sendou.ink/app/components/BuildCard.tsx
2024-02-03 10:20:21 +02:00

301 lines
8.2 KiB
TypeScript

import clsx from "clsx";
import { useTranslation } from "react-i18next";
import { Link } from "react-router-dom";
import type {
Build,
BuildWeapon,
GearType,
UserWithPlusTier,
} from "~/db/types";
import { useIsMounted } from "~/hooks/useIsMounted";
import { useUser } from "~/features/auth/core";
import type {
Ability as AbilityType,
ModeShort,
} from "~/modules/in-game-lists";
import type { BuildAbilitiesTuple } from "~/modules/in-game-lists/types";
import { databaseTimestampToDate } from "~/utils/dates";
import { discordFullName, gearTypeToInitial } from "~/utils/strings";
import {
analyzerPage,
gearImageUrl,
mainWeaponImageUrl,
modeImageUrl,
mySlugify,
navIconUrl,
userBuildsPage,
weaponBuildPage,
} from "~/utils/urls";
import { Ability } from "./Ability";
import { Button, LinkButton } from "./Button";
import { FormWithConfirm } from "./FormWithConfirm";
import { TrashIcon } from "./icons/Trash";
import { EditIcon } from "./icons/Edit";
import { Image } from "./Image";
import { Popover } from "./Popover";
import { InfoIcon } from "./icons/Info";
import { LockIcon } from "./icons/Lock";
import type { BuildWeaponWithTop500Info } from "~/features/builds";
import { altWeaponIdToId } from "~/modules/in-game-lists/weapon-ids";
interface BuildProps {
build: Pick<
Build,
| "id"
| "title"
| "description"
| "clothesGearSplId"
| "headGearSplId"
| "shoesGearSplId"
| "updatedAt"
| "private"
> & {
abilities: BuildAbilitiesTuple;
modes: ModeShort[] | null;
weapons: Array<{
weaponSplId: BuildWeapon["weaponSplId"];
minRank: number | null;
maxPower: number | null;
}>;
};
owner?: Pick<
UserWithPlusTier,
"discordId" | "discordName" | "discordDiscriminator" | "plusTier"
>;
canEdit?: boolean;
}
export function BuildCard({ build, owner, canEdit = false }: BuildProps) {
const user = useUser();
const { t } = useTranslation(["weapons", "builds", "common", "game-misc"]);
const { i18n } = useTranslation();
const isMounted = useIsMounted();
const {
id,
title,
description,
clothesGearSplId,
headGearSplId,
shoesGearSplId,
updatedAt,
abilities,
modes,
weapons,
} = build;
return (
<div
className={clsx("build", { build__private: build.private })}
data-testid="build-card"
>
<div>
<div className="build__top-row">
{modes && modes.length > 0 && (
<div className="build__modes">
{modes.map((mode) => (
<Image
key={mode}
alt={t(`game-misc:MODE_LONG_${mode}` as any)}
title={t(`game-misc:MODE_LONG_${mode}` as any)}
path={modeImageUrl(mode)}
width={18}
height={18}
testId={`build-mode-${mode}`}
/>
))}
</div>
)}
<h2 className="build__title" data-testid="build-title">
{title}
</h2>
</div>
<div className="build__date-author-row">
{owner && (
<>
<Link
to={userBuildsPage(owner)}
className="build__date-author-row__owner"
>
{discordFullName(owner)}
</Link>
<div></div>
</>
)}
{owner?.plusTier ? (
<>
<span>+{owner.plusTier}</span>
<div></div>
</>
) : null}
<div className="stack horizontal sm">
{build.private ? (
<div className="build__private-text">
<LockIcon className="build__private-icon" />{" "}
{t("common:build.private")}
</div>
) : null}
<time
className={clsx("whitespace-nowrap", { invisible: !isMounted })}
>
{isMounted
? databaseTimestampToDate(updatedAt).toLocaleDateString(
i18n.language,
{
day: "numeric",
month: "long",
year: "numeric",
},
)
: "t"}
</time>
</div>
</div>
</div>
<div className="build__weapons">
{weapons.map((weapon) => (
<RoundWeaponImage key={weapon.weaponSplId} weapon={weapon} />
))}
{weapons.length === 1 && (
<div className="build__weapon-text">
{t(`weapons:MAIN_${weapons[0].weaponSplId}` as any)}
</div>
)}
</div>
<div className="build__gear-abilities">
<AbilitiesRowWithGear
gearType="HEAD"
abilities={abilities[0]}
gearId={headGearSplId}
/>
<AbilitiesRowWithGear
gearType="CLOTHES"
abilities={abilities[1]}
gearId={clothesGearSplId}
/>
<AbilitiesRowWithGear
gearType="SHOES"
abilities={abilities[2]}
gearId={shoesGearSplId}
/>
</div>
<div className="build__bottom-row">
<Link
to={analyzerPage({
weaponId: weapons[0].weaponSplId,
abilities: abilities.flat(),
})}
>
<Image
alt={t("common:pages.analyzer")}
className="build__icon"
path={navIconUrl("analyzer")}
/>
</Link>
{description ? (
<Popover
buttonChildren={<InfoIcon className="build__icon" />}
triggerClassName="minimal tiny build__small-text"
>
{description}
</Popover>
) : null}
{canEdit && (
<>
<LinkButton
className="build__small-text"
variant="minimal"
size="tiny"
to={`new?buildId=${id}&userId=${user!.id}`}
testId="edit-build"
>
<EditIcon className="build__icon" />
</LinkButton>
<FormWithConfirm
dialogHeading={t("builds:deleteConfirm", { title })}
fields={[["buildToDeleteId", id]]}
>
<Button
className="build__small-text"
variant="minimal-destructive"
size="tiny"
type="submit"
>
<TrashIcon className="build__icon" />
</Button>
</FormWithConfirm>
</>
)}
</div>
</div>
);
}
function RoundWeaponImage({ weapon }: { weapon: BuildWeaponWithTop500Info }) {
const { weaponSplId, maxPower, minRank } = weapon;
const normalizedWeaponSplId = altWeaponIdToId.get(weaponSplId) ?? weaponSplId;
const { t } = useTranslation(["weapons"]);
const slug = mySlugify(
t(`weapons:MAIN_${normalizedWeaponSplId}`, { lng: "en" }),
);
const isTop500 = typeof maxPower === "number" && typeof minRank === "number";
return (
<div key={weaponSplId} className="build__weapon">
{isTop500 ? (
<Image
className="build__top500"
path={navIconUrl("xsearch")}
alt=""
title={`Max X Power: ${maxPower} | Best Rank: ${minRank}`}
height={24}
width={24}
testId="top500-crown"
/>
) : null}
<Link to={weaponBuildPage(slug)}>
<Image
path={mainWeaponImageUrl(weaponSplId)}
alt={t(`weapons:MAIN_${weaponSplId}` as any)}
title={t(`weapons:MAIN_${weaponSplId}` as any)}
height={36}
width={36}
/>
</Link>
</div>
);
}
function AbilitiesRowWithGear({
gearType,
abilities,
gearId,
}: {
gearType: GearType;
abilities: AbilityType[];
gearId: number;
}) {
const { t } = useTranslation(["gear"]);
const translatedGearName = t(
`gear:${gearTypeToInitial(gearType)}_${gearId}` as any,
);
return (
<>
<Image
height={64}
width={64}
alt={translatedGearName}
title={translatedGearName}
path={gearImageUrl(gearType, gearId)}
className="build__gear"
/>
{abilities.map((ability, i) => (
<Ability key={i} ability={ability} size={i === 0 ? "MAIN" : "SUB"} />
))}
</>
);
}