splatoon/nex/register_common_secure_server_protocols.go
Ash Logan ef521aea15 feat: Save pia connection reports to database
I would have liked to save the gathering info too but I couldn't work out how to extract that from MatchmakingManager
you can kinda reverse-engineer it from the tracking logs anyway
2024-12-06 16:04:52 +11:00

114 lines
5.2 KiB
Go

package nex
import (
"github.com/PretendoNetwork/nex-go/v2"
"github.com/PretendoNetwork/nex-go/v2/types"
commonmatchmaking "github.com/PretendoNetwork/nex-protocols-common-go/v2/match-making"
commonmatchmakingext "github.com/PretendoNetwork/nex-protocols-common-go/v2/match-making-ext"
commonmatchmakeextension "github.com/PretendoNetwork/nex-protocols-common-go/v2/matchmake-extension"
commonnattraversal "github.com/PretendoNetwork/nex-protocols-common-go/v2/nat-traversal"
commonranking "github.com/PretendoNetwork/nex-protocols-common-go/v2/ranking"
commonsecure "github.com/PretendoNetwork/nex-protocols-common-go/v2/secure-connection"
matchmaking "github.com/PretendoNetwork/nex-protocols-go/v2/match-making"
matchmakingext "github.com/PretendoNetwork/nex-protocols-go/v2/match-making-ext"
match_making_types "github.com/PretendoNetwork/nex-protocols-go/v2/match-making/types"
matchmakeextension "github.com/PretendoNetwork/nex-protocols-go/v2/matchmake-extension"
nattraversal "github.com/PretendoNetwork/nex-protocols-go/v2/nat-traversal"
ranking "github.com/PretendoNetwork/nex-protocols-go/v2/ranking/splatoon"
secure "github.com/PretendoNetwork/nex-protocols-go/v2/secure-connection"
"github.com/PretendoNetwork/splatoon/globals"
)
// that's right boys it's a FACTORY METHOD IN GO LET'S GOOOO
func fCreateReportDBRecord() func(*types.PID, *types.PrimitiveU32, *types.QBuffer) error {
createReportStmt, err := globals.Postgres.Prepare(`INSERT INTO reports (ts, report_id, report) VALUES (NOW(), $1, $2)`)
if err != nil {
globals.Logger.Error(err.Error())
}
return func(pid *types.PID, id *types.PrimitiveU32, report *types.QBuffer) error {
if createReportStmt == nil {
return nil // Just drop the report in case of DB error - no need to freak out the client with a reported err
}
_, err := createReportStmt.Exec(id.Value, report.Value)
return err // consider not reporting this error to the client
}
}
func stubGetPlayingSession(err error, packet nex.PacketInterface, callID uint32, _ *types.List[*types.PID]) (*nex.RMCMessage, *nex.Error) {
if err != nil {
globals.Logger.Error(err.Error())
return nil, nex.NewError(nex.ResultCodes.Core.InvalidArgument, "change_error")
}
connection := packet.Sender().(*nex.PRUDPConnection)
endpoint := connection.Endpoint().(*nex.PRUDPEndPoint)
lstPlayingSession := types.NewList[*match_making_types.PlayingSession]()
rmcResponseStream := nex.NewByteStreamOut(endpoint.LibraryVersions(), endpoint.ByteStreamSettings())
lstPlayingSession.WriteTo(rmcResponseStream)
rmcResponseBody := rmcResponseStream.Bytes()
rmcResponse := nex.NewRMCSuccess(endpoint, rmcResponseBody)
rmcResponse.ProtocolID = matchmakeextension.ProtocolID
rmcResponse.MethodID = matchmakeextension.MethodGetSimplePlayingSession
rmcResponse.CallID = callID
return rmcResponse, nil
}
func cleanupMatchmakeSessionSearchCriteriasHandler(searchCriterias *types.List[*match_making_types.MatchmakeSessionSearchCriteria]) {
for _, searchCriteria := range searchCriterias.Slice() {
_ = searchCriteria.Attribs.SetIndex(4, types.NewString(""))
}
}
func onAfterAutoMatchmakeWithParamPostpone(_ nex.PacketInterface, _ *match_making_types.AutoMatchmakeParam) {
globals.MatchmakingManager.Mutex.Lock()
_, err := globals.MatchmakingManager.Database.Exec(`UPDATE matchmaking.matchmake_sessions SET open_participation=true WHERE game_mode=12`)
if err != nil {
globals.Logger.Error(err.Error())
}
globals.MatchmakingManager.Mutex.Unlock()
}
func registerCommonSecureServerProtocols() {
secureProtocol := secure.NewProtocol()
globals.SecureEndpoint.RegisterServiceProtocol(secureProtocol)
commonSecureProtocol := commonsecure.NewCommonProtocol(secureProtocol)
commonSecureProtocol.CreateReportDBRecord = fCreateReportDBRecord()
natTraversalProtocol := nattraversal.NewProtocol()
globals.SecureEndpoint.RegisterServiceProtocol(natTraversalProtocol)
commonnattraversal.NewCommonProtocol(natTraversalProtocol)
matchMakingProtocol := matchmaking.NewProtocol()
globals.SecureEndpoint.RegisterServiceProtocol(matchMakingProtocol)
commonMatchMakingProtocol := commonmatchmaking.NewCommonProtocol(matchMakingProtocol)
commonMatchMakingProtocol.SetManager(globals.MatchmakingManager)
matchMakingExtProtocol := matchmakingext.NewProtocol()
globals.SecureEndpoint.RegisterServiceProtocol(matchMakingExtProtocol)
commonMatchMakingExtProtocol := commonmatchmakingext.NewCommonProtocol(matchMakingExtProtocol)
commonMatchMakingExtProtocol.SetManager(globals.MatchmakingManager)
matchmakeExtensionProtocol := matchmakeextension.NewProtocol()
globals.SecureEndpoint.RegisterServiceProtocol(matchmakeExtensionProtocol)
commonMatchmakeExtensionProtocol := commonmatchmakeextension.NewCommonProtocol(matchmakeExtensionProtocol)
matchmakeExtensionProtocol.SetHandlerGetPlayingSession(stubGetPlayingSession)
commonMatchmakeExtensionProtocol.CleanupMatchmakeSessionSearchCriterias = cleanupMatchmakeSessionSearchCriteriasHandler
commonMatchmakeExtensionProtocol.OnAfterAutoMatchmakeWithParamPostpone = onAfterAutoMatchmakeWithParamPostpone
commonMatchmakeExtensionProtocol.SetManager(globals.MatchmakingManager)
rankingProtocol := ranking.NewProtocol(globals.SecureEndpoint)
globals.SecureEndpoint.RegisterServiceProtocol(rankingProtocol)
commonranking.NewCommonProtocol(rankingProtocol)
}