mirror of
https://github.com/Sendouc/sendou.ink.git
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* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
64 lines
1.9 KiB
TypeScript
64 lines
1.9 KiB
TypeScript
import { useOutletContext } from "@remix-run/react";
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import * as React from "react";
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import { useUser } from "~/modules/auth";
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import type { RankedModeShort, StageId } from "~/modules/in-game-lists";
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import type { TournamentLoaderData } from "./routes/to.$id";
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import { mapPickCountPerMode, resolveOwnedTeam } from "./tournament-utils";
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export function useSelectCounterpickMapPoolState() {
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const user = useUser();
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const parentRouteData = useOutletContext<TournamentLoaderData>();
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const resolveInitialMapPool = (mode: RankedModeShort) => {
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const ownMapPool =
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resolveOwnedTeam({
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teams: parentRouteData.teams,
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userId: user?.id,
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})?.mapPool ?? [];
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const filteredStages = ownMapPool
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.filter((pair) => pair.mode === mode)
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.map((pair) => pair.stageId);
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if (filteredStages.length !== mapPickCountPerMode(parentRouteData.event)) {
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return new Array(mapPickCountPerMode(parentRouteData.event)).fill(null);
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}
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return filteredStages as [StageId, StageId];
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};
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const [counterpickMaps, setCounterpickMaps] = React.useState<
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Record<RankedModeShort, (StageId | null)[]>
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>({
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SZ: resolveInitialMapPool("SZ"),
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TC: resolveInitialMapPool("TC"),
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RM: resolveInitialMapPool("RM"),
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CB: resolveInitialMapPool("CB"),
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});
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const handleCounterpickMapPoolSelect =
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(
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mode: RankedModeShort,
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i: number
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): React.ChangeEventHandler<HTMLSelectElement> =>
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(e) => {
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setCounterpickMaps({
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...counterpickMaps,
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[mode]: new Array(mapPickCountPerMode(parentRouteData.event))
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.fill(null)
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.map((_, i) => counterpickMaps[mode][i])
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.map((stageId, j) => {
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if (i === j) {
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return e.target.value === "" ? null : Number(e.target.value);
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}
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return stageId;
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}),
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});
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};
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return {
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counterpickMaps,
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handleCounterpickMapPoolSelect,
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};
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}
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