sendou.ink/app/features/sendouq/queries/createGroup.server.ts
Kalle e7bbb565be
SendouQ (#1455)
* Tables

* Clocks

* Maplist preference selector

* Fix SSR

* Nav icon

* RankedOrScrim

* Map pool

* Create group

* Redirect logic

* Persist map pool

* Advance from preparing page

* Rename query

* Fix merge

* Fix migration order

* Seed groups

* Find looking groups SQL

* Renders something

* More UI work

* Back to 30min

* Likes/dislikes

* Always return own group

* Fix like order

* 3 tc/rm/cb -> 2

* Show only 3 weapons

* Pass group size

* Handle both liked and liked by same group

* Fix SQL

* Group preference frontend work

* Morphing

* Styling

* Don't show group controls if not manager

* Give/remove manager

* Leave group

* Leave with confirm

* Delete likes when morphing groups

* Clocks consistency

* Remove bad invariant

* Persist settings to local storage

* Fix initial value flashing

* Fix never resolving loading indicator

* REFRESH_GROUP

* Flip animations

* Tweaks

* Auto refresh logic

* Groups of 4 seed

* Reduce throwing

* Load full groups initial

* Create match

* Match UI initial

* Score reporter initial

* Push footer down on match page

* Score reporter knows when set ended

* Score reporting untested

* Show score after report

* Align better

* Look again with same group functionality

* More migrations

* Team on match page

* Show confirmer before reporting score

* Report weapons

* Report weapos again by admin + skill changing

* Handle no tiebreaker given to MapPool

* Remove unranked

* Remove support for "team id skill"

* no-wrap -> nowrap

* Preparing page work

* Use common GroupCard component

* Add some metas

* MemberAdder in looking page

* Fix GroupCard actions

* Fix SZ only map list including other modes

* Add season info

* Prompt login

* Joining team

* Manage group on preparing page

* Manage group on preparing page

* Seed past matches

* Add to seed

* No map list preference when full group + fix expiry

* Fix skill matchesCount calculation

* Tiers initial work

* Some progress on tiers

* Tiering logic

* MMR in group cards

* Name to challenge

* Team MMR

* Big team rank icons

* Adjust todos

* Match score report with confirm

* Allow regular members to report score

* Handle reporting weapons edge cases

* Add tier images

* Improve GroupCard spacing

* Refactor looking page

* Looking mobile UI

* Calculate skill only for current season

* Divide groups visually when reporting weapons

* Fix match page weapons sorting

* Add cache to user skills+tier calculation

* Admin report match score

* Initial leaderboard

* Cached leaderboard

* Weapon category lb's

* Populate SkillTeamUser in SendouQ

* Team leaderboard filtered down

* Add TODOs

* Seasons initlal

* Season weapons initial

* Weapons stylized

* Show rest weapons as +

* Hide peak if same as current

* Load matches SQL initial

* Season matches UI initial

* Take user id in account

* Add weapons

* Paginated matches

* Fix pages count logic

* Scroll top on data change

* Day headers for matches

* Link from user page to user seasons page

* Summarize maps + ui initial

* Map stats

* Player info tabs

* MMR chart

* Chart adjustments

* Handle basing team MMR on player MMR

* Set initial MMR

* Add info about discord to match page

* Season support to tournaments

* Get tournament skills as well for the graph

* WIP

* New team rating logic + misc other

* tiered -> tiered.server

* Update season starting time

* TODOs

* Add rules page

* Hide elements correctly when off-season

* Fix crash when only one player with skill

* How-to video

* Fix StartRank showing when not logged in

* Make user leaderboard the default

* Make Skill season non-nullable

* Add suggested pass to match

* Add rule

* identifierToUserIds helper

* Fix tiers not showing
2023-08-12 22:42:54 +03:00

112 lines
2.7 KiB
TypeScript

import { nanoid } from "nanoid";
import { INVITE_CODE_LENGTH } from "~/constants";
import { sql } from "~/db/sql";
import type { Group, GroupMember } from "~/db/types";
import type { MapPool } from "~/modules/map-pool-serializer";
const createGroupStm = sql.prepare(/* sql */ `
insert into "Group"
("mapListPreference", "inviteCode", "status")
values
(@mapListPreference, @inviteCode, @status)
returning *
`);
const createGroupMemberStm = sql.prepare(/* sql */ `
insert into "GroupMember"
("groupId", "userId", "role")
values
(@groupId, @userId, @role)
`);
const createMapPoolMapStm = sql.prepare(/* sql */ `
insert into "MapPoolMap"
("stageId", "mode", "groupId")
values
(@stageId, @mode, @groupId)
`);
type CreateGroupArgs = Pick<Group, "mapListPreference"> & {
status: Exclude<Group["status"], "INACTIVE">;
userId: number;
mapPool: MapPool;
};
const DEFAULT_ROLE: GroupMember["role"] = "OWNER";
export const createGroup = sql.transaction((args: CreateGroupArgs) => {
const group = createGroupStm.get({
mapListPreference: args.mapListPreference,
inviteCode: nanoid(INVITE_CODE_LENGTH),
status: args.status,
}) as Group;
createGroupMemberStm.run({
groupId: group.id,
userId: args.userId,
role: DEFAULT_ROLE,
});
for (const { stageId, mode } of args.mapPool.stageModePairs) {
createMapPoolMapStm.run({
stageId,
mode,
groupId: group.id,
});
}
return group;
});
type CreateGroupFromPreviousGroupArgs = {
previousGroupId: number;
members: {
id: number;
role: GroupMember["role"];
}[];
};
const createGroupFromPreviousGroupStm = sql.prepare(/* sql */ `
insert into "Group"
("mapListPreference", "teamId", "inviteCode", "status")
values
(
(select "mapListPreference" from "Group" where "id" = @previousGroupId),
(select "teamId" from "Group" where "id" = @previousGroupId),
@inviteCode,
@status
)
returning *
`);
const stealMapPoolStm = sql.prepare(/* sql */ `
update "MapPoolMap"
set "groupId" = @groupId
where "groupId" = @previousGroupId
`);
export const createGroupFromPreviousGroup = sql.transaction(
(args: CreateGroupFromPreviousGroupArgs) => {
const group = createGroupFromPreviousGroupStm.get({
previousGroupId: args.previousGroupId,
inviteCode: nanoid(INVITE_CODE_LENGTH),
status: "PREPARING",
}) as Group;
for (const member of args.members) {
createGroupMemberStm.run({
groupId: group.id,
userId: member.id,
role: member.role,
});
}
stealMapPoolStm.run({
previousGroupId: args.previousGroupId,
groupId: group.id,
});
return group;
}
);