From 34f7d32d035b8096e0bd54239b63f1da165f76bb Mon Sep 17 00:00:00 2001 From: <> Date: Thu, 31 Oct 2024 13:41:58 +0000 Subject: [PATCH] Deployed 94c30e6 with MkDocs version: 1.6.1 --- 404.html | 6 +- errorcodes/bemani/index.html | 6 +- errorcodes/sega/index.html | 6 +- extras/ascs/index.html | 6 +- extras/asphyxia/index.html | 6 +- extras/audio/index.html | 6 +- extras/datamods/index.html | 6 +- extras/hexguide/index.html | 6 +- extras/parts/index.html | 6 +- extras/patchsp2x/index.html | 6 +- extras/patchweb/index.html | 6 +- extras/pollingrates/index.html | 6 +- extras/softether/index.html | 6 +- extras/streamaudio/index.html | 6 +- games/beatstreamfinal/problems/index.html | 6 +- games/beatstreamfinal/setup/index.html | 6 +- games/chunithmluminous/c2c/index.html | 6 +- games/chunithmluminous/controllers/index.html | 6 +- games/chunithmluminous/setup/index.html | 6 +- .../troubleshooting/index.html | 6 +- games/chunithmnew/c2c/index.html | 6 +- games/chunithmnew/controllers/index.html | 6 +- games/chunithmnew/setup/index.html | 6 +- games/chunithmnew/troubleshooting/index.html | 6 +- games/chunithmnewplus/c2c/index.html | 6 +- games/chunithmnewplus/controllers/index.html | 6 +- games/chunithmnewplus/setup/index.html | 6 +- .../troubleshooting/index.html | 6 +- games/chunithmsun/c2c/index.html | 6 +- games/chunithmsun/controllers/index.html | 6 +- games/chunithmsun/setup/index.html | 6 +- games/chunithmsun/troubleshooting/index.html | 6 +- games/chunithmsunplus/c2c/index.html | 6 +- games/chunithmsunplus/controllers/index.html | 6 +- games/chunithmsunplus/setup/index.html | 6 +- .../troubleshooting/index.html | 6 +- games/ddrace/problems/index.html | 6 +- games/ddrace/setup/index.html | 6 +- games/exchain/problems/index.html | 6 +- games/exchain/setup/index.html | 6 +- games/gitamatixx/problems/index.html | 6 +- games/gitamatixx/setup/index.html | 6 +- games/hellopopn/problems/index.html | 6 +- games/hellopopn/setup/index.html | 6 +- games/iidx10/setup/index.html | 6 +- games/iidx10/troubleshooting/index.html | 6 +- games/iidx11/setup/index.html | 6 +- games/iidx11/troubleshooting/index.html | 6 +- games/iidx12/setup/index.html | 6 +- games/iidx12/troubleshooting/index.html | 6 +- games/iidx13/setup/index.html | 6 +- games/iidx13/troubleshooting/index.html | 6 +- games/iidx14/setup/index.html | 627 +++++++++++++----- .../{problems => troubleshooting}/index.html | 37 +- games/iidx24/problems/index.html | 6 +- games/iidx24/setup/index.html | 8 +- games/iidx25/problems/index.html | 6 +- games/iidx25/setup/index.html | 6 +- games/iidx26/problems/index.html | 6 +- games/iidx26/setup/index.html | 6 +- games/iidx27/lightning/index.html | 6 +- games/iidx27/problems/index.html | 6 +- games/iidx27/setup/index.html | 6 +- games/iidx30/extras/index.html | 6 +- games/iidx30/setup/index.html | 6 +- games/iidx30/troubleshooting/index.html | 6 +- games/iidx31/extras/index.html | 6 +- games/iidx31/setup/index.html | 6 +- games/iidx31/troubleshooting/index.html | 6 +- games/iidx32/extras/index.html | 6 +- games/iidx32/setup/index.html | 6 +- games/iidx32/troubleshooting/index.html | 6 +- games/iidx9/setup/index.html | 6 +- games/iidx9/troubleshooting/index.html | 6 +- games/jubeatclan/problems/index.html | 6 +- games/jubeatclan/setup/index.html | 6 +- games/maimaidx/buddies/controllers/index.html | 6 +- games/maimaidx/buddies/setup/index.html | 6 +- .../buddies/troubleshooting/index.html | 6 +- games/musecafinal/problems/index.html | 6 +- games/musecafinal/setup/index.html | 6 +- games/nostforte/problems/index.html | 6 +- games/nostforte/setup/index.html | 6 +- games/nostop2/problems/index.html | 6 +- games/nostop2/setup/index.html | 6 +- games/popnpeace/problems/index.html | 6 +- games/popnpeace/setup/index.html | 6 +- games/popnusaneko/problems/index.html | 6 +- games/popnusaneko/setup/index.html | 6 +- games/reflesia/problems/index.html | 6 +- games/reflesia/setup/index.html | 6 +- games/sdvx4/problems/index.html | 6 +- games/sdvx4/setup/index.html | 6 +- games/sdvx5/problems/index.html | 6 +- games/sdvx5/setup/index.html | 6 +- games/sdvx6/extras/index.html | 6 +- games/sdvx6/setup/index.html | 6 +- games/sdvx6/troubleshooting/index.html | 6 +- games/taikonijiiro/setup/index.html | 6 +- games/taikonijiiro/troubleshooting/index.html | 6 +- img/iidx14/2.png | Bin 35885 -> 0 bytes img/iidx14/3.png | Bin 42071 -> 0 bytes img/iidx14/4.png | Bin 39905 -> 0 bytes img/iidx14/bt1.png | Bin 82143 -> 0 bytes img/iidx14/bt2.png | Bin 42501 -> 0 bytes img/iidx14/{5.png => firstlaunch/1.png} | Bin img/iidx14/{13.png => firstlaunch/10.png} | Bin img/iidx14/{14.png => firstlaunch/11.png} | Bin img/iidx14/{15.png => firstlaunch/12.png} | Bin img/iidx14/firstlaunch/13.png | Bin 0 -> 44892 bytes img/iidx14/{6.png => firstlaunch/2.png} | Bin img/iidx14/{7.png => firstlaunch/3.png} | Bin .../{monitor_check.png => firstlaunch/4.png} | Bin img/iidx14/{8.png => firstlaunch/5.png} | Bin img/iidx14/{9.png => firstlaunch/6.png} | Bin img/iidx14/{10.png => firstlaunch/7.png} | Bin img/iidx14/{11.png => firstlaunch/8.png} | Bin img/iidx14/{12.png => firstlaunch/9.png} | Bin img/iidx14/{ => setup}/1.png | Bin img/iidx14/setup/2.png | Bin 0 -> 12611 bytes index.html | 6 +- resources/index.html | 6 +- search/search_index.json | 2 +- sitemap.xml.gz | Bin 127 -> 127 bytes 124 files changed, 777 insertions(+), 491 deletions(-) rename games/iidx14/{problems => troubleshooting}/index.html (97%) delete mode 100644 img/iidx14/2.png delete mode 100644 img/iidx14/3.png delete mode 100644 img/iidx14/4.png delete mode 100644 img/iidx14/bt1.png delete mode 100644 img/iidx14/bt2.png rename img/iidx14/{5.png => firstlaunch/1.png} (100%) rename img/iidx14/{13.png => firstlaunch/10.png} (100%) rename img/iidx14/{14.png => firstlaunch/11.png} (100%) rename img/iidx14/{15.png => firstlaunch/12.png} (100%) create mode 100644 img/iidx14/firstlaunch/13.png rename img/iidx14/{6.png => firstlaunch/2.png} (100%) rename img/iidx14/{7.png => firstlaunch/3.png} (100%) rename img/iidx14/{monitor_check.png => firstlaunch/4.png} (100%) rename img/iidx14/{8.png => firstlaunch/5.png} (100%) rename img/iidx14/{9.png => firstlaunch/6.png} (100%) rename img/iidx14/{10.png => firstlaunch/7.png} (100%) rename img/iidx14/{11.png => firstlaunch/8.png} (100%) rename img/iidx14/{12.png => firstlaunch/9.png} (100%) rename img/iidx14/{ => setup}/1.png (100%) create mode 100644 img/iidx14/setup/2.png diff --git a/404.html b/404.html index 14cb7a70..17f3a21a 100644 --- a/404.html +++ b/404.html @@ -16,7 +16,7 @@ - + @@ -860,11 +860,11 @@

Before reading
-This game will require you to touch and edit files manually. This guide tries to make everything as clear as possible. Bemanitools & Bemanitools Supplement will be used in this guide.
+Please make sure you downloaded your data from an appropriate source.
This guide is unable to troubleshoot any problems related to bad or poorly managed data.
After downloading and extracting your data, we need to make sure your files aren't set to Read-only.
Properties.General tab go down to Attributes, untick Read-only and click Apply.Apply changes to this folder, subfolder and files and press OK.OK again to exit out of properties.Download Bemanitools.
+Inside bemanitools-5.48.zip locate iidx-14-to-17.zip.
Extract everything inside the folder that contains the bm2dx.exe which is located in \GLD\2007072301.
Pictured below is what your folder should look like. We've removed any files not necessary for GOLD.
+
Download the Bemanitools supplements
+Open bemanitools-supplement-v1.6.zip and navigate inside misc.zip
Inside misc\d3d8to9, extract d3d8.dll to \GLD\2007072301.
This enables us to use the graphic options inside iidxhook-14.conf which we will take advantage of.
Open bemanitools-supplement-v1.6.zip and navigate inside iidx.zip
Inside iidx/misc, extract RtEffect_stub.dll to \GLD\2007072301.
Delete the already existing RtEffect.dll and rename RtEffect_stub.dll to RtEffect.dll.
This will eliminate any immediate crashes relating to needing specific old hardware.
+We need to install a codec so that background videos will work and won't cause an error.
+Open bemanitools-supplement-v1.6.zip and navigate to \iidx.zip\iidx\misc\ where CLVSD.ax is located.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open the command prompt as administrator. Now type regsvr32 "<location of the file>\CLVSD.ax" into the command prompt.
As an example, it could look like this: regsvr32 "D:\BEMANI\IIDX\CLVSD.ax"
A prompt should appear telling you that it has been installed successfully. +This applies for all styles that require this codec, not just GOLD.
+If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
Warning:
-Please make sure your data is from an appropriate source and unmodified before proceeding, this guide is unable to troubleshoot any problems related to bad or poorly managed data.
-If you encounter any issues or errors regarding this guide or come across issues that aren't listed, feel free to open up a GitHub Issue!
+You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
After downloading your data, the first thing to do is make sure your files aren't set to READ ONLY, make sure to uncheck it from the main folder in the Windows Properties tab if so. Then, locate iidx-14-to-17.zip inside the bemanitools-5.44.zip. Extract it inside the folder that contains the bm2dx.exe which should be located in \GLD\2007072301. Pictured below is what your folder should look like, we've removed any files not necessary for GOLD. Feel free to name your gamestart.bat file whatever you desire, for the sake of convenience we've kept it as it.



Next up, open the bemanitools-supplement-v1.6.zip or any version higher than that and navigate inside the misc.zip. Now navigate into misc\d3d8to9 and extract d3d8.dll into the same folder as we previously have done. This enables us to use the graphic options inside iidxhook-14.conf which we will take advantage of. It should look like this:


Lastly, we need to install a codec so that background videos will work and won't cause an error.
-Inside the Bemanitools Supplement archive, navigate to \iidx.zip\iidx\misc\ where you'll find CLVSD.ax.
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
Open up the command prompt as administrator. Now type regsvr32 "<location of the file>\CLVSD.ax" into the command prompt.
As an example, it could look like this: regsvr32 "D:\BEMANI\IIDX\CLVSD.ax" A prompt should appear telling you that it has been installed successfully.
-This applies for all styles that require this codec, not just DistorteD.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
-You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
To configure your keybinds, open up your config.bat file. You'll be greeted by this screen:

It works similarly to Spice but not entirely. Make sure to also bind Test and Service since we will need it later. Service will also be used to insert coins to start the game. When you're done setting up your keybinds and analogs, it should look something like this:

If you'd like to play offline, you can head straight to Setting up the games resolution
+To configure your keybinds, open your config.bat file.
After setting the keybinds and analogs, we can head over to the Network tab, which will look like this:
Double click on the right on a button that you wish to bind, then press the key you want associated with the action.
+With your controller and/or keyboard plugged in, configure your keys for:
+Service, Test1 to 7, Start, EFFECT, VEFX Keypad Insert Card Only if you're playing using a keyboard:
+TT+, TT- and optionally TT+/- which alternates between TT+ and TT- on each press.
Now we will set up our PIN pad and card.
-Click on Keyboard device, you may or may not have more than one option. This is normal. To figure out which one is your actual keyboard, select a device inside that list and press a button on the numpad.
With a controller rather than binding buttons to TT+ and TT-, you need to:
Analogs tab at the top.Device, pick your controller.Control, pick whichever one corresponds to the turntable.OK, leaving the rest of the settings alone.Your controller might support having its lights controlled by the game through bemanitools.
+If it does, here's how you may link different actions to your lights:
+Device, pick your controller.Game Light, select the corresponding button that will be used for that light.Head over to the Network tab.
Now we will set up our PIN pad and card.
+Keyboard deviceKeyboard status will change (the number and location of the number does not matter, it only matters that it changed)..txt and name it however you like. In this example it's called card.txtIf you don't have a numpad, make sure to tick Use top keyboard row for PIN pad input. This will also change the Card In button to Backspace.

If you have found your correct device, the Keyboard status will change (the number and location of the number does not matter, it only matters that it changed). It should look similiar to this:

Next, grab your card, create a .txt, name it however you like, in this example it's called card.txt and place the file in a location that is easily accessible and you won't forget. In this case it's in a seperate folder. It should look like this:

Locate your iidxhook-14.conf and edit it in your desired text editor (we're using Notepad++). It may seem overwhelming at first but it's actually fairly simple. All we really care about are these lines:
Locate your iidxhook-14.conf
Open it with your desired text editor (we're using Notepad++)
+Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
eamuse.server=localhost:80
@@ -4963,14 +5232,12 @@ Click on Keyboard device, you may or may not have more than one opt
# EAMID
eamuse.eamid=XXXXXXXXXXXXXXXXXXXX
Replace the eamuse.server=localhost:80 with your desired network URL
Replace eamuse.pcbid=XXXXXXXXXXXXXXXXXXXX and eamuse.eamid=XXXXXXXXXXXXXXXXXXXX with your PCBID of your network of choice.
Before we begin, we'd like to mention that you have two options when it comes to how the game renders. You can choose between Linear and Point.
We'd like to mention that there are two options when it comes to how the game renders. You can choose between Linear and Point.
Below is an example of how both look like.
-
Keyboard device, you may or may not have more than one opt

It comes down to your own prefrence what you decide on, Linear is less sharp but doesn't have pixel perfect edges. Point is sharp and is pixel perfect.
Next up, we'll setup borderless window, configure the proper resolution and fix stretched background videos. We're using a 1920x1080 monitor so we will use that.
Repeat the previous step and open your iidxhook-14.conf. We want to find these lines:
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
-gfx.bgvideo_uv_fix=false
+Next up, we'll setup borderless window and configure the proper resolution. We're using a 1920x1080 monitor so we will use that.
+Repeat the previous step and open your iidxhook-14.conf. We want to find these lines:
+# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
+gfx.frame_rate_limit=0.0
-# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
-gfx.frame_rate_limit=0.0
+# Run the game windowed
+gfx.windowed=false
-# Run the game windowed
-gfx.windowed=false
+# Windowed width, 0 for default size
+gfx.window_width=0
-# Windowed width, 0 for default size
-gfx.window_width=0
+# Windowed height, 0 for default size
+gfx.window_height=0
-# Windowed height, 0 for default size
-gfx.window_height=0
+# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
+gfx.scale_back_buffer_width=0
-# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
-gfx.scale_back_buffer_width=0
+# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
+gfx.scale_back_buffer_height=0
-# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
-gfx.scale_back_buffer_height=0
-
-# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
-gfx.scale_back_buffer_filter=none
+# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
+gfx.scale_back_buffer_filter=none
-If you can't seem to find them, simply press CTRL + F and search for each argument. It will highlight them for you.
+If you can't seem to find them, press CTRL + F and search for gfx.frame_rate_limit=0.0. This will bring you to the first line we want to edit.

Listed below are the values we want to change them to.
-gfx.bgvideo_uv_fix=true
-gfx.frame_rate_limit=59.95
-gfx.windowed=true
-gfx.window_width=1920
-gfx.window_height=1080
-gfx.scale_back_buffer_width=1920
-gfx.scale_back_buffer_height=1080
-gfx.scale_back_buffer_filter=linear
+gfx.frame_rate_limit=59.95
+gfx.windowed=true
+gfx.window_width=1920
+gfx.window_height=1080
+gfx.scale_back_buffer_width=1920
+gfx.scale_back_buffer_height=1080
+gfx.scale_back_buffer_filter=linear
-Unless you'd like to have the game properly windowed you can safely ignore gfx.framed=false. Under normal circumstances there shouldn't be a need for you to fiddle with gfx.monitor_check=1.000000 so we are also going to ignore it.
-Make sure to adjust for if you want either Linear or Point rendering.
+Unless you'd like to have the game properly windowed you can safely ignore gfx.framed=false.
+Make sure to decide on whether you want Linear or Point rendering.
-When you're done, it should look like this:

If you have any issues running the game, refer to the Troubleshooting page.
+We can now focus on starting the game and getting it running. Open gamestart.bat (if you kept the name as is)
You might come across an error that says:
-USB I/O ERROR ERROR(FM TRNS-OUT) or USB I/O ERROR ERROR(FM-DL TIMEOUT) simply reboot the game and it should work regardless.
You will be greeted by the initialization screen and shortly after this screen:
+If you've followed all instructions correctly, you're now finally ready to launch the game!
+First plug your controller if you have one and run gamestart.bat.
If it's your first time running the game, you'll immediately be greeted with this screen.



If you get USB I/O ERROR ERROR(FM TRNS-OUT) or USB I/O ERROR ERROR(FM-DL TIMEOUT)
Reboot the game and it should get fixed.
+
Hit your Test button to confirm to get to this screen:
Press your Test key to confirm to get to the next error message.


Hit your Test button again to confirm. The game will then perform a MONITOR CHECK.
Press your Test key to confirm. The game will then perform a MONITOR CHECK.

Once the MONITOR CHECK is done, the game puts us into the games settings menu. From there, navigate to CLOCK SETUP. You can leave the date, no need to manually change it. Simply navigate to SAVE AND EXIT.
After the monitor check, the game will bring you into it's service menu.
+Instructions on how to navigate the menu are shown at the bottom of the screen.
+1 and 2 to go up and down.6 to select/execute.Navigate to CLOCK. You do not need to manually change it. Navigate to SAVE AND EXIT.


If you'd like to play offline, you can head straight to Final Notes
-
From the games settings menu, naviate to e-AMUSEMENT OPTIONS and select it. This will bring you to e-AMUSEMENT SETTINGS. Select it aswell.
From the service menu, go to NETWORK OPTIONS then e-AMUSEMENT SETTINGS.





It'll bring you to this next screen, if e-AMUSEMENT is OFF, select it so that e-AMUSEMENT switches to ON and it will look like this:
We will need to set a SHOP NAME SETTING and change our SETTING AREA otherwise the game will throw errors at us.


We now have to change our SHOP NAME SETTING and PREFECTURE otherwise the game will throw errors at us.
Start with the shop name, select it and change them to what ever you like. When you're done editing your shop name, navigate to EXIT and select it.
EXIT and select it.SETTING AREA once or how many times you'd like, it doesn't matter as long as it's not the default one.

For the prefecture change it once or how many times you'd like, it doesn't matter as long as it's not the default one.
+Select SAVE AND EXIT.


Once that is done, hit SAVE AND EXIT. The game will say NOW SAVING.
When it's done saving, you can exit out of the NETWORK OPTIONS.
Navigate to GAMEMODE to start the game.


You're all done! From the service menu select GAMEMODE and the game should load ready to be played! Make sure to insert two credits by pressing your SERVICE key! Have fun!
You're all done! From the service menu select GAMEMODE and the game should load ready to be played. Make sure to insert two credits by pressing your SERVICE key. Have fun!
Have any other errors?
-Check out the Common Problems/Tips section to resolve any issues not seen in this guide to greater depth.
+Check out the Troubleshooting section.
- July 11, 2024
+ October 31, 2024
diff --git a/games/iidx14/problems/index.html b/games/iidx14/troubleshooting/index.html
similarity index 97%
rename from games/iidx14/problems/index.html
rename to games/iidx14/troubleshooting/index.html
index 5dbdf9f0..553d1ecd 100644
--- a/games/iidx14/problems/index.html
+++ b/games/iidx14/troubleshooting/index.html
@@ -20,11 +20,11 @@
-
+
- Common Problems/Tips - two-torial.xyz
+ Troubleshooting - two-torial.xyz
@@ -111,7 +111,7 @@
- Common Problems/Tips
+ Troubleshooting
@@ -890,7 +890,7 @@
- Common Problems/Tips
+ Troubleshooting
@@ -901,7 +901,7 @@
- Common Problems/Tips
+ Troubleshooting
@@ -4848,7 +4848,7 @@

My Game Is Running Crazy Fast!
-The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check this section of the guide again.
+The most common reason for this is the game is running over its required 59.95hz, the game is hardcoded to run at 59.95hz and this cannot be changed. To solve this, check this section of the guide again.
I'm getting "NETWORK WARNING" instead of "NETWORK OK"
@@ -4863,13 +4863,24 @@
My background videos aren't working!
You need to install a codec.
-Inside the Bemanitools Supplement archive, navigate to \iidx.zip\iidx\misc\ where you'll find CLVSD.ax.
-Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
-Open up the command prompt as administrator. Now type regsvr32 "<location of the file>\CLVSD.ax" into the command prompt.
-As an example, it could look like this: regsvr32 "D:\BEMANI\IIDX\CLVSD.ax" A prompt should appear telling you that it has been installed successfully.
-This applies for all styles that require this codec.
+
+-
+
Open bemanitools-supplement-v1.6.zip and navigate to \iidx.zip\iidx\misc\ where CLVSD.ax is located.
+
+-
+
Extract CLVSD.ax inside a folder that you know won't be moved or renamed.
+
+-
+
Open the command prompt as administrator. Now type regsvr32 "<location of the file>\CLVSD.ax" into the command prompt.
+
+
+As an example, it could look like this: regsvr32 "D:\BEMANI\IIDX\CLVSD.ax"
+A prompt should appear telling you that it has been installed successfully.
+This applies for all styles that require this codec, not just GOLD.
If an error occurs, you didn't run the command prompt as administrator or you messed up the location of the file.
-You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
+
+
+You can not move or delete CLVSD.ax at all, otherwise it will revert the changes and you have to install it again.
My game crashes immediately!
@@ -4905,7 +4916,7 @@ This applies for all styles that require this codec.
- June 6, 2024
+ October 31, 2024
diff --git a/games/iidx24/problems/index.html b/games/iidx24/problems/index.html
index 3515849b..37726833 100644
--- a/games/iidx24/problems/index.html
+++ b/games/iidx24/problems/index.html
@@ -20,7 +20,7 @@
-
+
@@ -875,11 +875,11 @@
-
-
+
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