mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-05-05 20:56:13 -05:00
169 lines
8.1 KiB
JSON
169 lines
8.1 KiB
JSON
{
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"weaponSelect.label": "",
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"attribute.weight": "量级",
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"attribute.weight.Fast": "轻量级",
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"attribute.weight.Slow": "重量级",
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"attribute.weight.Normal": "中量级",
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"objCalcAd": "关于对物技能的信息请查看对物攻击力计算器",
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"newBuildPrompt": "以所选技能添加新配装",
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"stat.category.main": "主武器",
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"stat.category.sub": "副武器",
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"stat.category.special": "特殊武器",
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"stat.category.subDef": "副武器效果抗性",
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"stat.category.actionsPerInkTank": "墨水效率",
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"stat.category.damage": "主武器伤害",
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"stat.category.special.damage": "{{specialWeapon}} 伤害",
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"stat.category.subWeaponDefenseDamages": "副武器伤害抗性",
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"stat.category.movement": "移动",
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"stat.category.misc": "其他",
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"stat.canopyHp": "伞面耐久度",
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"stat.fullChargeSeconds": "完全蓄力时间",
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"stat.maxChargeHoldSeconds": "完全蓄力持续时间",
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"stat.specialPoints": "特殊武器充能点数",
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"stat.specialLost": "死亡时的特殊武器点数损失",
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"stat.specialLostSplattedByRP": "被死惩使用者击杀时的特殊武器点数损失",
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"stat.whiteInk": "使用后回墨间隔",
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"stat.subWeaponInkConsumptionPercentage": "耗墨量",
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"stat.squidFormInkRecoverySeconds": "完全回墨时间 (鱿鱼形态)",
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"stat.humanoidFormInkRecoverySeconds": "完全回墨时间 (人型形态)",
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"stat.quickRespawnTime": "复活时间",
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"stat.quickRespawnTimeSplattedByRP": "复活时间(被死惩使用者击杀)",
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"stat.superJumpTimeGround": "超级跳前摇时间",
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"stat.superJumpTimeTotal": "超级跳时间 (总和)",
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"stat.jumpShotSpread": "射击乱数角度 (跳跃)",
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"stat.groundShotSpread": "射击乱数角度 (地面)",
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"stat.shotAutofireSpreadGround": "第二射击模式乱数 (地面)",
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"stat.shotAutofireSpreadAir": "第二射击模式乱数 (跳跃)",
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"stat.squidSurgeChargeFrames": "鱿鱼登顶蓄力时间",
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"stat.swimSpeed": "游速 (单位/帧)",
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"stat.swimSpeedHoldingRainmaker": "游速 (持有鱼虎)",
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"stat.runSpeed": "走速 (单位/帧)",
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"stat.runSpeedInEnemyInk": "敌方墨水上走速",
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"stat.shootingRunSpeed": "射击走速",
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"stat.shootingRunSpeedCharging": "蓄力走速",
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"stat.shootingRunSpeedFullCharge": "完全蓄力走速",
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"stat.shootingRunSpeedSecondaryMode": "走速 (第二射击模式)",
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"stat.framesBeforeTakingDamageInEnemyInk": "敌方墨水造成伤害前帧数",
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"stat.damageTakenInEnemyInkPerSecond": "敌方墨水每秒伤害",
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"stat.enemyInkDamageLimit": "敌方墨水最大伤害",
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"stat.markedTime": "{{weapon}} 标记时间",
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"stat.movementReduction": "{{weapon}} 减速",
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"stat.damage": "{{weapon}} 伤害",
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"stat.bombHdamage": "重型炸弹",
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"stat.bombLdamage": "轻型炸弹",
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"stat.consumption.NORMAL": "攻击次数",
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"stat.consumption.SWING": "攻击次数",
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"stat.consumption.SLOSH": "攻击次数",
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"stat.consumption.VERTICAL_SWING": "蓄力攻击",
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"stat.consumption.HORIZONTAL_SWING": "未蓄力攻击",
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"stat.consumption.TAP_SHOT": "普通攻击",
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"stat.consumption.FULL_CHARGE": "完全蓄力攻击",
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"stat.consumption.SPLATLING_CHARGE": "完全蓄力",
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"stat.consumption.SHIELD_LAUNCH": "展开护盾",
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"stat.consumption.DUALIE_ROLL": "翻滚次数",
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"stat.sub.velocity": "投出速度 (决定距离)",
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"stat.sub.firstPhaseDuration": "全速阶段持续时间",
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"stat.sub.secondPhaseDuration": "中速阶段持续时间",
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"stat.sub.markingTimeInSeconds": "标记时间",
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"stat.sub.markingRadius": "标记半径",
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"stat.sub.explosionRadius": "爆炸半径",
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"stat.sub.hp": "耐久度",
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"stat.sub.qsjBoost": "超级跳增强",
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"stat.special.duration": "{{weapon}} 持续时间",
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"stat.special.duration.inkStormExplanation": "提升涂地距离但墨水总量不变。",
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"stat.special.duration.killerWail": "数据为一条激光的持续时间,特殊武器的总持续时间会更长,因为激光是依次发射的。",
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"stat.special.damageDistance": "{{weapon}} 伤害距离",
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"stat.special.paintRadius": "{{weapon}} 涂地半径",
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"stat.special.shieldHp": "{{weapon}} 防护罩耐久度",
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"stat.special.deviceHp": "{{weapon}} 装置耐久度",
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"stat.special.inkConsumptionHook": "{{weapon}} 触手墨水消耗量",
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"stat.special.inkConsumptionPerSecond": "{{weapon}} 墨水消耗量/秒",
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"stat.special.reticleRadius": "{{weapon}} 瞄准视野半径",
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"stat.special.throwDistance": "{{weapon}} 投掷距离",
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"stat.special.moveSpeed": "{{weapon}} 移动速度",
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"stat.special.autoChargeRate": "{{weapon}} 自动蓄力速度",
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"stat.special.maxRadius": "{{weapon}} 声波最大半径",
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"stat.special.maxRadius.explanation": "声波的移动速度保持恒定,不会因为半径变化改变。",
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"stat.special.radiusRangeMin": "{{weapon}} 吸收范围 (最小值)",
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"stat.special.radiusRangeMax": "{{weapon}} 吸收范围 (最大值)",
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"stat.special.powerUpDuration": "{{weapon}} 饮料持续时间",
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"damage.header.type": "类型",
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"damage.header.damage": "伤害",
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"damage.header.baseDamage": "基础伤害",
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"damage.header.baseDamage.short": "基础",
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"damage.header.distance": "距离",
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"damage.NORMAL_MIN": "最小值",
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"damage.NORMAL_MAX": "最大值",
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"damage.SECONDARY_MODE_MIN": "第二射击模式 (最小值)",
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"damage.SECONDARY_MODE_MAX": "第二射击模式 (最大值)",
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"damage.NORMAL_MAX_FULL_CHARGE": "最大值 (完全蓄力)",
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"damage.DIRECT": "直击",
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"damage.DIRECT_MIN": "直击 (最小值)",
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"damage.DIRECT_MAX": "直击 (最大值)",
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"damage.FULL_CHARGE": "完全蓄力攻击",
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"damage.MAX_CHARGE": "最大不完全蓄力伤害",
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"damage.TAP_SHOT": "普通攻击",
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"damage.DISTANCE": "溅射",
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"damage.SPLASH": "溅射",
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"damage.SPLASH_MIN": "溅射 (最小值)",
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"damage.SPLASH_MAX": "溅射 (最大值)",
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"damage.SPLASH_VERTICAL_MIN": "垂直溅射 (最小值)",
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"damage.SPLASH_VERTICAL_MAX": "垂直溅射 (最大值)",
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"damage.SPLASH_HORIZONTAL_MIN": "水平溅射 (最小值)",
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"damage.SPLASH_HORIZONTAL_MAX": "水平溅射 (最大值)",
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"damage.ROLL_OVER": "滚动",
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"damage.SPLATANA_VERTICAL_DIRECT": "蓄力直击",
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"damage.SPLATANA_VERTICAL": "蓄力攻击",
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"damage.SPLATANA_HORIZONTAL_DIRECT": "未蓄力直击",
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"damage.SPLATANA_HORIZONTAL": "未蓄力攻击",
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"damage.BOMB_DIRECT": "直击",
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"damage.BOMB_NORMAL": "溅射",
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"damage.WAVE": "声波",
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"damage.SPECIAL_MAX_CHARGE": "最大蓄力",
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"damage.SPECIAL_MIN_CHARGE": "最小蓄力",
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"damage.SPECIAL_THROW_DIRECT": "投掷 (直击)",
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"damage.SPECIAL_THROW": "投掷",
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"damage.SPECIAL_SWING": "挥动",
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"damage.SPECIAL_BULLET_MIN": "子弹 (最小值)",
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"damage.SPECIAL_BULLET_MAX": "子弹 (最大值)",
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"damage.SPECIAL_CANNON": "炮击",
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"damage.SPECIAL_BUMP": "撞击",
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"damage.SPECIAL_JUMP": "跳跃",
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"damage.SPECIAL_TICK": "雨滴",
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"damage.TURRET_MIN": "双枪合一 (最小值)",
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"damage.TURRET_MAX": "双枪合一 (最大值)",
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"suffix.seconds": "秒",
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"suffix.hp": "hp",
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"suffix.specialPointsShort": "p",
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"base": "基础",
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"value": "值",
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"build": "配装",
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"build1": "配装1",
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"build2": "配装2",
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"compare": "对比",
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"patch": "游戏版本:",
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"abilityPoints.short": "AP",
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"abilityChunks": "所需碎片",
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"torpedoExplanation": "根据游戏机制,你无法同时使用多个鱼雷。",
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"trackingSubDefExplanation": "定点侦测器, 墨汁陷阱和标线器的索敌标记时间是根据没有携带副武器强化的敌人计算得出。",
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"damageSubDefExplanation": "洒墨器和斯普拉防护墙未在表内显示,但是它们所造成的伤害也会被副减技能的效果降低。",
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"distanceInline": "距离: {{value}}",
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"damageShort": "DMG",
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"hitsToDestroyLong": "破坏所需伤害",
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"hitsToDestroyShort": "HTD",
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"labels.amountOf": "所需技能点数",
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"labels.damageType": "伤害类型",
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"labels.weapon": "武器",
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"dmgHtdExplanation": "DMG = 伤害 | HTD = 破坏所需伤害",
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"noDmgData": "目前没有该武器的伤害数据。请期待后续更新!",
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"bigBubblerExplanation": "{{weapon}} 的持续时间也会一起增加。",
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"button.showChart": "",
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"button.showConsumptionGrid": "",
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"damageReceiver.suffix.armor": "",
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"damageReceiver.suffix.shield": "",
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"damageReceiver.suffix.weakPoint": "",
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"damageReceiver.suffix.inhale": "",
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"damageReceiver.suffix.canopy": "",
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"damageReceiver.suffix.canopyLaunched": ""
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}
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