sendou.ink/app/utils/arrays.ts
Kalle e7bbb565be
SendouQ (#1455)
* Tables

* Clocks

* Maplist preference selector

* Fix SSR

* Nav icon

* RankedOrScrim

* Map pool

* Create group

* Redirect logic

* Persist map pool

* Advance from preparing page

* Rename query

* Fix merge

* Fix migration order

* Seed groups

* Find looking groups SQL

* Renders something

* More UI work

* Back to 30min

* Likes/dislikes

* Always return own group

* Fix like order

* 3 tc/rm/cb -> 2

* Show only 3 weapons

* Pass group size

* Handle both liked and liked by same group

* Fix SQL

* Group preference frontend work

* Morphing

* Styling

* Don't show group controls if not manager

* Give/remove manager

* Leave group

* Leave with confirm

* Delete likes when morphing groups

* Clocks consistency

* Remove bad invariant

* Persist settings to local storage

* Fix initial value flashing

* Fix never resolving loading indicator

* REFRESH_GROUP

* Flip animations

* Tweaks

* Auto refresh logic

* Groups of 4 seed

* Reduce throwing

* Load full groups initial

* Create match

* Match UI initial

* Score reporter initial

* Push footer down on match page

* Score reporter knows when set ended

* Score reporting untested

* Show score after report

* Align better

* Look again with same group functionality

* More migrations

* Team on match page

* Show confirmer before reporting score

* Report weapons

* Report weapos again by admin + skill changing

* Handle no tiebreaker given to MapPool

* Remove unranked

* Remove support for "team id skill"

* no-wrap -> nowrap

* Preparing page work

* Use common GroupCard component

* Add some metas

* MemberAdder in looking page

* Fix GroupCard actions

* Fix SZ only map list including other modes

* Add season info

* Prompt login

* Joining team

* Manage group on preparing page

* Manage group on preparing page

* Seed past matches

* Add to seed

* No map list preference when full group + fix expiry

* Fix skill matchesCount calculation

* Tiers initial work

* Some progress on tiers

* Tiering logic

* MMR in group cards

* Name to challenge

* Team MMR

* Big team rank icons

* Adjust todos

* Match score report with confirm

* Allow regular members to report score

* Handle reporting weapons edge cases

* Add tier images

* Improve GroupCard spacing

* Refactor looking page

* Looking mobile UI

* Calculate skill only for current season

* Divide groups visually when reporting weapons

* Fix match page weapons sorting

* Add cache to user skills+tier calculation

* Admin report match score

* Initial leaderboard

* Cached leaderboard

* Weapon category lb's

* Populate SkillTeamUser in SendouQ

* Team leaderboard filtered down

* Add TODOs

* Seasons initlal

* Season weapons initial

* Weapons stylized

* Show rest weapons as +

* Hide peak if same as current

* Load matches SQL initial

* Season matches UI initial

* Take user id in account

* Add weapons

* Paginated matches

* Fix pages count logic

* Scroll top on data change

* Day headers for matches

* Link from user page to user seasons page

* Summarize maps + ui initial

* Map stats

* Player info tabs

* MMR chart

* Chart adjustments

* Handle basing team MMR on player MMR

* Set initial MMR

* Add info about discord to match page

* Season support to tournaments

* Get tournament skills as well for the graph

* WIP

* New team rating logic + misc other

* tiered -> tiered.server

* Update season starting time

* TODOs

* Add rules page

* Hide elements correctly when off-season

* Fix crash when only one player with skill

* How-to video

* Fix StartRank showing when not logged in

* Make user leaderboard the default

* Make Skill season non-nullable

* Add suggested pass to match

* Add rule

* identifierToUserIds helper

* Fix tiers not showing
2023-08-12 22:42:54 +03:00

86 lines
2.3 KiB
TypeScript

// TODO: when more examples of permissions profile difference between
// this implementation and one that takes arrays
import clone from "just-clone";
import shuffle from "just-shuffle";
import invariant from "tiny-invariant";
// (not all arrays need to necessarily run but they need to be defined)
export function allTruthy(arr: unknown[]) {
return arr.every(Boolean);
}
/** Mimics Array.prototype.at except throws an error if index out of bounds */
export function atOrError<T>(arr: T[], n: number) {
const result = at(arr, n);
if (result === undefined) {
throw new Error(`Index ${n} out of bounds. Array length is ${arr.length}`);
}
return result;
}
// https://github.com/tc39/proposal-relative-indexing-method#polyfill
/** Array.at polyfill */
function at<T>(arr: T[], n: number) {
// ToInteger() abstract op
n = Math.trunc(n) || 0;
// Allow negative indexing from the end
if (n < 0) n += arr.length;
// OOB access is guaranteed to return undefined
if (n < 0 || n >= arr.length) return undefined;
// Otherwise, this is just normal property access
return arr[n];
}
export function joinListToNaturalString(arg: string[], lastSeparator = "and") {
if (arg.length === 1) return arg[0];
const list = [...arg];
const last = list.pop();
const commaJoined = list.join(", ");
return last ? `${commaJoined} ${lastSeparator} ${last}` : commaJoined;
}
export function normalizeFormFieldArray(
value: undefined | null | string | string[]
): string[] {
return value == null ? [] : typeof value === "string" ? [value] : value;
}
/** Can be used as a strongly typed array filter */
export function isDefined<T>(value: T | undefined | null): value is T {
return value !== null && value !== undefined;
}
export function removeDuplicates<T>(arr: T[]): T[] {
return [...new Set(arr)];
}
export function removeDuplicatesByProperty<T>(
arr: T[],
getter: (arg0: T) => number | string
): T[] {
const seen = new Set();
return arr.filter((item) => {
const id = getter(item);
if (seen.has(id)) return false;
seen.add(id);
return true;
});
}
export function nullFilledArray(size: number) {
return new Array(size).fill(null);
}
export function pickRandomItem<T>(array: T[]): T {
invariant(array.length > 0, "Can't pick from empty array");
const shuffled = shuffle(clone(array));
return shuffled[0];
}