mirror of
https://github.com/PretendoNetwork/splatoon.git
synced 2026-08-03 00:20:10 -05:00
Pretendo Splatoon server implementation
Finally got around to finishing the Splatfest implementation. The method was completely stubbed out so I added the handler to actually save competition ranking scores to the database. Basically what I did: - Created the handler that reads the CompetitionRankingUploadScoreParam from the packet and extracts festival_id, score, team_id, team_score, is_first_upload - Added the competition_ranking_scores table to store the results - Wired it up in the protocol registration Splatfest should now actually work instead of just silently dropping all the score data. Haven't tested it on actual Wii U yet but the server compiles and the handler logic looks solid. |
||
|---|---|---|
| .github/workflows | ||
| globals | ||
| nex | ||
| .gitignore | ||
| .gitmodules | ||
| competition_ranking_scores.sql | ||
| Dockerfile | ||
| go.mod | ||
| go.sum | ||
| init.go | ||
| LICENSE | ||
| main.go | ||
| Makefile | ||