mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-05-08 06:37:26 -05:00
* Layout initial * Add FillRosterSection component * Move tournaments to feature folder * Refactor Button props * SubmitButton * Register action * Identifier -> Id * Invite link via nanoid * Team info submit * Enter tiebreaker map list UI * Invite members to tournament team initial * Show banner if joined a team not captain of * Add back teams page * Change team roster size color when good * Delete tournament team member
256 lines
6.7 KiB
TypeScript
256 lines
6.7 KiB
TypeScript
import clsx from "clsx";
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import { useTranslation } from "~/hooks/useTranslation";
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import { Link } from "react-router-dom";
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import type {
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Build,
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BuildWeapon,
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GearType,
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UserWithPlusTier,
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} from "~/db/types";
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import { useIsMounted } from "~/hooks/useIsMounted";
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import { useUser } from "~/modules/auth";
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import type {
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Ability as AbilityType,
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ModeShort,
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} from "~/modules/in-game-lists";
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import type {
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BuildAbilitiesTuple,
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MainWeaponId,
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} from "~/modules/in-game-lists/types";
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import { databaseTimestampToDate } from "~/utils/dates";
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import { discordFullName, gearTypeToInitial } from "~/utils/strings";
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import {
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analyzerPage,
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gearImageUrl,
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mainWeaponImageUrl,
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modeImageUrl,
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mySlugify,
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navIconUrl,
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userBuildsPage,
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weaponBuildPage,
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} from "~/utils/urls";
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import { Ability } from "./Ability";
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import { Button, LinkButton } from "./Button";
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import { FormWithConfirm } from "./FormWithConfirm";
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import { TrashIcon } from "./icons/Trash";
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import { EditIcon } from "./icons/Edit";
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import { Image } from "./Image";
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import { Popover } from "./Popover";
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import { InfoIcon } from "./icons/Info";
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interface BuildProps {
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build: Pick<
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Build,
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| "id"
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| "title"
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| "description"
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| "clothesGearSplId"
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| "headGearSplId"
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| "shoesGearSplId"
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| "updatedAt"
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> & {
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abilities: BuildAbilitiesTuple;
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modes: ModeShort[] | null;
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weapons: Array<BuildWeapon["weaponSplId"]>;
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};
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owner?: Pick<
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UserWithPlusTier,
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"discordId" | "discordName" | "discordDiscriminator" | "plusTier"
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>;
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canEdit?: boolean;
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}
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export function BuildCard({ build, owner, canEdit = false }: BuildProps) {
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const user = useUser();
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const { t } = useTranslation(["weapons", "builds", "common", "game-misc"]);
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const { i18n } = useTranslation();
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const isMounted = useIsMounted();
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const {
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id,
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title,
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description,
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clothesGearSplId,
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headGearSplId,
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shoesGearSplId,
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updatedAt,
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abilities,
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modes,
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weapons,
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} = build;
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return (
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<div className="build">
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<div>
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<div className="build__top-row">
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{modes && modes.length > 0 && (
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<div className="build__modes">
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{modes.map((mode) => (
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<Image
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key={mode}
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alt={t(`game-misc:MODE_LONG_${mode}` as any)}
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title={t(`game-misc:MODE_LONG_${mode}` as any)}
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path={modeImageUrl(mode)}
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width={18}
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height={18}
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/>
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))}
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</div>
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)}
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<h2 className="build__title">{title}</h2>
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</div>
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<div className="build__date-author-row">
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{owner && (
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<>
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<Link to={userBuildsPage(owner)}>{discordFullName(owner)}</Link>
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<div>•</div>
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</>
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)}
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{owner?.plusTier ? (
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<>
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<span>+{owner.plusTier}</span>
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<div>•</div>
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</>
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) : null}
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<time className={clsx({ invisible: !isMounted })}>
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{isMounted
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? databaseTimestampToDate(updatedAt).toLocaleDateString(
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i18n.language,
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{
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day: "numeric",
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month: "numeric",
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year: "numeric",
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}
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)
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: "t"}
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</time>
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</div>
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</div>
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<div className="build__weapons">
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{weapons.map((weaponSplId) => (
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<RoundWeaponImage key={weaponSplId} weaponSplId={weaponSplId} />
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))}
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{weapons.length === 1 && (
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<div className="build__weapon-text">
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{t(`weapons:MAIN_${weapons[0]!}` as any)}
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</div>
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)}
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</div>
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<div className="build__gear-abilities">
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<AbilitiesRowWithGear
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gearType="HEAD"
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abilities={abilities[0]}
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gearId={headGearSplId}
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/>
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<AbilitiesRowWithGear
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gearType="CLOTHES"
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abilities={abilities[1]}
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gearId={clothesGearSplId}
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/>
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<AbilitiesRowWithGear
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gearType="SHOES"
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abilities={abilities[2]}
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gearId={shoesGearSplId}
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/>
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</div>
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<div className="build__bottom-row">
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<Link
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to={analyzerPage({
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weaponId: weapons[0]!,
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abilities: abilities.flat(),
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})}
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>
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<Image
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alt={t("common:pages.analyzer")}
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className="build__icon"
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path={navIconUrl("analyzer")}
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/>
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</Link>
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{description ? (
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<Popover
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buttonChildren={<InfoIcon className="build__icon" />}
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triggerClassName="minimal tiny build__small-text"
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>
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{description}
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</Popover>
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) : null}
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{canEdit && (
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<>
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<LinkButton
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className="build__small-text"
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variant="minimal"
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size="tiny"
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to={`new?buildId=${id}&userId=${user!.id}`}
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>
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<EditIcon className="build__icon" />
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</LinkButton>
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<FormWithConfirm
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dialogHeading={t("builds:deleteConfirm", { title })}
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fields={[["buildToDeleteId", id]]}
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>
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<Button
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className="build__small-text"
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variant="minimal-destructive"
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size="tiny"
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type="submit"
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>
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<TrashIcon className="build__icon" />
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</Button>
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</FormWithConfirm>
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</>
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)}
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</div>
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</div>
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);
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}
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function RoundWeaponImage({ weaponSplId }: { weaponSplId: MainWeaponId }) {
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const { t } = useTranslation(["weapons"]);
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const slug = mySlugify(t(`weapons:MAIN_${weaponSplId}`, { lng: "en" }));
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return (
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<div key={weaponSplId} className="build__weapon">
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<Link to={weaponBuildPage(slug)}>
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<Image
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path={mainWeaponImageUrl(weaponSplId)}
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alt={t(`weapons:MAIN_${weaponSplId}` as any)}
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title={t(`weapons:MAIN_${weaponSplId}` as any)}
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height={36}
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width={36}
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/>
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</Link>
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</div>
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);
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}
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function AbilitiesRowWithGear({
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gearType,
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abilities,
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gearId,
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}: {
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gearType: GearType;
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abilities: AbilityType[];
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gearId: number;
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}) {
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const { t } = useTranslation(["gear"]);
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const translatedGearName = t(
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`gear:${gearTypeToInitial(gearType)}_${gearId}` as any
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);
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return (
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<>
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<Image
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height={64}
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width={64}
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alt={translatedGearName}
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title={translatedGearName}
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path={gearImageUrl(gearType, gearId)}
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className="build__gear"
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/>
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{abilities.map((ability, i) => (
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<Ability key={i} ability={ability} size={i === 0 ? "MAIN" : "SUB"} />
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))}
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</>
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);
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}
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