sendou.ink/scripts/sync-weapon-params.ts
2026-06-17 14:37:44 +03:00

441 lines
12 KiB
TypeScript

import fs from "node:fs";
import path from "node:path";
import { fileURLToPath } from "node:url";
import {
mainWeaponIds,
specialWeaponIds,
subWeaponIds,
} from "~/modules/in-game-lists/weapon-ids";
import { logger } from "~/utils/logger";
import {
loadWeaponInfoMain,
loadWeaponInfoSpecial,
loadWeaponInfoSub,
MUSH_DIR,
PARAMETER_DIR,
} from "./utils";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const weapons = loadWeaponInfoMain();
const subWeapons = loadWeaponInfoSub();
const specialWeapons = loadWeaponInfoSpecial();
const OUTPUT_DIR = path.join(
__dirname,
"..",
"app",
"features",
"params",
"data",
);
const OUTPUT_FILE = path.join(OUTPUT_DIR, "all-version-weapon-params.json");
const SUB_OUTPUT_FILE = path.join(OUTPUT_DIR, "all-version-sub-params.json");
const SPECIAL_OUTPUT_FILE = path.join(
OUTPUT_DIR,
"all-version-special-params.json",
);
const WEAPON_TYPES_TO_IGNORE = [
"Mission",
"Coop",
"Hero",
"Rival",
"SalmonBuddy",
"Sdodr",
];
type MainWeapon = (typeof weapons)[number];
function parseVersionToDisplay(version: string): string {
const num = Number.parseInt(version, 10);
const major = Math.floor(num / 100);
const minor = Math.floor((num % 100) / 10);
const patch = num % 10;
return `${major}.${minor}.${patch}`;
}
function sortVersions(versions: string[]): string[] {
return versions.sort(
(a, b) => Number.parseInt(a, 10) - Number.parseInt(b, 10),
);
}
function mainWeaponShouldBeSkipped(mainWeapon: MainWeapon): boolean {
return WEAPON_TYPES_TO_IGNORE.includes(mainWeapon.Type);
}
function weaponRowIdToFileName(rowId: string): string {
const parts = rowId.split("_");
const category = parts[0];
const codeName = parts[1];
return `Weapon${category}${codeName ?? ""}.game__GameParameterTable.json`;
}
function buildWeaponFileNameToIdMap(): Map<string, number> {
const map = new Map<string, number>();
const seenFileNames = new Set<string>();
for (const weapon of weapons) {
if (mainWeaponShouldBeSkipped(weapon)) continue;
const fileName = weaponRowIdToFileName(weapon.__RowId);
if (!seenFileNames.has(fileName)) {
seenFileNames.add(fileName);
map.set(fileName, weapon.Id);
}
}
return map;
}
// Sub and special weapons share the per-version `weapon` GameParameterTable dump with main
// weapons, so only the canonical "Versus" entry of each id is kept (Hero/Mission/etc. variants
// of the same weapon are ignored).
function buildSubOrSpecialFileNameToIdMap(
entries: Array<{ Id: number; __RowId: string; Type: string }>,
allowedIds: ReadonlySet<number>,
): Map<string, number> {
const map = new Map<string, number>();
const seenFileNames = new Set<string>();
for (const entry of entries) {
if (entry.Type !== "Versus") continue;
if (!allowedIds.has(entry.Id)) continue;
const fileName = weaponRowIdToFileName(entry.__RowId);
if (!seenFileNames.has(fileName)) {
seenFileNames.add(fileName);
map.set(fileName, entry.Id);
}
}
return map;
}
function stripTypeFields(obj: unknown): unknown {
if (obj === null || typeof obj !== "object") {
return obj;
}
if (Array.isArray(obj)) {
return obj.map(stripTypeFields);
}
const result: Record<string, unknown> = {};
for (const [key, value] of Object.entries(obj)) {
if (key === "$type") continue;
result[key] = stripTypeFields(value);
}
return result;
}
function deepEqual(a: unknown, b: unknown): boolean {
return JSON.stringify(a) === JSON.stringify(b);
}
function getLeafPaths(
obj: unknown,
prefix = "",
): Array<{ path: string; value: unknown }> {
const results: Array<{ path: string; value: unknown }> = [];
if (obj === null || typeof obj !== "object") {
return [{ path: prefix, value: obj }];
}
if (Array.isArray(obj)) {
return [{ path: prefix, value: obj }];
}
for (const [key, value] of Object.entries(obj)) {
const newPath = prefix ? `${prefix}.${key}` : key;
if (value === null || typeof value !== "object" || Array.isArray(value)) {
results.push({ path: newPath, value });
} else {
results.push(...getLeafPaths(value, newPath));
}
}
return results;
}
function setNestedValueWithVersionedKey(
obj: Record<string, unknown>,
pathStr: string,
version: string,
value: unknown,
): void {
const parts = pathStr.split(".");
let current = obj;
for (let i = 0; i < parts.length - 1; i++) {
const part = parts[i];
if (!(part in current) || typeof current[part] !== "object") {
current[part] = {};
}
current = current[part] as Record<string, unknown>;
}
const lastPart = parts[parts.length - 1];
const versionedKey = `${lastPart}@${version}`;
current[versionedKey] = value;
}
function getNestedValue(obj: unknown, pathStr: string): unknown {
const parts = pathStr.split(".");
let current = obj;
for (const part of parts) {
if (current === null || typeof current !== "object") {
return undefined;
}
current = (current as Record<string, unknown>)[part];
}
return current;
}
function mergeWithHistory(
latestParams: Record<string, unknown>,
allVersionParams: Map<string, Record<string, unknown>>,
sortedVersions: string[],
): Record<string, unknown> {
const result: Record<string, unknown> = JSON.parse(
JSON.stringify(latestParams),
);
const latestPaths = getLeafPaths(latestParams);
for (const { path: paramPath, value: latestValue } of latestPaths) {
for (let i = sortedVersions.length - 2; i >= 0; i--) {
const version = sortedVersions[i];
const versionParams = allVersionParams.get(version);
if (!versionParams) continue;
const versionValue = getNestedValue(versionParams, paramPath);
if (versionValue === undefined) continue;
const nextVersion = sortedVersions[i + 1];
const nextParams = allVersionParams.get(nextVersion);
const nextValue = nextParams
? getNestedValue(nextParams, paramPath)
: latestValue;
if (!deepEqual(versionValue, nextValue)) {
setNestedValueWithVersionedKey(
result,
paramPath,
parseVersionToDisplay(version),
versionValue,
);
}
}
}
return result;
}
// SpecialPoint lives in WeaponInfoMain (kit data), which is not part of the per-version weapon
// GameParameterTable dump, so it is read per version from the local mush dir.
function collectSpecialPointsByVersion(
sortedVersions: string[],
): Map<number, Map<string, number>> {
const result = new Map<number, Map<string, number>>();
const mainWeaponIdSet = new Set<number>(mainWeaponIds);
for (const version of sortedVersions) {
const filePath = path.join(MUSH_DIR, version, "WeaponInfoMain.json");
if (!fs.existsSync(filePath)) continue;
let entries: MainWeapon[];
try {
entries = JSON.parse(fs.readFileSync(filePath, "utf8"));
} catch {
logger.warn(`Failed to parse ${filePath}`);
continue;
}
for (const weapon of entries) {
if (mainWeaponShouldBeSkipped(weapon)) continue;
if (!mainWeaponIdSet.has(weapon.Id)) continue;
if (typeof weapon.SpecialPoint !== "number") continue;
if (!result.has(weapon.Id)) {
result.set(weapon.Id, new Map());
}
result.get(weapon.Id)!.set(version, weapon.SpecialPoint);
}
}
return result;
}
function buildSpecialPointsHistory(
specialPointsByVersion: Map<number, Map<string, number>>,
sortedVersions: string[],
): Record<
string,
{ current: number; history: Array<{ version: string; value: number }> }
> {
const result: Record<
string,
{ current: number; history: Array<{ version: string; value: number }> }
> = {};
for (const [weaponId, byVersion] of specialPointsByVersion) {
const presentVersions = sortedVersions.filter((v) => byVersion.has(v));
if (presentVersions.length === 0) continue;
const current = byVersion.get(presentVersions[presentVersions.length - 1])!;
const history: Array<{ version: string; value: number }> = [];
for (let i = 0; i < presentVersions.length - 1; i++) {
const value = byVersion.get(presentVersions[i])!;
const nextValue = byVersion.get(presentVersions[i + 1])!;
if (value !== nextValue) {
history.push({
version: parseVersionToDisplay(presentVersions[i]),
value,
});
}
}
result[String(weaponId)] = { current, history };
}
return result;
}
// Reads every per-version `weapon` GameParameterTable dump for the given files and folds the
// historical values of each weapon into its latest params using versioned (`Key@version`) keys.
function buildParamsWithHistory(
fileNameToId: Map<string, number>,
sortedVersions: string[],
): Record<string, Record<string, unknown>> {
const allVersions = new Map<number, Map<string, Record<string, unknown>>>();
for (const version of sortedVersions) {
const weaponDir = path.join(PARAMETER_DIR, version, "weapon");
if (!fs.existsSync(weaponDir)) continue;
for (const file of fs.readdirSync(weaponDir)) {
if (!fileNameToId.has(file)) continue;
const weaponId = fileNameToId.get(file)!;
const filePath = path.join(weaponDir, file);
try {
const content = JSON.parse(fs.readFileSync(filePath, "utf8"));
const params = stripTypeFields(content.GameParameters) as Record<
string,
unknown
>;
if (!allVersions.has(weaponId)) {
allVersions.set(weaponId, new Map());
}
allVersions.get(weaponId)!.set(version, params);
} catch {
logger.warn(`Failed to parse ${filePath}`);
}
}
}
const output: Record<string, Record<string, unknown>> = {};
const latestVersion = sortedVersions[sortedVersions.length - 1];
for (const [weaponId, versionParams] of allVersions) {
const latestParams = versionParams.get(latestVersion);
if (!latestParams) continue;
const versionsWithWeapon = sortedVersions.filter((v) =>
versionParams.has(v),
);
output[String(weaponId)] = mergeWithHistory(
latestParams,
versionParams,
versionsWithWeapon,
);
}
return output;
}
async function main() {
logger.info("Starting weapon params sync...");
const versionDirs = fs
.readdirSync(PARAMETER_DIR)
.filter((dir) => /^\d+$/.test(dir));
const sortedVersions = sortVersions(versionDirs);
logger.info(
`Found ${sortedVersions.length} versions: ${sortedVersions.map(parseVersionToDisplay).join(", ")}`,
);
const latestVersion = sortedVersions[sortedVersions.length - 1];
const metadata = {
generatedAt: new Date().toISOString(),
latestVersion: parseVersionToDisplay(latestVersion),
versions: sortedVersions.map(parseVersionToDisplay),
};
const weaponFileNameToId = buildWeaponFileNameToIdMap();
logger.info(`Processing ${weaponFileNameToId.size} unique weapons`);
const outputWeapons = buildParamsWithHistory(
weaponFileNameToId,
sortedVersions,
);
const specialPoints = buildSpecialPointsHistory(
collectSpecialPointsByVersion(sortedVersions),
sortedVersions,
);
const outputSubWeapons = buildParamsWithHistory(
buildSubOrSpecialFileNameToIdMap(subWeapons, new Set(subWeaponIds)),
sortedVersions,
);
const outputSpecialWeapons = buildParamsWithHistory(
buildSubOrSpecialFileNameToIdMap(specialWeapons, new Set(specialWeaponIds)),
sortedVersions,
);
if (!fs.existsSync(OUTPUT_DIR)) {
fs.mkdirSync(OUTPUT_DIR, { recursive: true });
}
fs.writeFileSync(
OUTPUT_FILE,
JSON.stringify(
{ metadata, weapons: outputWeapons, specialPoints },
null,
2,
),
);
fs.writeFileSync(
SUB_OUTPUT_FILE,
JSON.stringify({ metadata, weapons: outputSubWeapons }, null, 2),
);
fs.writeFileSync(
SPECIAL_OUTPUT_FILE,
JSON.stringify({ metadata, weapons: outputSpecialWeapons }, null, 2),
);
logger.info(`Written to ${OUTPUT_FILE}`);
logger.info(`Total main weapons: ${Object.keys(outputWeapons).length}`);
logger.info(`Total sub weapons: ${Object.keys(outputSubWeapons).length}`);
logger.info(
`Total special weapons: ${Object.keys(outputSpecialWeapons).length}`,
);
}
main().catch((err) => logger.error(err));