mirror of
https://github.com/Sendouc/sendou.ink.git
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222 lines
5.8 KiB
TypeScript
222 lines
5.8 KiB
TypeScript
import type { LinksFunction } from "@remix-run/node";
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import { useTranslation } from "react-i18next";
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import { Image } from "~/components/Image";
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import { Main } from "~/components/Main";
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import type {
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ModeShort,
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ModeWithStage,
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StageId,
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} from "~/modules/in-game-lists";
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import { modes, stageIds } from "~/modules/in-game-lists";
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import type { MapPool } from "~/modules/map-pool-serializer/types";
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import styles from "~/styles/maps.css";
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import { modeImageUrl, stageImageUrl } from "~/utils/urls";
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import clsx from "clsx";
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import { Form, useSearchParams } from "@remix-run/react";
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import {
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mapPoolToSerializedString,
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serializedStringToMapPool,
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} from "~/modules/map-pool-serializer";
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import { useUser } from "~/modules/auth";
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import { ADMIN_DISCORD_ID } from "~/constants";
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import { Button } from "~/components/Button";
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import { Input } from "~/components/Input";
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import { Label } from "~/components/Label";
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import { DownloadIcon } from "~/components/icons/Download";
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import { Toggle } from "~/components/Toggle";
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import {
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generateMapList,
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mapPoolToNonEmptyModes,
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modesOrder,
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} from "~/modules/map-list-generator";
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import * as React from "react";
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import invariant from "tiny-invariant";
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const AMOUNT_OF_MAPS_IN_MAP_LIST = stageIds.length * 2;
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export const links: LinksFunction = () => {
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return [{ rel: "stylesheet", href: styles }];
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};
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export const handle = {
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i18n: "game-misc",
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};
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const DEFAULT_MAP_POOL = {
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SZ: [...stageIds],
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TC: [...stageIds],
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CB: [...stageIds],
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RM: [...stageIds],
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TW: [],
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};
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export default function MapListPage() {
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const { mapPool, handleMapPoolChange } = useSearchParamMapPool();
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return (
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<Main className="maps__container stack lg">
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<MapPoolLoaderSaver />
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<MapPoolSelector
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mapPool={mapPool}
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handleMapPoolChange={handleMapPoolChange}
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/>
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<MapListCreator mapPool={mapPool} />
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</Main>
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);
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}
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function useSearchParamMapPool() {
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const [searchParams, setSearchParams] = useSearchParams();
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const mapPool = searchParams.has("pool")
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? serializedStringToMapPool(searchParams.get("pool")!)
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: DEFAULT_MAP_POOL;
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const handleMapPoolChange = ({
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mode,
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stageId,
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}: {
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mode: ModeShort;
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stageId: StageId;
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}) => {
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const newMapPool = mapPool[mode].includes(stageId)
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? {
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...mapPool,
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[mode]: mapPool[mode].filter((id) => id !== stageId),
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}
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: {
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...mapPool,
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[mode]: [...mapPool[mode], stageId],
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};
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setSearchParams(
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{
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pool: mapPoolToSerializedString(newMapPool),
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},
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{ replace: true, state: { scroll: false } }
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);
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};
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return {
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mapPool,
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handleMapPoolChange,
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};
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}
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function MapPoolSelector({
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mapPool,
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handleMapPoolChange,
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}: {
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mapPool: MapPool;
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handleMapPoolChange: (args: { mode: ModeShort; stageId: StageId }) => void;
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}) {
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const user = useUser();
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const { t } = useTranslation(["game-misc"]);
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if (
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process.env.NODE_ENV !== "development" &&
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user?.discordId !== ADMIN_DISCORD_ID
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) {
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return <Main>Coming soon :)</Main>;
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}
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return (
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<div className="stack md">
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{stageIds.map((stageId) => (
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<div key={stageId} className="maps__stage-row">
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<Image
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className="maps__stage-image"
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alt=""
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path={stageImageUrl(stageId)}
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width={80}
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height={45}
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/>
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<div className="maps__stage-name-row">
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<div>{t(`game-misc:STAGE_${stageId}`)}</div>
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<div className="maps__mode-buttons-container">
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{modes.map((mode) => {
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const selected = mapPool[mode.short].includes(stageId);
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return (
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<button
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key={mode.short}
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className={clsx("maps__mode-button", "outline-theme", {
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selected,
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})}
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onClick={() =>
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handleMapPoolChange({ mode: mode.short, stageId })
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}
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type="button"
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>
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<Image
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className={clsx("maps__mode", {
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selected,
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})}
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alt={mode.long}
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path={modeImageUrl(mode.short)}
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width={20}
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height={20}
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/>
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</button>
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);
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})}
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</div>
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</div>
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</div>
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))}
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</div>
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);
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}
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function MapPoolLoaderSaver() {
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return (
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<Form className="maps__pool-loader-saver">
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<div>
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<Label>Code</Label>
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<Input name="code" />
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</div>
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<Button icon={<DownloadIcon />} variant="outlined" type="submit">
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Load map pool
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</Button>
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</Form>
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);
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}
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// xxx: crashes if only one map in mode
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// xxx: presentational mode
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function MapListCreator({ mapPool }: { mapPool: MapPool }) {
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const { t } = useTranslation(["game-misc"]);
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const [mapList, setMapList] = React.useState<ModeWithStage[]>();
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const handleCreateMaplist = () => {
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const [list] = generateMapList(
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mapPool,
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modesOrder("EQUAL", mapPoolToNonEmptyModes(mapPool)),
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[AMOUNT_OF_MAPS_IN_MAP_LIST]
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);
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invariant(list);
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setMapList(list);
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};
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return (
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<div className="maps__map-list-creator">
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<div className="maps__toggle-container">
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<Label>50% SZ</Label>
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<Toggle checked={false} setChecked={() => true} />
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</div>
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<Button onClick={handleCreateMaplist}>Create map list</Button>
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{mapList && (
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<ol className="maps__map-list">
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{mapList.map(({ mode, stageId }, i) => (
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<li key={i}>
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{t(`game-misc:MODE_SHORT_${mode}`)}{" "}
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{t(`game-misc:STAGE_${stageId}`)}
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</li>
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))}
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</ol>
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)}
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</div>
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);
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}
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