The Scheduler's hourly alarm now runs two jobs in order, updaters then
posters, matching the container; a failure in either schedules the
retry. POST /post runs the posters by hand and wake?job=posters through
the alarm. The posters read process.env, which Workers populate from the
bindings: SITE_URL and CLOUDFLARE_ACCOUNT_ID are vars, the Browser
Rendering token and the social credentials are secrets. Without social
credentials the posters only render and save the public images, which is
the shadow mode until cutover.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
One skill image is no longer served by SplatNet's CDN. The updater's
image step falls back to a bundled copy: under Node, cdn.node.js reads
the PNG from the repo; in the Worker, cdn.worker.js imports it as bytes
through a wrangler "Data" module rule. A "#cdn-images" import condition
in package.json selects the right one, so the PNG in src/common/cdn stays
the only artifact and nothing is generated or copied by hand.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
workers/updater runs src/app/updater, the same code npm run splatnet runs
locally, against the Worker's R2 bindings through BucketStorage. The
Scheduler Durable Object from the proof of concept owns when the run
happens: an alarm at :00:10 that re-arms itself, with retries after a
failed run; the only cron trigger is a minute-30 watchdog that re-arms a
lost alarm. Operator endpoints (/run, /wake, /arm, /status) are behind a
bearer token. Handlers and the Durable Object are wrapped with
@sentry/cloudflare so the updaters' @sentry/core reports are delivered
when SENTRY_DSN is set.
updateAll() now returns a per-updater result (name, ok, duration, error)
that both the local runner and the Worker can report on, and the SplatNet
client reads its user agent lazily since Workers populate process.env
from the bindings.
Deployed in shadow mode against the dev bucket: a full run of all eight
updaters on Cloudflare matched production's data semantically within the
same hour, and steady-state runs take about seven seconds.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>