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Finally got around to finishing the Splatfest implementation. The method was completely stubbed out so I added the handler to actually save competition ranking scores to the database. Basically what I did: - Created the handler that reads the CompetitionRankingUploadScoreParam from the packet and extracts festival_id, score, team_id, team_score, is_first_upload - Added the competition_ranking_scores table to store the results - Wired it up in the protocol registration Splatfest should now actually work instead of just silently dropping all the score data. Haven't tested it on actual Wii U yet but the server compiles and the handler logic looks solid. |
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| .. | ||
| authentication.go | ||
| register_common_authentication_server_protocols.go | ||
| register_common_secure_server_protocols.go | ||
| secure.go | ||