std(secure): standardize variable names

This commit is contained in:
Andrea Toska 2024-09-30 16:54:03 +02:00
parent 008344e2dc
commit b2414b699c

View File

@ -19,7 +19,7 @@ import (
commonranking "github.com/PretendoNetwork/nex-protocols-common-go/v2/ranking"
matchmaking "github.com/PretendoNetwork/nex-protocols-go/v2/match-making"
matchmakingext "github.com/PretendoNetwork/nex-protocols-go/v2/match-making-ext"
matchmakingtypes "github.com/PretendoNetwork/nex-protocols-go/v2/match-making/types"
match_making_types "github.com/PretendoNetwork/nex-protocols-go/v2/match-making/types"
matchmakeextension "github.com/PretendoNetwork/nex-protocols-go/v2/matchmake-extension"
ranking "github.com/PretendoNetwork/nex-protocols-go/v2/ranking/splatoon"
)
@ -37,7 +37,7 @@ func stubGetPlayingSession(err error, packet nex.PacketInterface, callID uint32,
connection := packet.Sender().(*nex.PRUDPConnection)
endpoint := connection.Endpoint().(*nex.PRUDPEndPoint)
lstPlayingSession := types.NewList[*matchmakingtypes.PlayingSession]()
lstPlayingSession := types.NewList[*match_making_types.PlayingSession]()
// * There are no sessions, I tell you!
//for _, playingSession := range playingSessions {
@ -95,7 +95,7 @@ func cleanupMatchmakeSessionSearchCriteriasHandler(searchCriterias *types.List[*
}
func gameSpecificMatchmakeSessionSearchCriteriaChecksHandler(searchCriteria *matchmakingtypes.MatchmakeSessionSearchCriteria, matchmakeSession *matchmakingtypes.MatchmakeSession) bool {
func gameSpecificMatchmakeSessionSearchCriteriaChecksHandler(searchCriteria *match_making_types.MatchmakeSessionSearchCriteria, matchmakeSession *match_making_types.MatchmakeSession) bool {
original := matchmakeSession.Attributes.Slice()
search := searchCriteria.Attribs.Slice()
if len(original) != len(search) {
@ -118,7 +118,7 @@ func gameSpecificMatchmakeSessionSearchCriteriaChecksHandler(searchCriteria *mat
return true
}
func onAfterAutoMatchmakeWithParamPostpone(_ nex.PacketInterface, _ *matchmakingtypes.AutoMatchmakeParam) {
func onAfterAutoMatchmakeWithParamPostpone(_ nex.PacketInterface, _ *match_making_types.AutoMatchmakeParam) {
// * This is ugly but I can't work out a better way to do this
// * Set Splatfest rooms to open participation
// for _, session := range common_globals.Sessions {