spicetools/launcher/options.cpp

1392 lines
44 KiB
C++

#include "options.h"
#include "external/tinyxml2/tinyxml2.h"
#include "util/utils.h"
#include "util/fileutils.h"
/*
* Option Definitions
* Be aware that the order must be the same as in the enum launcher::Options!
*/
static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Game Executable",
.name = "exec",
.desc = "Path to the game DLL file",
.type = OptionType::Text,
.setting_name = "*.dll",
},
{
.title = "Open Configurator",
.name = "cfg",
.desc = "Open configuration window",
.type = OptionType::Bool,
.hidden = true,
},
{
.title = "Open KFControl",
.name = "kfcontrol",
.desc = "Open configuration window",
.type = OptionType::Bool,
.hidden = true,
},
{
.title = "EA Emulation",
.name = "ea",
.desc = "Enables the integrated EA server",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Service URL",
.name = "url",
.desc = "Sets a custom service URL override",
.type = OptionType::Text,
.category = "Common",
},
{
.title = "PCBID",
.name = "p",
.desc = "Sets a custom PCBID override",
.type = OptionType::Text,
.category = "Common",
.sensitive = true,
},
{
.title = "Player 1 Card",
.name = "card0",
.desc = "Set a card number for reader 1. Overrides the selected card file.",
.type = OptionType::Text,
.category = "Common",
.sensitive = true,
},
{
.title = "Player 2 Card",
.name = "card1",
.desc = "Set a card number for reader 2. Overrides the selected card file.",
.type = OptionType::Text,
.category = "Common",
.sensitive = true,
},
{
.title = "Windowed Mode",
.name = "w",
.desc = "Enables windowed mode",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Inject Hook",
.name = "k",
.desc = "Injects a hook by using LoadLibrary on the specified file before running the main game code",
.type = OptionType::Text,
.category = "Common",
},
{
.title = "Execute Script",
.name = "script",
.desc = "Executes a script (.lua) at the given path on game boot",
.type = OptionType::Text,
.category = "Common",
},
{
.title = "Capture Cursor",
.name = "c",
.desc = "Captures the cursor in the game window",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Show Cursor",
.name = "s",
.desc = "Shows the cursor in the game window, useful for games with touch support",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Display Adapter",
.name = "monitor",
.desc = "Sets the display that the game will be opened in, for multiple monitors",
.type = OptionType::Integer,
.category = "Common",
},
{
.title = "Graphics Force Refresh Rate",
.name = "graphics-force-refresh",
.desc = "Force the refresh rate for the primary graphics window",
.type = OptionType::Integer,
.category = "Miscellaneous",
},
{
.title = "Graphics Force Single Adapter",
.name = "graphics-force-single-adapter",
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "DirectX 9 on 12",
.name = "9on12",
.desc = "Use D3D9On12 wrapper library, requires Windows 10 Insider Preview 18956 or later",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Disable Win/Media/Special Keys",
.name = "nolegacy",
.desc = "Disables legacy key activation in-game",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Discord Rich Presence",
.name = "richpresence",
.desc = "Enables Discord Rich Presence support",
.type = OptionType::Bool,
.category = "Common",
},
{
.title = "Smart EA",
.name = "smartea",
.desc = "Automatically enables -ea when server is offline",
.type = OptionType::Bool,
.category = "Network",
},
{
.title = "EA Maintenance",
.name = "eamaint",
.desc = "Enables EA Maintenance, 1 for on, 0 for off",
.type = OptionType::Enum,
.category = "Network",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
.title = "Adapter Network",
.name = "network",
.desc = "Force the use of an adapter with the specified network",
.type = OptionType::Text,
.category = "Network",
},
{
.title = "Adapter Subnet",
.name = "subnet",
.desc = "Force the use of an adapter with the specified subnet",
.type = OptionType::Text,
.category = "Network",
},
{
.title = "Disable Network Fixes",
.name = "netfixdisable",
.desc = "Force disables network fixes",
.type = OptionType::Bool,
.category = "Network",
},
{
.title = "HTTP/1.1",
.name = "http11",
.desc = "Sets EA3 http11 value",
.type = OptionType::Enum,
.category = "Network",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
.title = "Disable SSL Protocol",
.name = "ssldisable",
.desc = "Prevents the SSL protocol from being registered",
.type = OptionType::Bool,
.category = "Network",
},
{
.title = "URL Slash",
.name = "urlslash",
.desc = "Sets EA3 urlslash value",
.type = OptionType::Enum,
.category = "Network",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
.title = "SOFTID",
.name = "r",
.desc = "Set custom SOFTID override",
.type = OptionType::Text,
.category = "Network",
.sensitive = true,
},
{
.title = "Enable VR",
.name = "vr",
.desc = "Enable VR support",
.type = OptionType::Bool,
.category = "VR",
},
{
.title = "Load IIDX Module",
.name = "iidx",
.desc = "Manually enable Beatmania IIDX module",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX Camera Order Flip",
.name = "iidxflipcams",
.desc = "Flip the camera order",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX Disable Cameras",
.name = "iidxdisablecams",
.desc = "Disables cameras",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX Sound Output Device",
.name = "iidxsounddevice",
.desc = "SOUND_OUTPUT_DEVICE environment variable override",
.type = OptionType::Text,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX ASIO Driver",
.name = "iidxasio",
.desc = "ASIO driver name to use",
.type = OptionType::Text,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX BIO2 Firmware",
.name = "iidxbio2fw",
.desc = "Enables BIO2 firmware updates",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "IIDX TDJ Mode",
.name = "iidxtdj",
.desc = "Enables TDJ cabinet mode",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Game Options",
},
{
.title = "Load Sound Voltex Module",
.name = "sdvx",
.desc = "Manually enable Sound Voltex Module",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Force 720p",
.name = "sdvx720",
.desc = "Force Sound Voltex 720p display mode",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer Emulation",
.name = "printer",
.desc = "Enable Sound Voltex printer emulation",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer Output Path",
.name = "printerpath",
.desc = "Path to folder where images will be stored",
.type = OptionType::Text,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer Output Clear",
.name = "printerclear",
.desc = "Clean up saved images in the output directory on startup",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer Output Overwrite",
.name = "printeroverwrite",
.desc = "Always overwrite the same file in output directory",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer Output Format",
.name = "printerformat",
.desc = "Path to folder where images will be stored",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Printer JPG Quality",
.name = "printerjpgquality",
.desc = "Quality setting in percent if JPG format is used",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Disable Cameras",
.name = "sdvxdisablecams",
.desc = "Disables cameras",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "SDVX Native Touch Handling",
.name = "sdvxnativetouch",
.desc = "Disables touch hooks and lets the game access a touch screen directly. "
"Requires a touch screen to be connected as a secondary monitor.",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Game Options",
},
{
.title = "Load DDR Module",
.name = "ddr",
.desc = "Manually enable Dance Dance Revolution module",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
.title = "DDR 4:3 Mode",
.name = "ddrsd/o",
.desc = "Enable DDR 4:3 (SD) mode",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
.title = "Load Pop'n Music Module",
.name = "pnm",
.desc = "Manually enable Pop'n Music module",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
.title = "Pop'n Music Force HD Mode",
.name = "pnmhd",
.desc = "Force enable Pop'n Music HD mode",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
.title = "Pop'n Music Force SD Mode",
.name = "pnmsd",
.desc = "Force enable Pop'n Music SD mode",
.type = OptionType::Bool,
.game_name = "Pop'n Music",
.category = "Game Options",
},
{
.title = "Load HELLO! Pop'n Music Module",
.name = "hpm",
.desc = "Manually enable HELLO! Pop'n Music module",
.type = OptionType::Bool,
.game_name = "HELLO! Pop'n Music",
.category = "Game Options",
},
{
.title = "Load GitaDora Module",
.name = "gd",
.desc = "Manually enable GitaDora module",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",
},
{
.title = "GitaDora Two Channel Audio",
.name = "2ch",
.desc = "Manually enable GitaDora module",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",
},
{
.title = "GitaDora Cabinet Type",
.name = "gdcabtype",
.desc = "Manually enable GitaDora module",
.type = OptionType::Enum,
.game_name = "GitaDora",
.category = "Game Options",
.elements = {{"0", ""}, {"1", ""}, {"2", ""}, {"3", ""}},
},
{
.title = "Load Jubeat Module",
.name = "jb",
.desc = "Manually enable Jubeat module",
.type = OptionType::Bool,
.game_name = "Jubeat",
.category = "Game Options",
},
{
.title = "Load Reflec Beat Module",
.name = "rb",
.desc = "Manually enable Reflec Beat module",
.type = OptionType::Bool,
.game_name = "Reflec Beat",
.category = "Game Options",
},
{
.title = "Load Tenkaichi Shogikai Module",
.name = "shogikai",
.desc = "Manually enable Tenkaichi Shogikai module",
.type = OptionType::Bool,
.game_name = "Tenkaichi Shogikai",
.category = "Game Options",
},
{
.title = "Load Beatstream Module",
.name = "bs",
.desc = "Manually enable Beatstream module",
.type = OptionType::Bool,
.game_name = "Beatstream",
.category = "Game Options",
},
{
.title = "Load Nostalgia Module",
.name = "nostalgia",
.desc = "Manually enable Nostalgia module",
.type = OptionType::Bool,
.game_name = "Nostalgia",
.category = "Game Options",
},
{
.title = "Load Dance Evolution Module",
.name = "dea",
.desc = "Manually enable Dance Evolution module",
.type = OptionType::Bool,
.game_name = "Dance Evolution",
.category = "Game Options",
},
{
.title = "Load FutureTomTom Module",
.name = "ftt",
.desc = "Manually enable FutureTomTom module",
.type = OptionType::Bool,
.game_name = "FutureTomTom",
.category = "Game Options",
},
{
.title = "Load BBC Module",
.name = "bbc",
.desc = "Manually enable Bishi Bashi Channel module",
.type = OptionType::Bool,
.game_name = "Bishi Bashi Channel",
.category = "Game Options",
},
{
.title = "Load Metal Gear Arcade Module",
.name = "mga",
.desc = "Manually enable Metal Gear Arcade module",
.type = OptionType::Bool,
.game_name = "Metal Gear",
.category = "Game Options",
},
{
.title = "Load Quiz Magic Academy Module",
.name = "qma",
.desc = "Manually enable Quiz Magic Academy module",
.type = OptionType::Bool,
.game_name = "Quiz Magic Academy",
.category = "Game Options",
},
{
.title = "Load Road Fighters 3D Module",
.name = "rf3d",
.desc = "Manually enable Road Fighters 3D module",
.type = OptionType::Bool,
.game_name = "Road Fighters 3D",
.category = "Game Options",
},
{
.title = "Load Steel Chronicle Module",
.name = "sc",
.desc = "Manually enable Steel Chronicle module",
.type = OptionType::Bool,
.game_name = "Steel Chronicle",
.category = "Game Options",
},
{
.title = "Load Mahjong Fight Club Module",
.name = "mfc",
.desc = "Manually enable Mahjong Fight Club module",
.type = OptionType::Bool,
.game_name = "Mahjong Fight Club",
.category = "Game Options",
},
{
.title = "Load Scotto Module",
.name = "scotto",
.desc = "Manually enable Scotto module",
.type = OptionType::Bool,
.game_name = "Scotto",
.category = "Game Options",
},
{
.title = "Load Dance Rush Module",
.name = "dr",
.desc = "Manually enable Dance Rush module",
.type = OptionType::Bool,
.game_name = "DANCERUSH",
.category = "Game Options",
},
{
.title = "Load Winning Eleven Module",
.name = "we",
.desc = "Manually enable Winning Eleven module",
.type = OptionType::Bool,
.game_name = "Winning Eleven",
.category = "Game Options",
},
{
.title = "Load Otoca D'or Module",
.name = "otoca",
.desc = "Manually enable Otoca D'or module",
.type = OptionType::Bool,
.game_name = "Otoca D'or",
.category = "Game Options",
},
{
.title = "Load LovePlus Module",
.name = "loveplus",
.desc = "manually enable LovePlus module",
.type = OptionType::Bool,
.game_name = "LovePlus",
},
{
.title = "Load Charge Machine Module",
.name = "pcm",
.desc = "manually enable Charge Machine module",
.type = OptionType::Bool,
.game_name = "Charge Machine",
},
{
.title = "Load Ongaku Paradise Module",
.name = "onpara",
.desc = "manually enable Ongaku Paradise module",
.type = OptionType::Bool,
.game_name = "Ongaku Paradise",
},
{
.title = "Load Busou Shinki Module",
.name = "busou",
.desc = "manually enable Busou Shinki module",
.type = OptionType::Bool,
.game_name = "Busou Shinki: Armored Princess Battle Conductor",
},
{
.title = "Modules Folder Path",
.name = "modules",
.desc = "Sets a custom path to the modules folder",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Screenshot Folder Path",
.name = "screenshotpath",
.desc = "Sets a custom path to the screenshots folder",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Configuration Path",
.name = "cfgpath",
.desc = "Sets a custom path for config.xml",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Intel SDE Folder Path",
.name = "sde",
.desc = "Path to Intel SDE kit path for automatic attaching",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Path to ea3-config.xml",
.name = "e",
.desc = "Sets a custom path to ea3-config.xml",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Path to app-config.xml",
.name = "a",
.desc = "Sets a custom path to app-config.xml",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Path to avs-config.xml",
.name = "v",
.desc = "Sets a custom path to avs-config.xml",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Path to bootstrap.xml",
.name = "b",
.desc = "Sets a custom path to bootstrap.xml",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "Path to log.txt",
.name = "y",
.desc = "Sets a custom path to log.txt",
.type = OptionType::Text,
.category = "Paths",
},
{
.title = "API TCP Port",
.name = "api",
.desc = "Port the API should be listening on",
.type = OptionType::Integer,
.category = "SpiceCompanion and API",
},
{
.title = "API Password",
.name = "apipass",
.desc = "Set the custom user password needed to use the API",
.type = OptionType::Text,
.category = "SpiceCompanion and API",
.sensitive = true,
},
{
.title = "API Verbose Logging",
.name = "apilogging",
.desc = "verbose logging of API activity",
.type = OptionType::Bool,
.category = "SpiceCompanion and API",
},
{
.title = "API Serial Port",
.name = "apiserial",
.desc = "Serial port the API should be listening on",
.type = OptionType::Text,
.category = "SpiceCompanion and API",
},
{
.title = "API Serial Baud",
.name = "apiserialbaud",
.desc = "Baud rate for the serial port",
.type = OptionType::Integer,
.category = "SpiceCompanion and API",
},
{
.title = "API Pretty",
.name = "apipretty",
.desc = "Slower, but pretty API output",
.type = OptionType::Bool,
.category = "SpiceCompanion and API",
},
{
.title = "API Debug Mode",
.name = "apidebug",
.desc = "Enables API debugging mode",
.type = OptionType::Bool,
.category = "SpiceCompanion and API",
},
{
.title = "Enable All IO Modules",
.name = "io",
.desc = "Manually enable ALL IO emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable ACIO Module",
.name = "acio",
.desc = "Manually enable ACIO emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable ICCA Module",
.name = "icca",
.desc = "Manually enable ICCA emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable DEVICE Module",
.name = "device",
.desc = "Manually enable DEVICE emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable EXTDEV Module",
.name = "extdev",
.desc = "Manually enable EXTDEV emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable SCIUNIT Module",
.name = "sciunit",
.desc = "Manually enable SCIUNIT emulation",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Enable device passthrough",
.name = "devicehookdisable",
.desc = "Disable I/O and serial device hooks",
.type = OptionType::Bool,
.category = "I/O Modules",
},
{
.title = "Force WinTouch",
.name = "wintouch",
.desc = "Forces the use of the WinTouch API over RawInput",
.type = OptionType::Bool,
.category = "Touch Parameters",
},
{
.title = "Force Touch Emulation",
.name = "touchemuforce",
.desc = "Force touch emulation",
.type = OptionType::Bool,
.category = "Touch Parameters",
},
{
.title = "Invert Touch Coordinates",
.name = "touchinvert",
.desc = "Inverts raw touch positions",
.type = OptionType::Bool,
.category = "Touch Parameters",
},
{
.title = "Disable Touch Card Insert",
.name = "touchnocard",
.desc = "Disables touch overlay card insert button",
.type = OptionType::Bool,
.category = "Touch Parameters",
},
{
.title = "ICCA Reader Port",
.name = "reader",
.desc = "Connects to and uses a ICCA on a given COM port",
.type = OptionType::Text,
.category = "Card Readers",
},
{
.title = "ICCA Reader Port (with toggle)",
.name = "togglereader",
.desc = "Connects to and uses a ICCA on a given COM port, and enabled NumLock toggling between P1/P2",
.type = OptionType::Text,
.category = "Card Readers",
},
{
.title = "CardIO HID Reader Support",
.name = "cardio",
.desc = "Enables detection and support of cardio HID readers",
.type = OptionType::Bool,
.category = "Card Readers",
},
{
.title = "CardIO HID Reader Order Flip",
.name = "cardioflip",
.desc = "Flips the order of detection for P1/P2",
.type = OptionType::Bool,
.category = "Card Readers",
},
{
.title = "HID SmartCard",
.name = "scard",
.desc = "Detects and uses HID smart card readers for card input",
.type = OptionType::Bool,
.category = "Card Readers",
},
{
.title = "HID SmartCard Order Flip",
.name = "scardflip",
.desc = "Flips the order of detection for P1/P2",
.type = OptionType::Bool,
},
{
.title = "HID SmartCard Order Toggle",
.name = "scardtoggle",
.desc = "Toggles reader between P1/P2 using the NumLock key state",
.type = OptionType::Bool,
.category = "Card Readers",
},
{
.title = "SextetStream Port",
.name = "sextet",
.desc = "Use a SextetStream device on a given COM port",
.type = OptionType::Text,
.category = "Card Readers",
},
{
.title = "Enable BemaniTools 5 API",
.name = "bt5api",
.desc = "Enables partial BemaniTools 5 API compatibility layer",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Realtime Process Priority",
.name = "realtime",
.desc = "Sets the process priority to realtime, can help with odd lag spikes",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Heap Size",
.name = "h",
.desc = "Custom heap size in bytes",
.type = OptionType::Integer,
.category = "Miscellaneous",
},
// TODO: remove this and create an ignore list
{
.title = "(REMOVED) Disable G-Sync Detection",
.name = "keepgsync",
.desc = "Broken feature that was not implemented correctly",
.type = OptionType::Bool,
.hidden = true,
.category = "Miscellaneous",
},
{
.title = "Disable Overlay",
.name = "overlaydisable",
.desc = "Disables the in-game overlay",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Disable Audio Hooks",
.name = "audiohookdisable",
.desc = "Disables audio device initialization hooks",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Audio Backend",
.name = "audiobackend",
.desc = "Selects the audio backend to use",
.type = OptionType::Enum,
.category = "Miscellaneous",
.elements = {{"asio", "ASIO"}, {"waveout", "waveOut"}},
},
{
.title = "ASIO Driver ID",
.name = "asiodriverid",
.desc = "Selects the ASIO driver id to use",
.type = OptionType::Integer,
.category = "Miscellaneous",
},
{
.title = "WASAPI Dummy Context",
.name = "audiodummy",
.desc = "Uses a dummy `IAudioClient` context to maintain full audio control",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Delay by 5 Seconds",
.name = "sleep",
.desc = "Waits five seconds before starting the game",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Load Stubs",
.name = "stubs",
.desc = "Enables loading kbt/kld stub files",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Adjust Display Orientation",
.name = "adjustorientation",
.desc = "Automatically adjust the orientation of your display in portrait games",
.type = OptionType::Bool,
.category = "Miscellaneous",
},
{
.title = "Log Level",
.name = "loglevel",
.desc = "Set the level of detail that gets written to the log",
.type = OptionType::Enum,
.category = "Miscellaneous",
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
},
{
.title = "EA Automap",
.name = "automap",
.desc = "Enable automap in patch configuration",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "EA Netdump",
.name = "netdump",
.desc = "Enable automap in network dumping configuration",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Discord RPC AppID Override",
.name = "discordappid",
.desc = "Set the discord RPC AppID override",
.type = OptionType::Text,
.category = "Development",
},
{
.title = "Blocking Logger",
.name = "logblock",
.desc = "Slower but safer logging used for debugging",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Debug CreateFile",
.name = "createfiledebug",
.desc = "Outputs CreateFile debug prints",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Verbose Graphics Logging",
.name = "graphicsverbose",
.desc = "Enable the verbose logging of graphics hook code",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Verbose AVS Logging",
.name = "avsverbose",
.desc = "Enable the verbose logging of AVS filesystem functions",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Disable Colored Output",
.name = "nocolor",
.desc = "Disable terminal colors for log outputs to console",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Disable ACP Hook",
.name = "acphookdisable",
.desc = "Force disable advanced code pages hooks for encoding",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Disable Signal Handling",
.name = "signaldisable",
.desc = "Force disable signal handling",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Disable Debug Hooks",
.name = "dbghookdisable",
.desc = "Disable hooks for debug functions (e.g. OutputDebugString)",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Disable AVS VFS Drive Mount Redirection",
.name = "avs-redirect-disable",
.desc = "Disable D:/E:/F: AVS VFS mount redirection",
.type = OptionType::Bool,
.category = "Development",
},
{
.title = "Output PEB",
.name = "pebprint",
.desc = "Prints PEB on startup to console",
.type = OptionType::Bool,
.category = "Development",
},
};
const std::vector<OptionDefinition> &launcher::get_option_definitions() {
return OPTION_DEFINITIONS;
}
std::unique_ptr<std::vector<Option>> launcher::parse_options(int argc, char *argv[]) {
// generate options
auto &definitions = get_option_definitions();
auto options = std::make_unique<std::vector<Option>>();
options->reserve(definitions.size());
for (auto &definition : definitions) {
// create aliases
std::vector<std::string> aliases;
strsplit(definition.name, aliases, '/');
// create option
auto &option = options->emplace_back(definition, "");
// check if enabled
for (int i = 1; i < argc; i++) {
// ignore leading '-' characters
auto argument = argv[i];
while (argument[0] == '-') {
argument++;
}
// check aliases
for (const auto &alias : aliases) {
if (_stricmp(alias.c_str(), argument) == 0) {
switch (definition.type) {
case OptionType::Bool: {
option.value_add("/ENABLED");
break;
}
case OptionType::Integer: {
if (++i >= argc) {
log_fatal("options", "missing parameter for -{}", alias);
} else {
// validate it is an integer
char *p;
strtol(argv[i], &p, 10);
if (*p) {
log_fatal("options", "parameter for -{} is not a number: {}", alias, argv[i]);
} else {
option.value_add(argv[i]);
}
}
break;
}
case OptionType::Enum:
case OptionType::Text: {
if (++i >= argc) {
log_fatal("options", "missing parameter for -{}", alias);
} else {
option.value_add(argv[i]);
}
break;
}
default: {
log_warning("options", "unknown option type: {} (-{})", definition.type, alias);
break;
}
}
break;
}
}
}
}
// positional arguments
std::vector<std::string> positional;
for (int i = 1; i < argc; i++) {
// check if enabled
bool found = false;
for (auto &definition : definitions) {
// create aliases
std::vector<std::string> aliases;
strsplit(definition.name, aliases, '/');
// ignore leading '-' characters
auto argument = argv[i];
while (argument[0] == '-') {
argument++;
}
// check aliases
for (const auto &alias : aliases) {
if (_stricmp(alias.c_str(), argument) == 0) {
found = true;
switch (definition.type) {
case OptionType::Bool:
break;
case OptionType::Integer:
case OptionType::Text:
case OptionType::Enum:
i++;
break;
}
break;
}
}
// early quit
if (found) {
break;
}
}
// positional argument
if (!found && *argv[i] != '-') {
positional.emplace_back(argv[i]);
}
}
// game executable
if (!positional.empty()) {
options->at(launcher::Options::GameExecutable).value = positional[0];
}
// return vector
return options;
}
std::vector<Option> launcher::merge_options(
const std::vector<Option> &options,
const std::vector<Option> &overrides)
{
std::vector<Option> merged;
for (const auto &option : options) {
for (const auto &override : overrides) {
if (option.get_definition().name == override.get_definition().name) {
if (override.is_active()) {
if (option.is_active()) {
auto &new_option = merged.emplace_back(option.get_definition(), "");
new_option.disabled = true;
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
}
} else {
auto &new_option = merged.emplace_back(override.get_definition(), "");
new_option.disabled = true;
for (auto &value : override.values()) {
new_option.value_add(value);
}
}
} else {
merged.push_back(option);
}
break;
}
}
}
return merged;
}
std::string launcher::detect_bootstrap_release_code() {
std::string bootstrap_path = "prop/bootstrap.xml";
// load XML
tinyxml2::XMLDocument bootstrap;
if (bootstrap.LoadFile(bootstrap_path.c_str()) != tinyxml2::XML_SUCCESS) {
log_warning("options", "unable to parse {}", bootstrap_path);
return "";
}
// find release_code
auto node_root = bootstrap.LastChild();
if (node_root) {
auto node_release_code = node_root->FirstChildElement("release_code");
if (node_release_code) {
return node_release_code->GetText();
}
}
// failure
log_warning("options", "no release_code found in {}", bootstrap_path);
return "";
}
static launcher::GameVersion detect_gameversion_ident() {
// detect ea3-ident path
std::string ident_path;
if (fileutils::file_exists("prop/ea3-ident.xml")) {
ident_path = "prop/ea3-ident.xml";
}
if (ident_path.empty()) {
log_warning("options", "unable to detect ea3-ident.xml file");
return launcher::GameVersion();
}
// load XML
tinyxml2::XMLDocument ea3_ident;
if (ea3_ident.LoadFile(ident_path.c_str()) != tinyxml2::XML_SUCCESS) {
log_warning("options", "unable to parse {}", ident_path);
return launcher::GameVersion();
}
// find model string
auto node_root = ea3_ident.LastChild();
if (node_root) {
auto node_soft = node_root->FirstChildElement("soft");
if (node_soft) {
launcher::GameVersion version;
bool error = true;
auto node_model = node_soft->FirstChildElement("model");
if (node_model) {
version.model = node_model->GetText();
error = false;
}
auto node_dest = node_soft->FirstChildElement("dest");
if (node_dest) {
version.dest = node_dest->GetText();
}
auto node_spec = node_soft->FirstChildElement("spec");
if (node_spec) {
version.spec = node_spec->GetText();
}
auto node_rev = node_soft->FirstChildElement("rev");
if (node_rev) {
version.rev = node_rev->GetText();
}
auto node_ext = node_soft->FirstChildElement("ext");
if (node_ext) {
version.ext = node_ext->GetText();
auto bootstrap_ext = launcher::detect_bootstrap_release_code();
if (version.ext.size() != 10 && bootstrap_ext.size() == 10) {
version.ext = bootstrap_ext;
} else if (bootstrap_ext.size() == 10) {
int ext_cur = 0;
int ext_new = 0;
try {
ext_cur = std::stoi(version.ext);
try {
ext_new = std::stoi(bootstrap_ext);
if (ext_new > ext_cur) {
version.ext = bootstrap_ext;
}
} catch (const std::exception &ex) {
log_warning("options", "unable to parse soft/ext: {}", bootstrap_ext);
}
} catch (const std::exception &ex) {
log_warning("options", "unable to parse soft/ext: {}", version.ext);
version.ext = bootstrap_ext;
}
}
}
if (!error) {
log_info("options", "using model {}:{}:{}:{}:{} from {}",
version.model, version.dest, version.spec, version.rev, version.ext,
ident_path);
return version;
}
}
}
// error
log_warning("options", "unable to find /ea3_conf/soft/model in {}", ident_path);
return launcher::GameVersion();
}
launcher::GameVersion launcher::detect_gameversion(const std::string &ea3_user) {
// detect ea3-config path
std::string ea3_path;
if (!ea3_user.empty()) {
ea3_path = ea3_user;
} else if (fileutils::file_exists("prop/ea3-config.xml")) {
ea3_path = "prop/ea3-config.xml";
} else if (fileutils::file_exists("prop/ea3-cfg.xml")) {
ea3_path = "prop/ea3-cfg.xml";
} else if (fileutils::file_exists("prop/eamuse-config.xml")) {
ea3_path = "prop/eamuse-config.xml";
}
if (ea3_path.empty()) {
log_warning("options", "unable to detect EA3 configuration file");
return detect_gameversion_ident();
}
// load XML
tinyxml2::XMLDocument ea3_config;
if (ea3_config.LoadFile(ea3_path.c_str()) != tinyxml2::XML_SUCCESS) {
log_warning("options", "unable to parse {}", ea3_path);
return detect_gameversion_ident();
}
// find model string
auto node_root = ea3_config.LastChild();
if (node_root) {
auto node_soft = node_root->FirstChildElement("soft");
if (node_soft) {
GameVersion version;
bool error = true;
auto node_model = node_soft->FirstChildElement("model");
if (node_model) {
version.model = node_model->GetText();
error = false;
}
auto node_dest = node_soft->FirstChildElement("dest");
if (node_dest) {
version.dest = node_dest->GetText();
}
auto node_spec = node_soft->FirstChildElement("spec");
if (node_spec) {
version.spec = node_spec->GetText();
}
auto node_rev = node_soft->FirstChildElement("rev");
if (node_rev) {
version.rev = node_rev->GetText();
}
auto node_ext = node_soft->FirstChildElement("ext");
if (node_ext) {
version.ext = node_ext->GetText();
auto bootstrap_ext = launcher::detect_bootstrap_release_code();
if (version.ext.size() != 10 && bootstrap_ext.size() == 10) {
version.ext = bootstrap_ext;
} else if (bootstrap_ext.size() == 10) {
int ext_cur = 0;
int ext_new = 0;
try {
ext_cur = std::stoi(version.ext);
try {
ext_new = std::stoi(bootstrap_ext);
if (ext_new > ext_cur) {
version.ext = bootstrap_ext;
}
} catch (const std::exception &ex) {
log_warning("options", "unable to parse soft/ext: {}", bootstrap_ext);
}
} catch (const std::exception &ex) {
log_warning("options", "unable to parse soft/ext: {}", version.ext);
version.ext = bootstrap_ext;
}
}
}
if (!error) {
log_info("options", "using model {}:{}:{}:{}:{} from {}",
version.model, version.dest, version.spec, version.rev, version.ext,
ea3_path);
return version;
}
}
}
// error
log_warning("options", "unable to find /ea3/soft/model in {}", ea3_path);
return detect_gameversion_ident();
}