# [Splatoon2.ink](https://splatoon2.ink) Splatoon2.ink shows the current and upcoming map schedules for Splatoon 2. This site was built with [Vue.js](https://vuejs.org/) and [Bulma](http://bulma.io/). All data comes from the SplatNet 2 API. More information about Nintendo's API can be found [here](https://github.com/ZekeSnider/NintendoSwitchRESTAPI). **Note:** The Splatnet updater script requires Node.js v8 or later. ## Getting Started Clone this repo: ```shell git clone git@github.com:misenhower/splatoon2.ink.git ``` Next, copy `.env.example` to `.env` and update its values. ```shell cp .env.example .env ``` You can retrieve your `iksm_session` ID value (`NINTENDO_SESSION_ID` inside `.env`) using [Fiddler](http://www.telerik.com/fiddler) or a similar tool. See [here](https://github.com/frozenpandaman/splatnet2statink#setup-instructions) for further instructions. I recommend using [Yarn](https://yarnpkg.com/en/) to manage JS dependencies. ```shell yarn install # Install dependencies yarn splatnet # Retrieve updates from Splatnet and the Salmon Run calendar yarn serve # Start the webpack dev server ``` Data retrieved from Splatnet is stored in the `public/data` directory. By default, the dev server will run on port 8080. When running `yarn serve` you can access the site by going to http://localhost:8080. ## Production Build minified assets for production: ```shell yarn build ``` Retrieve updates from Splatnet every hour via [node-cron](https://github.com/kelektiv/node-cron): ```shell yarn cron ``` ## Docker I use a Docker container on my production server to build production assets and retrieve data from Splatnet. ```shell sudo docker-compose run --rm app yarn build # Build production assets sudo docker-compose up -d app # Start periodic updates ```