mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-07-30 15:53:59 -05:00
Also due to a bug the subs were not accessible at all before.
This was a bug introduced in c014ba5e18
130 lines
6.5 KiB
JSON
130 lines
6.5 KiB
JSON
{
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"attribute.weight": "Weight",
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"attribute.weight.Fast": "Light",
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"attribute.weight.Slow": "Heavy",
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"attribute.weight.Normal": "Normal",
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"objCalcAd": "For info on Object Shredder check out Object DMG Calc",
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"newBuildPrompt": "Add a new build with the selected abilities",
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"stat.category.main": "Main weapon",
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"stat.category.sub": "Sub weapon",
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"stat.category.special": "Special weapon",
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"stat.category.subDef": "Sub weapon effect defense",
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"stat.category.actionsPerInkTank": "Actions per ink tank",
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"stat.category.damage": "Main weapon damage",
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"stat.category.subWeaponDefenseDamages": "Sub weapon damage defense",
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"stat.category.movement": "Movement",
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"stat.category.misc": "Miscellaneous",
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"stat.canopyHp": "Canopy durability",
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"stat.fullChargeSeconds": "Charge time to full",
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"stat.maxChargeHoldSeconds": "Max charge hold time",
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"stat.specialPoints": "Points to special",
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"stat.specialLost": "Special lost when splatted",
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"stat.specialLostSplattedByRP": "Special lost when splatted by RP user",
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"stat.whiteInk": "No ink recovery time after usage",
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"stat.subWeaponInkConsumptionPercentage": "Ink tank consumption",
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"stat.squidFormInkRecoverySeconds": "Ink tank full recovery time (squid form)",
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"stat.humanoidFormInkRecoverySeconds": "Ink tank full recovery time (humanoid form)",
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"stat.quickRespawnTime": "Quick respawn time",
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"stat.quickRespawnTimeSplattedByRP": "Quick Respawn time (splatted by RP user)",
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"stat.superJumpTimeGround": "Super jump vulnerable frames",
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"stat.superJumpTimeTotal": "Super jump time (total)",
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"stat.jumpShotSpread": "Shot spread in degrees (jumping)",
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"stat.groundShotSpread": "Shot spread in degrees (ground)",
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"stat.squidSurgeChargeFrames": "Squid Surge charge to full frames",
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"stat.swimSpeed": "Swim speed (units per frame)",
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"stat.swimSpeedHoldingRainmaker": "Swim speed (holding Rainmaker)",
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"stat.runSpeed": "Run speed (units per frame)",
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"stat.runSpeedInEnemyInk": "Run speed in enemy ink",
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"stat.shootingRunSpeed": "Run speed while shooting",
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"stat.shootingRunSpeedCharging": "Run speed while charging",
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"stat.shootingRunSpeedFullCharge": "Run speed (holding a full charge)",
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"stat.framesBeforeTakingDamageInEnemyInk": "Frames before enemy ink damage",
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"stat.damageTakenInEnemyInkPerSecond": "Damage from enemy ink per second",
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"stat.enemyInkDamageLimit": "Max damage from enemy ink",
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"stat.markedTime": "{{weapon}} tracking time",
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"stat.movementReduction": "{{weapon}} movement reduction",
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"stat.damage": "{{weapon}} damage",
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"stat.bombHdamage": "Heavy bomb damage",
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"stat.bombLdamage": "Light bomb damage",
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"stat.consumption.NORMAL": "Shots",
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"stat.consumption.SWING": "Swings",
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"stat.consumption.SLOSH": "Sloshes",
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"stat.consumption.VERTICAL_SWING": "Vertical swings",
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"stat.consumption.HORIZONTAL_SWING": "Horizontal swings",
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"stat.consumption.TAP_SHOT": "Tap shots",
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"stat.consumption.FULL_CHARGE": "Fully charged shots",
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"stat.consumption.SPLATLING_CHARGE": "Full charges",
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"stat.consumption.SHIELD_LAUNCH": "Shield launches",
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"stat.consumption.DUALIE_ROLL": "Dodge Rolls",
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"stat.sub.velocity": "Velocity (decides range)",
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"stat.sub.firstPhaseDuration": "Full power phase duration",
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"stat.sub.secondPhaseDuration": "Mid phase duration",
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"stat.sub.markingTimeInSeconds": "Marking duration",
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"stat.sub.markingRadius": "Marking radius",
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"stat.sub.explosionRadius": "Explosion radius",
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"stat.sub.hp": "Durability",
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"stat.sub.qsjBoost": "Quick Super Jump boost",
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"stat.special.duration": "{{weapon}} duration",
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"stat.special.duration.inkStormExplanation": "Increases distance painted but not the amount of ink.",
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"stat.special.damageDistance": "{{weapon}} damage distance",
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"stat.special.paintRadius": "{{weapon}} paint radius",
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"stat.special.shieldHp": "{{weapon}} shield durability",
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"stat.special.deviceHp": "{{weapon}} device durability",
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"stat.special.inkConsumptionHook": "{{weapon}} hook ink consumption",
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"stat.special.inkConsumptionPerSecond": "{{weapon}} ink consumption per sec",
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"stat.special.reticleRadius": "{{weapon}} reticle radius",
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"stat.special.throwDistance": "{{weapon}} throw distance",
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"stat.special.autoChargeRate": "{{weapon}} auto charge rate",
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"stat.special.maxRadius": "{{weapon}} wave max radius",
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"stat.special.maxRadius.explanation": "Travel speed of the wave is always the same despite the increased radius.",
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"stat.special.radiusRange": "{{weapon}} sucking radius",
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"stat.special.powerUpDuration": "{{weapon}} drink effect duration",
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"damage.header.type": "Type",
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"damage.header.damage": "Damage",
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"damage.header.baseDamage": "Base damage",
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"damage.header.distance": "Distance",
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"damage.toSplat_one": "{{count}} hit to splat",
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"damage.toSplat_other": "{{count}} hits to splat",
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"damage.NORMAL_MIN": "Minimum",
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"damage.NORMAL_MAX": "Maximum",
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"damage.NORMAL_MAX_FULL_CHARGE": "Maximum (Fully charged)",
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"damage.DIRECT": "Direct",
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"damage.DIRECT_MIN": "Direct (Minimum)",
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"damage.DIRECT_MAX": "Direct (Maximum)",
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"damage.FULL_CHARGE": "Fully charged shot",
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"damage.MAX_CHARGE": "Maximum partial charge",
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"damage.TAP_SHOT": "Tap shot",
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"damage.DISTANCE": "Splash",
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"damage.SPLASH": "Splash",
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"damage.SPLATANA_VERTICAL_DIRECT": "Vertical direct",
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"damage.SPLATANA_VERTICAL": "Vertical",
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"damage.SPLATANA_HORIZONTAL_DIRECT": "Horizontal direct",
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"damage.SPLATANA_HORIZONTAL": "Horizontal",
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"damage.BOMB_DIRECT": "Direct",
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"damage.BOMB_NORMAL": "Splash",
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"suffix.seconds": "s",
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"suffix.hp": "hp",
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"suffix.specialPointsShort": "p",
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"base": "Base",
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"value": "Value",
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"build": "Build",
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"build1": "Build 1",
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"build2": "Build 2",
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"compare": "Compare",
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"patch": "Patch:",
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"abilityPoints.short": "AP",
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"abilityChunks": "Ability Chunks Required",
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"torpedoExplanation": "You can't launch more than one torpedo at a time due to game mechanics.",
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"trackingSubDefExplanation": "Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.",
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"damageSubDefExplanation": "Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up",
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"distanceInline": "Distance: {{value}}",
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"damageShort": "DMG",
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"hitsToDestroyLong": "Hits to destroy",
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"hitsToDestroyShort": "HTD",
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"labels.amountOf": "Amount of",
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"labels.damageType": "Damage type",
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"labels.weapon": "Weapon",
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"dmgHtdExplanation": "DMG = Damage | HTD = Hits to destroy",
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"noDmgData": "No damage data yet for this weapon. Check back later!"
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}
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