spicetools/overlay/windows/screen_resize.cpp
2022-12-16 23:18:35 +09:00

82 lines
2.9 KiB
C++

#include <games/io.h>
#include "screen_resize.h"
#include "cfg/screen_resize.h"
#include "misc/eamuse.h"
#include "util/logging.h"
namespace overlay::windows {
ScreenResize::ScreenResize(SpiceOverlay *overlay) : Window(overlay) {
this->title = "Screen Resize";
this->flags = ImGuiWindowFlags_AlwaysAutoResize;
this->init_pos = ImVec2(
ImGui::GetIO().DisplaySize.x / 2 - this->init_size.x / 2,
ImGui::GetIO().DisplaySize.y / 2 - this->init_size.y / 2);
this->toggle_button = games::OverlayButtons::ToggleScreenResize;
this->toggle_screen_resize = games::OverlayButtons::ScreenResize;
}
ScreenResize::~ScreenResize() {
}
void ScreenResize::build_content() {
// enable checkbox
ImGui::Checkbox("Enable Screen Resize", &cfg::SCREENRESIZE->enable_screen_resize);
if (cfg::SCREENRESIZE->enable_screen_resize) {
// general settings
ImGui::Checkbox("Enable Linear Filter", &cfg::SCREENRESIZE->enable_linear_filter);
ImGui::InputInt("X Offset", &cfg::SCREENRESIZE->offset_x);
ImGui::InputInt("Y Offset", &cfg::SCREENRESIZE->offset_y);
// aspect ratio
ImGui::Checkbox("Keep Aspect Ratio", &cfg::SCREENRESIZE->keep_aspect_ratio);
if (cfg::SCREENRESIZE->keep_aspect_ratio) {
if (ImGui::SliderFloat("Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f)) {
cfg::SCREENRESIZE->scale_y = cfg::SCREENRESIZE->scale_x;
}
} else {
ImGui::SliderFloat("Width Scale", &cfg::SCREENRESIZE->scale_x, 0.65f, 2.0f);
ImGui::SliderFloat("Height Scale", &cfg::SCREENRESIZE->scale_y, 0.65f, 2.0f);
}
// reset button
if (ImGui::Button("Reset")) {
cfg::SCREENRESIZE->offset_x = 0;
cfg::SCREENRESIZE->offset_y = 0;
cfg::SCREENRESIZE->scale_x = 1;
cfg::SCREENRESIZE->scale_y = 1;
}
}
// load button
ImGui::SameLine();
if (ImGui::Button("Load")) {
cfg::SCREENRESIZE->config_load();
}
// save button
ImGui::SameLine();
if (ImGui::Button("Save")) {
cfg::SCREENRESIZE->config_save();
}
}
void ScreenResize::update() {
Window::update();
if (this->toggle_screen_resize != ~0u) {
auto overlay_buttons = games::get_buttons_overlay(eamuse_get_game());
bool toggle_screen_resize_new = overlay_buttons
&& this->overlay->hotkeys_triggered()
&& GameAPI::Buttons::getState(RI_MGR, overlay_buttons->at(this->toggle_screen_resize));
if (toggle_screen_resize_new && !this->toggle_screen_resize_state) {
cfg::SCREENRESIZE->enable_screen_resize = !cfg::SCREENRESIZE->enable_screen_resize;
}
this->toggle_screen_resize_state = toggle_screen_resize_new;
}
}
}