mirror of
https://github.com/PretendoNetwork/super-mario-maker.git
synced 2026-08-02 00:15:36 -05:00
91 lines
3.1 KiB
Go
91 lines
3.1 KiB
Go
package main
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
nex "github.com/PretendoNetwork/nex-go"
|
|
nexproto "github.com/PretendoNetwork/nex-protocols-go"
|
|
)
|
|
|
|
var MAX_COURSE_UPLOADS uint32 = 0x64 // Nintendo has this set to 100, but we can change it if we want
|
|
|
|
func getApplicationConfig(err error, client *nex.Client, callID uint32, applicationID uint32) {
|
|
|
|
config := make([]uint32, 0)
|
|
|
|
switch applicationID {
|
|
case 0: // Unknown?
|
|
config = getApplicationConfig_Unknown0(client, callID, applicationID)
|
|
case 1: // PIDs?
|
|
config = getApplicationConfig_PID(client, callID, applicationID)
|
|
case 2: // Unknown?
|
|
config = getApplicationConfig_Unknown2(client, callID, applicationID)
|
|
case 10: // Unknown?
|
|
config = getApplicationConfig_Unknown10(client, callID, applicationID)
|
|
default:
|
|
fmt.Printf("[Warning] DataStoreSMMProtocol::GetApplicationConfig Unsupported applicationID: %v\n", applicationID)
|
|
}
|
|
|
|
rmcResponseStream := nex.NewStreamOut(nexServer)
|
|
|
|
rmcResponseStream.WriteListUInt32LE(config)
|
|
|
|
rmcResponseBody := rmcResponseStream.Bytes()
|
|
|
|
rmcResponse := nex.NewRMCResponse(nexproto.DataStoreSMMProtocolID, callID)
|
|
rmcResponse.SetSuccess(nexproto.DataStoreSMMMethodGetApplicationConfig, rmcResponseBody)
|
|
|
|
rmcResponseBytes := rmcResponse.Bytes()
|
|
|
|
responsePacket, _ := nex.NewPacketV1(client, nil)
|
|
|
|
responsePacket.SetVersion(1)
|
|
responsePacket.SetSource(0xA1)
|
|
responsePacket.SetDestination(0xAF)
|
|
responsePacket.SetType(nex.DataPacket)
|
|
responsePacket.SetPayload(rmcResponseBytes)
|
|
|
|
responsePacket.AddFlag(nex.FlagNeedsAck)
|
|
responsePacket.AddFlag(nex.FlagReliable)
|
|
|
|
nexServer.Send(responsePacket)
|
|
}
|
|
|
|
func getApplicationConfig_Unknown0(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
|
|
// I have no idea what this is
|
|
// Just replaying data sent from the real server
|
|
return []uint32{
|
|
0x01000000, 0x32000000, 0x96000000, 0x2c010000, 0xf4010000,
|
|
0x20030000, 0x14050000, 0xd0070000, 0xb80b0000, 0x88130000,
|
|
MAX_COURSE_UPLOADS, 0x14000000, 0x1e000000, 0x28000000, 0x32000000,
|
|
0x3c000000, 0x46000000, 0x50000000, 0x5a000000, 0x64000000,
|
|
0x23000000, 0x4b000000, 0x23000000, 0x4b000000, 0x32000000,
|
|
0x00000000, 0x03000000, 0x03000000, 0x64000000, 0x06000000,
|
|
0x01000000, 0x60000000, 0x05000000, 0x60000000, 0x00000000,
|
|
0xe4070000, 0x01000000, 0x01000000, 0x0c000000, 0x00000000,
|
|
}
|
|
}
|
|
|
|
func getApplicationConfig_PID(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
|
|
// This looks like user PIDs?
|
|
// Sending an empty list here crashes the game
|
|
return []uint32{
|
|
0x02000000, 0x70cc8269, 0x50cc8269,
|
|
0x38cc8269, 0xdbd08269, 0xa9d08269,
|
|
0x89d08269, 0x59c48269, 0x36c48269,
|
|
}
|
|
}
|
|
|
|
func getApplicationConfig_Unknown2(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
|
|
// I have no idea what this is
|
|
// Just replaying data sent from the real server
|
|
return []uint32{0xdf070000, 0x0c000000, 0x16000000, 0x05000000, 0x00000000}
|
|
}
|
|
|
|
func getApplicationConfig_Unknown10(client *nex.Client, callID uint32, applicationID uint32) []uint32 {
|
|
// I have no idea what this is
|
|
// Just replaying data sent from the real server
|
|
// Only seen on the 3DS
|
|
return []uint32{35, 75, 96, 40, 5, 6}
|
|
}
|