mirror of
https://github.com/two-torial/two-torial.git
synced 2026-08-20 02:34:43 -05:00
Yep
This commit is contained in:
@@ -1,192 +1,126 @@
|
||||
# BEMANI Error Codes
|
||||
|
||||
!!! warning "Before reading"
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
|
||||
Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
|
||||
This section contains various BEMANI games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
|
||||
|
||||
## Universal Error Codes
|
||||
## Universal
|
||||
|
||||
### 5-0000-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a generic critical error with several possible solutions.
|
||||
This error can be caused by:
|
||||
|
||||
It is usually caused by network adapters that are enabled, other than the primary one used for network service. Try to disable some network adapters in Windows Device Manager, including hidden adapters.
|
||||
- Having multiple network adapters enabled - try disabling unused ones in Device Manager
|
||||
- Game files being set as read-only - ensure all files are writable
|
||||
|
||||
It can also be caused by game files being set to read only, especially the dev folder. Uncheck read only property in file explorer for all game files.
|
||||
|
||||
### 5-2000-0000
|
||||
### 5-2000-0000 / 5-2002-0915 / 5-2600-0000
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||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
|
||||
These errors are network related.
|
||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
Check that:
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
- Your internet connection is working
|
||||
- Your data version is supported by the server
|
||||
- The server is online and running
|
||||
- Your `EA Service URL (-url)` option is correctly set
|
||||
- Your `PCBID (-p)` option is correctly set
|
||||
|
||||
### 5-2002-0915
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
|
||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
|
||||
### 5-2600-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error can appear across any game, it's a standard network error with several possible solutions.
|
||||
|
||||
First, make sure you have correctly entered your network service's URL properly with the `-url` parameter, that your internet connection is fine, and that the service is not down.
|
||||
Also make sure you have correctly entered your PCBID with the ``-p`` parameter.
|
||||
|
||||
One other thing to check is that the data is supported by the service, and that the datecode used by the game
|
||||
is not invalid. Don't modify things if you don't need to! If the data is from a clean, trusted source, then this is extremely unlikely to be the cause.
|
||||
|
||||
|
||||
## IIDX Error Codes
|
||||
## IIDX
|
||||
|
||||
### 5-1500-0002
|
||||
|
||||
!!! tip "SOUND DATA CREATE ERROR"
|
||||
|
||||
This error occured from a corrupted installation. If your data came from a trusted source and you're having this issue, consider redownloading the files and making sure your installation was done properly. Or, perhaps your hard drive is failing.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0004
|
||||
|
||||
!!! tip "USBIO ERROR (NO ANSWER...)"
|
||||
|
||||
This error occurs when the game times out trying to communicate with the I/O board.
|
||||
The game times out when trying to communicate with I/O.
|
||||
|
||||
When using tools, this typically happens because I/O emulation in tools takes too long, which can be caused by long-running background services on your computer. Usual offenders are: file-syncing software (GDrive, OneDrive, back up service, etc), anti-virus / malware scans, Windows Updates, or possibly bad hardware. Try to see if you can run tools at elevated process priority (SpiceTools already does this, but you can also try -realtime as last resort).
|
||||
|
||||
On a real cabinet this would typically be a hardware error with the I/O board. Check cable connection and the power supply to the I/O board.
|
||||
- For home play: I/O emulation could be too slow due to background services (file sync, antivirus, Windows Updates) or bad hardware. Try running tools at higher process priority.
|
||||
- For cabinets: Hardware issue with I/O board. Check cables and power supply.
|
||||
|
||||
### 5-1505-0001
|
||||
|
||||
!!! tip "SSD DATA ERROR"
|
||||
|
||||
This error occurs when the data is horribly corrupt, incomplete, or modified incorrectly. Please redownload your data from a reliable source.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 5-1503-0042
|
||||
|
||||
!!! tip "CAMERA DEVICE ERROR"
|
||||
|
||||
This error occurs when camera devices are missing/not functional. To resolve either have two cameras connected to your machine or apply a patch for your game's specific version and date code to simply not have this error occur on startup. It can be bypassed by hitting the `Test` button so it is not a critical error.
|
||||
Missing/non-functional camera devices. Either connect necessary cameras, use the `-iidxdisablecams` Option or patch the game to bypass this check. Can be temporarily bypassed with `Test` button.
|
||||
|
||||
### 5-1506-0001
|
||||
|
||||
!!! tip "CLOCK ERROR"
|
||||
|
||||
This error occurs when the clock is not set. To resolve, set the `CLOCK` in the service menu by hitting `SAVE AND EXIT` inside of the menu.
|
||||
Enter `Test` menu, go to `CLOCK`, then `SAVE AND EXIT`.
|
||||
|
||||
|
||||
## Sound Voltex Error Codes
|
||||
## Sound Voltex
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
!!! tip "ACIO ERROR"
|
||||
|
||||
A user had this error when they downloaded the game from an unreliable source, they redownloaded `libacio.dll` from a clean, trusted source and had no issues. If the error persists, consider redownloading the data from a reliable source entirely.
|
||||
Caused by corrupt `libacio.dll`. Redownload from a trusted source. If error persists, redownload entire game data.
|
||||
|
||||
### 5-2009-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen on Sound Voltex Booth, a user had messed up their dll files. Thus, the solution would be to leave files unmodified and do not needlessly tamper. If your data came from a trusted source and you're having this issue, consider redownloading the files and making sure your installation was done properly.
|
||||
Caused by modified DLL files in Sound Voltex Booth. Keep files unmodified and reinstall from a trusted source if needed.
|
||||
|
||||
|
||||
## Pop'n Error Codes
|
||||
## Pop'n Music
|
||||
|
||||
### 5-1509-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
A user experienced this error every few minutes or so during play. If this issue occurs, make sure you have correctly inputted your chosen network's service URL and your PCBID correctly.
|
||||
Occurs during gameplay. Verify service URL and PCBID are set correctly.
|
||||
|
||||
### 5-2002-2400
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen on Pop'n Usaneko due to improper setup and bad parameter usage in SpiceTools, make sure to follow [the Game Setup](/games/bemani/popn/usaneko/setup.md) and utilize the `-url` and `-p` parameters in SpiceTools
|
||||
so that you're not needlessly risking making mistakes in modifying the game's files.
|
||||
Setup error in Pop'n Usaneko. Follow [Game Setup](/games/bemani/popn/usaneko/setup.md) and use proper `-url` and `-p` parameters in SpiceTools.
|
||||
|
||||
|
||||
## Jubeat Error Codes
|
||||
## Jubeat
|
||||
|
||||
### 5-2500-0000
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Follow the steps listed [here](/games/bemani/jubeat/clan/setup.md#final-steps-and-setting-up-the-game)
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
|
||||
## GITADORA Error Codes
|
||||
## GITADORA
|
||||
|
||||
### 5-1698-0000
|
||||
### 5-1506-0000 / 5-2501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This was seen in GITADORA Tri-Boost Re:EVOLVE. To resolve, uncheck the `Read Only` attribute on the following `contents` folders.
|
||||
|
||||
- \contents\data\product\aep_x64\
|
||||
- \contents\data\product\aep\
|
||||
|
||||
Also, remove the following files from these folders.
|
||||
|
||||
- battle_matching_3.bin
|
||||
- beargarden_3.bin
|
||||
- common_3.bin
|
||||
- custom_3.bin
|
||||
- entry_3.bin
|
||||
- game_combo_3.bin
|
||||
- game_common_3.bin
|
||||
- game_dm_3.bin
|
||||
- game_gf_3.bin
|
||||
- game_session.bin
|
||||
- home.bin
|
||||
- mission_result.bin
|
||||
- record_3.bin
|
||||
- select_music_3.bin
|
||||
- tab_3.bin
|
||||
- title_3.bin
|
||||
- warning_3.bin
|
||||
|
||||
### 5-1506-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Disable all the unused network adapters inside device manager (make sure to view the hidden ones as well and disable those too!)
|
||||
These errors are typically caused by having multiple network adapters enabled, disable unused ones in Device Manager.
|
||||
|
||||
### 5-2500-0001
|
||||
|
||||
!!! tip "BACKUP DATA ERROR"
|
||||
|
||||
Follow the steps listed [here](/games/bemani/gitadora/matixx/setup.md#final-steps-and-setting-up-the-game)
|
||||
Press your `Test` button to get past this.
|
||||
|
||||
### 5-2501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The Group ID Error is caused when it finds another cab of the same kind (GF or DM) with the same Group ID on the network. In most cases for users, this means the computer is connected to BOTH Ethernet and Wi-fi so the game sees 2 instances of itself. Thus to resolve, make sure you do not have 2 devices on the same subnet like this by checking your connections accordingly.
|
||||
|
||||
|
||||
## NOSTALGIA Error Codes
|
||||
## NOSTALGIA
|
||||
|
||||
### 5-1501-0000
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error was seen in NOSTALGIA Op. 2 when a user had a bad AVS config, make sure your data is from a reliable source and consider redownloading or replacing the file.
|
||||
This error results from a bad AVS config.
|
||||
Redownload data from trusted source.
|
||||
@@ -1,26 +1,25 @@
|
||||
# SEGA Error Codes
|
||||
|
||||
!!! warning "Before reading"
|
||||
!!! info "Synopsis"
|
||||
|
||||
This section contains various gamecode errors that a user may run across. There is an innumerable amount of these and I sometimes wonder if it's truly possible to have them all listed.
|
||||
Nonetheless, dozens, if not hundreds are currently missing. This list is a massive work in progress and will be updated with time.
|
||||
This section contains various SEGA games error codes you might run across and potential steps to resolve them.
|
||||
|
||||
Furthermore, not every solution listed can be the definitive solution to your error, sometimes various odd software and hardware nuances occur to create yet unseen issues.
|
||||
|
||||
## Universal Game Error Codes
|
||||
## Universal
|
||||
|
||||
### 0000
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
This error occurs when the data is horribly corrupt, incomplete, or modified
|
||||
incorrectly. Please redownload your data from a reliable source.
|
||||
Data is corrupt, incomplete, or incorrectly modified.
|
||||
Redownload data from trusted source.
|
||||
|
||||
### 0032
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Generic network error with multiple symptoms, the most typical of which being enabling
|
||||
DHCP in Windows while the game expects a static IP. Try adding this to
|
||||
`config_hook.json`:
|
||||
Generic network error with multiple symptoms, the most typical of which being enabling DHCP in Windows while the game expects a static IP.
|
||||
|
||||
Try adding this to `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
@@ -32,16 +31,13 @@
|
||||
}
|
||||
```
|
||||
|
||||
!!! tip
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and
|
||||
add a comma to the previous item, like so:
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},// (1)!
|
||||
},
|
||||
"network": {
|
||||
"property": {
|
||||
"dhcp": true
|
||||
@@ -50,24 +46,21 @@
|
||||
}
|
||||
```
|
||||
|
||||
1. Notice the comma here.
|
||||
|
||||
!!! tip
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
### 0800
|
||||
|
||||
!!! tip "Unknown Error"
|
||||
|
||||
Generic network error usually thrown because the game is not able to connect to a server.
|
||||
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under
|
||||
the `[dns]` section:
|
||||
Make sure that you have correctly entered your network's address in `segatools.ini` under the `[dns]` section:
|
||||
|
||||
```ini
|
||||
[dns]
|
||||
; Can also be an IP address:
|
||||
@@ -76,11 +69,11 @@
|
||||
```
|
||||
|
||||
### 0919
|
||||
|
||||
!!! tip "DVD Drive Remain Error"
|
||||
|
||||
This error occurs if the game detects an enabled DVD drive on the system. To
|
||||
resolve, either disable your computer's DVD drive, or enable DVD drive emulation in
|
||||
`segatools.ini`:
|
||||
This error occurs if the game detects an enabled DVD drive on the system.
|
||||
To resolve, either disable your computer's DVD drive, or enable DVD drive emulation in `segatools.ini`:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[dvd]
|
||||
@@ -88,6 +81,7 @@
|
||||
```
|
||||
|
||||
### 0949
|
||||
|
||||
!!! tip "Keychip Not Found"
|
||||
|
||||
Enable keychip emulation in `segatools.ini`:
|
||||
@@ -97,14 +91,14 @@
|
||||
enable=1
|
||||
```
|
||||
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected
|
||||
properly and working.
|
||||
If on a real cabinet using a real keychip, confirm that the keychip is connected properly and working.
|
||||
|
||||
### 4104
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive. If that is already the case,
|
||||
check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
Make sure that the game files are not on the `E:` or `Y:` drive.
|
||||
If that is already the case, check if the config files passed to AM Daemon exists and are valid JSON files:
|
||||
|
||||
```hl_lines="5"
|
||||
Runtime exception occurred.
|
||||
@@ -124,9 +118,10 @@
|
||||
```
|
||||
|
||||
### 4105
|
||||
|
||||
!!! tip "Unexpected Error Occured"
|
||||
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as
|
||||
Check the AM Daemon window for any "runtime exception" messages, such as:
|
||||
|
||||
```hl_lines="6"
|
||||
amsGfetcherThreadContextInit: Line1345 Error: load Icf failed.
|
||||
@@ -137,23 +132,23 @@
|
||||
Message: amGfetcherInit(). ErrCode -1.
|
||||
```
|
||||
|
||||
Then continue by checking [AMDaemon error codes](#amdaemon-error-codes).
|
||||
Then continue by checking [AMDaemon error codes](#amdaemon).
|
||||
|
||||
### 6401
|
||||
|
||||
!!! tip "I/O board is not connected to main board"
|
||||
|
||||
This error occurs when the game times out trying to communicate with the I/O board.
|
||||
|
||||
When using segatools, this happens because I/O emulation took too long, which is
|
||||
usually caused by long-running background tasks (e.g. Windows Defender, Windows
|
||||
Update, file-syncing software). Try to see if this can be fixed by setting the game
|
||||
process and/or `amdaemon.exe` to high/realtime priority.
|
||||
When using segatools, this happens because I/O emulation took too long, which is usually caused by long-running background tasks (e.g. Windows Defender, Windows Update, file-syncing software).
|
||||
Try to see if this can be fixed by setting the game process and/or `amdaemon.exe` to high/realtime priority.
|
||||
|
||||
### 6501
|
||||
|
||||
!!! tip "Aime Card Reader Not Found"
|
||||
|
||||
This error occurs when an Aime card reader is not found. Make sure you enabled Aime
|
||||
card reader emulation in `segatools.ini` if you don't have a physical reader connected:
|
||||
This error occurs when an Aime card reader is not found.
|
||||
Make sure you enabled Aime card reader emulation in `segatools.ini` if you don't have a physical reader connected:
|
||||
|
||||
```ini
|
||||
[aime]
|
||||
@@ -161,16 +156,17 @@
|
||||
```
|
||||
|
||||
### 6503
|
||||
|
||||
!!! tip "Failed to read Aime card"
|
||||
|
||||
This error occurs when the Aime card cannot be read. Make sure your connection to the
|
||||
ALL.Net server is good (the network icon in the bottom corner is green).
|
||||
This error occurs when the Aime card cannot be read.
|
||||
Make sure your connection to the ALL.Net server is good (the network icon in the bottom corner is green).
|
||||
|
||||
### 8114
|
||||
|
||||
!!! tip "ALL.Net System error (RTC)"
|
||||
|
||||
Make sure you're connected to an ALL.Net server for the first boot, or disable
|
||||
accounting by editing `config_hook.json`:
|
||||
Make sure you're connected to an ALL.Net server for the first boot, or disable accounting by editing `config_hook.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
@@ -180,147 +176,129 @@
|
||||
}
|
||||
```
|
||||
|
||||
!!! tip
|
||||
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and
|
||||
add a comma to the previous item, like so:
|
||||
If you're copying into an existing `config_hook.json`, remove the outer braces and add a comma to the previous item, like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"emoney": {
|
||||
"enable": false
|
||||
},// (1)!
|
||||
},
|
||||
"allnet_accounting": {
|
||||
"enable": false
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
1. Notice the comma here.
|
||||
|
||||
!!! tip
|
||||
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new
|
||||
file, then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
If your game files does not include `config_hook.json`, it is OK to create a new file.
|
||||
Then edit the launch script (usually `start.bat`) to tell the game about it:
|
||||
|
||||
```
|
||||
amdaemon.exe -f -c config_common.json config_server.json config_client.json {++config_hook.json++}
|
||||
```
|
||||
|
||||
## CHUNITHM Error Codes
|
||||
## CHUNITHM
|
||||
|
||||
### 3101
|
||||
### 3101, 3102
|
||||
|
||||
!!! tip "An unexpected error has occurred with the main device"
|
||||
!!! tip "An unexpected error has occurred with the main device<br>Initialization failure with the main device"
|
||||
|
||||
This error occurs when the game fails to communicate with the controller. Check
|
||||
if your controller is connected properly and if ChuniIO DLLs are working.
|
||||
|
||||
### 3102
|
||||
|
||||
!!! tip "Initialization failure with the main device"
|
||||
|
||||
This error occurs when the game fails to communicate with the controller. Check
|
||||
if your controller is connected properly and if IO DLLs are working.
|
||||
This error occurs when the game fails to communicate with the controller.
|
||||
Check if your controller is connected properly and if ChuniIO DLLs are working.
|
||||
|
||||
### 3201, 3202, 3203, 3204, 3205, 3206
|
||||
|
||||
!!! tip "Cannot confirm the connection with the side device sensor 1/2/3/4/5/6"
|
||||
|
||||
This error occurs if the air sensors are not functional or blocked during system test.
|
||||
To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools)
|
||||
then stay clear of your controller. If the error still happens, your air sensors may be faulty.
|
||||
This error occurs if the air sensors are not functional or blocked during system test.
|
||||
To resolve this, enter and exit Test mode by pressing the F1 key (or 1 on older segatools) then stay clear of your controller.
|
||||
If the error still happens, your air sensors may be faulty.
|
||||
|
||||
### 3300
|
||||
|
||||
!!! tip "Duplicate servers in the same network"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server
|
||||
(dip switch 1 ON). Set all other machines to dip switch 1 OFF:
|
||||
If multiple CHUNITHM machines are on the same LAN network, only one of them can be the server (dip switch 1 ON). Set all other machines to dip switch 1 OFF:
|
||||
|
||||
```ini hl_lines="2"
|
||||
[system]
|
||||
dipsw1=0
|
||||
```
|
||||
|
||||
!!! warning
|
||||
|
||||
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system].
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
### 3301
|
||||
|
||||
!!! tip "Duplicate STANDARD in the same group"
|
||||
|
||||
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them
|
||||
should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD. Change this
|
||||
by going to Test menu -> Game Settings (4th option) -> Reference machine settings (2nd option).
|
||||
If multiple CHUNITHM machines are on the same LAN network and cabinet group (A/B/C/D), one of them should set reference machine settings to STANDARD and the rest to FOLLOW THE STANDARD.
|
||||
|
||||
Change this by going to Test menu > Game Settings (4th option) > Reference machine settings (2nd option).
|
||||
|
||||
### 3400
|
||||
|
||||
!!! tip "Monitor Not Supported 120fps"
|
||||
|
||||
This error occurs if you're running the game in SP mode but the monitor is not
|
||||
`1920x1080@120Hz` in 32-bit color mode. Adjust display settings and try again.
|
||||
This error occurs if your monitor is not set to `1920x1080@120Hz` at 32-bit color mode.
|
||||
Adjust display settings and try again.
|
||||
|
||||
### 3401
|
||||
|
||||
!!! tip "Machine Not Supported 120fps"
|
||||
|
||||
This error occurs if you're running the game in CVT mode at 120fps. Use SP mode (dip
|
||||
switch 3 OFF) to run the game in 120fps. In `segatools.ini` this would be:
|
||||
This error occurs if you're running the game in CVT mode at 120fps.
|
||||
Use SP mode (dip switch 3 OFF) to run the game in 120fps.
|
||||
In `segatools.ini` this would be:
|
||||
|
||||
```ini
|
||||
[system]
|
||||
dipsw3=0
|
||||
```
|
||||
|
||||
!!! warning
|
||||
!!! warning "As of 2024-08-20, the [gpio] section in segatools has been renamed to [system]"
|
||||
|
||||
As of 2024-08-20, the [gpio] section in segatools has been renamed to [system].
|
||||
|
||||
## AMDaemon Error Codes
|
||||
## AMDaemon
|
||||
|
||||
### ampdGd1232a01aInit(). ErrCode -4
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because of a VFD port number mismatch. Update segatools, or if you're
|
||||
using a real VFD, confirm that the VFD uses the same port as specified in
|
||||
`config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
|
||||
This error occurs because of a VFD port number mismatch.
|
||||
|
||||
Update segatools, or if you're using a real VFD, confirm that the VFD uses the same port as specified in `config_common.json` or `config_sp.json` (CHUNITHM) under `emoney.display_port`:
|
||||
|
||||
```json
|
||||
"emoney" :
|
||||
{
|
||||
"display_port" : 2 // (1)!
|
||||
"display_port" : 2
|
||||
}
|
||||
```
|
||||
|
||||
1. This should match the COM port that your real VFD is connected to.
|
||||
The value should match the COM port that your real VFD is connected to.
|
||||
|
||||
### amAppImageInit(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
Path to the configured AMFS directory is too long. Ensure that the path is shorter than
|
||||
16 characters (32 bytes).
|
||||
Path to the configured AMFS directory is too long.
|
||||
Ensure that the path is shorter than 16 characters (32 bytes).
|
||||
|
||||
### RegCreateKeyExW(). ErrorCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
This error occurs because the Windows registry cannot be written to as a normal user.
|
||||
This error occurs because the Windows registry cannot be written to as a normal user.
|
||||
Start the game as administrator **once**, or update segatools.
|
||||
|
||||
### amSysFileInitEx(). ErrCode -5
|
||||
|
||||
!!! tip ""
|
||||
|
||||
The AMFS folder is read only. Uncheck the read only property in File Explorer for the
|
||||
AMFS folder.
|
||||
The AMFS folder is read only.
|
||||
Uncheck the read only property in file explorer for the AMFS folder.
|
||||
|
||||
### amGfetcherInit(). ErrCode -1
|
||||
|
||||
!!! tip ""
|
||||
|
||||
ICF1 is missing in the configured AMFS directory. Get the correct ICF for your game (the
|
||||
game ID in the ICF must be correct).
|
||||
ICF1 is missing in the configured AMFS directory.
|
||||
Get the correct ICF for your game (the game ID in the ICF must be correct).
|
||||
Reference in New Issue
Block a user