mirror of
https://github.com/Sendouc/sendou.ink.git
synced 2026-05-10 04:40:46 -05:00
* Got something going * Style overwrites * width != height * More playing with lines * Migrations * Start bracket initial * Unhardcode stage generation params * Link to match page * Matches page initial * Support directly adding seed to map list generator * Add docs * Maps in matches page * Add invariant about tie breaker map pool * Fix PICNIC lacking tie breaker maps * Only link in bracket when tournament has started * Styled tournament roster inputs * Prefer IGN in tournament match page * ModeProgressIndicator * Some conditional rendering * Match action initial + better error display * Persist bestOf in DB * Resolve best of ahead of time * Move brackets-manager to core * Score reporting works * Clear winner on score report * ModeProgressIndicator: highlight winners * Fix inconsistent input * Better text when submitting match * mapCountPlayedInSetWithCertainty that works * UNDO_REPORT_SCORE implemented * Permission check when starting tournament * Remove IGN from upsert * View match results page * Source in DB * Match page waiting for teams * Move tournament bracket to feature folder * REOPEN_MATCH initial * Handle proper resetting of match * Inline bracket-manager * Syncify * Transactions * Handle match is locked gracefully * Match page auto refresh * Fix match refresh called "globally" * Bracket autoupdate * Move fillWithNullTillPowerOfTwo to utils with testing * Fix map lists not visible after tournament started * Optimize match events * Show UI while in progress to members * Fix start tournament alert not being responsive * Teams can check in * Fix map list 400 * xxx -> TODO * Seeds page * Remove map icons for team page * Don't display link to seeds after tournament has started * Admin actions initial * Change captain admin action * Make all hooks ts * Admin actions functioning * Fix validate error not displaying in CatchBoundary * Adjust validate args order * Remove admin loader * Make delete team button menancing * Only include checked in teams to bracket * Optimize to.id route loads * Working show map list generator toggle * Update full tournaments flow * Make full tournaments work with many start times * Handle undefined in crud * Dynamic stage banner * Handle default strat if map list generation fails * Fix crash on brackets if less than 2 teams * Add commented out test for reference * Add TODO * Add players from team during register * TrustRelationship * Prefers not to host feature * Last before merge * Rename some vars * More renames
337 lines
9.9 KiB
TypeScript
337 lines
9.9 KiB
TypeScript
import {
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Form,
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useActionData,
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useLoaderData,
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useOutletContext,
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} from "@remix-run/react";
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import clsx from "clsx";
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import { Image } from "~/components/Image";
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import { SubmitButton } from "~/components/SubmitButton";
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import { useTranslation } from "~/hooks/useTranslation";
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import type { ModeShort, StageId } from "~/modules/in-game-lists";
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import type { TournamentMapListMap } from "~/modules/tournament-map-list-generator";
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import { modeImageUrl, stageImageUrl } from "~/utils/urls";
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import type { TournamentMatchLoaderData } from "../routes/to.$id.matches.$mid";
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import {
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HACKY_resolvePoolCode,
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mapCountPlayedInSetWithCertainty,
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resolveHostingTeam,
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resolveRoomPass,
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} from "../tournament-bracket-utils";
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import { ScoreReporterRosters } from "./ScoreReporterRosters";
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import type { SerializeFrom } from "@remix-run/node";
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import type { Unpacked } from "~/utils/types";
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import type {
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TournamentLoaderTeam,
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TournamentLoaderData,
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} from "~/features/tournament";
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import { canAdminTournament } from "~/permissions";
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import { useUser } from "~/modules/auth";
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import { useIsMounted } from "~/hooks/useIsMounted";
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import { databaseTimestampToDate } from "~/utils/dates";
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export type Result = Unpacked<
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SerializeFrom<TournamentMatchLoaderData>["results"]
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>;
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export function ScoreReporter({
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teams,
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currentStageWithMode,
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modes,
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selectedResultIndex,
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setSelectedResultIndex,
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result,
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type,
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}: {
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teams: [TournamentLoaderTeam, TournamentLoaderTeam];
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currentStageWithMode: TournamentMapListMap;
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modes: ModeShort[];
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selectedResultIndex?: number;
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// if this is set it means the component is being used in presentation manner
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setSelectedResultIndex?: (index: number) => void;
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result?: Result;
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type: "EDIT" | "MEMBER" | "OTHER";
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}) {
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const isMounted = useIsMounted();
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const actionData = useActionData<{ error?: "locked" }>();
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const user = useUser();
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const parentRouteData = useOutletContext<TournamentLoaderData>();
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const data = useLoaderData<TournamentMatchLoaderData>();
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const scoreOne = data.match.opponentOne?.score ?? 0;
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const scoreTwo = data.match.opponentTwo?.score ?? 0;
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const currentPosition = scoreOne + scoreTwo;
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const presentational = Boolean(setSelectedResultIndex);
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const showFullInfos =
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!presentational && (type === "EDIT" || type === "MEMBER");
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const roundInfos = [
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showFullInfos ? (
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<>
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<b>{resolveHostingTeam(teams).name}</b> hosts
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</>
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) : null,
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showFullInfos ? (
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<>
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Pass <b>{resolveRoomPass(data.match.id)}</b>
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</>
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) : null,
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showFullInfos ? (
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<>
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Pool <b>{HACKY_resolvePoolCode(parentRouteData.event)}</b>
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</>
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) : null,
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<>
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<b>
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{scoreOne}-{scoreTwo}
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</b>{" "}
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(Best of {data.match.bestOf})
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</>,
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];
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const matchIsLockedError = actionData?.error === "locked";
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return (
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<div className="tournament-bracket__during-match-actions">
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<FancyStageBanner
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stage={currentStageWithMode}
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infos={roundInfos}
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teams={teams}
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>
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{currentPosition > 0 && !presentational && type === "EDIT" && (
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<Form method="post">
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<input type="hidden" name="position" value={currentPosition - 1} />
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<div className="tournament-bracket__stage-banner__bottom-bar">
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<SubmitButton
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_action="UNDO_REPORT_SCORE"
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className="tournament-bracket__stage-banner__undo-button"
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>
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Undo last score
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</SubmitButton>
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</div>
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</Form>
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)}
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{canAdminTournament({ user, event: parentRouteData.event }) &&
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presentational &&
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!matchIsLockedError && (
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<Form method="post">
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<div className="tournament-bracket__stage-banner__bottom-bar">
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<SubmitButton
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_action="REOPEN_MATCH"
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className="tournament-bracket__stage-banner__undo-button"
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>
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Reopen match
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</SubmitButton>
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</div>
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</Form>
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)}
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{matchIsLockedError && (
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<div className="tournament-bracket__stage-banner__bottom-bar">
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<SubmitButton
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_action="REOPEN_MATCH"
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className="tournament-bracket__stage-banner__undo-button"
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disabled
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>
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Match is locked
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</SubmitButton>
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</div>
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)}
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</FancyStageBanner>
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<ModeProgressIndicator
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modes={modes}
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scores={[scoreOne, scoreTwo]}
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bestOf={data.match.bestOf}
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selectedResultIndex={selectedResultIndex}
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setSelectedResultIndex={setSelectedResultIndex}
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/>
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{type === "EDIT" || presentational ? (
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<ActionSectionWrapper>
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<ScoreReporterRosters
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// Without the key prop when switching to another match the winnerId is remembered
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// which causes "No winning team matching the id" error.
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// Switching the key props forces the component to remount.
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key={data.match.id}
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teams={teams}
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position={currentPosition}
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currentStageWithMode={currentStageWithMode}
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result={result}
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/>
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</ActionSectionWrapper>
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) : null}
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{result ? (
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<div
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className={clsx("text-center text-xs text-lighter", {
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invisible: !isMounted,
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})}
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>
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{isMounted
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? databaseTimestampToDate(result.createdAt).toLocaleString()
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: "t"}
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</div>
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) : null}
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</div>
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);
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}
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function FancyStageBanner({
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stage,
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infos,
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children,
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teams,
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}: {
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stage: TournamentMapListMap;
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infos?: (JSX.Element | null)[];
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children?: React.ReactNode;
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teams: [TournamentLoaderTeam, TournamentLoaderTeam];
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}) {
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const { t } = useTranslation(["game-misc", "tournament"]);
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const stageNameToBannerImageUrl = (stageId: StageId) => {
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return stageImageUrl(stageId) + ".png";
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};
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const style = {
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"--_tournament-bg-url": `url("${stageNameToBannerImageUrl(
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stage.stageId
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)}")`,
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};
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const pickInfoText = () => {
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if (stage.source === teams[0].id)
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return t("tournament:pickInfo.team", { number: 1 });
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if (stage.source === teams[1].id)
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return t("tournament:pickInfo.team", { number: 2 });
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if (stage.source === "TIEBREAKER")
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return t("tournament:pickInfo.tiebreaker");
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if (stage.source === "BOTH") return t("tournament:pickInfo.both");
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if (stage.source === "DEFAULT") return t("tournament:pickInfo.default");
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console.error(`Unknown source: ${String(stage.source)}`);
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return "";
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};
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return (
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<>
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<div
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className={clsx("tournament-bracket__stage-banner", {
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rounded: !infos,
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})}
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style={style as any}
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>
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<div className="tournament-bracket__stage-banner__top-bar">
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<h4 className="tournament-bracket__stage-banner__top-bar__header">
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<Image
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className="tournament-bracket__stage-banner__top-bar__mode-image"
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path={modeImageUrl(stage.mode)}
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alt=""
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width={24}
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/>
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{t(`game-misc:MODE_LONG_${stage.mode}`)} on{" "}
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{t(`game-misc:STAGE_${stage.stageId}`)}
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</h4>
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<h4>{pickInfoText()}</h4>
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</div>
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{children}
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</div>
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{infos && (
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<div className="tournament-bracket__infos">
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{infos.filter(Boolean).map((info, i) => (
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<div key={i}>{info}</div>
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))}
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</div>
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)}
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</>
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);
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}
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function ModeProgressIndicator({
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modes,
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scores,
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bestOf,
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selectedResultIndex,
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setSelectedResultIndex,
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}: {
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modes: ModeShort[];
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scores: [number, number];
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bestOf: number;
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selectedResultIndex?: number;
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setSelectedResultIndex?: (index: number) => void;
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}) {
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const data = useLoaderData<TournamentMatchLoaderData>();
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const { t } = useTranslation(["game-misc"]);
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const maxIndexThatWillBePlayedForSure =
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mapCountPlayedInSetWithCertainty({ bestOf, scores }) - 1;
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// TODO: this should be button when we click on it
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return (
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<div className="tournament-bracket__mode-progress">
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{modes.map((mode, i) => {
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return (
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<Image
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containerClassName={clsx(
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"tournament-bracket__mode-progress__image",
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{
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"tournament-bracket__mode-progress__image__notable":
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i <= maxIndexThatWillBePlayedForSure,
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"tournament-bracket__mode-progress__image__team-one-win":
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data.results[i] &&
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data.results[i]!.winnerTeamId === data.match.opponentOne?.id,
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"tournament-bracket__mode-progress__image__team-two-win":
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data.results[i] &&
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data.results[i]!.winnerTeamId === data.match.opponentTwo?.id,
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"tournament-bracket__mode-progress__image__selected":
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i === selectedResultIndex,
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"cursor-pointer": Boolean(setSelectedResultIndex),
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}
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)}
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key={i}
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path={modeImageUrl(mode)}
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height={20}
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width={20}
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alt={t(`game-misc:MODE_LONG_${mode}`)}
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title={t(`game-misc:MODE_LONG_${mode}`)}
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onClick={() => setSelectedResultIndex?.(i)}
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/>
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);
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})}
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</div>
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);
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}
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function ActionSectionWrapper({
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children,
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icon,
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...rest
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}: {
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children: React.ReactNode;
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icon?: "warning" | "info" | "success" | "error";
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"justify-center"?: boolean;
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"data-cy"?: string;
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}) {
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// todo: flex-dir: column on mobile
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const style = icon
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? {
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"--action-section-icon-color": `var(--theme-${icon})`,
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}
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: undefined;
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return (
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<section
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className="tournament__action-section"
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style={style as any}
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data-cy={rest["data-cy"]}
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>
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<div
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className={clsx("tournament__action-section__content", {
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"justify-center": rest["justify-center"],
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})}
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>
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{children}
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</div>
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</section>
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);
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}
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