sendou.ink/app/features/tournament-bracket/tournament-bracket-schemas.server.ts
Kalle ef78d3a2c2
Tournament full (#1373)
* Got something going

* Style overwrites

* width != height

* More playing with lines

* Migrations

* Start bracket initial

* Unhardcode stage generation params

* Link to match page

* Matches page initial

* Support directly adding seed to map list generator

* Add docs

* Maps in matches page

* Add invariant about tie breaker map pool

* Fix PICNIC lacking tie breaker maps

* Only link in bracket when tournament has started

* Styled tournament roster inputs

* Prefer IGN in tournament match page

* ModeProgressIndicator

* Some conditional rendering

* Match action initial + better error display

* Persist bestOf in DB

* Resolve best of ahead of time

* Move brackets-manager to core

* Score reporting works

* Clear winner on score report

* ModeProgressIndicator: highlight winners

* Fix inconsistent input

* Better text when submitting match

* mapCountPlayedInSetWithCertainty that works

* UNDO_REPORT_SCORE implemented

* Permission check when starting tournament

* Remove IGN from upsert

* View match results page

* Source in DB

* Match page waiting for teams

* Move tournament bracket to feature folder

* REOPEN_MATCH initial

* Handle proper resetting of match

* Inline bracket-manager

* Syncify

* Transactions

* Handle match is locked gracefully

* Match page auto refresh

* Fix match refresh called "globally"

* Bracket autoupdate

* Move fillWithNullTillPowerOfTwo to utils with testing

* Fix map lists not visible after tournament started

* Optimize match events

* Show UI while in progress to members

* Fix start tournament alert not being responsive

* Teams can check in

* Fix map list 400

* xxx -> TODO

* Seeds page

* Remove map icons for team page

* Don't display link to seeds after tournament has started

* Admin actions initial

* Change captain admin action

* Make all hooks ts

* Admin actions functioning

* Fix validate error not displaying in CatchBoundary

* Adjust validate args order

* Remove admin loader

* Make delete team button menancing

* Only include checked in teams to bracket

* Optimize to.id route loads

* Working show map list generator toggle

* Update full tournaments flow

* Make full tournaments work with many start times

* Handle undefined in crud

* Dynamic stage banner

* Handle default strat if map list generation fails

* Fix crash on brackets if less than 2 teams

* Add commented out test for reference

* Add TODO

* Add players from team during register

* TrustRelationship

* Prefers not to host feature

* Last before merge

* Rename some vars

* More renames
2023-05-15 22:37:43 +03:00

37 lines
860 B
TypeScript

import { z } from "zod";
import { id, modeShort, safeJSONParse, stageId } from "~/utils/zod";
import { TOURNAMENT } from "../tournament/tournament-constants";
const reportedMatchPlayerIds = z.preprocess(
safeJSONParse,
z.array(id).length(TOURNAMENT.TEAM_MIN_MEMBERS_FOR_FULL * 2)
);
const reportedMatchPosition = z.preprocess(
Number,
z
.number()
.int()
.min(0)
.max(Math.max(...TOURNAMENT.AVAILABLE_BEST_OF) - 1)
);
export const matchSchema = z.union([
z.object({
_action: z.literal("REPORT_SCORE"),
winnerTeamId: id,
position: reportedMatchPosition,
playerIds: reportedMatchPlayerIds,
stageId,
mode: modeShort,
source: z.string(),
}),
z.object({
_action: z.literal("UNDO_REPORT_SCORE"),
position: reportedMatchPosition,
}),
z.object({
_action: z.literal("REOPEN_MATCH"),
}),
]);