spicetools/launcher/richpresence.cpp
2022-12-16 23:18:35 +09:00

152 lines
4.7 KiB
C++

#include "richpresence.h"
#include <external/robin_hood.h>
#include "external/discord-rpc/include/discord_rpc.h"
#include "util/logging.h"
#include "misc/eamuse.h"
namespace richpresence {
namespace discord {
// application IDs
static robin_hood::unordered_map<std::string, std::string> APP_IDS = {
{"Sound Voltex", "609803246617231377"},
{"Beatmania IIDX", "609870727654539266"},
{"Jubeat", "609870833032364035"},
{"Dance Evolution", "609870916259938314"},
{"Beatstream", "609871030609248256"},
{"Metal Gear", "609871105213071449"},
{"Reflec Beat", "609871162570178560"},
{"Pop'n Music", "609871244782862387"},
{"Steel Chronicle", "609871515974107136"},
{"Road Fighters 3D", "609871634295291914"},
{"Museca", "609871785323790336"},
{"Bishi Bashi Channel", "609874994989760522"},
{"GitaDora", "609875077416091734"},
{"Dance Dance Revolution", "609875139890380800"},
{"Nostalgia", "609875303711375475"},
{"Quiz Magic Academy", "609875394610462720"},
{"FutureTomTom", "609875462436421652"},
{"Mahjong Fight Club", "609875523665002497"},
{"HELLO! Pop'n Music", "609875610474381322"},
{"LovePlus", "609875666279858199"},
};
// state
std::string APPID_OVERRIDE = "";
bool INITIALIZED = false;
void ready(const DiscordUser *request) {
log_warning("richpresence:discord", "ready");
}
void disconnected(int errorCode, const char *message) {
log_warning("richpresence:discord", "disconnected");
}
void errored(int errorCode, const char *message) {
log_warning("richpresence:discord", "error {}: {}", errorCode, message);
}
void joinGame(const char *joinSecret) {
log_warning("richpresence:discord", "joinGame");
}
void spectateGame(const char *spectateSecret) {
log_warning("richpresence:discord", "spectateGame");
}
void joinRequest(const DiscordUser *request) {
log_warning("richpresence:discord", "joinRequest");
}
// handler object
static DiscordEventHandlers handlers {
.ready = discord::ready,
.disconnected = discord::disconnected,
.errored = discord::errored,
.joinGame = discord::joinGame,
.spectateGame = discord::spectateGame,
.joinRequest = discord::joinRequest
};
void update() {
// check state
if (!INITIALIZED)
return;
// update presence
DiscordRichPresence presence {};
Discord_UpdatePresence(&presence);
}
void init() {
// check state
if (INITIALIZED) {
return;
}
// get id
std::string id = "";
if (!APPID_OVERRIDE.empty()) {
log_info("richpresence:discord", "using custom APPID: {}", APPID_OVERRIDE);
id = APPID_OVERRIDE;
} else {
auto game_model = eamuse_get_game();
if (game_model.empty()) {
log_warning("richpresence:discord", "could not get game model");
return;
}
id = APP_IDS[game_model];
if (id.empty()) {
log_warning("richpresence:discord", "did not find app ID for {}", game_model);
return;
}
}
// initialize discord
Discord_Initialize(id.c_str(), &discord::handlers, 0, nullptr);
// mark as initialized
INITIALIZED = true;
log_info("richpresence:discord", "initialized");
// update once so the presence is displayed
update();
}
void shutdown() {
Discord_ClearPresence();
Discord_Shutdown();
}
}
// state
static bool INITIALIZED = false;
void init() {
if (INITIALIZED)
return;
log_info("richpresence", "initializing");
INITIALIZED = true;
discord::init();
}
void update(const char *state) {
if (!INITIALIZED)
return;
discord::update();
}
void shutdown() {
if (!INITIALIZED)
return;
log_info("richpresence", "shutdown");
discord::shutdown();
INITIALIZED = false;
}
}