sendou.ink/app/constants.ts
Kalle e7bbb565be
SendouQ (#1455)
* Tables

* Clocks

* Maplist preference selector

* Fix SSR

* Nav icon

* RankedOrScrim

* Map pool

* Create group

* Redirect logic

* Persist map pool

* Advance from preparing page

* Rename query

* Fix merge

* Fix migration order

* Seed groups

* Find looking groups SQL

* Renders something

* More UI work

* Back to 30min

* Likes/dislikes

* Always return own group

* Fix like order

* 3 tc/rm/cb -> 2

* Show only 3 weapons

* Pass group size

* Handle both liked and liked by same group

* Fix SQL

* Group preference frontend work

* Morphing

* Styling

* Don't show group controls if not manager

* Give/remove manager

* Leave group

* Leave with confirm

* Delete likes when morphing groups

* Clocks consistency

* Remove bad invariant

* Persist settings to local storage

* Fix initial value flashing

* Fix never resolving loading indicator

* REFRESH_GROUP

* Flip animations

* Tweaks

* Auto refresh logic

* Groups of 4 seed

* Reduce throwing

* Load full groups initial

* Create match

* Match UI initial

* Score reporter initial

* Push footer down on match page

* Score reporter knows when set ended

* Score reporting untested

* Show score after report

* Align better

* Look again with same group functionality

* More migrations

* Team on match page

* Show confirmer before reporting score

* Report weapons

* Report weapos again by admin + skill changing

* Handle no tiebreaker given to MapPool

* Remove unranked

* Remove support for "team id skill"

* no-wrap -> nowrap

* Preparing page work

* Use common GroupCard component

* Add some metas

* MemberAdder in looking page

* Fix GroupCard actions

* Fix SZ only map list including other modes

* Add season info

* Prompt login

* Joining team

* Manage group on preparing page

* Manage group on preparing page

* Seed past matches

* Add to seed

* No map list preference when full group + fix expiry

* Fix skill matchesCount calculation

* Tiers initial work

* Some progress on tiers

* Tiering logic

* MMR in group cards

* Name to challenge

* Team MMR

* Big team rank icons

* Adjust todos

* Match score report with confirm

* Allow regular members to report score

* Handle reporting weapons edge cases

* Add tier images

* Improve GroupCard spacing

* Refactor looking page

* Looking mobile UI

* Calculate skill only for current season

* Divide groups visually when reporting weapons

* Fix match page weapons sorting

* Add cache to user skills+tier calculation

* Admin report match score

* Initial leaderboard

* Cached leaderboard

* Weapon category lb's

* Populate SkillTeamUser in SendouQ

* Team leaderboard filtered down

* Add TODOs

* Seasons initlal

* Season weapons initial

* Weapons stylized

* Show rest weapons as +

* Hide peak if same as current

* Load matches SQL initial

* Season matches UI initial

* Take user id in account

* Add weapons

* Paginated matches

* Fix pages count logic

* Scroll top on data change

* Day headers for matches

* Link from user page to user seasons page

* Summarize maps + ui initial

* Map stats

* Player info tabs

* MMR chart

* Chart adjustments

* Handle basing team MMR on player MMR

* Set initial MMR

* Add info about discord to match page

* Season support to tournaments

* Get tournament skills as well for the graph

* WIP

* New team rating logic + misc other

* tiered -> tiered.server

* Update season starting time

* TODOs

* Add rules page

* Hide elements correctly when off-season

* Fix crash when only one player with skill

* How-to video

* Fix StartRank showing when not logged in

* Make user leaderboard the default

* Make Skill season non-nullable

* Add suggested pass to match

* Add rule

* identifierToUserIds helper

* Fix tiers not showing
2023-08-12 22:42:54 +03:00

91 lines
2.4 KiB
TypeScript

import allTags from "~/routes/calendar/tags.json";
import type { CalendarEventTag } from "./db/types";
import type { BuildAbilitiesTupleWithUnknown } from "./modules/in-game-lists";
export const TWEET_LENGTH_MAX_LENGTH = 280;
export const DISCORD_MESSAGE_MAX_LENGTH = 2000;
export const USER = {
BIO_MAX_LENGTH: DISCORD_MESSAGE_MAX_LENGTH,
CUSTOM_URL_MAX_LENGTH: 32,
IN_GAME_NAME_TEXT_MAX_LENGTH: 20,
IN_GAME_NAME_DISCRIMINATOR_MAX_LENGTH: 5,
WEAPON_POOL_MAX_SIZE: 5,
COMMISSION_TEXT_MAX_LENGTH: 1000,
};
export const PlUS_SUGGESTION_FIRST_COMMENT_MAX_LENGTH = 500;
export const PlUS_SUGGESTION_COMMENT_MAX_LENGTH = TWEET_LENGTH_MAX_LENGTH;
export const CALENDAR_EVENT = {
NAME_MIN_LENGTH: 2,
NAME_MAX_LENGTH: 100,
DESCRIPTION_MAX_LENGTH: DISCORD_MESSAGE_MAX_LENGTH,
DISCORD_INVITE_CODE_MAX_LENGTH: 50,
BRACKET_URL_MAX_LENGTH: 200,
MAX_AMOUNT_OF_DATES: 5,
TAGS: Object.keys(allTags) as Array<CalendarEventTag>,
};
export const CALENDAR_EVENT_RESULT = {
MAX_PARTICIPANTS_COUNT: 1000,
MAX_PLAYERS_LENGTH: 8,
MAX_TEAM_NAME_LENGTH: 100,
MAX_TEAM_PLACEMENT: 256,
MAX_PLAYER_NAME_LENGTH: 100,
} as const;
export const BUILD = {
TITLE_MIN_LENGTH: 1,
TITLE_MAX_LENGTH: 50,
DESCRIPTION_MAX_LENGTH: TWEET_LENGTH_MAX_LENGTH,
MAX_WEAPONS_COUNT: 5,
MAX_COUNT: 250,
} as const;
export const MAPS = {
CODE_MIN_LENGTH: 2,
CODE_MAX_LENGTH: 32,
};
export const BUILDS_PAGE_BATCH_SIZE = 24;
export const BUILDS_PAGE_MAX_BUILDS = 240;
export const INVITE_CODE_LENGTH = 10;
export const EMPTY_BUILD: BuildAbilitiesTupleWithUnknown = [
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
["UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"],
];
export const PLUS_TIERS = [1, 2, 3];
export const PLUS_UPVOTE = 1;
export const PLUS_DOWNVOTE = -1;
export const ADMIN_DISCORD_ID = "79237403620945920";
export const ADMIN_ID = process.env.NODE_ENV === "production" ? 274 : 1;
export const LOHI_TOKEN_HEADER_NAME = "Lohi-Token";
export const CUSTOMIZED_CSS_VARS_NAME = "css";
export const MAX_AP = 57;
export const HALF_HOUR_IN_MS = 30 * 60 * 1000;
export const ONE_HOUR_IN_MS = 60 * 60 * 1000;
export const SPLATOON_3_XP_BADGE_VALUES = [
3400, 3300, 3200, 3100, 3000, 2900, 2800, 2700, 2600,
] as const;
export const findSplatoon3XpBadgeValue = (xPower: number) => {
for (const value of SPLATOON_3_XP_BADGE_VALUES) {
if (xPower >= value) {
return value;
}
}
return null;
};