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1392 lines
44 KiB
C++
1392 lines
44 KiB
C++
#include "options.h"
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#include "external/tinyxml2/tinyxml2.h"
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#include "util/utils.h"
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#include "util/fileutils.h"
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/*
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* Option Definitions
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* Be aware that the order must be the same as in the enum launcher::Options!
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*/
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static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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{
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.title = "Game Executable",
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.name = "exec",
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.desc = "Path to the game DLL file",
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.type = OptionType::Text,
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.setting_name = "*.dll",
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},
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{
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.title = "Open Configurator",
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.name = "cfg",
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.desc = "Open configuration window",
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.type = OptionType::Bool,
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.hidden = true,
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},
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{
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.title = "Open KFControl",
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.name = "kfcontrol",
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.desc = "Open configuration window",
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.type = OptionType::Bool,
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.hidden = true,
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},
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{
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.title = "EA Emulation",
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.name = "ea",
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.desc = "Enables the integrated EA server",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Service URL",
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.name = "url",
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.desc = "Sets a custom service URL override",
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.type = OptionType::Text,
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.category = "Common",
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},
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{
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.title = "PCBID",
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.name = "p",
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.desc = "Sets a custom PCBID override",
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.type = OptionType::Text,
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.category = "Common",
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.sensitive = true,
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},
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{
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.title = "Player 1 Card",
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.name = "card0",
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.desc = "Set a card number for reader 1. Overrides the selected card file.",
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.type = OptionType::Text,
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.category = "Common",
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.sensitive = true,
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},
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{
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.title = "Player 2 Card",
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.name = "card1",
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.desc = "Set a card number for reader 2. Overrides the selected card file.",
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.type = OptionType::Text,
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.category = "Common",
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.sensitive = true,
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},
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{
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.title = "Windowed Mode",
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.name = "w",
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.desc = "Enables windowed mode",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Inject Hook",
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.name = "k",
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.desc = "Injects a hook by using LoadLibrary on the specified file before running the main game code",
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.type = OptionType::Text,
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.category = "Common",
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},
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{
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.title = "Execute Script",
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.name = "script",
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.desc = "Executes a script (.lua) at the given path on game boot",
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.type = OptionType::Text,
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.category = "Common",
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},
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{
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.title = "Capture Cursor",
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.name = "c",
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.desc = "Captures the cursor in the game window",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Show Cursor",
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.name = "s",
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.desc = "Shows the cursor in the game window, useful for games with touch support",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Display Adapter",
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.name = "monitor",
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.desc = "Sets the display that the game will be opened in, for multiple monitors",
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.type = OptionType::Integer,
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.category = "Common",
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},
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{
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.title = "Graphics Force Refresh Rate",
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.name = "graphics-force-refresh",
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.desc = "Force the refresh rate for the primary graphics window",
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.type = OptionType::Integer,
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.category = "Miscellaneous",
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},
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{
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.title = "Graphics Force Single Adapter",
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.name = "graphics-force-single-adapter",
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.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems",
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.type = OptionType::Bool,
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.category = "Miscellaneous",
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},
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{
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.title = "DirectX 9 on 12",
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.name = "9on12",
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.desc = "Use D3D9On12 wrapper library, requires Windows 10 Insider Preview 18956 or later",
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.type = OptionType::Bool,
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.category = "Miscellaneous",
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},
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{
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.title = "Disable Win/Media/Special Keys",
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.name = "nolegacy",
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.desc = "Disables legacy key activation in-game",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Discord Rich Presence",
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.name = "richpresence",
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.desc = "Enables Discord Rich Presence support",
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.type = OptionType::Bool,
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.category = "Common",
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},
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{
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.title = "Smart EA",
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.name = "smartea",
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.desc = "Automatically enables -ea when server is offline",
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.type = OptionType::Bool,
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.category = "Network",
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},
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{
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.title = "EA Maintenance",
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.name = "eamaint",
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.desc = "Enables EA Maintenance, 1 for on, 0 for off",
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.type = OptionType::Enum,
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.category = "Network",
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.elements = {{"0", "Off"}, {"1", "On"}},
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},
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{
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.title = "Adapter Network",
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.name = "network",
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.desc = "Force the use of an adapter with the specified network",
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.type = OptionType::Text,
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.category = "Network",
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},
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{
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.title = "Adapter Subnet",
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.name = "subnet",
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.desc = "Force the use of an adapter with the specified subnet",
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.type = OptionType::Text,
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.category = "Network",
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},
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{
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.title = "Disable Network Fixes",
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.name = "netfixdisable",
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.desc = "Force disables network fixes",
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.type = OptionType::Bool,
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.category = "Network",
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},
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{
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.title = "HTTP/1.1",
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.name = "http11",
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.desc = "Sets EA3 http11 value",
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.type = OptionType::Enum,
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.category = "Network",
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.elements = {{"0", "Off"}, {"1", "On"}},
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},
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{
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.title = "Disable SSL Protocol",
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.name = "ssldisable",
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.desc = "Prevents the SSL protocol from being registered",
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.type = OptionType::Bool,
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.category = "Network",
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},
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{
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.title = "URL Slash",
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.name = "urlslash",
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.desc = "Sets EA3 urlslash value",
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.type = OptionType::Enum,
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.category = "Network",
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.elements = {{"0", "Off"}, {"1", "On"}},
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},
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{
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.title = "SOFTID",
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.name = "r",
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.desc = "Set custom SOFTID override",
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.type = OptionType::Text,
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.category = "Network",
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.sensitive = true,
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},
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{
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.title = "Enable VR",
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.name = "vr",
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.desc = "Enable VR support",
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.type = OptionType::Bool,
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.category = "VR",
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},
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{
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.title = "Load IIDX Module",
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.name = "iidx",
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.desc = "Manually enable Beatmania IIDX module",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX Camera Order Flip",
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.name = "iidxflipcams",
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.desc = "Flip the camera order",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX Disable Cameras",
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.name = "iidxdisablecams",
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.desc = "Disables cameras",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX Sound Output Device",
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.name = "iidxsounddevice",
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.desc = "SOUND_OUTPUT_DEVICE environment variable override",
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.type = OptionType::Text,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX ASIO Driver",
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.name = "iidxasio",
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.desc = "ASIO driver name to use",
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.type = OptionType::Text,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX BIO2 Firmware",
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.name = "iidxbio2fw",
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.desc = "Enables BIO2 firmware updates",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "IIDX TDJ Mode",
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.name = "iidxtdj",
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.desc = "Enables TDJ cabinet mode",
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.type = OptionType::Bool,
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.game_name = "Beatmania IIDX",
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.category = "Game Options",
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},
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{
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.title = "Load Sound Voltex Module",
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.name = "sdvx",
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.desc = "Manually enable Sound Voltex Module",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Force 720p",
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.name = "sdvx720",
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.desc = "Force Sound Voltex 720p display mode",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer Emulation",
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.name = "printer",
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.desc = "Enable Sound Voltex printer emulation",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer Output Path",
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.name = "printerpath",
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.desc = "Path to folder where images will be stored",
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.type = OptionType::Text,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer Output Clear",
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.name = "printerclear",
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.desc = "Clean up saved images in the output directory on startup",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer Output Overwrite",
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.name = "printeroverwrite",
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.desc = "Always overwrite the same file in output directory",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer Output Format",
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.name = "printerformat",
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.desc = "Path to folder where images will be stored",
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.type = OptionType::Text,
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.setting_name = "(png/bmp/tga/jpg)",
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Printer JPG Quality",
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.name = "printerjpgquality",
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.desc = "Quality setting in percent if JPG format is used",
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.type = OptionType::Integer,
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.setting_name = "(0-100)",
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Disable Cameras",
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.name = "sdvxdisablecams",
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.desc = "Disables cameras",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "SDVX Native Touch Handling",
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.name = "sdvxnativetouch",
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.desc = "Disables touch hooks and lets the game access a touch screen directly. "
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"Requires a touch screen to be connected as a secondary monitor.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "Load DDR Module",
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.name = "ddr",
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.desc = "Manually enable Dance Dance Revolution module",
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.type = OptionType::Bool,
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.game_name = "Dance Dance Revolution",
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.category = "Game Options",
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},
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{
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.title = "DDR 4:3 Mode",
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.name = "ddrsd/o",
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.desc = "Enable DDR 4:3 (SD) mode",
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.type = OptionType::Bool,
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.game_name = "Dance Dance Revolution",
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.category = "Game Options",
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},
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{
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.title = "Load Pop'n Music Module",
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.name = "pnm",
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.desc = "Manually enable Pop'n Music module",
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.type = OptionType::Bool,
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.game_name = "Pop'n Music",
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.category = "Game Options",
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},
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{
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.title = "Pop'n Music Force HD Mode",
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.name = "pnmhd",
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.desc = "Force enable Pop'n Music HD mode",
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.type = OptionType::Bool,
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.game_name = "Pop'n Music",
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.category = "Game Options",
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},
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{
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.title = "Pop'n Music Force SD Mode",
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.name = "pnmsd",
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.desc = "Force enable Pop'n Music SD mode",
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.type = OptionType::Bool,
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.game_name = "Pop'n Music",
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.category = "Game Options",
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},
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{
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.title = "Load HELLO! Pop'n Music Module",
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.name = "hpm",
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.desc = "Manually enable HELLO! Pop'n Music module",
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.type = OptionType::Bool,
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.game_name = "HELLO! Pop'n Music",
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.category = "Game Options",
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},
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{
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.title = "Load GitaDora Module",
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.name = "gd",
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.desc = "Manually enable GitaDora module",
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.type = OptionType::Bool,
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.game_name = "GitaDora",
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.category = "Game Options",
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},
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{
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.title = "GitaDora Two Channel Audio",
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.name = "2ch",
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.desc = "Manually enable GitaDora module",
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.type = OptionType::Bool,
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.game_name = "GitaDora",
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.category = "Game Options",
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},
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{
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.title = "GitaDora Cabinet Type",
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.name = "gdcabtype",
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.desc = "Manually enable GitaDora module",
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.type = OptionType::Enum,
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.game_name = "GitaDora",
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.category = "Game Options",
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.elements = {{"0", ""}, {"1", ""}, {"2", ""}, {"3", ""}},
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},
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{
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.title = "Load Jubeat Module",
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.name = "jb",
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.desc = "Manually enable Jubeat module",
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.type = OptionType::Bool,
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.game_name = "Jubeat",
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.category = "Game Options",
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},
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{
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.title = "Load Reflec Beat Module",
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.name = "rb",
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.desc = "Manually enable Reflec Beat module",
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.type = OptionType::Bool,
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.game_name = "Reflec Beat",
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.category = "Game Options",
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},
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{
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.title = "Load Tenkaichi Shogikai Module",
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.name = "shogikai",
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.desc = "Manually enable Tenkaichi Shogikai module",
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.type = OptionType::Bool,
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.game_name = "Tenkaichi Shogikai",
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.category = "Game Options",
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},
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{
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.title = "Load Beatstream Module",
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.name = "bs",
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.desc = "Manually enable Beatstream module",
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.type = OptionType::Bool,
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.game_name = "Beatstream",
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.category = "Game Options",
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},
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{
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.title = "Load Nostalgia Module",
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.name = "nostalgia",
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.desc = "Manually enable Nostalgia module",
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.type = OptionType::Bool,
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.game_name = "Nostalgia",
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.category = "Game Options",
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},
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{
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.title = "Load Dance Evolution Module",
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.name = "dea",
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.desc = "Manually enable Dance Evolution module",
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.type = OptionType::Bool,
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.game_name = "Dance Evolution",
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.category = "Game Options",
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},
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{
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.title = "Load FutureTomTom Module",
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.name = "ftt",
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.desc = "Manually enable FutureTomTom module",
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.type = OptionType::Bool,
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.game_name = "FutureTomTom",
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.category = "Game Options",
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},
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{
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.title = "Load BBC Module",
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.name = "bbc",
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.desc = "Manually enable Bishi Bashi Channel module",
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.type = OptionType::Bool,
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.game_name = "Bishi Bashi Channel",
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.category = "Game Options",
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},
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{
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.title = "Load Metal Gear Arcade Module",
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.name = "mga",
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.desc = "Manually enable Metal Gear Arcade module",
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.type = OptionType::Bool,
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.game_name = "Metal Gear",
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.category = "Game Options",
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},
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{
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.title = "Load Quiz Magic Academy Module",
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.name = "qma",
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.desc = "Manually enable Quiz Magic Academy module",
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.type = OptionType::Bool,
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.game_name = "Quiz Magic Academy",
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.category = "Game Options",
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},
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{
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.title = "Load Road Fighters 3D Module",
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.name = "rf3d",
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.desc = "Manually enable Road Fighters 3D module",
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.type = OptionType::Bool,
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.game_name = "Road Fighters 3D",
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.category = "Game Options",
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},
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{
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.title = "Load Steel Chronicle Module",
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.name = "sc",
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.desc = "Manually enable Steel Chronicle module",
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.type = OptionType::Bool,
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.game_name = "Steel Chronicle",
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.category = "Game Options",
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},
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{
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.title = "Load Mahjong Fight Club Module",
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.name = "mfc",
|
|
.desc = "Manually enable Mahjong Fight Club module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Mahjong Fight Club",
|
|
.category = "Game Options",
|
|
},
|
|
{
|
|
.title = "Load Scotto Module",
|
|
.name = "scotto",
|
|
.desc = "Manually enable Scotto module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Scotto",
|
|
.category = "Game Options",
|
|
},
|
|
{
|
|
.title = "Load Dance Rush Module",
|
|
.name = "dr",
|
|
.desc = "Manually enable Dance Rush module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "DANCERUSH",
|
|
.category = "Game Options",
|
|
},
|
|
{
|
|
.title = "Load Winning Eleven Module",
|
|
.name = "we",
|
|
.desc = "Manually enable Winning Eleven module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Winning Eleven",
|
|
.category = "Game Options",
|
|
},
|
|
{
|
|
.title = "Load Otoca D'or Module",
|
|
.name = "otoca",
|
|
.desc = "Manually enable Otoca D'or module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Otoca D'or",
|
|
.category = "Game Options",
|
|
},
|
|
{
|
|
.title = "Load LovePlus Module",
|
|
.name = "loveplus",
|
|
.desc = "manually enable LovePlus module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "LovePlus",
|
|
},
|
|
{
|
|
.title = "Load Charge Machine Module",
|
|
.name = "pcm",
|
|
.desc = "manually enable Charge Machine module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Charge Machine",
|
|
},
|
|
{
|
|
.title = "Load Ongaku Paradise Module",
|
|
.name = "onpara",
|
|
.desc = "manually enable Ongaku Paradise module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Ongaku Paradise",
|
|
},
|
|
{
|
|
.title = "Load Busou Shinki Module",
|
|
.name = "busou",
|
|
.desc = "manually enable Busou Shinki module",
|
|
.type = OptionType::Bool,
|
|
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
|
|
},
|
|
{
|
|
.title = "Modules Folder Path",
|
|
.name = "modules",
|
|
.desc = "Sets a custom path to the modules folder",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Screenshot Folder Path",
|
|
.name = "screenshotpath",
|
|
.desc = "Sets a custom path to the screenshots folder",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Configuration Path",
|
|
.name = "cfgpath",
|
|
.desc = "Sets a custom path for config.xml",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Intel SDE Folder Path",
|
|
.name = "sde",
|
|
.desc = "Path to Intel SDE kit path for automatic attaching",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Path to ea3-config.xml",
|
|
.name = "e",
|
|
.desc = "Sets a custom path to ea3-config.xml",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Path to app-config.xml",
|
|
.name = "a",
|
|
.desc = "Sets a custom path to app-config.xml",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Path to avs-config.xml",
|
|
.name = "v",
|
|
.desc = "Sets a custom path to avs-config.xml",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Path to bootstrap.xml",
|
|
.name = "b",
|
|
.desc = "Sets a custom path to bootstrap.xml",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "Path to log.txt",
|
|
.name = "y",
|
|
.desc = "Sets a custom path to log.txt",
|
|
.type = OptionType::Text,
|
|
.category = "Paths",
|
|
},
|
|
{
|
|
.title = "API TCP Port",
|
|
.name = "api",
|
|
.desc = "Port the API should be listening on",
|
|
.type = OptionType::Integer,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "API Password",
|
|
.name = "apipass",
|
|
.desc = "Set the custom user password needed to use the API",
|
|
.type = OptionType::Text,
|
|
.category = "SpiceCompanion and API",
|
|
.sensitive = true,
|
|
},
|
|
{
|
|
.title = "API Verbose Logging",
|
|
.name = "apilogging",
|
|
.desc = "verbose logging of API activity",
|
|
.type = OptionType::Bool,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "API Serial Port",
|
|
.name = "apiserial",
|
|
.desc = "Serial port the API should be listening on",
|
|
.type = OptionType::Text,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "API Serial Baud",
|
|
.name = "apiserialbaud",
|
|
.desc = "Baud rate for the serial port",
|
|
.type = OptionType::Integer,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "API Pretty",
|
|
.name = "apipretty",
|
|
.desc = "Slower, but pretty API output",
|
|
.type = OptionType::Bool,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "API Debug Mode",
|
|
.name = "apidebug",
|
|
.desc = "Enables API debugging mode",
|
|
.type = OptionType::Bool,
|
|
.category = "SpiceCompanion and API",
|
|
},
|
|
{
|
|
.title = "Enable All IO Modules",
|
|
.name = "io",
|
|
.desc = "Manually enable ALL IO emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable ACIO Module",
|
|
.name = "acio",
|
|
.desc = "Manually enable ACIO emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable ICCA Module",
|
|
.name = "icca",
|
|
.desc = "Manually enable ICCA emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable DEVICE Module",
|
|
.name = "device",
|
|
.desc = "Manually enable DEVICE emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable EXTDEV Module",
|
|
.name = "extdev",
|
|
.desc = "Manually enable EXTDEV emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable SCIUNIT Module",
|
|
.name = "sciunit",
|
|
.desc = "Manually enable SCIUNIT emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Enable device passthrough",
|
|
.name = "devicehookdisable",
|
|
.desc = "Disable I/O and serial device hooks",
|
|
.type = OptionType::Bool,
|
|
.category = "I/O Modules",
|
|
},
|
|
{
|
|
.title = "Force WinTouch",
|
|
.name = "wintouch",
|
|
.desc = "Forces the use of the WinTouch API over RawInput",
|
|
.type = OptionType::Bool,
|
|
.category = "Touch Parameters",
|
|
},
|
|
{
|
|
.title = "Force Touch Emulation",
|
|
.name = "touchemuforce",
|
|
.desc = "Force touch emulation",
|
|
.type = OptionType::Bool,
|
|
.category = "Touch Parameters",
|
|
},
|
|
{
|
|
.title = "Invert Touch Coordinates",
|
|
.name = "touchinvert",
|
|
.desc = "Inverts raw touch positions",
|
|
.type = OptionType::Bool,
|
|
.category = "Touch Parameters",
|
|
},
|
|
{
|
|
.title = "Disable Touch Card Insert",
|
|
.name = "touchnocard",
|
|
.desc = "Disables touch overlay card insert button",
|
|
.type = OptionType::Bool,
|
|
.category = "Touch Parameters",
|
|
},
|
|
{
|
|
.title = "ICCA Reader Port",
|
|
.name = "reader",
|
|
.desc = "Connects to and uses a ICCA on a given COM port",
|
|
.type = OptionType::Text,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "ICCA Reader Port (with toggle)",
|
|
.name = "togglereader",
|
|
.desc = "Connects to and uses a ICCA on a given COM port, and enabled NumLock toggling between P1/P2",
|
|
.type = OptionType::Text,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "CardIO HID Reader Support",
|
|
.name = "cardio",
|
|
.desc = "Enables detection and support of cardio HID readers",
|
|
.type = OptionType::Bool,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "CardIO HID Reader Order Flip",
|
|
.name = "cardioflip",
|
|
.desc = "Flips the order of detection for P1/P2",
|
|
.type = OptionType::Bool,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "HID SmartCard",
|
|
.name = "scard",
|
|
.desc = "Detects and uses HID smart card readers for card input",
|
|
.type = OptionType::Bool,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "HID SmartCard Order Flip",
|
|
.name = "scardflip",
|
|
.desc = "Flips the order of detection for P1/P2",
|
|
.type = OptionType::Bool,
|
|
},
|
|
{
|
|
.title = "HID SmartCard Order Toggle",
|
|
.name = "scardtoggle",
|
|
.desc = "Toggles reader between P1/P2 using the NumLock key state",
|
|
.type = OptionType::Bool,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "SextetStream Port",
|
|
.name = "sextet",
|
|
.desc = "Use a SextetStream device on a given COM port",
|
|
.type = OptionType::Text,
|
|
.category = "Card Readers",
|
|
},
|
|
{
|
|
.title = "Enable BemaniTools 5 API",
|
|
.name = "bt5api",
|
|
.desc = "Enables partial BemaniTools 5 API compatibility layer",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Realtime Process Priority",
|
|
.name = "realtime",
|
|
.desc = "Sets the process priority to realtime, can help with odd lag spikes",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Heap Size",
|
|
.name = "h",
|
|
.desc = "Custom heap size in bytes",
|
|
.type = OptionType::Integer,
|
|
.category = "Miscellaneous",
|
|
},
|
|
// TODO: remove this and create an ignore list
|
|
{
|
|
.title = "(REMOVED) Disable G-Sync Detection",
|
|
.name = "keepgsync",
|
|
.desc = "Broken feature that was not implemented correctly",
|
|
.type = OptionType::Bool,
|
|
.hidden = true,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Disable Overlay",
|
|
.name = "overlaydisable",
|
|
.desc = "Disables the in-game overlay",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Disable Audio Hooks",
|
|
.name = "audiohookdisable",
|
|
.desc = "Disables audio device initialization hooks",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Audio Backend",
|
|
.name = "audiobackend",
|
|
.desc = "Selects the audio backend to use",
|
|
.type = OptionType::Enum,
|
|
.category = "Miscellaneous",
|
|
.elements = {{"asio", "ASIO"}, {"waveout", "waveOut"}},
|
|
},
|
|
{
|
|
.title = "ASIO Driver ID",
|
|
.name = "asiodriverid",
|
|
.desc = "Selects the ASIO driver id to use",
|
|
.type = OptionType::Integer,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "WASAPI Dummy Context",
|
|
.name = "audiodummy",
|
|
.desc = "Uses a dummy `IAudioClient` context to maintain full audio control",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Delay by 5 Seconds",
|
|
.name = "sleep",
|
|
.desc = "Waits five seconds before starting the game",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Load Stubs",
|
|
.name = "stubs",
|
|
.desc = "Enables loading kbt/kld stub files",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Adjust Display Orientation",
|
|
.name = "adjustorientation",
|
|
.desc = "Automatically adjust the orientation of your display in portrait games",
|
|
.type = OptionType::Bool,
|
|
.category = "Miscellaneous",
|
|
},
|
|
{
|
|
.title = "Log Level",
|
|
.name = "loglevel",
|
|
.desc = "Set the level of detail that gets written to the log",
|
|
.type = OptionType::Enum,
|
|
.category = "Miscellaneous",
|
|
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
|
|
},
|
|
{
|
|
.title = "EA Automap",
|
|
.name = "automap",
|
|
.desc = "Enable automap in patch configuration",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "EA Netdump",
|
|
.name = "netdump",
|
|
.desc = "Enable automap in network dumping configuration",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Discord RPC AppID Override",
|
|
.name = "discordappid",
|
|
.desc = "Set the discord RPC AppID override",
|
|
.type = OptionType::Text,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Blocking Logger",
|
|
.name = "logblock",
|
|
.desc = "Slower but safer logging used for debugging",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Debug CreateFile",
|
|
.name = "createfiledebug",
|
|
.desc = "Outputs CreateFile debug prints",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Verbose Graphics Logging",
|
|
.name = "graphicsverbose",
|
|
.desc = "Enable the verbose logging of graphics hook code",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Verbose AVS Logging",
|
|
.name = "avsverbose",
|
|
.desc = "Enable the verbose logging of AVS filesystem functions",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Disable Colored Output",
|
|
.name = "nocolor",
|
|
.desc = "Disable terminal colors for log outputs to console",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Disable ACP Hook",
|
|
.name = "acphookdisable",
|
|
.desc = "Force disable advanced code pages hooks for encoding",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Disable Signal Handling",
|
|
.name = "signaldisable",
|
|
.desc = "Force disable signal handling",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Disable Debug Hooks",
|
|
.name = "dbghookdisable",
|
|
.desc = "Disable hooks for debug functions (e.g. OutputDebugString)",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Disable AVS VFS Drive Mount Redirection",
|
|
.name = "avs-redirect-disable",
|
|
.desc = "Disable D:/E:/F: AVS VFS mount redirection",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
{
|
|
.title = "Output PEB",
|
|
.name = "pebprint",
|
|
.desc = "Prints PEB on startup to console",
|
|
.type = OptionType::Bool,
|
|
.category = "Development",
|
|
},
|
|
};
|
|
|
|
const std::vector<OptionDefinition> &launcher::get_option_definitions() {
|
|
return OPTION_DEFINITIONS;
|
|
}
|
|
|
|
std::unique_ptr<std::vector<Option>> launcher::parse_options(int argc, char *argv[]) {
|
|
|
|
// generate options
|
|
auto &definitions = get_option_definitions();
|
|
auto options = std::make_unique<std::vector<Option>>();
|
|
|
|
options->reserve(definitions.size());
|
|
|
|
for (auto &definition : definitions) {
|
|
|
|
// create aliases
|
|
std::vector<std::string> aliases;
|
|
strsplit(definition.name, aliases, '/');
|
|
|
|
// create option
|
|
auto &option = options->emplace_back(definition, "");
|
|
|
|
// check if enabled
|
|
for (int i = 1; i < argc; i++) {
|
|
|
|
// ignore leading '-' characters
|
|
auto argument = argv[i];
|
|
while (argument[0] == '-') {
|
|
argument++;
|
|
}
|
|
|
|
// check aliases
|
|
for (const auto &alias : aliases) {
|
|
if (_stricmp(alias.c_str(), argument) == 0) {
|
|
switch (definition.type) {
|
|
case OptionType::Bool: {
|
|
option.value_add("/ENABLED");
|
|
break;
|
|
}
|
|
case OptionType::Integer: {
|
|
if (++i >= argc) {
|
|
log_fatal("options", "missing parameter for -{}", alias);
|
|
} else {
|
|
// validate it is an integer
|
|
char *p;
|
|
strtol(argv[i], &p, 10);
|
|
if (*p) {
|
|
log_fatal("options", "parameter for -{} is not a number: {}", alias, argv[i]);
|
|
} else {
|
|
option.value_add(argv[i]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OptionType::Enum:
|
|
case OptionType::Text: {
|
|
if (++i >= argc) {
|
|
log_fatal("options", "missing parameter for -{}", alias);
|
|
} else {
|
|
option.value_add(argv[i]);
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
log_warning("options", "unknown option type: {} (-{})", definition.type, alias);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// positional arguments
|
|
std::vector<std::string> positional;
|
|
for (int i = 1; i < argc; i++) {
|
|
|
|
// check if enabled
|
|
bool found = false;
|
|
for (auto &definition : definitions) {
|
|
|
|
// create aliases
|
|
std::vector<std::string> aliases;
|
|
strsplit(definition.name, aliases, '/');
|
|
|
|
// ignore leading '-' characters
|
|
auto argument = argv[i];
|
|
while (argument[0] == '-') {
|
|
argument++;
|
|
}
|
|
|
|
// check aliases
|
|
for (const auto &alias : aliases) {
|
|
if (_stricmp(alias.c_str(), argument) == 0) {
|
|
found = true;
|
|
switch (definition.type) {
|
|
case OptionType::Bool:
|
|
break;
|
|
case OptionType::Integer:
|
|
case OptionType::Text:
|
|
case OptionType::Enum:
|
|
i++;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// early quit
|
|
if (found) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// positional argument
|
|
if (!found && *argv[i] != '-') {
|
|
positional.emplace_back(argv[i]);
|
|
}
|
|
}
|
|
|
|
// game executable
|
|
if (!positional.empty()) {
|
|
options->at(launcher::Options::GameExecutable).value = positional[0];
|
|
}
|
|
|
|
// return vector
|
|
return options;
|
|
}
|
|
|
|
std::vector<Option> launcher::merge_options(
|
|
const std::vector<Option> &options,
|
|
const std::vector<Option> &overrides)
|
|
{
|
|
std::vector<Option> merged;
|
|
|
|
for (const auto &option : options) {
|
|
for (const auto &override : overrides) {
|
|
if (option.get_definition().name == override.get_definition().name) {
|
|
if (override.is_active()) {
|
|
if (option.is_active()) {
|
|
auto &new_option = merged.emplace_back(option.get_definition(), "");
|
|
new_option.disabled = true;
|
|
|
|
for (auto &value : option.values()) {
|
|
new_option.value_add(value);
|
|
}
|
|
for (auto &value : override.values()) {
|
|
new_option.value_add(value);
|
|
}
|
|
} else {
|
|
auto &new_option = merged.emplace_back(override.get_definition(), "");
|
|
new_option.disabled = true;
|
|
|
|
for (auto &value : override.values()) {
|
|
new_option.value_add(value);
|
|
}
|
|
}
|
|
} else {
|
|
merged.push_back(option);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return merged;
|
|
}
|
|
|
|
std::string launcher::detect_bootstrap_release_code() {
|
|
std::string bootstrap_path = "prop/bootstrap.xml";
|
|
|
|
// load XML
|
|
tinyxml2::XMLDocument bootstrap;
|
|
if (bootstrap.LoadFile(bootstrap_path.c_str()) != tinyxml2::XML_SUCCESS) {
|
|
log_warning("options", "unable to parse {}", bootstrap_path);
|
|
return "";
|
|
}
|
|
|
|
// find release_code
|
|
auto node_root = bootstrap.LastChild();
|
|
if (node_root) {
|
|
auto node_release_code = node_root->FirstChildElement("release_code");
|
|
if (node_release_code) {
|
|
return node_release_code->GetText();
|
|
}
|
|
}
|
|
|
|
// failure
|
|
log_warning("options", "no release_code found in {}", bootstrap_path);
|
|
return "";
|
|
}
|
|
|
|
static launcher::GameVersion detect_gameversion_ident() {
|
|
|
|
// detect ea3-ident path
|
|
std::string ident_path;
|
|
if (fileutils::file_exists("prop/ea3-ident.xml")) {
|
|
ident_path = "prop/ea3-ident.xml";
|
|
}
|
|
if (ident_path.empty()) {
|
|
log_warning("options", "unable to detect ea3-ident.xml file");
|
|
return launcher::GameVersion();
|
|
}
|
|
|
|
// load XML
|
|
tinyxml2::XMLDocument ea3_ident;
|
|
if (ea3_ident.LoadFile(ident_path.c_str()) != tinyxml2::XML_SUCCESS) {
|
|
log_warning("options", "unable to parse {}", ident_path);
|
|
return launcher::GameVersion();
|
|
}
|
|
|
|
// find model string
|
|
auto node_root = ea3_ident.LastChild();
|
|
if (node_root) {
|
|
auto node_soft = node_root->FirstChildElement("soft");
|
|
if (node_soft) {
|
|
launcher::GameVersion version;
|
|
bool error = true;
|
|
auto node_model = node_soft->FirstChildElement("model");
|
|
if (node_model) {
|
|
version.model = node_model->GetText();
|
|
error = false;
|
|
}
|
|
auto node_dest = node_soft->FirstChildElement("dest");
|
|
if (node_dest) {
|
|
version.dest = node_dest->GetText();
|
|
}
|
|
auto node_spec = node_soft->FirstChildElement("spec");
|
|
if (node_spec) {
|
|
version.spec = node_spec->GetText();
|
|
}
|
|
auto node_rev = node_soft->FirstChildElement("rev");
|
|
if (node_rev) {
|
|
version.rev = node_rev->GetText();
|
|
}
|
|
auto node_ext = node_soft->FirstChildElement("ext");
|
|
if (node_ext) {
|
|
version.ext = node_ext->GetText();
|
|
auto bootstrap_ext = launcher::detect_bootstrap_release_code();
|
|
if (version.ext.size() != 10 && bootstrap_ext.size() == 10) {
|
|
version.ext = bootstrap_ext;
|
|
} else if (bootstrap_ext.size() == 10) {
|
|
int ext_cur = 0;
|
|
int ext_new = 0;
|
|
try {
|
|
ext_cur = std::stoi(version.ext);
|
|
try {
|
|
ext_new = std::stoi(bootstrap_ext);
|
|
if (ext_new > ext_cur) {
|
|
version.ext = bootstrap_ext;
|
|
}
|
|
} catch (const std::exception &ex) {
|
|
log_warning("options", "unable to parse soft/ext: {}", bootstrap_ext);
|
|
}
|
|
} catch (const std::exception &ex) {
|
|
log_warning("options", "unable to parse soft/ext: {}", version.ext);
|
|
version.ext = bootstrap_ext;
|
|
}
|
|
}
|
|
}
|
|
if (!error) {
|
|
log_info("options", "using model {}:{}:{}:{}:{} from {}",
|
|
version.model, version.dest, version.spec, version.rev, version.ext,
|
|
ident_path);
|
|
return version;
|
|
}
|
|
}
|
|
}
|
|
|
|
// error
|
|
log_warning("options", "unable to find /ea3_conf/soft/model in {}", ident_path);
|
|
return launcher::GameVersion();
|
|
}
|
|
|
|
launcher::GameVersion launcher::detect_gameversion(const std::string &ea3_user) {
|
|
|
|
// detect ea3-config path
|
|
std::string ea3_path;
|
|
if (!ea3_user.empty()) {
|
|
ea3_path = ea3_user;
|
|
} else if (fileutils::file_exists("prop/ea3-config.xml")) {
|
|
ea3_path = "prop/ea3-config.xml";
|
|
} else if (fileutils::file_exists("prop/ea3-cfg.xml")) {
|
|
ea3_path = "prop/ea3-cfg.xml";
|
|
} else if (fileutils::file_exists("prop/eamuse-config.xml")) {
|
|
ea3_path = "prop/eamuse-config.xml";
|
|
}
|
|
if (ea3_path.empty()) {
|
|
log_warning("options", "unable to detect EA3 configuration file");
|
|
return detect_gameversion_ident();
|
|
}
|
|
|
|
// load XML
|
|
tinyxml2::XMLDocument ea3_config;
|
|
if (ea3_config.LoadFile(ea3_path.c_str()) != tinyxml2::XML_SUCCESS) {
|
|
log_warning("options", "unable to parse {}", ea3_path);
|
|
return detect_gameversion_ident();
|
|
}
|
|
|
|
// find model string
|
|
auto node_root = ea3_config.LastChild();
|
|
if (node_root) {
|
|
auto node_soft = node_root->FirstChildElement("soft");
|
|
if (node_soft) {
|
|
GameVersion version;
|
|
bool error = true;
|
|
auto node_model = node_soft->FirstChildElement("model");
|
|
if (node_model) {
|
|
version.model = node_model->GetText();
|
|
error = false;
|
|
}
|
|
auto node_dest = node_soft->FirstChildElement("dest");
|
|
if (node_dest) {
|
|
version.dest = node_dest->GetText();
|
|
}
|
|
auto node_spec = node_soft->FirstChildElement("spec");
|
|
if (node_spec) {
|
|
version.spec = node_spec->GetText();
|
|
}
|
|
auto node_rev = node_soft->FirstChildElement("rev");
|
|
if (node_rev) {
|
|
version.rev = node_rev->GetText();
|
|
}
|
|
auto node_ext = node_soft->FirstChildElement("ext");
|
|
if (node_ext) {
|
|
version.ext = node_ext->GetText();
|
|
auto bootstrap_ext = launcher::detect_bootstrap_release_code();
|
|
if (version.ext.size() != 10 && bootstrap_ext.size() == 10) {
|
|
version.ext = bootstrap_ext;
|
|
} else if (bootstrap_ext.size() == 10) {
|
|
int ext_cur = 0;
|
|
int ext_new = 0;
|
|
try {
|
|
ext_cur = std::stoi(version.ext);
|
|
try {
|
|
ext_new = std::stoi(bootstrap_ext);
|
|
if (ext_new > ext_cur) {
|
|
version.ext = bootstrap_ext;
|
|
}
|
|
} catch (const std::exception &ex) {
|
|
log_warning("options", "unable to parse soft/ext: {}", bootstrap_ext);
|
|
}
|
|
} catch (const std::exception &ex) {
|
|
log_warning("options", "unable to parse soft/ext: {}", version.ext);
|
|
version.ext = bootstrap_ext;
|
|
}
|
|
}
|
|
}
|
|
if (!error) {
|
|
log_info("options", "using model {}:{}:{}:{}:{} from {}",
|
|
version.model, version.dest, version.spec, version.rev, version.ext,
|
|
ea3_path);
|
|
return version;
|
|
}
|
|
}
|
|
}
|
|
|
|
// error
|
|
log_warning("options", "unable to find /ea3/soft/model in {}", ea3_path);
|
|
return detect_gameversion_ident();
|
|
}
|