Files
sprites/data/lib/tsconfig.json
Christopher Monsanto 0bbbc36053 Name sprites by name, and delete the id table
src/ named 48442 sprites by a packed number, s<num*32 + formeNum> for
species and i<num> for items, so s193-b-s.gif is Shiny Charizard-Mega-X's
back sprite and there was no way to know that without looking it up in
data/species.json. The table was the only thing making the tree
navigable, and it existed only because the filenames were opaque.

Put the name in the filename and the table has no job left, so this does
both. A name is encoded rather than spelled: a run of non-alphanumerics
becomes _ when it separates words and vanishes otherwise, decomposing
first so accents are dropped on purpose rather than by accident of how
the source spelled them. Recording where the words divide is what lets
smogon read a name as ho-oh and PS read it as hooh off the same file,
with nothing looking anything up. Formes ride in -o, which keeps the
boundary the two readings differ across and groups a forme's sprites
together under ls.

s/i/x stay, so a directory can hold species and items with rules
matching them apart, and so xatu isn't mistaken for an escape. The x
escape's only other job was telling parseFilename not to resolve a name,
which nothing does now.

Where PS's own formeOrder gives one name to several of the games' forme
slots, nothing tells them apart, so the lowest slot keeps the bare name
and the rest carry -c: 16 files, all in previews/gen9.

The three jobs the table had left, each somewhere narrower now: published
names come off the filename; the 12 items that ship under a second name
are a literal in data/lib; base-forme sheet slots moved to
ps-pokemon.dexnums.mjs last commit. Nothing validates a filename any
more, which get() used to do by throwing; tools/spritedata/names.ts
prints what should exist so a directory can be checked against it.

The smogon and ps deploys materialize byte for byte identically. assets
moves five forumsprites keys, because toSmogonAlias was missing a /g and
so dashed only the first space: deep-seascale, deep-seatooth,
gold-bottlecap, prz-cureberry and psn-cureberry gain their missing
dashes, and the sprite bytes behind them are unchanged. That bug cannot
survive the encoding, which cannot tell which boundary came first. The
smogdex sheet relaid out, since spritesmith packs in glob order; its
2117 css class names are identical.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MQicnpaee6kQXGG7uVExLS
2026-08-23 00:30:23 -04:00

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JSON

{
"extends": "../../tsconfig-base"
}