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* Remove old code * Add prefetching * Elim bracket initial * Hide rounds with only byes * Round hiding logic * Align stuff * Add TODO * Adjustments * Deadline * Compactify button * Simulations * Round robin bracket initial * eventId -> tournamentId * seedByTeamId removed * Couple more TODOs * RR placements table * Locking matches * Extract TournamentStream component * Bracket streams * Remove extras for tournament-manager, misc * Fix E2E tests * Fix SKALOP_SYSTEM_MESSAGE_URL in env.example * TODOs * TODO moved to GitHub * Handle team changing in match cache invalidation * Fix streamer seeing undo last score button * Show "Sub" badge on team roster page * Show who didn't play yet on match teams preview * Ranked/unranked badge * Bracket hover show roster * Add lock/unlock match test * Fix score reporting
147 lines
4.5 KiB
TypeScript
147 lines
4.5 KiB
TypeScript
import type {
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Match,
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Round,
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Seeding,
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SeedOrdering,
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} from "~/modules/brackets-model";
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import { Status } from "~/modules/brackets-model";
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import { ordering } from "./ordering";
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import { BaseUpdater } from "./base/updater";
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import type { DeepPartial } from "./types";
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import * as helpers from "./helpers";
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export class Update extends BaseUpdater {
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/**
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* Updates partial information of a match. Its id must be given.
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*
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* This will update related matches accordingly.
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*
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* @param match Values to change in a match.
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*/
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public match<M extends Match = Match>(match: DeepPartial<M>): void {
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if (match.id === undefined) throw Error("No match id given.");
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const stored = this.storage.select("match", match.id);
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if (!stored) throw Error("Match not found.");
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this.updateMatch(stored, match);
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}
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/**
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* Updates the seed ordering of every ordered round in a stage.
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*
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* @param stageId ID of the stage.
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* @param seedOrdering A list of ordering methods.
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*/
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public ordering(stageId: number, seedOrdering: SeedOrdering[]): void {
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const stage = this.storage.select("stage", stageId);
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if (!stage) throw Error("Stage not found.");
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helpers.ensureNotRoundRobin(stage);
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const roundsToOrder = this.getOrderedRounds(stage);
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if (seedOrdering.length !== roundsToOrder.length)
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throw Error("The count of seed orderings is incorrect.");
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for (let i = 0; i < roundsToOrder.length; i++)
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this.updateRoundOrdering(roundsToOrder[i], seedOrdering[i]);
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}
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/**
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* Updates the seed ordering of a round.
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*
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* @param roundId ID of the round.
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* @param method Seed ordering method.
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*/
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public roundOrdering(roundId: number, method: SeedOrdering): void {
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const round = this.storage.select("round", roundId);
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if (!round) throw Error("This round does not exist.");
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const stage = this.storage.select("stage", round.stage_id);
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if (!stage) throw Error("Stage not found.");
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helpers.ensureNotRoundRobin(stage);
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this.updateRoundOrdering(round, method);
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}
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/**
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* Updates the seeding of a stage.
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*
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* @param stageId ID of the stage.
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* @param seeding The new seeding.
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*/
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public seeding(stageId: number, seeding: Seeding): void {
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this.updateSeeding(stageId, seeding);
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}
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/**
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* Confirms the seeding of a stage.
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*
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* This will convert TBDs to BYEs and propagate them.
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*
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* @param stageId ID of the stage.
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*/
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public confirmSeeding(stageId: number): void {
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this.confirmCurrentSeeding(stageId);
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}
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/**
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* Update the seed ordering of a round.
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*
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* @param round The round of which to update the ordering.
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* @param method The new ordering method.
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*/
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private updateRoundOrdering(round: Round, method: SeedOrdering): void {
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const matches = this.storage.select("match", { round_id: round.id });
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if (!matches) throw Error("This round has no match.");
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if (matches.some((match) => match.status > Status.Ready))
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throw Error("At least one match has started or is completed.");
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const stage = this.storage.select("stage", round.stage_id);
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if (!stage) throw Error("Stage not found.");
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if (stage.settings.size === undefined) throw Error("Undefined stage size.");
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const group = this.storage.select("group", round.group_id);
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if (!group) throw Error("Group not found.");
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const inLoserBracket = helpers.isLoserBracket(stage.type, group.number);
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const roundCountLB = helpers.getLowerBracketRoundCount(stage.settings.size);
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const seeds = helpers.getSeeds(
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inLoserBracket,
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round.number,
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roundCountLB,
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matches.length,
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);
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const positions = ordering[method](seeds);
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this.applyRoundOrdering(round.number, matches, positions);
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}
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/**
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* Updates the ordering of participants in a round's matches.
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*
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* @param roundNumber The number of the round.
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* @param matches The matches of the round.
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* @param positions The new positions.
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*/
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private applyRoundOrdering(
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roundNumber: number,
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matches: Match[],
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positions: number[],
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): void {
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for (const match of matches) {
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const updated = { ...match };
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updated.opponent1 = helpers.findPosition(matches, positions.shift()!);
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// The only rounds where we have a second ordered participant are first rounds of brackets (upper and lower).
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if (roundNumber === 1)
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updated.opponent2 = helpers.findPosition(matches, positions.shift()!);
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if (!this.storage.update("match", updated.id, updated))
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throw Error("Could not update the match.");
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}
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}
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}
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