From bf088f6669163c7feb6a0c4c77331f243119711b Mon Sep 17 00:00:00 2001 From: Nobuo Squidimatsu Date: Tue, 17 Nov 2015 23:28:37 -0800 Subject: [PATCH] New sound effects --- game.c | 18 +++++----- sound/sounds.ftm | Bin 1577 -> 970 bytes sounds.s | 92 +++++++++++++++++++++-------------------------- 3 files changed, 49 insertions(+), 61 deletions(-) diff --git a/game.c b/game.c index 7cd4fb6..2f055a8 100644 --- a/game.c +++ b/game.c @@ -59,9 +59,9 @@ extern const unsigned char music_music_data[]; /* Sound effects */ #define SFX_START 0 -#define SFX_ITEM 1 +#define SFX_SPLAT 1 #define SFX_RESPAWN1 2 -#define SFX_RESPAWN2 3 +#define SFX_DEATH 3 /* Music */ #define MUSIC_LEVEL 0 @@ -561,13 +561,13 @@ void show_title(void) { /* Splat splat splat */ WAIT_WITH_SKIP(20); - sfx_play(SFX_ITEM,0); + sfx_play(SFX_SPLAT,0); pal_bg(palTitleB); WAIT_WITH_SKIP(20); - sfx_play(SFX_ITEM,0); + sfx_play(SFX_SPLAT,0); pal_bg(palTitleC); WAIT_WITH_SKIP(20); - sfx_play(SFX_ITEM,0); + sfx_play(SFX_SPLAT,0); pal_bg(palTitle); WAIT_WITH_SKIP(20); music_play(MUSIC_TITLE); @@ -970,7 +970,7 @@ void player_move(unsigned char id,unsigned char dir) { player_cnt[id]=TILE_SIZE<xXFYp6Q+CYgUwpJ+bHp+t$!~n+lBmRINsxxQ12tN7Z zlGB}?ojp6}wDij9V=*u9pT_gEboTH%8Rx!89uMMlD66pzbjnq2MTwlmA`aG!L*@Hf z?`BP)J9q2EKjEt+?k0nuv>+D@-HUgL4GS<#5;wyHG~YFK5r=VRAc4vQA<<7-0M4m)iNlXz{_b zJ@k7e$C`Eu1oPA12O>h~Aj$X}$;&sCd0Z69AhYI#g3rxDWDlI|_|j^t1JoLl@x2NJ z*i)tspl#c+nugUhttJG}{B5f_u$m*QIYxbMm@s3D}96`$ULHEkYPI zD8kW*Grv#+P?iB(7Sx*+!z=VI%&x)J<#lL{4f1v%18(;uY}1$%0EI+uP<6rc0o0lA zR#Xj_X@}^;q_kBroBoj;Uv}Fx;%uSS0bc~JjY6%~0~hXdS5v9qZr(}HhH;u-n~#Ns IFeJ&k-&42KeQAc@HXt1LP(?m z2byoH`MVut?8ENDKhm$uVpi6dA5SG;X{Hz3^=2DRw(V)yv=?93-_Kq|@zS>^i3+%a zCdevL8LOr~UX)ei#e;upQYs^%{`g`m|Mi3JZO_lzRr&t7td7dq@l5LvHFqmberb$( zQ1V>&qu;J~ENnE1z_cHlhnhB6Wd7yivS^yJuHxaWQ?>QXKhN_{CzCXcCkZFWQZ6PH z=BB7A8L*Z^OPpw}@Z}pVUc`SFuJ*RVC_3m}T^*>4M13hQt!|2EU zF#3@WqaUK3AEKQfqB dA5QVZ>7^gD<