#include "fps.h" namespace overlay::windows { FPS::FPS(SpiceOverlay *overlay) : Window(overlay) { this->title = "FPS & Frame Time"; this->flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoNavInputs; this->bg_alpha = 0.4f; } const ImVec2 FPS::initial_pos() { return ImVec2(ImGui::GetIO().DisplaySize.x - 100, 10); } void FPS::build_content() { // frame timers ImGuiIO &io = ImGui::GetIO(); ImGui::Text("FPS: %.1f", io.Framerate); ImGui::Text("FT: %.2fms", 1000 / io.Framerate); } }