sendou.ink/app/features/build-analyzer/core/abilityChunksCalc.test.ts
Kalle fd48bced91
Migrate Prettier/Eslint/Stylelint setup to Biome (#1772)
* Initial

* CSS lint

* Test CI

* Add 1v1, 2v2, and 3v3 Tags (#1771)

* Initial

* CSS lint

* Test CI

* Rename step

---------

Co-authored-by: xi <104683822+ximk@users.noreply.github.com>
2024-06-24 13:07:17 +03:00

171 lines
4.8 KiB
TypeScript

import { suite } from "uvu";
import * as assert from "uvu/assert";
import type {
AbilityWithUnknown,
BuildAbilitiesTupleWithUnknown,
} from "~/modules/in-game-lists";
import { getAbilityChunksMapAsArray } from "./abilityChunksCalc";
// Utility function that performs an order-agnostic check to see
// if the abilityChunksArray contains all elements from the expected output.
function validateAbilityChunksArray(
abilityChunksArray: [AbilityWithUnknown, number][],
expectedOutput: (string | number)[][],
) {
for (const output of expectedOutput) {
const typedOutput = output as [AbilityWithUnknown, number];
const isFoundInAbilityChunksArray = abilityChunksArray.filter(
(result) => JSON.stringify(result) === JSON.stringify(typedOutput),
).length;
const errorString = `${JSON.stringify(
typedOutput,
)} was not found in the actual output.\nExpected output: ${JSON.stringify(
expectedOutput,
)}\nActual Output: ${JSON.stringify(abilityChunksArray)}`;
assert.ok(isFoundInAbilityChunksArray, errorString);
}
}
const GetAbilityChunksMapAsArray = suite("getAbilityChunksMapAsArray()");
GetAbilityChunksMapAsArray("Empty build results in an empty array", () => {
const emptyBuild = [
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const abilityChunksArray = getAbilityChunksMapAsArray(emptyBuild);
assert.equal(abilityChunksArray, [], "Ability chunks array is not empty.");
});
GetAbilityChunksMapAsArray(
"Ability Doubler ability does not count towards Ability Chunks",
() => {
const buildWithOnlyAbilityDoubler = [
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["AD", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const abilityChunksArray = getAbilityChunksMapAsArray(
buildWithOnlyAbilityDoubler,
);
assert.equal(abilityChunksArray, [], "Ability chunks array is not empty.");
},
);
GetAbilityChunksMapAsArray(
"Main Ability stackable ability chunk calculation is correct",
() => {
const build = [
["ISS", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["ISM", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const expectedOutput = [
["ISM", 45],
["ISS", 45],
];
const abilityChunksArray = getAbilityChunksMapAsArray(build);
validateAbilityChunksArray(abilityChunksArray, expectedOutput);
},
);
GetAbilityChunksMapAsArray(
"Ninja Squid ability chunk calculation is correct (for a primary slot-only ability)",
() => {
const build = [
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["NS", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const expectedOutput = [
["RSU", 15],
["IRU", 15],
["SSU", 15],
];
const abilityChunksArray = getAbilityChunksMapAsArray(build);
validateAbilityChunksArray(abilityChunksArray, expectedOutput);
},
);
GetAbilityChunksMapAsArray(
"Ability chunk calculation is correct for a real build. Each gear has 1, 2 or 3 ability chunks of same type",
() => {
const slayerBuild = [
["LDE", "SSU", "SSU", "SSU"],
["NS", "QR", "QR", "ISM"],
["SJ", "SSU", "RES", "QSJ"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const expectedOutput = [
["SSU", 85],
["IRU", 30],
["QR", 30],
["ISM", 25],
["QSJ", 25],
["IA", 15],
["ISS", 15],
["RSU", 15],
["SRU", 15],
["RES", 10],
];
const abilityChunksArray = getAbilityChunksMapAsArray(slayerBuild);
validateAbilityChunksArray(abilityChunksArray, expectedOutput);
},
);
GetAbilityChunksMapAsArray(
"Ability chunk calculation is correct for a real build (Splatling)",
() => {
const splatlingBuild = [
["RSU", "QSJ", "SSU", "RSU"],
["RSU", "ISM", "ISM", "RSU"],
["OS", "SSU", "SSU", "RES"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const expectedOutput = [
["RSU", 110],
["SSU", 40],
["ISM", 30],
["BRU", 15],
["IRU", 15],
["SPU", 15],
["QSJ", 10],
["RES", 10],
];
const abilityChunksArray = getAbilityChunksMapAsArray(splatlingBuild);
validateAbilityChunksArray(abilityChunksArray, expectedOutput);
},
);
GetAbilityChunksMapAsArray(
"Sub abilities chunk calculation with Ability Doubler in Clothing slot is correct",
() => {
const build = [
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["AD", "SSU", "SSU", "ISM"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
] as unknown as BuildAbilitiesTupleWithUnknown;
const expectedOutput = [
["SSU", 9],
["ISM", 3],
];
const abilityChunksArray = getAbilityChunksMapAsArray(build);
validateAbilityChunksArray(abilityChunksArray, expectedOutput);
},
);
GetAbilityChunksMapAsArray.run();