||||
|
||||
Your game's audio is setup to run in WASAPI Exclusive or ASIO modes.
|
||||
|
||||
Check out our [Audio](/extras/audio.md) guide to understand audio modes better.
|
||||
|
||||
If you're using WASAPI Exclusive, you'll want to [patch the game](/extras/patchsp2x.md) with `Shared Mode WASAPI` to hear other applications.
|
||||
|
||||
If you're using ASIO, unless your audio interface mixes WASAPI and ASIO streams when outputting, you'll only be able to hear one application when ASIO is in use.
|
||||
In this case, you'll need to route all audio through software such as [Voicemeeter](https://vb-audio.com/Voicemeeter/banana.htm), and have Voicemeeter output the mix to your ASIO device.
|
||||
|
||||
??? tip "Game audio is too quiet/loud"
|
||||
|
||||
- Make sure to not be in a credit as your current progress will be lost
|
||||
- Bind and press your `Test` key to enter the Test menu
|
||||
- Go to `SOUND OPTIONS` and change the volume at will
|
||||
- `SAVE AND EXIT` > `GAME MODE` to return to the game
|
||||
|
||||
## FAQ
|
||||
|
||||
??? tip "How to run the game in windowed borderless mode?"
|
||||
|
||||
You'll need to use 3rd party software like [Borderless Gaming](https://github.com/Codeusa/Borderless-Gaming/releases) in order to achieve this.
|
||||
|
||||
??? tip "Where are all the navigators? Why am I missing songs?"
|
||||
|
||||
A lot of content is locked behind events and will not show up unless connected to a network that has written support for these events.
|
||||
|
||||
It may also be that the content is only available in specific regions like Japan and your game is configured with another region.
|
||||
|
||||
You can fix this by [patching](/extras/patchsp2x.md) `Fake Region` to `Japan (J)`.
|
||||
|
|
@ -1,23 +1,21 @@
|
|||
# Taiko no Tatsujin Nijiiro
|
||||
<img class="header-logo" src="/img/namco/taikonijiiro/logo.png">
|
||||
<img class="header-logo" src="/img/namco/taikonijiiro/logo.webp">
|
||||
# Game Setup
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
---
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Taiko is generally distributed as a single folder. For Nijiiro, this will be `SBWY 39.06`. The game folder should contain an `AMCUS`, `Data` and `Executable` folder.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/setup/1.png">
|
||||
<img src="/img/namco/taikonijiiro/setup/1.webp">
|
||||
|
||||
!!! danger "Nijiiro is a rolling release so please verify your game version by opening `AMCUS\AMConfig.ini` and verifying that it says `cacfg-game_ver=39.06`"
|
||||
|
||||
!!! info "NAMCO data is also distributed as `.VHDX` and `.VHD` files. These files are useful for archival purposes, but are not required to run the game. Always download the unpacked data for home use."
|
||||
|
||||
---
|
||||
### Installing TaikoArcadeLoader (TAL)
|
||||
## Installing TaikoArcadeLoader (TAL)
|
||||
|
||||
!!! tip "TaikoArcadeLoader:"
|
||||
|
||||
|
|
@ -27,9 +25,9 @@
|
|||
|
||||
- Copy the files from `TaikoArcadeLoader.zip` to your `Executable/Release` folder. When asked, choose to replace the existing files with the newly copied files.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/setup/2.png">
|
||||
<img src="/img/namco/taikonijiiro/setup/2.webp">
|
||||
|
||||
### Configuring TaikoArcadeLoader
|
||||
## Configuring TaikoArcadeLoader
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -64,7 +62,7 @@
|
|||
- `res =` change to your display's resolution.
|
||||
- `windowed =` set to `true` if you want to run the game in windowed.
|
||||
- `cursor =` mostly visual. change if you want to.
|
||||
- `vsync =` set to `true` if your display is set to 120hz.
|
||||
- `vsync =` set to `true` if your display is set to 120 Hz.
|
||||
- `fpslimit =` do not change unless you know what you are doing.
|
||||
- `model_res_rate =` do not change unless you know what you are doing.
|
||||
|
||||
|
|
@ -89,7 +87,7 @@
|
|||
jp_layout = false
|
||||
```
|
||||
|
||||
### Configuring Inputs
|
||||
## Configuring Inputs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -137,8 +135,7 @@
|
|||
|
||||
!!! note "If you don't have a physical card reader, you can skip over to the [Networks](#networks) section"
|
||||
|
||||
---
|
||||
### Networks
|
||||
## Networks
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -160,8 +157,7 @@
|
|||
|
||||
- [TLS](https://github.com/asesidaa/TaikoLocalServer/tree/Refactor) - A network service emulator for Nijiiro. Setup can be complex as you are required to build TLS from source using [VisualStudio](https://visualstudio.microsoft.com/) and `.sln` files.
|
||||
|
||||
---
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
|
|
@ -172,8 +168,7 @@
|
|||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
---
|
||||
### First Launch
|
||||
## First Launch
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -183,14 +178,13 @@
|
|||
|
||||
If you would like to adjust patch settings enter the test menu by pressing ++f1++ on the Attract screen then using the `arrow keys` and ++enter++, navigate to `MOD MANAGER`.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/setup/mod.png">
|
||||
<img src="/img/namco/taikonijiiro/setup/mod.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
You're all done! The game should load up properly now.
|
||||
|
||||
---
|
||||
### Troubleshooting
|
||||
## Troubleshooting
|
||||
|
||||
!!! warning "Have any other issue?"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Taiko no Tatsujin Nijiiro Troubleshooting
|
||||
<img class="header-logo" src="/img/namco/taikonijiiro/logo.png">
|
||||
<img class="header-logo" src="/img/namco/taikonijiiro/logo.webp">
|
||||
# Troubleshooting
|
||||
|
||||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### Changing the Language
|
||||
|
||||
|
|
@ -18,9 +18,7 @@
|
|||
|
||||
Using ++f1++, the `arrow keys` and ++enter++, navigate to `OTHERS` -> `LANGUAGE`
|
||||
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/lang.png">
|
||||
|
||||
---
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/lang.webp">
|
||||
|
||||
### My game is frozen/black screen
|
||||
|
||||
|
|
@ -28,8 +26,6 @@
|
|||
|
||||
You can fix this by running the game as admin. You can also try updating windows and gpu drivers.
|
||||
|
||||
---
|
||||
|
||||
### My game takes a long time to boot
|
||||
|
||||
!!! info "First boot after connecting to a network will be very long (>90s)"
|
||||
|
|
@ -51,34 +47,31 @@
|
|||
- Scroll down to `Exclusions` and click on `Add or remove exclusions`.
|
||||
- Click the `Add an exclusion` button, select the `folder` option, navigate to the root of your game installation and click `Select Folder`.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/defender.png">
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/defender.webp">
|
||||
|
||||
---
|
||||
### My game is running crazy fast/slow
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The game needs to be ran at 120 FPS or things will break.
|
||||
|
||||
??? tip "If you have a display that supports 120hz or higher"
|
||||
- Set your display to 120hz. You may need to make a custom resolution.
|
||||
??? tip "If you have a display that supports 120 Hz or higher"
|
||||
- Set your display to 120 Hz. You may need to make a custom resolution.
|
||||
- In `config.toml` set `vsync =` to `true`.
|
||||
|
||||
??? tip "If you have a display that is less than 120hz"
|
||||
??? tip "If you have a display that is less than 120 Hz"
|
||||
- In `config.toml` set `vsync =` to `false` and `windowed =` to `true`.
|
||||
|
||||
---
|
||||
### My game is not connected to a network but I set one up
|
||||
|
||||
!!! tip "Disable shop close time or you won't always be able to connect to the network"
|
||||
|
||||
Using ++f1++ `arrow keys` and ++enter++ navigate to `GAME OPTIONS` -> `CLOCK/CLOSE TIME SETTING` -> `SCHEDULE TYPE`.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/close.png">
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/close.webp">
|
||||
|
||||
If you are still unable to connect that means you have incorrectly configured your `config.toml` or your server.
|
||||
|
||||
---
|
||||
### My game is still too big/small after setting the resolution in `config.toml`
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -89,9 +82,8 @@
|
|||
|
||||
You can set your scale to `100%` right above where it says your resolution.
|
||||
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/scale.png">
|
||||
<img src="/img/namco/taikonijiiro/troubleshooting/scale.webp">
|
||||
|
||||
---
|
||||
### My controller is dropping inputs / I can't hit good drumrolls
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -100,7 +92,6 @@
|
|||
|
||||
In `config.toml` increase `wait_period =` by 1, then test it in-game and repeat until it feels correct.
|
||||
|
||||
---
|
||||
### Best settings for Nvidia GPUs
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -113,7 +104,6 @@
|
|||
- Power management mode `Prefer maximum performance`
|
||||
- Vertical sync `Fast`
|
||||
|
||||
---
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -129,5 +119,4 @@
|
|||
- Inside `config.toml`, set `wasapi_shared =` to `false` and set `asio =` to `true`.
|
||||
- Change `asio_driver =` to `asio_driver = "<Your ASIO Driver Name>"`
|
||||
|
||||
For more information refer to the general [Audio](/extras/audio.md) guide.
|
||||
|
||||
For more information refer to the general [Audio](/extras/audio.md) guide.
|
||||
|
|
@ -1,3 +1,7 @@
|
|||
# Cab-to-Cab over Internet
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "You are most likely to have success with Multiplayer when all users are using the SAME data and options, from the same sources. Verify that each person can run the game normally before attempting to network them together."
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -5,7 +9,6 @@
|
|||
- Chunithm expects the cabinets to be using specific IP addresses, 192.168.139.**11/12/13/14**
|
||||
- To achieve this over the internet, we can use SoftEther VPN. Refer to the [Setting Up SoftEther VPN Guide](/extras/softether.md) for more information.
|
||||
|
||||
---
|
||||
### Configuring segatools.ini & Game Assignments
|
||||
|
||||
!!! tip "segatools.ini"
|
||||
|
|
@ -30,18 +33,17 @@
|
|||
!!! tip "GAME ASSIGNMENTS"
|
||||
|
||||
- After saving your segatools.ini, launch the game and go into the Service Menu > and go to ```GAME ASSIGNMENTS```.
|
||||
<img src="/img/sega/chunithm/common/c2c/service.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/service.webp">
|
||||
|
||||
- Enable ```CABINET-TO-CABINET PLAY```, and make sure all machine are on the same group (Group A for example).
|
||||
<img src="/img/sega/chunithm/common/c2c/group.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/group.webp">
|
||||
|
||||
- Set one machine to ```STANDARD```, and all other machines to ```FOLLOW THE STANDARD``` .
|
||||
<img src="/img/sega/chunithm/common/c2c/standard.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/followstandard.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/standard.webp">
|
||||
<img src="/img/sega/chunithm/common/c2c/followstandard.webp">
|
||||
|
||||
Exit the Service Menu and load into Attract Mode. If the game passes the Group Check then chances are you're good to go! You can now login to a credit and open a cab-to-cab link request to check if the connection is working properly!
|
||||
|
||||
---
|
||||
### How to Link?
|
||||
|
||||
!!! Info "If you're new to Chunithm and have never tried link-play before and you have no idea how, keep reading."
|
||||
|
|
@ -49,10 +51,10 @@
|
|||
- Login to a credit.
|
||||
|
||||
- If you're hosting a cab-to-cab session, choose a song first, then scroll to the far left and press Confirm. The cab-to-cab request is now open.
|
||||
<img src="/img/sega/chunithm/common/c2c/host.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/host.webp">
|
||||
|
||||
- If you're connecting, navigate to the "Cabinet-to-Cabinet Play" tab and wait for other players to create a session.
|
||||
<img src="/img/sega/chunithm/common/c2c/client.png">
|
||||
<img src="/img/sega/chunithm/common/c2c/client.webp">
|
||||
|
||||
If you are able to see each other's session, congrats! You can now enjoy some cab-to-cab chain action!
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
# Controllers
|
||||
|
||||
---
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -46,8 +46,6 @@
|
|||
|
||||
1. Note that there is no leading semicolon.
|
||||
|
||||
---
|
||||
|
||||
### Keyboard
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -60,8 +58,6 @@
|
|||
If you wish to change the default keybinds, an explanation on how to set these is included
|
||||
above the `[io3]` section in your `segatools.ini`.
|
||||
|
||||
---
|
||||
|
||||
### Brokenithm
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -107,7 +103,7 @@
|
|||
Open **Settings** -> **Network and Internet** and select **Properties**. Scroll down to
|
||||
the bottom and check the address under the **IPv4 address** field:
|
||||
|
||||
<img src="/img/sega/chunithm/common/controllers/0_ipaddress.png">
|
||||
<img src="/img/sega/chunithm/common/controllers/0_ipaddress.webp">
|
||||
|
||||
That is your computer's IP address.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
# Game Setup
|
||||
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
!!! danger "If you're coming from a previous version of CHUNITHM"
|
||||
|
||||
You'll want to create a new folder for the game and start from scratch.
|
||||
CHUNITHM **DOES NOT** like being extracted over old data!
|
||||
|
||||
---
|
||||
|
||||
### Preparing data
|
||||
## Preparing data
|
||||
|
||||
!!! danger "There are currently issues with running game data in the `E:\` or `Y:\` drive.<br>Please extract the data into other drives."
|
||||
|
||||
|
|
@ -24,15 +24,15 @@
|
|||
|
||||
You should end up with a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/0_chunithmdata.png">
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/0_chunithmdata.webp">
|
||||
|
||||
Create another empty folder named `AppData` next to them. It should now look like below.
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/0_chunithmdata_withappdata.png">
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/0_chunithmdata_withappdata.webp">
|
||||
|
||||
The `App` folder should have a file structure as follows.
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/1_chunithmapp.png">
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/1_chunithmapp.webp">
|
||||
|
||||
??? warning "If your data doesn't look like this"
|
||||
|
||||
|
|
@ -45,14 +45,14 @@
|
|||
**remove them. This also means your data was tampered with and we strongly recommend
|
||||
getting new data from somewhere else.**
|
||||
|
||||
#### Updating the base game
|
||||
## Updating the base game
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Extract your patch's files to your existing data in a way that matches its
|
||||
file structure. Agree to overwrite files if necessary.
|
||||
|
||||
#### Installing option data
|
||||
## Installing option data
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -64,12 +64,12 @@
|
|||
Extract any options you've downloaded into the `Option` folder. You should end up with
|
||||
a file structure as follows. **Do not be worried if you have fewer or more option folders.**
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/2_chunithmoption.png">
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/2_chunithmoption.webp">
|
||||
|
||||
!!! warning "If you plan to connect to a network (Hosted or Local), the `A001` option folder for your specific game version is required. This option contains a special Event file that lets the game connect."
|
||||
|
||||
|
||||
#### Installing unprotected executables
|
||||
## Installing unprotected executables
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
Copy `chusanApp.exe` and `amdaemon.exe` to the `bin` folder of your game data. Agree
|
||||
to overwrite when asked.
|
||||
|
||||
#### Installing ICFs
|
||||
## Installing ICFs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -99,9 +99,7 @@
|
|||
By default, file extensions on Windows are hidden. Enable them by navigating to
|
||||
the `View` tab in File Explorer and select `File name extensions`.
|
||||
|
||||
---
|
||||
|
||||
### Patching the game
|
||||
## Patching the game
|
||||
|
||||
!!! info "Go through the [Web Patching](/extras/patchweb.md) guide to learn how to use a web patcher."
|
||||
|
||||
|
|
@ -119,11 +117,9 @@
|
|||
| No encryption | ON | Disable encrypting network requests. **Required if you plan to run a local server.** |
|
||||
| No TLS | ON | Disable checking if the server is `HTTPS` or not. **Required if you plan to run a local server.** |
|
||||
| Bypass 1080p monitor check | Either | Disable checking if the monitor is 1080p when enabling 120FPS. Enable if you cannot set your monitor to 1080p. |
|
||||
| Bypass 120Hz monitor check | Either | Disable checking if the monitor is **exactly 120Hz** when enabling 120FPS. Enable if you cannot set your monitor to 120Hz. |
|
||||
| Bypass 120 Hz monitor check | Either | Disable checking if the monitor is **exactly 120 Hz** when enabling 120FPS. Enable if you cannot set your monitor to 120 Hz. |
|
||||
|
||||
---
|
||||
|
||||
### Installing segatools
|
||||
## Installing segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -134,11 +130,9 @@
|
|||
|
||||
You should now have a few more files inside the folder, as highlighted:
|
||||
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/3_segatools_installed.png">
|
||||
<img width="500" src="/img/sega/chunithm/common/setup/3_segatools_installed.webp">
|
||||
|
||||
---
|
||||
|
||||
### Configuring segatools
|
||||
## Configuring segatools
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -161,7 +155,7 @@
|
|||
dipsw2=1 ; WRONG!
|
||||
```
|
||||
|
||||
#### `[vfs]`
|
||||
### `[vfs]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -191,11 +185,11 @@
|
|||
|
||||
- A cleaner and easier to read segatools.ini, making spotting issues simpler.
|
||||
|
||||
#### `[system]`
|
||||
### `[system]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- If you have a 120Hz monitor, set `dipsw2` and `dipsw3` to 0:
|
||||
- If you have a 120 Hz monitor, set `dipsw2` and `dipsw3` to 0:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
|
|
@ -203,7 +197,7 @@
|
|||
dipsw3=0
|
||||
```
|
||||
|
||||
- If you have a 60Hz monitor, set `dipsw2` and `dipsw3` to 1:
|
||||
- If you have a 60 Hz monitor, set `dipsw2` and `dipsw3` to 1:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
|
|
@ -211,7 +205,7 @@
|
|||
dipsw3=1
|
||||
```
|
||||
|
||||
#### `[gfx]`
|
||||
### `[gfx]`
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -224,9 +218,7 @@
|
|||
Navigate to Windows display settings. Each monitor should be assigned a number.
|
||||
The monitor index is that number minus one. For example, monitor 2 means monitor index 1.
|
||||
|
||||
---
|
||||
|
||||
### Connecting to a network
|
||||
## Connecting to a network
|
||||
|
||||
!!! danger "Please choose one of the two solutions, not both!"
|
||||
|
||||
|
|
@ -252,7 +244,7 @@
|
|||
your 20-digit access code if you already have one, or make one up if you don't. If you're making one
|
||||
up, the access code **MUST NOT** start with a 3.
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/4_access_code.png">
|
||||
<img src="/img/sega/chunithm/common/setup/4_access_code.webp">
|
||||
|
||||
??? warning "Local (ARTEMiS/AquaDX)"
|
||||
|
||||
|
|
@ -260,20 +252,18 @@
|
|||
and [AquaDX](https://github.com/hykilpikonna/AquaDX?tab=readme-ov-file#usage-v1-developmental-preview)
|
||||
to set up a local server.
|
||||
|
||||
---
|
||||
|
||||
### Pre-launch requirements
|
||||
## Pre-launch requirements
|
||||
|
||||
!!! info "These steps are required, otherwise your game won't run."
|
||||
|
||||
#### VCRedist & DirectX
|
||||
### VCRedist & DirectX
|
||||
|
||||
!!! tip ""
|
||||
|
||||
- Download and install the latest [VCRedist](https://github.com/abbodi1406/vcredist/releases/latest) (`VisualCppRedist_AIO_x86_x64.exe`)
|
||||
- Download and install the [DirectX End-User Runtimes](https://www.microsoft.com/en-us/download/details.aspx?id=8109)
|
||||
|
||||
#### Audio
|
||||
### Audio
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -284,17 +274,15 @@
|
|||
- Open the `Default Format` dropdown.
|
||||
- Pick either `16 bit, 48000Hz (DVD Quality)` or `24 bit, 48000Hz (Studio Quality)`, click `Apply`, then `OK`.
|
||||
|
||||
<img src="/img/common/audio_16_48.png">
|
||||
<img src="/img/common/audio_16_48.webp">
|
||||
|
||||
#### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
### Fixing OpenSSL on Intel 10th Gen and newer CPUs
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you have an Intel 10th Gen CPU or newer, you need to [patch amdaemon](https://patcher.two-torial.xyz/amdaemon) and enable `OpenSSL SHA crash bug fix`.
|
||||
|
||||
---
|
||||
|
||||
### First launch
|
||||
## First launch
|
||||
|
||||
!!! danger "If you have any issues running the game, refer to the [Troubleshooting](./troubleshooting.md) page."
|
||||
|
||||
|
|
@ -303,7 +291,7 @@
|
|||
Without an English patch, the service menu will be in Japanese. If you don't know Japanese, [Google Lens](https://lens.google/)
|
||||
is a handy tool for navigating this menu.
|
||||
|
||||
#### GAME ASSIGNMENTS
|
||||
### GAME ASSIGNMENTS
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -311,7 +299,7 @@
|
|||
|
||||
Start the game by running `App\bin\start.bat`. Let the game load until it reaches the screen below.
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/0_asettings.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/0_asettings.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -320,46 +308,46 @@
|
|||
|
||||
Navigate to **ゲーム設定** (`GAME ASSIGNMENTS`, the 4th option).
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/1_gamesettings.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/1_gamesettings.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **グループ内基準機設定** (`SET STANDARD IN GROUP`, the second option)
|
||||
and toggle this setting to **基準機** (`STANDARD`).
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/2_reference.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/2_reference.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu.
|
||||
|
||||
#### CLOSE SETTING
|
||||
### CLOSE SETTING
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **閉店設定** (`CLOSE SETTING`, the 10th option).
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/3_closingsetting.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/3_closingsetting.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Navigate to **時** (`HOUR`, the 2nd option) and use the `Service` button
|
||||
to toggle the setting until it says **全時刻** (`ALL TIME`).
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/4_alltime.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/4_alltime.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Select **終了** (`EXIT`, the last option) to exit to the main service menu, then select **終了**
|
||||
(also the last option) in the main menu to exit the service menu.
|
||||
|
||||
#### Waiting for Distribution Server
|
||||
### Waiting for Distribution Server
|
||||
|
||||
!!! tip ""
|
||||
|
||||
If you're stuck at the `Waiting for Distribution Server` screen below, close the game and relaunch.
|
||||
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/5_distserver.png">
|
||||
<img src="/img/sega/chunithm/common/setup/servicemenu/5_distserver.webp">
|
||||
|
||||
!!! tip ""
|
||||
|
||||
|
|
@ -367,7 +355,7 @@
|
|||
|
||||
You can add coins using the `Coin` key (default `F3`) and card in by holding the `Enter` key.
|
||||
|
||||
### Further configuration
|
||||
## Further configuration
|
||||
|
||||
!!! info "Input methods and controllers are covered in the [Controllers](./controllers.md) page."
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
!!! danger "Please make sure you downloaded your data from an appropriate source.<br>This guide is unable to troubleshoot any problems related to bad or poorly managed data."
|
||||
# Troubleshooting
|
||||
|
||||
---
|
||||
--8<-- "docs/snippets/common/data_warning.md"
|
||||
|
||||
### My game crashes on launch!
|
||||
|
||||
|
|
@ -11,9 +11,9 @@
|
|||
- `amdaemon` crashing in the background. Make sure that the `config_*.json` files
|
||||
have valid syntax, your ICF files are correct, and the OpenSSL fix is applied on Intel Core 10th Gen CPUs and newer.
|
||||
- Using the incorrect dipswitch settings for your refresh rate (e.g. `dipsw3=0` on
|
||||
a 60Hz screen). Refer to the game setup guide to fix it.
|
||||
- Enabling 120FPS on a monitor that is not **exactly 120Hz** or **exactly 1080p**.
|
||||
If you cannot set your monitor's refresh rate to 120Hz, apply the "Bypass 120Hz
|
||||
a 60 Hz screen). Refer to the game setup guide to fix it.
|
||||
- Enabling 120FPS on a monitor that is not **exactly 120 Hz** or **exactly 1080p**.
|
||||
If you cannot set your monitor's refresh rate to 120 Hz, apply the "Bypass 120 Hz
|
||||
monitor check"/"Bypass 1080p monitor check" on a CHUNITHM web patcher (see [Resources](/resources.md#web-patchers)).
|
||||
|
||||
??? info "Capturing logs from `amdaemon` for troubleshooting"
|
||||
|
|
@ -40,8 +40,6 @@
|
|||
Double-click it to run. The script should run for 30 seconds, and you will get a file
|
||||
named `amdaemontest.txt` in `App\bin`, which you can send to help people troubleshoot your issue.
|
||||
|
||||
---
|
||||
|
||||
### My game takes a long time to boot!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -55,8 +53,6 @@
|
|||
Doing this will prevent Windows Defender from scanning your game folder for viruses.
|
||||
Only do this if you trust the source of the data.
|
||||
|
||||
---
|
||||
|
||||
### My game is running too slow/fast
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -65,13 +61,11 @@
|
|||
|
||||
- Make sure V-Sync isn't disabled in your graphics settings (called "Vertical sync"
|
||||
in NVIDIA Control Panel and "Wait for Vertical Refresh" in AMD Control Panel.)
|
||||
- Make sure your monitor's refresh rate is set to 60Hz or 120Hz.
|
||||
- Make sure your monitor's refresh rate is set to 60 Hz or 120 Hz.
|
||||
|
||||
It could also be that your computer's performance isn't good enough to keep
|
||||
a steady framerate.
|
||||
|
||||
---
|
||||
|
||||
### My game is stuttering
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -79,8 +73,6 @@
|
|||
For NVIDIA users, create an override for `chusanApp.exe` in NVIDIA Control Panel
|
||||
and change "Power management mode" to "**Prefer maximum performance**".
|
||||
|
||||
---
|
||||
|
||||
### My game crashes when I tab out of fullscreen!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -105,8 +97,6 @@
|
|||
`Test` key even if the game is minimised. If you were in the middle of a credit,
|
||||
**your scores will be lost.**
|
||||
|
||||
---
|
||||
|
||||
### When I run the game all other audio is gone!
|
||||
|
||||
!!! tip ""
|
||||
|
|
@ -117,8 +107,6 @@
|
|||
You can apply the "Shared Audio" patch on a CHUNITHM web patcher (see [Resources](/resources.md#web-patchers))
|
||||
to hear audio outside of the game at the cost of audio latency.
|
||||
|
||||
---
|
||||
|
||||
### Cabinet-to-Cabinet(c2c) Fixes
|
||||
|
||||
!!! tip ""
|
||||
|
|
|
|||
|
|
@ -1,4 +1,2 @@
|
|||
# Cab-to-Cab Play over Internet (LUMINOUS)
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.png">
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/c2c.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Controllers (LUMINOUS)
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.png">
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/controllers.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Game Setup (LUMINOUS)
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.png">
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/setup.md"
|
||||
|
|
@ -1,4 +1,2 @@
|
|||
# Troubleshooting (LUMINOUS)
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.png">
|
||||
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
<img class="header-logo" src="/img/sega/chunithm/luminous/logo.webp">
|
||||
--8<-- "docs/games/sega/chunithm/common/chusan/troubleshooting.md"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user