super-mario-maker/get_buffer_queue.go
2021-08-22 18:43:25 -04:00

35 lines
993 B
Go

package main
import (
nex "github.com/PretendoNetwork/nex-go"
nexproto "github.com/PretendoNetwork/nex-protocols-go"
)
func getBufferQueue(err error, client *nex.Client, callID uint32, bufferQueueParam *nexproto.BufferQueueParam) {
rmcResponseStream := nex.NewStreamOut(nexServer)
// TODO complete this
rmcResponseStream.WriteUInt32LE(0x00000000) // pBufferQueue List length 0
rmcResponseBody := rmcResponseStream.Bytes()
rmcResponse := nex.NewRMCResponse(nexproto.DataStoreSMMProtocolID, callID)
rmcResponse.SetSuccess(nexproto.DataStoreSMMMethodGetBufferQueue, rmcResponseBody)
rmcResponseBytes := rmcResponse.Bytes()
responsePacket, _ := nex.NewPacketV1(client, nil)
responsePacket.SetVersion(1)
responsePacket.SetSource(0xA1)
responsePacket.SetDestination(0xAF)
responsePacket.SetType(nex.DataPacket)
responsePacket.SetPayload(rmcResponseBytes)
responsePacket.AddFlag(nex.FlagNeedsAck)
responsePacket.AddFlag(nex.FlagReliable)
nexServer.Send(responsePacket)
}